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Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.
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Mogg Infestation Discussion
1 week ago
Elemental Mastery is good for swarming things that are able to block your dragons and its a game winner with Purphorous in play.
Mogg Infestation is also pretty funny.
3 weeks ago
carpecanum I agree, Arcane Lighthouse deserves a spot in the deck. Mogg Infestation is an interesting one person sweeper that I haven't seen before, being so creature light in my own deck I try to wheel and deal my way to avoid being attacked, generally using everyone else's spell casts as fuel I can destroy problems on the battlefield with Kaervek the Merciless. Vampiric Link is nice but being an aura card I just don't know if I could find a good spot for it to call home, they're too easily lost and not recoverable unless you're playing white and I already have a bunch of ways to gain life. Thanks for the comment!
4 weeks ago
2 months ago
How can you put up a deck with this name and NOT provide a link to the video, man? So unprofessional...
Anyways, it looks pretty good. The only obvious things I can think of potentially adding more Goblin-related nonsense to take advantage of the insanity that is Krenko, Mob Boss. Descent of the Dragons, Hellion Eruption and Mogg Infestation could also help further your goals with some beefy and/or innumerable tokens, as well as some janky removal if you absolutely need it.
3 months ago
Hello! I saw your post on my page. To be honest, it's hard to evaluate a deck without a good description. I can give some general advice about playing mono-red, but without some more info I can't really give specific advice.
Direct damage in red is HARD. For creature removal, you could go with Skred if you move all of your lands to Snow-Covered Mountains. Extraplanar Lens and Blood Moon are fantastic in mono-color as well. Weakstone and perhaps Static Orb or Winter Orb could lock down your opponents while you try to draw into enough burn to close out the game?
You aren't playing Vandalblast or Descent of the Dragons or Mogg Infestation or Past in Flames, all of which surprised me. They're powerful red spells that often can close up a game when played at the right time.
You're kind of weak on draw. Mind's Eye and Scroll Rack are your best colorless options probably, and red is the color of Wheels. Try Wheel of Fortune and friends: they're what make my Judgment Day: Avacyn the Purifier EDH deck tick (comments and +1s appreciated!).
Happy deckbuilding! :)
4 months ago
Mogg Infestation would be a nice little piece to add here. Wipe nasty creatures on the opponent side of the board or double your side to proc purphorus.
Feldon of the Third Path could help you get some grave recursion.
Goblin Recruiter is a goblin tutor.
Krenko Madness Check out my Krenko deck you might get some ideas from it or see some cards you like. We have different styles of decks but goblins will be goblins.!
4 months ago
Hey Daedalus19876 Thanks for the input!
In terms of cards though:
I like Battle Hymn and I'll look for other rituals that add mana for the amount of creatures, but the others are to conditional for my taste. Sure they have potential to net huge mana, but at the same time they have potential to wiff. I don't like being dependent on my opponents (even though this deck plays other people's...).
I like the double strike enablers but mono red has little synergy with enchantments. I can't look for them, I can't recur them. Do you know any creatures that grant double strike or artifacts?
I have the boots. The only reason greaves aren't in the deck is because I did not have an extra laying around but I'll be sure to add them! I like Champion's Helm though. I'll be sure to look for one! What's your opinion on Glaring Spotlight? Lets me get around my opponents Hexproof and when needed, I can protect my things. Plus I have some artifact recursion to bring it back if needed.
Mana doublers are on the list of future upgrades, but I want the deck to run smoother before I add them.
I'm only running so many lands because it's a new deck. I usually run 38-36 depending on the deck. They are mainly placeholders for future cards.
Thanks for the input again. It's always appreciated.
4 months ago
heres a few off the top of my head:Siege-Gang CommanderMogg InfestationKiki-Jiki, Mirror Breaker+Zealous ConscriptsGenesis ChamberDragonmaster OutcastBeetleback ChiefTwinflameSplinter TwinBlade of Selves