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|Tempest Remastered (TPR)||Rare|
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Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.
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Mogg Infestation Discussion
1 day ago
4 days ago
Goblin Warchief, Goblin Chieftain, Goblin King, Throne of the God-Pharaoh, Goblin Bombardment, Goblin Ringleader, Skullclamp, Massive Raid, Goblin Grenade, Mogg Infestation, Swiftfoot Boots, Lightning Greaves, Shared Animosity, Blood Moon, Mana Echoes, Outpost Siege, Raid Bombardment
2 months ago
Flagellum, exactly! I had a deck with those in the deck, but I found that the answer of killing the control player was much faster than the trade off of including cards that didn't trigger Purphoros.
I don't have Genesis Chamber, because it didn't do enough on its own. Mogg War Marshal is a good example of what 2 mana does in the deck. Having to cast more creatures to pay off the inclusion of the chamber is harder when the deck is less than a third creatures.
Winterblast, I didn't cut lands per se, but I chose to include non-land mana sources as part of my equation for lands. In that way, I am running 39 cards in my manabase (2 more than I usually play), 10 of which are nonlands. Mox Diamond has been okay, but I personally don't like the card disadvantage it gives me, even at the advantage of speed... However, I'll take my lumps if it is the right thing to do.
Having an artifact subtheme would actually work pretty well. I chose to do half creature etbs and half spellslinger, but artifacts is another option as well. I would highly recommend building an artifact-based Purphoros deck with Myr Incubator.
2 months ago
Thanks for your suggestions, AlmightyTentacle!
You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)
When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.
Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!
Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!
Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.
I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!
Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.
The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.
Quest for Pure Flame may also be re-tested.
As for your recommended cuts, I agree with some of them.
Mardu Scout is another one. I love dashing him for repeatable 2 damage with Purph, and he does synergize with Door of Destinies, but you are right about him being on the chopping board. Grenzo, Havoc Raiser may fill his gap.
Apocalypse is actually really good. I recover exceptionally well after board wipes, and pitching my hand never really hurts me too bad. This deals with heavy enchantment based decks like Bruna, Light of Alabaster, Sigarda, Host of Herons, and Zur the Enchanter.
Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)
2 months ago
Thank you for comment and suggestions!
Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.
Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.
Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.
Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .
3 months ago
I like Krenko a lot; so many Goblins to create :) Goblin Warrens is also a great way to keep increasing your Goblin count. A personal favorite of mine in a Goblin deck, is Mogg Infestation; instantly doubles the amount of Goblins you have (although granted, it will also kill off all the specialized Goblins you have in play). Last but not least, if you add Thornbite Staff, you can create two infinite combo's in this deck:
Thornbite Staff equipped to Krenko, Mob Boss + Goblin Sharpshooter: Use Krenko to make 2 (or more) Goblins, use Goblin Sharpshooter to shoot one of the Goblins you've created. As a result, Thornbite Staff allows you to untap Krenko. Rinse and repeat.
Thornbite Staff equipped to Krenko, Mob Boss + Goblin Bombardment: Use Krenko to make a Goblin. Sacrifice the Goblin to Goblin Bombardment. As a result, Thornbite Staff allows you to untap Krenko. Rinse and repeat.
Hope this helps :)
3 months ago
I'd like to suggest Mogg Infestation. It's just so funny to suddenly double your Goblin population (without ever using green so few people will see it coming) :):) Another great sorcery for a deck like this, Descent of the Dragons. Have fun!
P.S.: Should you have time, pls comment on one of my decks, would appreciate it!
5 months ago
Top Ditches: (no order)
Ajani Goldmane-Focus on the Elspeths
Shrine of Loyal Legions-takes too long to go anywhere
Mogg Infestation-Just feels weak
World at War-Don't overdo the combat tricks
Mentor of the Meek-Checked the oracle text. If you have a static +X/+X effect mentor won't trigger
Thalia's Lancers-Good not great and you aren't playing Legendary.deck
Urabrask the Hidden-Again good not great
Angel of Serenity-You have Reya and Sun Titan to do this
White Sun's Zenith-On the boarder about this one. It is good and maybe even great but can be iffy.