Creature — Dragon
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"
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Nesting Dragon Discussion
1 week ago
Jdrawer Not a lot. Other than Lord Windgrace, he only keeps 27 cards from the precon. 3 creatures (Avenger of Zendikar, Nesting Dragon, and Rampaging Baloths), 1 artifact (Sol Ring obviously), 2 instants (Harrow and Windgrace's Judgment), 2 sorceries (Decimate and Worm Harvest), and 19 lands (10 of which are basic).
3 weeks ago
KongMing: I'm surprised as well, and yes, that name and art was perfect. I never read the book, so it was fun picking out quotes online and using them for the primer. Thank you so much again. :D
DaMaster545: You raise a good point. I never drew into the Amulet though, but I can slot a 1-drop instead and test it.
BaceJeleren: As much as I can see the error in adding Aggressive Mining, I'm hesitant on removing 4-drops outside of another one because it messes up my curve. Horn of Greed has been great. We'll get more out of it than our opponents will and now Nissa, Vital Force is gone, it has to stay there. Seismic Assault works with Borborygmos Enraged (who also works with The Gitrog Monster. Fun fact) but in a pinch, it can act as removal.
Gaea's Blessing, I agree with. It's arguably the weakest card in the deck. I might remove it if it does screw me over. Nesting Dragon has been ok. It's nice wrath insurance should the eggs kick the bucket, and a good way to recover.
3 weeks ago
Phaetion I'm not the biggest fan of Aggressive Mining, I think the "once a turn" clause is what keeps it from being great. Playing lands is a big part of your build and taking that away is probably not worth the 2 cards a turn most of the time. Horn of Greed is a tough call for me, I hate giving my opponents the opportunity to draw cards but if you're able to abuse it and win shortly after then I'd say it's a keeper. How has Seismic Assault been? I've definitely considered it but being triple red and not-so-great early game I decided to leave it out. Might give it a shot. Nesting Dragon doesn't impress me but I haven't tried it out yet either. I know Gaea's Blessing is a combo piece but I can't help but think of all the times you'll mill it and screw everything up, especially since you're running lots of dredge. Also since you're running Amulet of Vigor, I think the bouncelands like Gruul Turf are even better.
3 weeks ago
Hey all! Just a few comments, been busy lately but I really appreciate all the interest in my build, and as one of the few folks who has already fleshed out a version of Jund lands ahead of the imminent C18 I hope I can offer some insights and thoughts.
I will be waiting for the full spoiler before I update my build, comment on all the new goodies, and make final decisions, but early on here in spoiler season I already have a few things I’d like to say.
First, I think Lord Windgrace is a very interesting card, and while personally I’m not a Planeswalker in commander can I think he would be an excellent pilot for a more controlling, less combo oriented version of this list. He does simply accrue value quite nicely and has a high loyalty. If not your pilot, I would rather include Nissa, Vital Force in the 99, as I feel she just does more after hitting her ult and also protects herself which is dope.
The card I’m currently most excited for is a new Golgari staple, Windgrace's Judgment. Card should just go in every deck with B/G and will always do work. The fact it is an instant is silly. I’m debating which removal spell to replace - it may be personal favorite Acidic Slime due to same CMC, either him or Manglehorn which is a card I’ve grown to love.