Nesting Dragon

Nesting Dragon

Creature — Dragon

Flying

Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"

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Set Rarity
Commander 2018 (C18) Rare

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Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Canadian Highlander Legal
Leviathan Legal
Highlander Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Oathbreaker Legal

Nesting Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

BRG (Jund): 0.99%

Nesting Dragon Discussion

Harrusakama on Palani's Omelet Surprise

10 hours ago

Cool deck idea! I'm also planning to build this commander with a dragon theme.

If you are open to it I have some suggestions I would like your input on too. first of Thornbite Staff would combo nicely with the Ashnod's Altar. Sac an egg for 2 mana, triggers staff to untap Atla Palani, Nest Tender, create a new egg with the 2 mana. (Repeat till deck is empty if you like)

I see you got some measures to put stuff back on top of your deck, cool! I'm afraid I'll end up with high cmc cards in my hand I cannot cast with the egg triggers. What do you think about Greater Good + Library of Leng?

Next up: Did you consider Nesting Dragon? free eggs when playing lands. Also Mirror Entity would be so good. It counts as an egg too since it's a changling. And when someone board wipes you change all your creatures to eggs for 1 mana!

Last off, since creatures will be pulled out of the deck quickly. I'm still looking for ways to get creatures from the graveyard back into the deck to retrigger it with eggs. I was thinking about Bow of Nylea which can put 4 cards back on the bottom of the deck. But more then 1 card with this effect would be nice.

TypicalTimmy on Uumaka, Nature's Fury

1 week ago

I was sitting here watching the War of the Spark Brawl episode of The Command Zone and I said:

  • "Timmy, you love Oathbreaker. You love Planeswalkers. You just built a Riku of Two Reflections EDH deck. If you built a Commandwalker specifically tied to how you derive the most glee from a game, what would that Commandwalker look like?"

Uumaka, Nature's Fury is a Human Shaman / Druid. Shamans are beings who are able to call upon spiritual life forces, and Druids commune with nature. Uumaka is skilled and mastered in both practices. She is designed for an Aggro Timmy-style Stompy deck in which you ramp hard and play big creatures to overrun the battlefield - exactly how I like it.

After thinking about it, I'd say Uumaka is from Alara.


Uumaka, Nature's Fury

Legendary Planeswalker - Uumaka

+1 You may search your library for a basic land. If you do, reveal it and put it onto the battlefield tapped. Shuffle your library.

-4 Until end of turn, the next time you cast a creature spell, create a token copy of it.

-8 You get an emblem with "Lands you control become 5/5 Elemental creatures in addition to their other types. Creatures you control gain hexproof, indestructible, trample and vigilance."

{Uumaka, Nature's Fury can be your Commander.}

4


The +1 isn't as good as Xenagos, the Reveler nor Domri, Anarch of Bolas, nor is it as overall powerful as Nissa, Who Shakes the World. However, what it does do is thin your deck by tutoring the land. Less cards in deck means better odds of drawing better spells. It also helps fix your mana, allowing you to get the specific color you need at that moment. Basic lands only. While it's not that powerful in some regards, it's also very strong in others.

The -4 is something I am very excited for. You don't need your creature spell to resolve - you merely have to cast it. Think of it like Desolation Twin, in that sense. It means even if you have a large play, such as an Avenger of Zendikar, it's okay if the creature gets countered; You still get the token copy. It also means you can have a buffer on legendary creatures, too. For example, many players won't allow an Omnath, Locus of Rage to resolve. However, if the token copy is created then it doesn't really matter. If the spell resolves, SBA the token out of the game. If the spell doesn't resolve, you still got an Omnath. This also means spells such as Parallel Lives, Primal Vigor and Doubling Season are more impactful. If I cast a Savage Ventmaw, that is some serious board presence. Or I could go unbelievably wide with a Hornet Queen. I'd also still have access to things such as Flameshadow Conjuring and Bramble Sovereign. So the chance to go insanely wide absolutely exists here. Now, personally, with the +1 tutoring out a basic land I would straight up go for creatures with Landfall abilities. Nesting Dragon, Rampaging Baloths, Lotus Cobra, Avenger of Zendikar, Akoum Hellkite, Oran-Rief Hydra, Omnath, Locus of Rage, Tireless Tracker, etc.

Lastly, the -9 sets you up for a huge wincon. All of the lands you've been tutoring plus the lands you've been playing are now 5/5 creatures that are neigh unstoppable (Though not entirely. AEtherize screws you over good.). This also then affects all creatures you control. A giant powerful emblem that should secure you the win immediately, if not putting a hard clock on the game itself.

I lowered the ultimate from -9 to -8, meaning it holds synergy with Doubling Season and is a turn sooner in general. To compensate, I bumped CMC from 5 to 6. Overall, ramping in Gruul is insanely easy so +1 CMC isn't much at all, especially with the land tutor on a +1.

Personally, I think she is immensely over powered, but not broken. I like Planeswalkers that set you up to win, but you still need to put in the effort.

Weird_Frisbee on OM...NATH

2 months ago

Howdy, I've been playing my version of the angry boi, OMNATH CRUEL GRUUL, for about two years now and I do have some suggestions.

First off, why no Sol Ring? It's very easy to slot in and you'll gain more explosive starts with it in your opening hand.

Second, have you tested your list with other Landfall creatures? I have had a lot of success running Rampaging Baloths and Nesting Dragon in my version. And Tireless Tracker has won me games before with the card draw.

Third, I heavily suggest the inclusion of more utility lands such as Strip Mine and Vesuva.

Fourth, as a back-up damage dealer, Stalking Vengeance has also won me games out of nowhere by massively multiplying damage output.

There are other things but those are forefront at my mind.

IrateWarrior on Ghired's Pound Town, Siege Mode Edition [C21 Adds]

2 months ago

TypicalTimmy

Thanks a lot for the comment!, I think I’d be down for the Nesting Dragon for Dragonlord Dromoka swap. Nesting works very well with Dragon Broodmother and Utvara Hellkite.

With only 7 dragons I worry Lathliss, Dragon Queen on average won’t get me any tokens as 7/99 chance and three of the dragons are designed to pump out tokens. Would Drakuseth, Maw of Flames be a bad idea? I’ve never used him before but for some reason I’m super drawn to him

TypicalTimmy on Ghired's Pound Town, Siege Mode Edition [C21 Adds]

2 months ago

You're looking for +2 more Dragons, yes?

I'd suggest dropping Dragonlord Dromoka first and foremost. Yes, she protects you during your turn - however she doesn't add any value to the core structure of your deck. This isn't a control deck. Your goal should be focused on churning out tokens, not building protection. I'd say you can very safely drop her in place of Lathliss, Dragon Queen. This is because if you get Lathliss out early, she has continued added value as more and more Dragons are brought into play. However, even if she is brought out late she still adds value with her global firebreathing ability.

Secondly, I'd suggest bringing in Nesting Dragon. This is a personal favorite of mine. Lands equate to 0/2 walls which make great fodder for blocking or if you are forced to sacrifice creatures due to spells or abilities. Additionally, in my personal experience they act as strong deterrents because nobody wants to give you 2/2 flyers.

To make room for Nesting Dragon, I'd replace Akroma's Memorial. The reason for this is because you already have a strong base of creatures and plenty of ways to get them up and moving. This is just an added card that overlaps and doesn't add much value once it's out. Yes it's a cool card and all, and speaking as a Timmy I do absolutely love it. However, putting my own bias aside, the structure of your deck is already built up well enough that you don't really need it.

TypicalTimmy on The EDH Deck Building Process ...

3 months ago

When I plan a deck, I do the following:

  • 100 - 1 Commander
  • 99 - 36 lands
  • 63 - 8 manarocks
  • This leaves me with ~55, changing as need be. Maybe I need 10 rocks for higher curves, maybe I want 38 lands. But the core of the deck is around 55 cards.

I then try to find cards that can fulfill multiple slots at once. For example, Utvara Hellkite is a supreme token enabler, so is Dragon Broodmother. If I want tokens in a Dragon deck, I use both if able. Same thing with Nesting Dragon.

Maybe I want removal, too. Steel Hellkite works as solid removal. So does Glorybringer. So does Deathbringer Regent.

Now I have six Dragons, each one dual-functions with another secondary purpose.

High-impact, high-value cards.

If one card does multiple functions, it's strictly better - in my opinion.

And the best cards hit multiple opponents for only the cost of one. For example, Arterial Flow is a horrendously evil card. For the low cost of merely , you strip SIX cards away. Let me say that again; You cast one spell and you strip away six. And if you happen to also have a Vampire, you create a 4 point spread on life totals.

  • 4 points meaning they get -2 and you get +2. So if everyone is at 40, they are now at 38 and you're at 42. The difference is 4, so a 4 point spread.

Two abilities, going after three players, for 3 mana. Seriously, why it's not seen in every deck that runs black is honestly beyond me.

ThePerilousRealm on Karrthus, Tyrant of Jund

4 months ago

Elves_are_cool: Not bad ideas. The only problem with cutting those removal options is that the deck has a bit of a high curve and those are a few of the only cards I can play in the first few turns. Having them around can keep me in the early game, so I don't get too far behind. If I was going to cut one, it might be Beast Within, but the versatility is nice.

As for Undiscovered Paradise, I keep it around to provide Nesting Dragon with a recurring Landfall trigger. This can generate Dragon Egg Tokens over and over again, which can be really nice if you have Scourge of Valkas on the board. It also has good color fixing. Maybe too niche to keep around.

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