Varchild, Betrayer of Kjeldor
Legendary Creature — Human Knight
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor Creature Tokens
Survivors your opponent control can't block, and they can't attack you or a PW you control
When Varchild Leaves the battlefield, gain control of all Survivors.
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Varchild, Betrayer of Kjeldor Discussion
1 week ago
IAmTheWraith I can definitely help with and .
For red, you have a lot of fun options. Neheb, the Eternal is by far my favorite deck I play, but I've been having a lot of fun playing with Varchild, Betrayer of Kjeldor and brewing with Lathliss, Dragon Queen . There are a few other red commanders that I feel don't get enough love that you could build. Red is my space for sure so I'll be the most help there.
For white, if you want to play and win on some level, you have three options. Sram, Teshar, and 8.5 tails. Sram from draw, Teshar is all combo but can be played for value(I have a list for Teshar too if you'd like), and 8.5 is just nice protection.
I too like Gonti, Lord of Luxury for black. He's sweet value and a good combo finisher with infinite ETB loops.
4 weeks ago
I really enjoyed your suggestions Suns_Champion! Mirage Mirror is one of my favorite cards but for some reason when designing the deck I never considered it to be worth it because I completely forgot to consider the legendary rule with it... For the purposes of my deck it basically does everything Flameshadow Conjuring does but better so I will be putting that in. Varchild, Betrayer of Kjeldor is another creature I never considered that I will definitely be putting in. Lastly I will be trying to replace one of my ramp cards with Unstable Obelisk because there have been a couple times I wish I had more removal and I believe this card does the trick. Thanks!
4 weeks ago
Fantastic and unique deck! Always excited to see mono-Red lists!
It is sad that my friend Neheb, the Eternal doesn't fit well in here...
Here are some suggestions:
Varchild, Betrayer of Kjeldor . She does a couple of things here. First, shes an early attacker that gives your opponents some attackers that can sow some discord among your opponents. Second, you already have the sac outlets in place to sac her when the moment in right and take the survivors back. Third, the stolen survivors then serve as a token army for when Homura is flipped!
Not sure if you like rituals or not, but Mana Geyser would give you all the late game mana you need to fuel your firebreathing creatures.
Unstable Obelisk is not particularly good, but it can cover some of red's late game weaknesses, so I use it in my red decks.
Legion Warboss for more tokens / more goblins for siege gang commander.
Mirage Mirror is a great, flexible card that does it all. In a pinch it can be used to sac your commander so that's why I'll suggest it here.
Savage Beating is a nice game finisher.
Bloodshot Cyclops is another(expensive) fling effect you might like.
That's all I got! Again, very interesting deck! Good for you!
1 month ago
Some creatures that might be good because of the 'dies/leaves play' aspect of your commander's attack trigger: Thragtusk 5 life ETB, 3/3 beast LTB, Spitebellows 6 dmg to creature, Varchild, Betrayer of Kjeldor nice swarm of survivor tokens which can always be sac'd in a pinch. Titania, Protector of Argoth will make you 5/3 elementals if you sac lands and you're already playing the Excavator to recur the lands sac'd. [Holy crap has she spiked in price since the last time I looked...]
And yes, I'd play more ramp spells, Farseek , Rampant Growth , Nature's Lore , Skyshroud Claim , Tempt with Discovery , Hour of Promise [which can fetch Volrath's for you], etc. You don't need all of them but Hour will help pull together your land based combos.
1 month ago
if you do Xantcha, know that she DOES NOT work with Mogis, God of Slaughter, because the person controlling her can just sacrifice her. I would go for political strategy, using things like Varchild, Betrayer of Kjeldor, Disrupt Decorum, Kazuul, Tyrant of the Cliffs, No Mercy/Dread, Maddening Imp/Nettling Imp, Victory Chimes, Rite of the Raging Storm
With Xantcha is you get infinite mana you can kill someone with her ability, so I would add in Basalt Monolith with Rings of Brighthearth, and she also comboes well with Neheb, the Eternal and Heartstone.
Hope this helps!
1 month ago
I have a similar build, but I have some cards you might find interesting.
Politics: Mathas, Fiend Seeker encourages reckless play. Xantcha, Sleeper Agent is another way as well, plus it gives a mana sink for the whole table to squander mana. I'm testing Varchild, Betrayer of Kjeldor and Krav, the Unredeemed. Oath of Lieges punishes Green ramp and helps the rest of the table catch up. Vizkopa Guildmage gives you a repeatable combat trick to reward opponents. Rainbow Vale is pretty much just like the Humble Defector of land cards. These are some carrots.
Teysa, Orzhov Scion gives a repeatable Vindicate and a deterrent to wraths. High Priest of Penance and Slumbering Dragon are two non-deathtouch rattlesnakes that deter attacks. Ayli, Eternal Pilgrim is a repeatable Vindicate, a rattlesnake and lifegain when you want it. Instigator really looks like fun.
Finishers: Undercity Informer...no one expects it. Helm of the Host...it may not finish a game outright, but it will do some crazy things. Predator Dragon...feed Drogon your extra token creatures and he'll handle the rest.
2 months ago
Memorial to Glory - A useful utility land that can late-game produce some soldiers.
Militia Bugler - Some pretty solid card selection that puts a soldier out on the board, and there is a decent amount of targets.
Dawn of Hope - Can draw you cards with some of the life gain synergies as well as be a soldier creating mana sink.
Benalish Marshal - An anthem on a stick.
Endless Atlas - Card draw in white.
Divine Visitation - Now all of your Darien tokens are 4/4 angels!
Doublecast - Much weaker than other copy spells as it cannot copy opposing spells, but if you are looking for more copy spells.
Fury Storm - Another copy spell, can be better than others. Up to preference.
Endless Atlas - Card draw in red.
Sower of Discord - Doubles up all of the group slug.
Varchild, Betrayer of Kjeldor - Encourages opponents to attack each other.
Endless Atlas - Card draw in white.
I don't have much for Ulrich or Skullbriar.
2 months ago
One of commander's strengths is that you can build a deck with ANY commander and still have a chance to win at most tables. I echo the thoughts of the folks above, you can make a good deck with a bad commander.
That said, it's way more fun to choose commanders that, even if they aren't quite good, they at least do something. For example I built a ETB effect/clone/bounce/flicker Dragonlord Atarka deck and it's awesome: Atarka enemy now!. I also just built a Varchild, Betrayer of Kjeldor deck I Will Survive | Varchild EDH. Neither commander is particularly good, but they do a thing that I can build around.
Also, for the record, I play a lot of Boros. You can make decks with the bad colors too!
So your thoughts on Arixmethes, Slumbering Isle or Tariel, Reckoner of Souls could be awesome decks! Or Shimatsu the Bloodcloaked + a million token makers! If those commanders are interesting to you, build them! This of course depends highly on how cutthroat your meta is, but some good before-game and early-game politics can help even the playing field for you.
Again, the commander is only 1 of the 100 cards in the deck. It is great to have them do a thing because you get them every game, multiple times a game. So while you can make decks with vanilla legends, I wouldn't. Instead, make decks with commanders that do weird things. Good luck!
Varchild, Betrayer of Kjeldor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%