Land — Desert
: Add to your mana pool.
, , Tap an untapped creature you control: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
Survivors' Encampment Discussion
1 week ago
Unless Flashfires is something that sees play in your playgroup Plains is just as good as Command Tower. Better if you add Emeria, The Sky Ruin. Unless you're running costs (which I'm not seeing), Plains is also better than Unknown Shores or Survivors' Encampment.
1 week ago
Im not super familiar with Legacy so forgive me.
Would the Urza Lands be useful here? I've seen them run in other affinity type decks, and maybe you could run some here? I realise you're trying to cut down on cards too. But it was Survivors' Encampment that reminded me of the Urza Lands.
you're considering dropping the Disciple of the Vault but that looks pretty synergistic to the rest of the deck, but the other cards you probably could replace, and with the black the Myr gave, we could find something appropriate with the manabase? Urborg, Tomb of Yawgmoth comes to mind. How competitive did you want this to be? (Budget options or does that not matter?)
2 weeks ago
I'd recommend cutting most of your lands the ETB tapped, including the fetches. In a two color deck, basics and cards such as Sunpetal Grove would suit your needs better. In my own deck, I cut all the tapped lands except for Path of Ancestry and Scattered Groves, which would usually ETB tapped from my other ramp spells anyways.
True Conviction can be a massive game-changer for a token deck like yours.
Mirror Entity can pump all your 1/1 and 2/2 cat tokens to be positively massive, and is also a cat thanks to changeling.
Sundering Growth is another removal spell worth considering if you're going to invest more into a token strategy.
Instead of Quietus Spike, which only gives one creature deathtouch, consider Bow of Nylea. It misses out on the exciting "halve your opponent's life" effect, but widespread deathtouch is a great deterrent to blockers if you don't have Mirri on the table.
3 weeks ago
Bien vu le Survivors' Encampment.Perso j'aurais force sur les vehicules avec crew 2 max (Mobile Garrison x4) et retire les Twitch ou Weaponcraft Enthusiast.A voir
1 month ago
1 month ago
Since you will be using your Deserts to cause some kind of destruction, you might think about using Crucible of Worlds or Ramunap Excavator, even though they do not go well with your theme, they will help. They could be your oasis in your desert theme.
Hope you like my suggestions. Ask for what to take out for the suggestions, the lands are easy. I would trade them out for your basics. I would take out Boil and Acid Rain for your "oasis" cards, just because they target specific cards. Not much help if someone is playing black/white/red.
1 month ago
Hey bro, I love the deck. My advice is to drop the slow lands (any land that comes out tapped). They might help you with card draw and mana fixing, but they will slow you down. I rarely (if ever) run lands that enter tapped. If you are worried about mana fixing, 4x Survivors' Encampment and 2x Evolving Wilds would fix that.
Take Inventory is not a bad card to have if you run 4.
Hope my suggestions helped. I do not normally play standard. I'm mostly into Commander or Casual.
2 months ago
Yeah i was using Survivors' Encampment because it, kinda of, synergizes with Harvest Season and i wanted to get regal caracal as early as possible, but it did not work out that well. I do have some Fortified Villages laying around that i will start using it. And i changed the Harvest Seasons for a land and 2 Cast Out :D