Survivors' Encampment

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Survivors' Encampment

Land — Desert

: Add to your mana pool.

, , Tap an untapped creature you control: Add one mana of any color to your mana pool.

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Survivors' Encampment Discussion

Neotrup on The Halls of Protection

1 week ago

Unless Flashfires is something that sees play in your playgroup Plains is just as good as Command Tower. Better if you add Emeria, The Sky Ruin. Unless you're running costs (which I'm not seeing), Plains is also better than Unknown Shores or Survivors' Encampment.

Kizmetto on See you soon artifact

1 week ago

Im not super familiar with Legacy so forgive me.

Would the Urza Lands be useful here? I've seen them run in other affinity type decks, and maybe you could run some here? I realise you're trying to cut down on cards too. But it was Survivors' Encampment that reminded me of the Urza Lands.

Urza's MineUrza's Power PlantUrza's Tower

you're considering dropping the Disciple of the Vault but that looks pretty synergistic to the rest of the deck, but the other cards you probably could replace, and with the black the Myr gave, we could find something appropriate with the manabase? Urborg, Tomb of Yawgmoth comes to mind. How competitive did you want this to be? (Budget options or does that not matter?)

GoneWithLaw on "Mirri-eow" said the army of cats.

2 weeks ago

I'd recommend cutting most of your lands the ETB tapped, including the fetches. In a two color deck, basics and cards such as Sunpetal Grove would suit your needs better. In my own deck, I cut all the tapped lands except for Path of Ancestry and Scattered Groves, which would usually ETB tapped from my other ramp spells anyways.

True Conviction can be a massive game-changer for a token deck like yours.

Mirror Entity can pump all your 1/1 and 2/2 cat tokens to be positively massive, and is also a cat thanks to changeling.

Survivors' Encampment and Cryptolith Rite are good ways to tap your commander while keeping her safe from combat, while providing solid mana fixing.

Sundering Growth is another removal spell worth considering if you're going to invest more into a token strategy.

Instead of Quietus Spike, which only gives one creature deathtouch, consider Bow of Nylea. It misses out on the exciting "halve your opponent's life" effect, but widespread deathtouch is a great deterrent to blockers if you don't have Mirri on the table.

hugeIsNotBig on Marionette Macar

3 weeks ago

Bien vu le Survivors' Encampment.Perso j'aurais force sur les vehicules avec crew 2 max (Mobile Garrison x4) et retire les Twitch ou Weaponcraft Enthusiast.A voir

ArdisFoxx on Exertive Rage

1 month ago

Consider splashing green for Ahn-Crop Champion. Survivors' Encampment works well for splash.

CardTyrant on Walking the Sahara Desert

1 month ago

Since you will be using your Deserts to cause some kind of destruction, you might think about using Crucible of Worlds or Ramunap Excavator, even though they do not go well with your theme, they will help. They could be your oasis in your desert theme.

Painted Bluffs and Survivors' Encampment are deserts that can tap for any color mana. I would also add in search lands like Evolving Wilds to help get your landfall triggers.

Hope you like my suggestions. Ask for what to take out for the suggestions, the lands are easy. I would trade them out for your basics. I would take out Boil and Acid Rain for your "oasis" cards, just because they target specific cards. Not much help if someone is playing black/white/red.

CardTyrant on UR Prowess (Very Budget)

1 month ago

Hey bro, I love the deck. My advice is to drop the slow lands (any land that comes out tapped). They might help you with card draw and mana fixing, but they will slow you down. I rarely (if ever) run lands that enter tapped. If you are worried about mana fixing, 4x Survivors' Encampment and 2x Evolving Wilds would fix that.

I would go ahead and run 4x Cancel or even 4x Supreme Will since it has too modes of use.

Take Inventory is not a bad card to have if you run 4.

Hope my suggestions helped. I do not normally play standard. I'm mostly into Commander or Casual.

Adam.Cortland on GW Cat Tokens

2 months ago

Yeah i was using Survivors' Encampment because it, kinda of, synergizes with Harvest Season and i wanted to get regal caracal as early as possible, but it did not work out that well. I do have some Fortified Villages laying around that i will start using it. And i changed the Harvest Seasons for a land and 2 Cast Out :D

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