Survivors' Encampment

Survivors' Encampment

Land — Desert

: Add to your mana pool.

, Tap an untapped creature you control: Add one mana of any color to your mana pool.

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Set Rarity
Hour of Devastation (HOU) Common

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Legality

Format Legality
Arena Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Duel Commander Legal
Pauper EDH Legal
Pauper Legal
Casual Legal
Commander / EDH Legal
Limited Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Leviathan Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Highlander Legal

Latest Decks as Commander

Survivors' Encampment Discussion

multimedia on Lightning-Butt Strikes Back!

3 weeks ago

Hey, my advice is choose one of Passage/Grounds/Lighthouse and cut the other two because lots of only colorless land sources can be problematic with Kalamax. Wolf Run/Settlement/Encampment are colorless sources and have much better interaction with Kalamax then other colorless lands.

In my opinion Passage is better than Grounds and Lighthouse, but I'm partial to attacking with Kalamax which Passage helps with. In my version I cut Passage for Reliquary Tower because I have lots more spells that can draw a lot of cards with Kalamax and I would rather keep those cards in hand than discard them. A reason to cut Passage is because you already have Wolf Run and it's an overall better land for repeatable evasion for Kalamax.

I presume you're playing Grounds because you're consistently against opponent graveyard strategies? If not then it could be cut since you don't have other Deserts and other than Encampment it's not worth including other Deserts. Lighthouse also doesn't seem worth it as a repeatable draw source since you can get better draw from many other sources.


Some changes to consider with cards in the maybeboard:

multimedia on Lightning-Butt Strikes Back!

3 weeks ago

Hey, nice budget version.

Holdout Settlement and Survivors' Encampment are good budget lands with Kalamax to make any color of mana by tapping him or another creature. Crop Rotation can tutor for one of them/put it onto the battlefield. Springleaf Drum can also tap Kalamax to make mana. Cultivator's Caravan is an upgrade for Ketria Crystal because of crew 3 which is another way to tap Kalamax. Having more ways to tap Kalamax without attacking while also making any color of mana is helpful.

Narset's Reversal is the best fair Fork with Kalamax. It's fair because it can't make a copy instant loop to put infinite +1/+1 counters on Kalamax. The "return to owner's hand" clause prevents this. Instead Reversal is a repeatable Fork since the copy can bounce the original back to your hand. Capsize and Sprout Swarm have buyback and you can take advantage of this with Kalamax. For six and five mana either one gives you twice the value and it returns to your hand to cast again. These cards are nice with Wilderness Reclamation. Saps/Birds/Drakes/Beasts and Kalamax interact with Return of the Wildspeaker.

Izzet/Simic/Gruul Signets or Creativity/Curiosity/Impulse Talismans are upgrades for the Diamonds. All provide more color fixing, ETB untapped, are the same mana cost and are less price. Wavebreak Hippocamp is a great budget card in multiplayer Commander. It's no mana cost repeatable draw when spellslinging with Kalamax.

Good luck with your deck.

multimedia on Copy-Dino in da house! - Kalamax, the Stormsire

1 month ago

Hey, good version/first attempt of Kalamax and nice deck description.

With a $400 budget I think you can afford to cut some basic lands for more dual lands that ETB untapped: Stomping Ground, Cascade Bluffs, Shivan Reef, Karplusan Forest, Flooded Grove, Fire-Lit Thicket. Bluffs is very helpful since it can make or , important combinations to cast spells for Kalamax. Holdout Settlement and Survivors' Encampment are unique lands with Kalamax because like Springleaf Drum they can tap Kalamax to make mana. Best of all either one can be tutored for with Crop Rotation and are busted interaction with Kalamax and Seedborn Muse.

You've left out one of the better combos with Kalamax: Ral, Storm Conduit + Kalamax + any instant Fork. You've added a Doublecast step to the combo which you don't need to do. By copying an instant Fork with Kalamax then you make an infinite instant copy loop with the Fork which kills your opponents one at a time with damage from Ral.

Can't use Narset's Reversal as the Fork because of the "return to owner's hand" clause. Reversal can be a repeatable Fork with Kalamax which can be ridiculous value, but it's not a Fork that can make an instant copy loop. Reverberate is another instant Fork and it could replace Doublecast.

Melek, Izzet Paragon and Swarm Intelligence are not needed for six and seven mana. Could cut them for Arcane Signet and Wavebreak Hippocamp. Natural Connection is too slow ramp with not enough payoff with Kalamax. It could be cut for Nature's Lore which is two drop ramp that can get Triome, Breeding or Stomping and the Shock land can ETB untapped.

Good luck with your deck.

Permafrost on Kalamax Spell Storm

1 month ago

I like the creature package you have here, all very nice additions/compliments to Kalamax. The suggestions I have are just card upgrades, not sure if you are aiming for a budget but maybe consider these cards for the future.

Smelt isnt too bad, but I think you are lacking ways to protect your commander. Spell Pierce would fit nicely in this slot and is a bit more versatile than Smelt imo. Slice in Twain is kinda meh here. It doesn't give you a good enough payoff for the mana cost. Force of Vigor is a huge upgrade in this slot as it can wipe out 4 artifacts/enchantments for free. I also think you should run more ways to tap Kalamax. Survivors' Encampment is a nice one that can easily fit into your land base for something that comes into play tapped. A personal favorite of mine is Honor-Worn Shaku, I don't see many people running that one. A nice "surprise, I win card" is Berserk. Slap that on an attacking Kalamax at an opportune time and someone is out of the game. Consider that over Lightning Axe. Its much more efficient in this deck, but it still costs you two cards and it doesn't guarantee to kill two creatures. If Berserk isn't your thing, maybe consider Chaos Warp in this slot, it can deal with any problem on the board. +1, Cheers!

multimedia on Kalamax Precon Upgraded

1 month ago

Hey, nice budget version of Kalamax. Several good upgrades you've made to the precon.

Chord of Calling with Kalamax to tutor for Pili + Architect for infinite mana is interesting. Consider more ways to draw into a win condition when you have infinite mana? Without the draw making infinite mana with Pili + Architect or with Scepter + Reversal doesn't do enough. Expansion / Explosion is another instant Fork or Explosion with infinite mana can draw a lot of cards. Pull from Tomorrow and Blue Sun's Zenith are other instants that draw X cards.

Nivix Guildmage with infinite mana can draw into your deck until you find a win condition as well as counters to protect the combo. Guildmage with infinite mana can also infinite copy an instant/sorcery you cast which can make Banefire a win condition since you can copy it for each opponent and target a different opponent with each copy. If you can some how get a third copy of Chord when you cast it then you can also tutor for Guildmage.

Some lands in the manabase could be upgraded. Life lands from the precon and Scry temple lands are not worth ETB tapped. Survivors' Encampment and Holdout Settlement are unique lands with Kalamax because they're repeatable ways to tap him. These lands are like Springleaf Drum, they make mana when you use them to tap Kalamax or another creature. But unlike Drum you can tutor for and put onto the battlefield with Crop Rotation. Having more ways to tap Kalamax without attacking while also making mana is beneficial.

Some other good lands that are reasonable price to consider adding are: Rootbound Crag and Shivan Reef. The Filter lands: Cascade Bluffs, Flooded Grove and Fire-Lit Thicket are at lowest price due to just being reprinted in Double Masters. Can get these lands for as low as $5 each. Bluffs is helpful since it can make or , important color combinations to want to consistently make to cast instants for Kalamax.


Cards to consider cutting:

Good luck with your deck.

Guistruction321 on Angelic Assault

2 months ago

ClockworkSwordfish Thank you for the suggestions! I've been upgrading this deck and never took out the Survivors' Encampment from a previous incarnation. I'll probably take out the Reliquary Tower and Survivors' Encampment and replace them with Emeria, The Sky Ruin. I like your idea of replacing a few of the more useless angels with Wall of Omens and getting some acceleration with Marble Diamond, Worn Powerstone, and Oketra's Monument. I was also considering adding some copies of Divine Visitation to combo with Bishop of Wings and either Resplendent Angel or Angelic Accord. Your suggestions really helped out, Thanks again!

ClockworkSwordfish on Angelic Assault

2 months ago

Help me out here - why run Survivors' Encampment in a mono-white deck? You have no use for nonwhite mana and no card that cares about deserts. Wouldn't it be better to replace them with basic Plains? This also doesn't really feel like a sensible home for Reliquary Tower, since you have exactly one way to draw more than one card per turn. White isn't known for getting a huge hand size.

If you want to run a cool nonbasic land, Emeria, The Sky Ruin is a good fit for slow decks with big creatures like this. You'd probably want to drop the Seraph Sanctuaries for Plains if you ran it, but being able to bring an angel back every turn is huge!

Speaking of being slow and big... I think you might have too many expensive cards and not enough to do early in a game. Big powerful angels are great, but... they won't help you if your opponent can beat you down before you have enough mana to cast one, you know? I'd consider cutting out some of the weaker "big" cards - such as Angel of Renewal, Angel of the God-Pharaoh, Seraph of the Suns and Voice of the Provinces - for cheaper cards that can help you survive long enough to play your big cards. Good options I'd consider include Wall of Omens, Condemn and Wing Shards. Another option is getting to play your big cards faster with some acceleration like Marble Diamond, Worn Powerstone or Oketra's Monument.

Hope this advice helps your deck be all that it can be!

multimedia on Kalamax Almost Precon

2 months ago

Hey, on a budget something that the precon lacks are ways to tap Kalamax. Attacking is the best way to tap Kalamax, but if you can't attack then you want to be able to tap Kalamax other ways.

These cards can make mana that gives them other uses then just tapping Kalamax. Settlement/Encampment are nice because they're lands, they don't use valuable spots in the deck and Crop Rotation can search for one of them.

You've already added Reverberate for a Fork effect which is great, but the other piece of the combo is Ral, Storm Conduit which is the win condition when you make the copy Reverberate loop with Kalamax. Even without the Fork combo, Ral is a good card because he too can be a repeatable source to copy an instant or even a sorcery you cast. Expansion / Explosion, Increasing Vengeance and Insidious Will are other budget instant Forks.

Your own sorceries are very good with Fork effects and tapped Kalamax. This combination lets you resolve three copies of a sorcery (original and two copies of it). If you have three opponents then Gravitic Punch can be a win condition with a Fork and an infinite power Kalamax. The jumpstart lets you cast it again if that is needed. Reclaim and Regrowth are helpful to recur cards especially a Fork or draw spell, but they can also recur a creature.

Return of the Wildspeaker modes are good with Kalamax. The first one can draw a lot of cards with a high power Kalamax and the second can give all nonHuman creatures +6/+6. This second mode can be a potential win condition with cards that can create tokens such as Talrand, Murmuring, Xyris, Young Pyromancer and Saheeli, Sublime Artificer.

Capsize can be powerful with Kalamax. For five mana cast it with buyback, bounce any two permanents and then return it to your hand.

Good luck with your deck.

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