|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Rare|
|MTG: Commander (CMD)||Rare|
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Avatar of Slaughter
Creature — Avatar
All creatures have double strike and attack each turn if able.
Price & Acquistion Set Price Alerts
|Have (12)||Ashy , Fooo , Nemesis , mziter501 , Vergil_Redgrail , Psycheretic , Vasbear1 , gildan_bladeborn , LeroyJones , rockleemyhero , miracle , MattN7498|
Avatar of Slaughter Discussion
1 month ago
How to play:
On the bench, ready to sub in!:
Phage the Untouchable: I feel like I should explain this one first. I know that it looks like you should be grabbing Phage every time, but I encourage you to think again. First off, by the time any of you who are inspired to make this deck actually do so, unstable will no longer be legal in commander (unless you're ultra-quick and super-cool). Therefore, the only way you'd be able to play this within your playgroup is by Rule 13, which essentially states that you can use banned cards in a casual setting only if all members of your playgroup agree to it. And if you slam down Phage every time, they're gonna start to not like you. Sorry if this section went on too long, but it had to be said.
Ashling, the Extinguisher: This is mostly for if your opponents have a troublesome indestructible creature. Or also if you think that the art looks great.
Avatar of Slaughter: This one is for if you need straight damage, as it deals the most of any creature at 16. Maybe you're low on life and it has Loxodon Warhammer. Maybe you want to deal a ton of damage without killing them. I'm not judging.
Blightsteel Colossus: This one follows the same rules as Phage the Untouchable, only this one also protects against milling. Using this product may put at risk of winning, overzealous gloating and being banned. Administer at own risk.
Dragon Mage: Maybe you're secretly a group hug player. Maybe you're just low on cards in hand. Either way, this is a great all-around option.
Greater Harvester: It's like eldrazi, only you don't have to actually attack with it to trigger annihilator, meaning you also get some damage through.
Hellcarver Demon: An opponent is comboing out and you need to make one last defiant stand without actually winning. That's when you break out this boy.
Lightning Reaver: Why on earth did you sub in this! It's just in here because I like the art!
Lord of the Void: This is my go to benchwarmer. It makes you highly likely to win the game without actually guaranteeing it. My kind of card.
Necropolis Regent: This one actually works because +1/+1 counters stay between switches.
Rakdos the Defiler: Be sure to sub him in after declare attackers and blockers so that his attacking trigger won't activate, but his damage trigger will.
Raving Dead: If you want to do something but you don't want the game to end yet, this is a good choice.
Enemy forces and how to ignore them!
Now, subbing out is most effective if whatever you're replacing can get past the declare blockers step. Unfortunately, this is rakdos colors, so we don't have much in that respect. What little that's available is below.
Whispersilk Cloak: Definitely the best option we have. With evasion in both aspects, and the fact that equipment stays equipped makes this a favorable option.
Trailblazer's Boots: In commander, you can scribble out the existing text and say, unblockable. It saves time.
Prowler's Helm: If any of you frequenly go toe-to-toe with a wall tribal deck, please let me know, that sounds awesome. And if you want to make them happy, play this. They will be so proud of their soulless, empty defenders. They need the pick-me-up.
Panic Spellbomb: Yeah, it's not the greatest. Moving on.
Key to the City: Card filtering and unblockable? Please tell me the downside.
Hot Soup: Do not, I repeat, Not play this against a ping deck. It'll be like christmas came early for them.
Glaring Spotlight: I would tell you how great and good this option is, only I can't see the text from all this brightness.
Last random notes:
Planar Portal: This is the one case where it's superior to Planar Bridge. You see, Mary switches things in your hand, not on the battlefield, so with the bridge, they get affected by summoning sickness.
2 months ago
Hi, I like your deck!
Here are some suggestions:
The free spot could be filled with Goblin Rabblemaster
Rogue's Passage could do some work, too
Purphoros, God of the Forge as an alternative win condition
2 months ago
Thanks for all the suggestions everyone! I appreciate the token generators you've linked RazortoothMtg the deck can't really do what it wants to do without them!
Oh my gosh I just realized just how much Bident of Thassa would pull some weight in this deck, I really like that one! Grenzo, Havoc Raiser seems like a must include now that he's been suggested as well!
I just prefer when I am conveniently placed out of the effects of said chaos. For that reason I usually prefer Fumiko the Lowblood over Avatar of Slaughter. That being said Fumiko can get the party started and Avatar can finish the job!
Still really uncertain whether I wanna go WURG or WBRG, blue can incentivize attacks with possible card draw a la ludevic, edric, and curse of verbosity and can even redirect attacks with Illusionist's Gambit / Portal Mage. But I think I'm more comfortable giving my opponents little weeny creature tokens that I can prepare my deck to deal with than I am offering them extra cards that might totally unravel my strategy! For that reason I believe Curse of Disturbance beats Curse of Verbosity in this situation. Black also has the cards that insure that if someone gets fed up and wipes the board I get to benefit from it with all the death triggers!
Thanks for all the helpful discussion! Feel free to comment further if you have any other ideas!
2 months ago
I'd do Sidar + Ludevic. Get Grenzo, Havoc Raiser in there. Cruel Entertainment. Any red - force attack enchantments... of which there are plenty. Avatar of Slaughter (because 2/2 suddenly double striking is great). Forbidden Orchard and things like it. The new curses could be KEY: Curse of Opulence, Curse of Verbosity, Curse of Disturbance, Curse of Misfortunes, Overwhelming Splendor
2 months ago
You need to have ways to force your opponents to attack. For example, Bident of Thassa. You activate, they can either pay through your Ghostly Prison effects and attack you or attack an opponent for free, but they must attack. Same idea with Avatar of Slaughter, Basandra, Battle Seraph, Curse of the Nightly Hunt, Fumiko the Lowblood, etc
3 months ago
Also had great success with the Praetor's, which are kinda like Phyrexian Gods. Of course the trick with them is to keep them on the field for more than a turn...
3 months ago
Id say Avatar of Slaughter is a good one, as well asBerserkers' Onslaught and subsequently Rage Reflection, simply because if you are already running big, stompy creatures, you may as well get twice the value. Also, there are a good handful of Gruul planeswalkers that give Trample, Haste, or both to creatures you control.
3 months ago
For a while I've been playing a chaos themed Maelstrom Wanderer deck and it kind of sucked the fun out of the game, I enjoy games where everyone is having as much fun as me, but chaos just seemed to crush dreams and hopes (and I didn't even win the game in the end, I would just wait for people to concede).
After a while, I decided that my mistake was that I made everything chaotic, so I'm starting to build a Basandra, Battle Seraph deck, focused entirely on the combat step (such as "all creatures attack if able" followed by cards that penalize attackers/blockers).
I have seen some cards that peak my interest, like War's Toll and Avatar of Slaughter , and I was hoping that someone would give me good suggestions on often forgotten enchantments that have no other place than on a deck that's not focused on winning.
Thanks in advance!