The Immortal Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

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The Immortal Sun Discussion

Teufell on I Don't Want You to Play EDH (Grand Arbiter)

3 hours ago

Hello Stax-Friend!

You have more than one copy of the following card: Aura of Silence

I think these cards will be trouble for you, their cost is too high evenfor grand arbiter reduction cost:

Iona, Shield of Emeria, in order to play her, you need, in my opinion, at least a good pillow fort in order to survive the hate.

Approach of the Second Sun is not ideal, unless you have a game plan focused on it.

The extra turn cards you intend to run are too heavy for the deck. You should add more mana rocks.

I've been playing with Augustin for a while, all I can say is, you need more defense and stax. You have plenty, but you could have more. I am not the best player, my deck is always changing from time to time, and I run two combos in order to achieve complete lock down of my opponents resources.

What else can I suggest ?

Overrule Add the cards of the following categories in your maybeboard: Instant enchantment (abuse Solemnity with things like the blue decree or phyrexian unlife) planeswalker (now only go this route if you remove The Immortal Sun)

If you wish you can take a look at my deck: Augustin the Super Villain (Super stax Update). I hope I helped you.

Flux27 on Jaya Ballard, Fiery Control

2 days ago

No problem StanleyH. Also welcome to my primer SocorroTortoise, for a bit of reference to my playgroup we are less aggro than most and value reigns supreme which changes a few card choices of mine.

Dire Fleet Daredevil has impressed me each time I've drawn it. There is almost always a fact or fiction, swords to plowshares or demonic tutor at minimum waiting in someones graveyard. It gives me access to so many things I normally wouldn't have access to and can lead to more interesting plays similar to how I hope Stolen Strategy will play out. Scrap Mastery and Old Kozilek are in my list to recur the grave just that little bit more as games in my group tend to go a little longer.

As for The Immortal Sun, this card has been really hard for me to evaluate. I both love and hate it, its very strong card advantage but the deck tends to get hurt by it more than most and we really don't utilize the modes other than draw as most decks do. I need to make some small adjustments but the card is going to be cut for Stolen Strategy or Vances Blasting Cannons soon as I have found it is not worth it anymore. If I want a 6 drop artifact drawing cards I would rather Staff of Nin. I know it shouldn't come up much on locking off walkers but stopping your own Ugin from wiping the board has hurt me a few times too many. It might eventually work its way back in but I really like the look of Stolen Strategy for being both more fun and filling the same role.

The list itself is probably a bit out of date by a month now as I have been working on the primer. But I hope to have the primer done in time for battlebond and then go over the list with some new cards. Thanks for helping me find a deck I love, and its been fun watching you change your deck and adjusting my own the past few years. Right now I'm giving Godo + Helm of the host a try for closing out games. I'm also looking forward to a foil Commander's Sphere real soon.

SocorroTortoise on Jaya Ballard, Fiery Control

3 days ago

Weebo from MTGS here - I always appreciate seeing my list inspire other people and it's super cool that someone else liked the concept enough to foil it out.

How has The Immortal Sun been so far? I'm just heavy enough on walkers to be a little paranoid about it, despite all of the other good stuff it does. I suspect that everything involved is high profile enough (i.e. going to eat removal quickly) that it's never going to be a problem. Also curious about how well Dire Fleet Daredevil has been working for you. I've been trying it out but don't get out to play as much as I used to, so I haven't seen it in action all that often. I'm a fan so far - opening up off-color effects is a big thing for mono-R. I'm hoping Stolen Strategy (no card link for this one yet) out of BBD gives the deck similar options.

Talltail on A Knight at the Orzhov (STD W/B Tribal Midrange)

4 days ago

Danitha only makes auras cheaper so the cost of Seal Away and Cast Out isn't reduced by her. Otherwise, this looks like a sweet deck, especially with top end The Immortal Sun to stop those pesky Teferi's and Karn's. Though might it not be a bit slow against things like BR/WB Vehicles decks? What do you think of my version of Orzhov knights? http://tappedout.net/mtg-decks/22-04-18-LSg-wb-knights/

lords2001 on Brawling Karn

5 days ago

Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.

You need some win cons that work.

Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian  Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.

Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.

There are other things but thats about it that I can think of.

Pacification Array can keep their threats tapped which is the best removal you get.

JokeEmperor on Ramos-Daddy

1 week ago

For more draw power of recommend The Immortal Sun and Phyrexian Arena

Bloodytrailz on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Saidan solemnity will not block Jaya from gaining counters. It blocks counters from players, artifacts, creatures, enchantments and lands. A planeswalker is none of those things. The only card that locks out a planeswalker is The Immortal Sun that I can think of off the top of my head.

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