The Immortal Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

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The Immortal Sun Discussion

garruk3 on The knight before rotation

1 day ago

Revitalize also might be an option for card draw. Not saying that you can't play Karn, but you can't have him and The Immortal Sun on the battlefield at the same time.

garruk3 on The knight before rotation

1 day ago

I don't really see any reason to have Karn, Scion of Urza in this deck. You only have 4 artifacts in this deck, and 2 of them are The Immortal Sun. I know his first 2 abilities are pretty sweet, but I just don't see a use for him in a knight deck. Gallant Cavalry looks like it could work in this deck, getting 2 knights for four mana. Lena, Selfless Champion is also an option.

ClockGear on Azorius Mill (M19 Standard)

3 days ago

@Adamram1985, I'm not sure about The Immortal Sun either, but I don't think Fraying Sanity and Millstone are better.

ClockGear on Azorius Mill (M19 Standard)

6 days ago

@Legendary_penguin_of_death, I think I rather have 2x one of the lands than one of each, since that makes the deck more consistent. The Kumena's Awakening make sure I have some extra draw triggers for the mill, but I could see cutting them. The only thing I'm afraid for is that I lose some amount of card advantage by doing that.

I think I will cut the Cast Outs if favor of Commits, but I think I rather have some extra draw, so I don't think I want a playset. Maybe I'll cut Ixalan's Binding in favor of Commit.

Also I'm not quite sure about The Immortal Sun in the sideboard, what do you think?

kamelyan on Monowhite Angels

1 week ago

Expedition Map will get you Emeria, The Sky Ruin.

You also need some more card draw, like Mind's Eye, The Immortal Sun, or Vanquisher's Banner.

Defy Death is a fun card (grab Karmic Guide, which grabs Emeria Shepherd; play a land to grab Sun Titan...).

I just finished my latest Angel deck, if you'd like to check it out; I'd appreciate comments (and upvotes).


Angelum Lucis

Commander / EDH kamelyan

SCORE: 1 | 47 VIEWS | IN 3 FOLDERS


skullz7 on Devotion to White Angels

1 week ago

First of all, thank you for this very fun deck. But I was wondering, why not integrate Stasis Snare instead of Banishing Light/Oblivion Ring? This would partly counter Emrakul, the Aeons Torn, in addition to doing more devotion and for the same cost in mana. Likewise, I do not understand why put Terminus in place of Wrath of God.

I also have the impression that the deck lacks draw card, and Tower of Fortunes remains expensive to use. Arcane Encyclopedia might be a good choice, even The Immortal Sun might be interesting, right?

And finally, what do you think of Resplendent Angel that works with Lyra Dawnbringer?

Steelspike on Need more power!!

1 week ago

Collective Blessing

Beastmaster Ascension

The Immortal Sun

Akroma's Memorial I know it's not the anthem effect you were mentioning, but still great.

Gruul War Chant + Familiar Ground is pretty frickin' good too...

Mirror Entity and Dragon Throne of Tarkir do a fantastic job of boosting your critters too.

Also, don't forget about Asceticism. Maybe Sigarda, Host of Herons and/or Tajuru Preserver if you have any Dictate of Erebos/edict effects in your playgroup.

RedUndead40 on Help building my first syperfriends ...

1 week ago

As far as stopping The Immortal Sun, I prefer to run a handful of versatile removal options in my superfriends deck. Depends on what colors you go with, but I strongly recommend having some slots for about 5 boardwipes and 3-5 spot removal effects, preferably wide-ranged effects like Merciless Eviction, Grasp of Fate, Anguished Unmaking, Utter End, Nevinyrral's Disk, etc.

Here is a link to my superfriends deck if you want some ideas. It's had some changes since I made this list but its a good starting point-

Super-Duper Friends

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