|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
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The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.
The Immortal Sun Discussion
1 day ago
I like the idea but I just don't think the support is there yet. But you might be able to pull it off. Pretty sure B/U is probably the best color combo for an artifact heavy deck. I think The Immortal Sun would be really cool in this deck. That and Overseer out at the same time sounds fun.
2 days ago
This is an interesting build.
I would add more multi-colored creatures and/or more angels, 16 creatures just doesn't feel right in a Naya deck. Probably cut down on the instant and sorcery spells and add in cards like Lyra Dawnbringer and Avacyn, the Purifier and Sigarda, Host of Herons and Basandra, Battle Seraph .
Since you're using green to ramp, I would also replace some of your mana rocks with land ramp spells like Cultivate and Rampant Growth . Artifacts get destroyed all the time to Vandalblast and similar effects, but lands tend to be much safer (unless your meta is really mean lol).
You might also consider more card draw. I only counted 3 cards that allow you to draw more cards, none of which were recurrable or particularly potent. I think your deck will be much more powerful if you add more draw effects. Most commander decks are okay with about 10 such cards. For this deck I would recommend Hunter's Insight and Rishkar's Expertise and Lifecrafter's Bestiary and The Immortal Sun and Vanquisher's Banner and Keen Sense .
5 days ago
So given you're not after infinite combo, the next best pairing of cards you could tutor for are Unwinding Clock and Vedalken Orrery , so you can cast a spell every single turn with Urza and a couple rocks. Tezzeret the Seeker and Fabricate can both help you assemble it much faster than the portals.
1 week ago
Looks like a fun deck! I have a few suggestions.
I think the power of Oketra comes from casting small creatures to make a large force of 4/4 zombies. I would encourage you to make most (maybe about 80%) of your creatures 2-3 drops. Also, creatures with flash can be good to surprise your opponents with. I would recommend
Masako the Humorless never tried her out in a deck but she has flash and a very interesting second ability that I think you could take advantage of. It's kind of like vigilance?
Jeskai Barricade also seems like a lot of fun
Oreskos Explorer can help you ramp a bit. Since you're playing mono-white, it is highly likely that all three other players will have more lands than you.
Thraben Inspector is very cheap and can help you draw a card later in the game.
Speaking of card draw, mono-white has a big problem drawing cards, so I would add Mentor of the Meek into your main board. With Mentor, I'm only counting about 7 card draw effects, most of which are conditional or one-time use. I'd encourage you to add a few more, recurrable card-draw effects like Skullclamp and Conqueror's Galleon Flip and Mind's Eye and The Immortal Sun .
Hope this helps! Also, may I ask why you are looking for discard effects for this deck?
2 weeks ago
i'm noticing some problems that you have with too little recursion and too little in the ways of protecting her from targeted removal. cards like Faith's Reward , Second Sunrise , Resurrection and False Defeat are really good to make sure your creatures come back when you get blown up after you summon your god emperor angel. you also are mono white so the problem with that is your card draw is very limited to really get going. take a look at cards like Mind's Eye , Scroll Rack + Land Tax . it's a great way to draw 3 a turn for one mana. Staff of Nin is a good passive draw for you every turn and you should absolutely look at putting The Immortal Sun in your deck. card is nuts and fucks on planeswalkers at the same time which only really affects one card in your deck. other cards that will help with your voltron strategy are various cards like Steelshaper's Gift , Open the Vaults , Stonehewer Giant and Stoneforge Mystic . various equipments that are really good for what you wanna do are things like Champion's Helm , Darksteel Plate , Whispersilk Cloak , any of the sword of cards (just gonna put a link to all the sword of cards of your choice all but body and mind are sweet https://gatherer.wizards.com/Pages/Search/Default.aspx?name=+%5Bsword%5D+%5Bof%5D+%5Band%5D), Batterskull , Sword of Vengeance Hammer of Nazahn . certain creatures that are just good stuff that you should think about are Selfless Squire , Thalia, Heretic Cathar , Karmic Guide , Reveillark , Linvala, Keeper of Silence also look at putting in Nahiri, the Lithomancer for a good planeswalker for equipment
cards i'm seeing that are just meh: Aegis Angel , Resolute Archangel , Banisher Priest , Fiend Hunter , Herald of the Host (doesn't really do anything to make your commander the one shot machine you want), Deathless Angel , Oracle's Vault (becomes to easily blown up right after you put all the work into making it work), Emancipation Angel , Divine Visitation (i get why you have it there for the 1/1 spirits you make, but it's not worth it), Requiem Angel .
other then that you just trim the fat of cards that don't help make brisela your one shot machine you're looking for. hope this helped!
3 weeks ago
I can see The Immortal Sun wrecking your day hard. A lot of your artifact removal is planeswalker-based, which still works fine against threats like that new Sword of Sinew and Steel , but maybe something like Force of Vigor or Return to Dust helps to shore up that Immortal Sun vulnerability more.
3 weeks ago
Played this deck for the first time last night. I have to say it was much better than I thought. Ayula comes down quickly and starts to do work immediately. Helm of the Host was an all-star. Panharmonicon was crazy effective. The MVP of the game though, was Vivien's Arkbow .
The bears were in control most of the game, but sadly didn't win it. As Windgrace was going for big mana to combo kill the table, all I needed to do was hit a bear off the Arkbow and I could have wiped his board of three creatures with six (yes I said six) Ayula triggers, which then would have allowed me to trigger the Shaman of Forgotten Ways I counted up my mana and had 19 available. Needing 11 for the Shaman, for some reason, I played it conservatively and chose to Arkbow for 4. Motherbear was the 5th card down.
I intend to keep some random game thoughts about this deck in these comments going forward, as it is a pet project that has been a long time coming. I unfortunately only played the one game with this deck last night as I had some other decks to test, but this is the one that has me most excited to get back to and shuffle up.
I unfortunately didn't see a single legendary creature or our lone planeswalker during the match, though The Immortal Sun was a bomb moving itself further away from the first round of cuts.
Oh yes, unfortunately, it looks like Drop of Honey may not fit the playstyle of the deck. Considering dropping it for Sunstone or Dolmen Gate to offer either a political play fog or protect bears during combat.
1 month ago
The Immortal Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
All decks: 0.14%