The Immortal Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

The Immortal Sun Discussion

Odysseus_97 on The Queen's Egg

4 days ago

Doombeard1984: Yeah, I am going to try it out as well, if not just because i love the card in itself. The Immortal Sun is actually an include i would really like, as I am not to certain i like it in the other deck i am using it.

Considering you could tutor for Ghostflame Sliver and play it for 5 mana, would not be impossible. However it is a small window of possibilities, and it does not serve much else of a purpose. I think there would be better wrath effects to use.

Doombeard1984 on The Queen's Egg

4 days ago

@Odysseus_97 and LVL_666, I am definitely going to be trialling Morophon, the Boundless . Would be mad not too.

Was hoping I could pick the Hives collective mind on something else. I'm thinking of putting Ghostflame Sliver and Ugin, the Spirit Dragon in my sliver deck Sliver Swarm. Probably replace Leeching Sliver and The Immortal Sun . Is this a combo/wrath effect worth playing?

Later hivelings

Backstabbeth on Narset Twister

1 week ago

I'm working on a Narset deck that is on a much smaller budget, and won't be nearly as fast as your deck, but some fun things are Anvil of Bogardan to keep opponents locked out for cheaper than Teferi's Puzzle Box once they have no cards in hand. Sure Anvil gives everyone no max hand size, but if we play the deck right, we will be the only one who benefits. It's kind of a non-bo in your deck because you are running Cursed Totem but creatures that force other players to loot like Cephalid Broker can keep individual players locked out if we activate them on their upkeep while we have Narset. We can also do this on every opponent's upkeep if we have IsoRev, but there are probably better things for us to be doing if we get IsoRev. It's definitely too expensive for you curve, but The Immortal Sun keeps opponents from activating their Oathbreakers abilities, since we don't really need to be activating Narset much.

zentahryn on Muldrotha, the Stax Queen

1 week ago

Hi schnernv, sorry for the delay.

I really like this deck.

Winter Orb and some artifact destruction ( Seal of Primordium or Caustic Caterpillar ) work wonders!

Smokestack usually go to 4 counters, cheap permanents are great.

My favorite play is Contamination , locks most of the people out of the game.

Now I need some efficient way to deal with planeswalkers, Pithing Needle is not enough... Thinking about The Immortal Sun or going big with Karn, the Great Creator plus Mycosynth Lattice .

I'm testing some improvements:

Karn, the Great Creator replacing Null Rod .

Rhystic Study replacing Mystic Remora , based on my local meta.

Bloodchief Ascension replacing Magus of the Abyss , Magus never help to much, interaction between Zur's Weirding and Ascension are much better.

Narset, Parter of Veils replacing Chains of Mephistopheles , instant and sorcery spells are too valuable to just throw them in to the grave.

Ashiok, Dream Render replacing Nihil Spellbomb , two for one here.

ThePerilousRealm on Karrthus, Tyrant of Jund

2 weeks ago

Thank you, excellent suggestions.

I will probably end up swapping Kilnmouth Dragon for Night's Whisper , but it will be painful to do so. If you've ever pulled off revealing 3 dragons from your hand and then dropping in the Kilnmouth Dragon , it's a pretty awesome feeling.

As far as Crucible of Fire goes, I hear you. I know it's a total Timmy/"Win More" card, but I'm a Timmy. Also, I feel like it's one of the few options for "Dragon Tribal"-- if you're not utilizing tribal interactions, why bother?; it also makes all of the tokens absolute beasts. The 2/2s become 5/5 terrors of the skies, etc., etc. With Nesting Dragon in the mix, I felt like this was a card I wanted to include. I think I'm going to play-test a bit after my next update and see how it goes.

I was thinking something a little bit similar with Spit Flame -- the best part there was that it fits the dragon triblal theme and lets me re-use it from the GY for only .

Instead of The Immortal Sun , I'll probably swap in Chromatic Lantern instead of the Signets

Also, my "Flying Matters" theme is just about toast now, so I'll probably be adding in the Dragonspeaker Shaman and the Dragonlord's Servant instead of the group-hug mana doublers I'm currently including. While I'm at it, I'll probably be adding Goreclaw, Terror of Qal Sisma too (which was an early suggestion from you).

The point re: Temple of the False God is fair and I'll be swapping it out. I also checked out the Evolving Wilds article you linked. Given the benefit of landfall from Nesting Dragon , do you think I should roll with the "slow taplands" or TM/EW?

I'll work on posting a major update this weekend. Thanks again for your thoughts and feedback, I really appreciate it.

Vlasiax on Karrthus, Tyrant of Jund

2 weeks ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

Joker207755 on Kumena Merfolk

2 weeks ago

The Immortal Sun and some Proliferate stuff to beef up quick

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The Immortal Sun occurrence in decks from the last year

Standard:

All decks: 0.14%

Commander / EDH:

All decks: 0.03%

White: 0.25%