The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.
Printings View all
|Rivals of Ixalan (RIX)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Immortal Sun occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.03%
The Immortal Sun Discussion
3 weeks ago
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!
1 month ago
How necessary are Tibalt and Daretti to your overall gameplan? You can replace one with The Immortal Sun, works as a better Staff of Nin. Immortal Sun actually works well with Ugin since you don't have to activate Ugin's coupon for casting colorless spells. Heck if anything with Ugin out, he makes Immortal Sun only cost 4 to cast.
1 month ago
Hi xSKINCOLLECTORx, By Force is definitely a great scaling removal spell and I run it in a few of my decks. I just love the versatility of Heliod's Intervention to hit artifacts or enchantments. Or Generous Gift and Oblation's ability to hit any permanent.
The reason I didn't include Guttersnipe was that this deck only has 20 Instants and Sorceries but it has 60 Noncreature spells. Looking at the numbers, I chose to focus on Noncreature spells to keep the liklihood of Noncreature triggers higher, hence Firebrand Archer.
Rhystic Study is fantastic, no doubt, and someday I'm sure to add one to this deck. It's missing only because of the dollar amount of the card itself. There have been other pricey, more impactful cards for me to focus my budget on first, like a land base that doesn't enter tapped, The Immortal Sun, Cyclonic Rift and Anointed Procession. Someday Kykar will see a Rhystic Study and my opponents can spend another game hearing me ask, "Do you pay the extra ?" :D
1 month ago
Hiya! Are you running Staff of Nin and Mind's Eye for card draw? If so, can I suggest some better options? Both of those probably draw you about one extra card a turn, and they are 6 mana. Outpost Siege or Vance's Blasting Cannons Flip are 4 mana and impulsive draw you one extra card a turn. Prophetic Flamespeaker is a creature that holds equipment well because of the Double-Strike and also gets you impulsive draw. Reforge the Soul costs one less mana than the big artifacts and is a wheel effect (could cost you less if you are lucky and miracle it). Finally, if you're gonna be running 6 mana artifacts that draw you cards, go all out and do the The Immortal Sun. You don't have any Planeswalkers, and it does so much more than just draw you cards.
Hope this helps! I love Boros, so I'd always be glad to help if you need advice on card selection.
2 months ago
Joe_Ken_ First of all, thank you for being the first person to comment on one of my decks, and thank you for the tips! Cheers to you Joe!
This was the first EDH deck I ever built, and Daenerys Targaryen was my inspiration for Gisela.
I am doing my best trying to hold true to an army Dany would lead in GOT. Burnished Hart Smothering Tithe Solemn Simulacrum Weathered Wayfarer and Wayfarer's Bauble are all being added for sure. I made a few other updates like Skullclamp and The Immortal Sun cause damn do i need some card draw. The biggest update is the lands. I changed at least ten of them.
I really love the Neheb, The Eternal suggestion. I will have to find a spot to throw him in! Any suggestions who to remove?
2 months ago
2 months ago
Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.
I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.
Hopefully this was helpful!
2 months ago
If you really want to power up your faeries, take a look at anthem enchantments. Glorious Anthem is a good start, but there are many others (most of which have fairly useful side-quirks) like Radiant Destiny, Force of Virtue, Gravitational Shift, Favorable Winds and Etchings of the Chosen. Cathars' Crusade isn't technically an anthem, but it can be no less hilarious if you can set up a turn of enchantment / artifact storming. If you have the budget for it, and you aren't too opposed to artifacts, The Immortal Sun is a pricey piece, but it has a lot going on, especially if you don't run any of your own planeswalkers. A fair bit of warning on this anthem route: Skullclamp absolutely will not work the way you want if you play anything that offers toughness bonuses to your tokens unless you have some kind of sacrifice outlet. Some seem to consider that alone as reason to not anthem your faeries into the stratosphere, even if it's very possible on even tight budgets. Others tend to avoid anthem spamming because it makes you look far more dangerous than you're likely prepared to be, and impromptu archenemy is no fun to be on the wrong side of.
For space, I'd take out Ancestral Blade, as I've never been a big fan of that card when you can get far faster, cheaper, and overall more robust power-ups from anthem sources. (It's more of a knight tribal / white weenie card.) Also you may want to tone down your sizable nonland permanent hate. Oblivion Ring type effects are fine in the short term, ideally if you're ready to swing for lethal if not for that pesky Ghostly Prison in the way, but eventually you could get your enchantment answered and be right back where you started. For long-term answers, you're better off with Swords to Plowshares and Mortify (or arguably even better, Counterspell) effects that can straight up remove the problem for good, especially if exiling is involved. No sense tying someone's arm behind their back when you can just shoot them in the head.
If you wanted to win on commander damage, Cranial Plating is a fairly-priced budget piece that can play well into smashing face with Alela, especially if you can spare the mana to attach at instant speed. Shadowspear is a fairly expensive piece, as you would expect from something that not only confers trample (a bit hard to come by in Esper colors), but can strip hexproof and indestructible.
You don't have a lot of ramp sources. Ramp can be tricky to come by outside of Green, so you probably want a good 8-12 artifacts, probably closer to 12. You already have the big two (Arcane Signet and Sol Ring), Heraldic Banner, and most of the Talismans. You can also look into Signets (Azorius, Dimir, Orzhov), Diamonds (Sky, Marble, Charcoal) and Myrs (Silver, Gold, Leaden). Mind Stone and Worn Powerstone aren't terribly expensive for colorless artifacts, and Everflowing Chalice, Thran Dynamo and Gilded Lotus aren't much more expensive than that. And last but not least, particularly if you're leaning more heavily into enchantments, the newcomer Nyx Lotus from TBD is a fantastic choice if you plan to have a lot of colored non-token permanents on board. Alternatively, you could lean massively into artifacts given how much Alela likes them anyway, though it's worth pointing out that (1) artifacts have some of the widest ranges of cheap and commonly played answers and (2) the vast majority of them do zilch for your color devotion.
It might seem counter-intuitive to include board wipes in a deck designed to go wide with faeries. My take is that eventually you're going to be on the wrong end of a wipe at some point, so you want to have some wipes of your own ready to go just in case someone rebuilds quickly or you start getting jumped on by the rest of the table. This is especially important as Alela decks' bodies mostly come in the form of tokens that get wrecked outright by the ever-popular Cyclonic Rift. Speaking of which, it's worth pointing out that Cyclonic Rift has a cousin card in white, Winds of Abandon. Less good admittedly, but it's a lot more budget friendly, and even overloads for less mana. Speaking of budget, Time Wipe and Kaya's Wrath are other classic wallet-friendly wipes, while the flat out best one (after Cyc Rift) seems to be Toxic Deluge. Another reason to have wipes in Esper: they have some of the strongest ones in the game.