The Immortal Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

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The Immortal Sun Discussion

Metachemist on Breya, Thopter THOT

22 hours ago

Unwinding Clock Nim Deathmantle and possibly The Immortal Sun all seem like they would fit well into this deck. Mycosynth Lattice for an outside straight.

hejtmane on Victory Brings Honor, Defeat Brings Shame

1 week ago

Ok some more here you go The Immortal Sun I know it only gives +1/+1 but you get to draw an extra card and it cost 6 and it basically does what Obelisk of Urd+Pearl Medallion does combined and so 6 total mana vs 8 and one card vs two oh and you get to shut down pesky planeswalkers. That allows you to add another creature back to your deck. I also do not think you need Darksteel Ingot + Manalith + Marble Diamond that is three cards cost 8 mana and you are single mana build and you only get three mana in return vs one card 5 mana to get down but 3 mana per tap and it can be white Gilded Lotus and now you can add 2 more creatures back in your deck or creatures and some equipment if you want.

Metachemist on Angels Heard On High

1 week ago

Herald of the Host is a fantastic card to include. Some draw options would be Commander's Sphere any of the Dreamstones. Howling Mine Staff of Nin and The Immortal Sun would all give you draws as well.

Metachemist on Poison Mushroom

1 week ago

I'd recommend Avenger of Zendikar he isn't cheap, nor does his make saporlings, but his ability is potent and easily makes for a quick endgame when followed up with some like Harrow

This deck also seems prime for a few other cards as well, some cheap, some not. Triumph of the Hordes Overrun and The Immortal Sun all seem like they would serve you well.

And of course if your budget ever allows/save up for a Craterhoof Behemoth cause that is just the win con for a great token deck like yours.

drukqs358 on Who Says Dumb & Simple Can't Be Fun

1 week ago

Maybe you are fine as how your deck currently runs in your meta but I do have some suggestions. This deck is ridiculously mana-hungry (high cmcs, Monstrosity costs, and equipment costs) but I only see a few mana rocks or few ways of cheating them into play. Including those type of cards will let you cast your giants earlier and you'll have stuff to do in the early game. I can also imagine that after a boardwipe you will be left with nothing to do but cast a giant every other turn until you draw it. The deck would greatly benefit from any form of card draw. So, in short, I'd recommend fixing your curve, adding more ramp, and adding more card draw. These are some cards I suggest you should consider adding in: Thran Dynamo, Worn Powerstone, Urza's Incubator, Sol Ring, Burnished Hart, Land Tax, Sandstone Oracle, The Immortal Sun, Endless Atlas, Skullclamp, Solemn Simulacrum, Sun Titan, Emeria Shepherd, Sunbird's Invocation, and Sneak Attack.

PauperPower on Vermin [EDH]

1 week ago

Vanquisher's Banner would be great here. Maybe The Immortal Sun as well.

Cipher_8 on UW Standard Mill (work in progress)

2 weeks ago

I'm working on a post-rotation Mill deck based around Psychic Corrosion and Patient Rebuilding.

Still gotta see what Ravnica brings us...

Obviously we won't have anything but Ixalan on up, so Amonkhet and Kaladesh cards are not to be included. I'm waiting for some of them juicy Ravnica spoilers to be revealed though because if the deck is going to work we need something from that set to fit it. Especially more draw triggerers.

Mystic Archaeologist is nice.

Surge Mare / Wall of Mist / Shore Keeper / Tempest Djinn so far are my wall/defenders to keep us in play long enough to mill.

Been contemplating The Immortal Sun but at 6 mana it's kind of steep for what is basically a Dictate of Kruphix effect for this deck. It's obviously a powerful card though and does wonders against decks utilizing planeswalkers though it's vulnerable to eat removal right away.

Curator's Ward gives your Enchantments some removal protection. Not used for the draw clause but if you get use out of it all the better.

So far if you're not playing some form of hybrid control mill it's just not going to work. Play corrosion/rebuilding combo, kill everything or control everything, and draw your way to victory. Not enough draw triggers currently though.

And as for control mill that's not what I want to do though. I want a mill deck not a control deck with secondary mill. You end up doing more controlling than milling and if you’re going to focus on control then you would be better served to just have a beater creature finish them off the normal way.

Other Ideas I've contemplated for this mill deck;

Riverwise Augur + Naban, Dean of Iteration is a nice little ETB combo. Draw 6 cards mill 12 off their deck. Set up your next 4 draws. Allows you to get more from other ETB effects too paired with a Naban. Like Skyscanner and Silvergill Adept. Especially if using cards like Siren's Ruse to bounce and repeat the ETB effects. This is not very good but it is a different route to go.

Howling Golem

Fleet Swallower

Nezahal, Primal Tide punishes them for playing any Noncreature spell. It's costly though and I don't see it fitting in our curve.

Khaine26 on First brew: Rakdos

3 weeks ago

Thanks Metachemist I will definitely look at The Immortal Sun

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