Creature — Troll Warrior
When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
(Green): Regenerate Hunted Troll.
|Want (2)||TechnicalSaturn , jgtanq|
Printings View all
|Commander 2013 (C13)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hunted Troll occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Hunted Troll Discussion
1 week ago
Depending on what you're wanting it for, Hunted Troll can be replaced. Clackbridge Troll is the only other one that gives opponents creatures, but I think you're just looking for a big creature to beat your opponents with. Verdurous Gearhulk is probably your best replacement, even if you just play it as a 8/8 trample for 5.
Echoing Truth doesn't have a perfect replacement in your colors: Selective Snare is the closest answer to Hunted Troll faeries. Bile Blight and Legion's End in black. Declaration in Stone Detention Sphere and Deputy of Detention in white. As long as you don't need to answer tokens you gave the opponent, there are plenty of options: Disperse Expel from Orazca Perilous Voyage Cyclonic Rift Brazen Borrower Simic Charm .
1 week ago
Funkydiscogod I totally get your point, Modern decks is much faster and resilient than this, and Pioneer should probably suit this deck better, I guess. Ghostform and Aether Tunnel is the best substitutes I can find in exchange for Artful Dodge and Distortion Strike , and the "power drop" on Vapor Snag , Echoing Truth , Overrun and Hunted Troll (as you say) by their sub is uncertain at this point.
I have barely played any pioneer so I actually don't know how a deck with the lesser substitutes would fair in the format. What do you think? :) I really appreciate the input btw, must think this over, and I like the opportunity to mix things up! :D
1 week ago
With very little effort, you could make this deck Pioneer legal. Apart from Hunted Troll , every other modern-only card has a pioneer replacement. It might help the deck to be Pioneer instead of Modern.
7 months ago
Nice changes. I am a huge fan of Defense of the Heart . What do you think about Hunted Troll to go with it? Huge 16/12 beater after the Xenaroid pump that is resilient and makes it easy to trigger Defense of the heart.
7 months ago
8 months ago
I built my Thantis deck in much the same way! it's hella fun.
MVPs in my build include: Hunted Troll , Hunted Dragon , Hunted Horror , Death by Dragons , and my very favorite, eternally overlooked and misunderstood cards: Tombstone Stairwell and Varchild's War-Riders .
Beast Within is just about the best removal spell around for this deck.
I ended up cutting the Vows from my deck, I kinda didn't care whether or not people attacked me. Hissing Miasma and Circle of Fire style effects similarly disappointed me. I kept Marchesa's 'cause it draws me cards. Also, if you find yourself wanting to draw more cards, consider Deathreap Ritual .
9 months ago
I haven't fleshed out the description for the new list yet, but the general gist is it takes the ideas from this list and trims down the CMC (TappedOut doesn't do CMC for split cards correctly, so the number it reports is wrong), adds protection effects, efficient standalone token producers, efficient targeted clone spells, and tries to go instant speed where it can, and it removes the slow, narrow, and situational cards. In general, it's faster and more resilient with fewer dead cards and more potential to win out of nowhere.
Notable removals from this deck:
- Mentor effects: Talrand, Sky Summoner , Docent of Perfection Flip, Metallurgic Summonings : Mentor effects are slow, removal magnets, and generally not as good as efficient standalone token producers (the same four mana for Talrand gets you five creatures immediately off Hunted Troll ) or clone spells. These three were cut because they're the most expensive, plus Talrand and Summonings don't have the same synergy with the added clone effects.
- Targeted token makers: Adverse Conditions , AEther Mutation , Supplant Form : Expensive, replaced by cheaper clones like Quasiduplicate . Clones have additional synergy with Hunted creatures and the few ETB utility dudes ( Eternal Witness , Imperial Recruiter , Spellseeker ).
- Wincons: Berserk , Confront the Unknown , Fiery Gambit , Willbreaker : Berserk and Confront have been replaced by Appeal / Authority , though Confront might still be better. Gambit is a 3-mana wincon that's annoying to resolve and still doesn't win through infinite life like LabMan does. It's been replaced by Kari Zev's Expertise , which is a wincon, untap/haste effect for Earthcraft, Cryptolith Rite, and Natural Affinity, and also has the insane ability to cast a spell from your hand for free for each creature, and each of those spells then gets copied as well. Willbreaker is painfully slow, requires you to cast another spell to actually do anything, and doesn't even give the haste/untap from red threaten effects. If the deck needs to pass the turn after it tries to go off, Willbreaker's likely going to get removed anyway.
- Synergy: Isochron Scepter and Unsubstantiate : Too slow, and your cheap instants are redundant enough that you don't really need to be able to repeat a specific one. Plus, most of the time you'd want to put a cantrip on it, and Scepter actually increases the cost of those. These are slow win-more cards that look clever but don't actually end up doing much in practice because the deck is already plenty redundant.
- Hexproof equipment: Swiftfoot Boots and Champion's Helm : Cut for Lightning Greaves . Shroud looks anti-synergistic, but the zero equip cost means you can move it over to a token on your turn when you're ready to do things and it can be used to give a mana army haste for Cryptolith Rite or Natural Affinity. If you need to protect Ink-Treader while actually going off, shroud is worse than hexproof, but generally you'll just wait to go off until you have a protection spell ready.
- Cantrip: Shadow Rift : This was actually the hardest cut. Instant-speed targeted cantrips are what makes the deck tick, and for a while I had Refocus in. I eventually decided that the difference between 10 and 11 1-mana cantrips was negligible, and Shadow Rift is the worst one (it does literally nothing; everything having shadow is the same as nothing having shadow). All of the others have at least some utility or synergy.
There's actually an infinite combo in the deck with Spellseeker + Earthcraft/Cryptolith Rite: With one of the rampchantments and Inktreader in play plus some mana to start, cast Spellseeker into Twinflame . Twinflame (radiated) copies Spellseeker and gets more hasty dudes to tap for mana. New Seeker gets Regrowth , which gets Twinflame back. Twinflame again gets you even more dudes, plus two new Spellseekers. One of those seekers gets Eladamri's Call into Eternal Witness , which gets Twinflame back, the other seeker getting a cantrip. The next Twinflame not only gets you four more seeker-tutors, it also gives you another Witness, which can get back Twinflame again, and further Twinning makes multiple Witnesses so you can get back your graveyard, all while drawing your deck through the cantrips you've seeker'd up and getting an infinite army of hasty dudes for attacking and mana (you're tapping two for Twinflame mana every iteration, but each cast doubles your army size).
The most exciting single new card by far is Electrodominance . For a long time I had Savage Summoning in the list because instant speed is so important for combo decks, and this just replaced it. Dominance has the downside of not being able to cast Ink-Treader from the command zone, but it works on all spell types instead of just creatures, can be used as removal in a pinch, AND it's targeted, which means it has the Kari Zev's Expertise effect of casting a free spell for each creature on the field that then also get radiated. We play targeted indestructible effects for protection and Pongify anyways, so you're likely to not even reduce the creature count from the Dominance damage. EOT radiated Electrodominance for X=3 is generally game.
9 months ago
Not too convinced by Ensnaring Bridge . It has multiple negatives in this deck:
It stops my opponents attacking a lot of the time, which is directly conflicting with many of my "all creatures must attack" triggers. Kind of relying on other players killing each other, with my help.
Generally, I want to be attacking with largish creatures when the dust settles on my opponents Hunted Troll , Hunted Dragon , or Thantis, the Warweaver for commander damage KO etc. so this would be directly stopping me doing that.
There is no way to turn this off outside of drawing cards. The high CMC cost of the deck means dumping my hand is going to be very difficult and with no in-build sacrifice mechanic I think I might end up getting outraced by token/small tribal decks in the end game as my larger creatures would still be prevented, but smaller token swarms wouldn't.
Thanks for the suggestion though!