|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Creature — Troll Warrior
When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
(Green): Regenerate Hunted Troll.
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|Have (11)||ironax , Oskani , LegendDeer , gildan_bladeborn , pskinn01 , HR19 , Riders_of_Brohan , Swamy , Falte , rockleemyhero , Mousemke|
Hunted Troll Discussion
1 week ago
Kamahl, Fist of Krosa can help to kill lands.
Mercy Killing an opponent's fatty.
1 week ago
I'm actually liking some of the new cards in the upcoming Commander release. I figured we could use a thread to discuss what cards are playable in the new set and people's thoughts on them from a non-EDH perspective.
Some of my thoughts so far:
This seems solid in Ad Nauseam, but I'm not experienced with the deck to know whether this is better than any of the other Angel's Grace cards. The nice thing is you can respond to a Doomsday or Ad Nauseam as usual, but you're not stuck at 1 life. You can also use it defensively to phase out your permanents to protect yourself from Wasteland.
You can also use the protection on yourself so you can dodge cards like Hymn to Tourach.
I might play around with this in Goblins. Getting Lotus Petals each turn seems strong in conjunction with Aether Vial. Might also try some kind of weird R/x Prison deck with Mishra's Factory beatdowns.
The mana costs on this are lower than Mirage Mirror. An activation cost of seems solid when you want to create multiple Goblin Piledrivers, hatebears, or Priest of Titania. The downside is that it can only be used on tribal cards and you need to have a creature in play worth copying.
Not sure if this will find a home in any Legacy decks, moreso that it's kind of a cute beatstick. I was thinking Maverick may have a slot for it, since there's some synergy with Qasali Pridemage. You could also make some weird Illness in the Ranks deck. Hunted Troll , Hunted Phantasm , and Forbidden Orchid would be the other cards, but this doesn't seem like a viable strategy in Legacy to me.
Another piece of removal for Hatebear strategies. I like this guy, especially since it gets rid of the creature permanently and you don't have to do weird Flickerwisp + Fiend Hunter things. The only downside is you can't deal with a creature before it attacks, specifically Emrakul, the Aeons Torn in the Show and Tell matchup. Still, I'm 99% positive this guy finds itself taking over slots in D&T.
Any other cards people are thinking about playing in their Eternal non-EDH decks? As far as I know, the full card spoiler hasn't been released anywhere, so there will likely be other new playables or staples coming out. I don't think we're going to see anything on the level as True-Name Nemesis, but some of these come close.
2 weeks ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
2 weeks ago
Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).
So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.
- Earthshaker Khenra
- Rhonas's Stalwart
- Dragon Hunter
- Devoted Crop-Mate
- Resolute Survivors
- Honored Crop-Captain
- Heir of the Wilds
- Hidden Dragonslayer
- Kargan Dragonlord
- Voltaic Brawler
- Boggart Ram-Gang
- Markov Blademaster
- Solemn Recruit
- Goblin Razerunners
- Hunted Troll
- Jazal Goldmane
- Rubblebelt Raiders
- Sosuke, Son of Seshiro
- Tah-Crop Elite
- Neheb, the Eternal
Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.
Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.
Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.
Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.
Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.
Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?
Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.
1 month ago
Skullbriar, the Walking Grave - I tested the deck with this, and Skullbriar was too slow. He often got blocked only having 3 or less counters on him making it 4 counters for 2 mana and all the other cards in this deck have a better ratio.
Torpor Orb - Totally didn't think about using this and really combos with so many cards in this deck. I'll definitely take that suggestion!.
1 month ago
1 month ago
I figured it might as well serve that purpose. But I dont think they are worth a saving spell, since they are so cheap and you have so many of them.
Mercy killing can use green already, the forbidden orchards give you any color, and maybe 2x breeding pools will be enough to mana fix.
With green, another interesting option is Hunted Troll. Although it doesnt synergize with CoCo.
Other options that come to mind are:
Jace, Architect of Thought, to keep the tokens from damaging you.
Ghostly Prison, also to deter the tokens from attacking, aswell as regular creatures.
Yahenni's Expertise to kill a whole bunch, while also allowing you to cheat a phantasm.
As it is, your deck works really smoothly. I got a lot of T5 kills when playtesting it. So all my suggestions are not aimed at improving it, but rather give you other alternatives or approaches to toy around, just for the fun of it.
1 month ago
thanks everyone for all the suggestions and +1s I greatly appreciate it.
Primal Vigor is a little to mana costly, I find by turn 5 my opponent is already dead and without any mana ramp I wouldn't be playing it until turn 5 which would be too late to be helpful. Besides Cloudshift and Essence Flux are what really shine at duplicating my tokens.
I definitely like the Street Wraith idea, I was thinking of taking out Hunted Horror since 2 tokens that don't die immediately thanks to Illness in the Ranks or have their first attack negated thanks to the life gain from a few cards wasn't really working out as well as I hoped. I was going to throw in Hunted Troll but I don't really want to add fourth color and the free card draw from Street Wraith would be extremely helpful.
I was originally thinking of adding Authority of the Consuls but I found I never needed to attack with anything other than my Hunted Phantasm which is unblockable anyway. Definitely a good sideboard option for fast agro decks, gives me extra life gain and slows them down a bit. Also I never really thought of how well it goes with Mercy Killing I just had it stuck in my head that all the tokens I give them come into play on my turn anyway but that's not the case with Mercy Killing.
Beast Within is only in the sideboard because I was thinking about adding green I just forgot to remove it. I don't think I would need Crib Swap since I already have Mercy Killing which does basically the same thing but gives them more tokens to be drained by. I love the idea of Genesis Chamber, that will be a great replacement for the Beast Withins in the sideboard for fighting creature heavy decks. Against anything else it is kind of a dead card since it doesn't duplicate the tokens I give them.