|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Rare|
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Sigiled Sword of Valeron
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
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Sigiled Sword of Valeron Discussion
2 weeks ago
Did the Sky Terror change work well? I had some other thoughts moving along with the build you were starting with.
It seems a bit overdone on the red mana since none of your red costs more than 1 red mana+(other), and most of your deck is white. I'd drop the 2 guildgates at a minimum and put in plains, and I'd also add another plains to your deck, as it looks a little mana light.
If you'd like the mentor thing to work out a bit better, you need to beef up your Aurelia and "possibly" Boros Challenger in order to get their buffs going for you. Consider dropping another mountain or two and adding a couple Guildmages' Forum for a free buff for Aurelia. I would consider Candlelight Vigil, or some easy cast equipment to help out... Jousting Lancegets first strike with that too, good for mentors who often have more power than toughness. Dowsing Dagger FlipForebear's Blade are other decent options.
I also think the History play is neat, but has it really been changing the game for you? If it is, keep it going, but if you want to tweek with the deck a bit, I think this is another good place to do it. Your saying it combos with your Legionnaire, but even if you had 2 out, that would only mean an extra 4 damage, nice, but I think you can make your deck more powerful with another combo using your mentors, or even just going straight red spell damage. Hopefully at that time you would have out one of your bigger fliers, or add another big one like Light of the Legion(also a mentor), or go for an earlier cheaper rout with some more buffering using Parhelion Patrol.
It really depends what to add depending how you are losing. If you are losing to a sweep of your smaller guys before they get bigger, you might need to go Tajic, Legion's Edge (another mentor as well as combo too getting buffs from the guildmage land) to prevent black and red spells killing your creatures. On the other hand, if you're getting behind early in games to a more aggro deck, the change in mana will likely help, but so will having your own quick damage to take out early trouble. Lightning Strike etc instead of the big spell casts like Intervention, but easy quick for early, and still a little helpful later on to finish off a blocking creature, planeswalker, player... They are getting out more creatures than you, and you have to leave your big fliers back to defend, Sigiled Sword of Valeron or Forebear's Blade, and put the Parhelion Patrol in for sure.
Once you have a good base, you can sideboard these different sets of cards depending what types of deck you're playing against. You will probably recognize some of the people, and if you don't, you will know which deck it is after the first game.
Keep playing around with it, and have fun. It looks like you have a fun deck that can really be tough to deal with. Please keep us posted if you get it running how you'd like, and what you did to make it happen. I had fun thinking through the possibilities. Best of luck
1 month ago
Work your way into getting a playset of Sparring Construct and The Antiquities War for sure...a interesting equipment is Sigiled Sword of Valeron whis is great for putting on theaters. splashing white for Board the Weatherlight is worth considering too.
1 month ago
Cool, easy improvements:
73 cards mainboard as is.
Step 1: Sideboard out all of the negates but one (70 cards mainboard, 3 sideboard)
Step 2: Remove all copies of Tezzeret, Cruel Machinist, Sigiled Sword of Valeron, Drowned Secrets, Sinister Sabotage, Cancel, Timestream Navigator, Opt, and Omnispell Adept (56 cards mainboard, 3 sideboard)
That will make this deck a standard powerhouse (well about as much of one as mono-blue tempo is right now!)
TCG prices estimate these will total cost $25.42 and will make it a fully meta deck! Full sideboard included ;)
1 month ago
So ladies and gentlemen I need help. I'm a returning player after like 12 years, and currently only doing drafts (Ravnica so I've got tons of RNG commons). I put below yet to-be a deck for playing standard at my LGS.
Can you please suggest what goes in main and what goes side-board? What do I need?
I may buy some more cards if I can find them at my LGS. Usually I can't, cause most of cards are out of stock. My budget to add more cards are like around $50 but please suggest what goes side-board what goes main...
Thank you very much in advance, I'll buy you a beer if we ever meet =p
let's make me a good deck out of these...
the ones that didn't make to the deck are;
ADj on Mentor Legion
1 month ago
Goblin Cratermaker to sideboard
m19 possible additions.
mana fixing Stone Quarry
2 months ago
The obvious theme is Equipments.
The Sword Cycle, Sword of Vengeance, Sigiled Sword of Valeron, Forebear's Blade, and Sword of the Animist are great swords. Stoneforge Mystic has swords in it's art (even though she isn't holding them).
Aurelia, the Warleader, Gisela, Blade of Goldnight, Tajic, Blade of the Legion, Jor Kadeen, the Prevailer, Aurelia, Exemplar of Justice, and Tajic, Legion's Edge are all decent equipment commanders that are holding swords. Tajic (both versions) have the most obvious swords in their art, so I would head that direction.
2 months ago
Vicious Shadows actually doesn't work (nor does Stalking Vengeance, and for the same reason), because when a creature (or in this instance a token) doesn't die when it's exiled. I would suggest Warstorm Surge instead. Which I just noticed was in the maybeboard. Speaking of cards in the maybeboard, Swiftfoot Boots is probably better than Lightning Greaves here because shroud makes Valduk untargetable for equip costs. This would normally not be a problem; just equip it to a different creature for 0 mana. However with a semi-creatureless brew like this you'd have to do all your equipping on the postcombat main phase.
I might suggest some of the human-based equipment from OG Innistrad; Avacyn's Collar, Bladed Bracers, Butcher's Cleaver, Heirloom Blade could be really cool (and you could run a human or two for good measure), Sharpened Pitchfork is nice, though first strike is kinda useless, Silver-Inlaid Dagger is AWESOME, and Slayer's Plate may get some work done.
Some generally good equipments include Champion's Helm for hexproof, Chitinous Cloak to force opponents to make tough blocker choices, honestly General's Kabuto may be worth is as the ultimate protection card, you could consider Kitesail for evasion, Konda's Banner would be great and pump your tokens (and yes it would give Valduk +2/+2), Kusari-Gama would be a serious 'don't block me or I fuck you' effect, Ogre's Cleaver is honestly insane, Pariah's Shield, though costly, more or less makes you untouchable, Pennon Blade is worth the cost, the classic Short Sword, Sigiled Sword of Valeron is dece, Skullclamp is OH MY GOD, Strata Scythe is equally insane, the swords are famously insanely powerful, Trusty Machete is okay, Vorrac Battlehorns is an easy way to win fast, and Vulshok Battlegear and Vulshok Morningstar are decent.
And yes, I did slog through every equipment in Magic history to find those.
Props to Heliogabale for some good ideas on cuts. I might add No-Dachi, seems a little overcosted (also it's worth noting Mask of Avacyn has the same mana specs for an arguably better effect), Skeleton Key is not going to do anything for very long, Valduk is probably going to be too big too fast to make use of first strike (@ Sparring Collar), Browbeat is 5 damage to an opponent for 3 mana. Realistically no one is going to let you draw 3 cards.
Sorry, this comment was a looong one.
2 months ago
Vona, Butcher of Magan is straight up better than Aryel, Knight of Windgrace, as 7 life is way easier to come by than the 6 creatures you would need to tap to kill...say, a Doom Whisperer. the way Aryel, Knight of Windgrace works also leaves you vulnerable unless you have lots of creatures on the field that can block even if you tap half your creatures to kill something. 2for1 cards like History of Benalia, Assure / Assemble, Call the Cavalry, Gallant Cavalry and other cards that create more than 1 knight would help if your idea behind this card is to use both abilities. since you are doing a black/white knight theme Knight of Grace and Knight of Malice are a must since they are probably the strongest 2 mana creatures out there if you play these colors. the name of the game is lots of creatures. you can also play a few copies of something like Rallying Roar, which allows you to use one of his abilities again. if you do stick with 2 colors Josu Vess, Lich Knight might be interesting. you can play non-knight creatures too if you really want, but then you may want to add something that can make them knights like Sigiled Sword of Valeron or Dub.
The other way you can go is to add red or green, as is splash-able, so you can go 3 colors. in green you get lots of tokens and stuff like Knight of Autumn, which is probably my favorite card in the set. in red you get mentor. i havent played around with mentor too much so i wouldnt know anything about that. red is by far my least favorite color, so i tend to only keep enough knowledge to beat them, not to play them.
the thing is though, Aryel, Knight of Windgrace is only good if you build your entire deck around it, and im not convinced he is good enough to do that.