Squee, the Immortal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Squee, the Immortal

Legendary Creature — Goblin

You may cast Squee, the Immortal from your graveyard or from exile.

Squee, the Immortal Discussion

RylandL on

2 weeks ago

cgomes, no they're not great on their own. Other than Salvagers getting back things like a destoyed mana vault of crypt, whatever. Not very useful, which is why I originally cut it.

I tried the Kiki loops with Hulk. First pile was Karmic Guide and Phyrexian Dreadnought . Second pile was Kiki and Skirk Prospector , but again Skirk and Dreadnought are dead draws so I cut them too. You can just go blood pod style and run Village Bell Ringer, Felidar Guardian , etc but my idea was to make Marath more combo focused and less staxy.

I have tried Food Chain. And while it's a great card for Marath, you can't actually win unless you have an Altar out to start converting into other mana to machine gun the table. All Food Chain really does alone is make Marath Infinite/Infinite if you're using a CFE creature like Squee, the Immortal . I liked it, just wasn't reliable in my own testing.

But as I've said, this deck is really just my own prototype for a competitive Marath. It definitely needs tuning, adjusting, finding what works.

Also, there's 3 sac outlets, and there's Starved Rusalka I think it? The green one. I've also been toying with Greater Good . There's Pattern, Sneak Attack, Hunting Grounds , though you'd have to have threshold and a reliable opponent. There's ways in Naya. Just not as good as UBG

multimedia on Savage Hunter EDH+

4 weeks ago

Hey, nice budget upgrade of the precon. Better to view the Command Zone as entertainment not as an information source for making decks. Those guys don't know how to make good decks. They know how to promote the latest thing that Wizards is selling and they do that well.

There's several budget lands to consider adding to upgrade the manabase.

Lands to consider cutting:

  • Golgari Guildgate
  • Gruul Guildgate
  • Rakdos Guildgate
  • Bloodfell Caves
  • Jungle Hollow
  • Rugged Highlands
  • Rocky Tar Pit

With Korvold and green I suggest adding lots of ramp because the ramp can help to play Korvold faster then be used as fodder to sac for his ability. One drop mana dorks are budget and are very good when using one of them to ramp into Korvold since it gives you something to sac.

More mana rocks are also helpful ramp that can also be sac fodder after getting Korvold on the battlefield.

Creatures who can reanimate themselves can be repeatable sac fodder for Korvold.

Ramunap Excavator lets you play a land from your graveyard which can be another repeatable source of sac fodder letting you use a land to sac rather than another permanent. Prossh, Skyraider of Kher is a budget big creature that can create a lot of sac fodder for Korvold or just be another flying threat.

If these other suggestions interest you then I can give more advice about what cards to cut. Good luck with your deck.

Centipedantic on The King's Chain

4 weeks ago

CallanBuckle64So the line goes

1) Food Chain + Squee, the Immortal for infinite creature mana

2) Cast Squee from Exile

3) Cast Korvold, Fae-Cursed King sacrificing Squee and drawing a card

4) Exile Korvold to Food Chain to return him to the command zone

5) Cast Squee from the Graveyard

6) Cast Korvold and repeat step 4,5, and 6 until you net all the sacrifices to draw the deck or draw Dockside Sabertooth lines and start looping!

bossomus on Niv Mizzet the Infinite

1 month ago

Hey,

Not gonna lie, Niv is definitely not the best commander for a food chain deck most especially since the 5 colors makes it hard to be as consistent as you could be.

Regardless, I'll say these things:

It seems like if Food Chain is countered or destroyed, you can't really do anything? I saw only Noxious Revival to get it back and that was it. Considering you're in 5 colors and not running the most counterspells, at a regular cEDH table, that isn't going to resolve. If it does, it will be Nature's Claim 'd almost immediately. As much as finding it with all of the tutors you have will be easy as well as getting something like Squee, the Immortal into somewhere that you can cast him, you're going to have trouble playing all of it. People will not let most of it resolve unless you find a really good opportunity or are playing with lower power decks. I don't say this to hate the deck, but I am saying you need to find a way to either:

  1. Protect Food Chain with counterspells

OR

  1. Have multiple ways of getting it back

Either of those would vastly improve the deck.

Best of luck!

Pal00ka on Sacrifices, sacrifices

2 months ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

n0bunga on Goblin Fling Party!

2 months ago

Liking this! Not too sold on sword of the paruns though. Thoughts on more rocks like Talisman of Resilience ?

Or Munitions Expert ? That could be pretty good here. Maybe even Squee, the Immortal for recursion?

Shabompistan on Kresh prefeered

2 months ago

Ideally you would not be sacrificing things until Kresh is out mid-game right? I don't really see it as an issue. I think there are more cards with decent reanimation built in that you could use: Squee, the Immortal , Squee, Goblin Nabob , Gutterbones , Endless Cockroaches

If you want something to do early game I always fall back on ramp. Jund has so many ramp options. I would suggest you swap all your mana rocks for mana dorks since you can get benefits if they die. I did this same thing with my Prossh, Skyraider of Kher deck, and found many different dorks: Deathcap Cultivator , Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , Tinder Wall and many more.

Cheap ramp spells like Rampant Growth , Farseek , Nature's Lore

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Squee, the Immortal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.16%

Rakdos: 0.19%