|Commander / EDH||Legal|
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Squee, the Immortal
Legendary Creature — Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
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|Have (13)||nakni , Cunningcrow , Clarque , orzhov_is_relatively_okay819 , mziter501 , Wolfebladeelite , VoidCaster113 , Wolfninja , samuelproulx , golgarigirl , firemind12 , Pumpkinking913 , Kiortio|
|Want (2)||DarkHamlet , ScythingSai|
Squee, the Immortal Discussion
49 minutes ago
Coward_Token: I found a less janky way of endless combat steps with Primal Surge, just roll out Grand Warlord Radha + Savage Ventmaw + Aggravated Assault (cheaper) or Hellkite Charger (expensive) + any haste source + enough creatures to pay for extra attack steps. Some cards that might show up along the way can help protect the attackers such as Vigor, Mikaeus, the Unhallowed and Cauldron of Souls. You can also get enough mana to recast Squee, the Immortal as sacrifice fodder and/or tap Feldon of the Third Path to get "endless" copies of pretty much any non-legendary creature in the graveyard, for example fun stuff like It That Betrays to really hammer down that victory.
Although it's most likely a guaranteed win if Primal Surge resolves, I'd probably not like to make the deck tutor it up and cast it consistently because it'd turn boring quickly for everyone.
Will361405 on Skred
5 days ago
Hello, I love skred red. I think scourge is better most of the time compared to reckoner but you could also try Squee, the Immortal in that slot, maybe splitting with another card. Also I don't think you want a lot of aggressive one drops, you are more of a midrange/control deck which is why there are maindeck sweepers. All in all I really love this deck!
1 week ago
Given the new addition of Squee, the Immortal and with the high concentration of X/1 creatures in the deck, how would Skullclamp rate as card draw? Yes, you would be potentially tading your dorks for cards, however being able to turn a spare dork into 2 cards midgame when you're generating sufficient mana from other sources doesn't seem bad. But I guess it comes down to how tightly the deck plays to available mana.
3 weeks ago
Hey, consider 4x Skirk Prospector? Prospector can lead to some explosive turns with Wily Goblin probably the best of the one drop Goblins. Runner is not a good turn one play because can't trigger raid on turn one. In fact I wouldn't play him at all, too lackluster. Prospector can sac himself to give you red mana he's the perfect Goblin to play as a 4 of.
Goblins can take more advantage of burn because of Barrage and Siege-Gang this is a huge reason to play them. Consider 4x Shock, 4x Lightning Strike, and 4x Goblin Barrage? This is a robust burn package that can do a lot of damage to your opponent. Consider Fight with Fire? Fire can really benefit from both a ramp and burn strategy which Goblins have. It can be a win condition because of ramp with Prospector; 10 damage to opponent is a lot.
As far as directions go for the deck consider making the main deck all about Goblins and burn? Sideboard the other stuff?
Consider this simple and too the point, Goblins and burn:
- 4x Prospector
- 4x Firebrand
- 4x Wily
- 4x Chainwhirler
- 4x Warchief
- 4x Siege-Gang
- 4x Shock
- 4x Strike
- 4x Barrage
- 1x Fire
- 23x Mountains
Abrade for Heart of Kiran, etc., Spray for Scrapheap Scrounger and Champion of Wits, etc., Fire for Lyra Dawnbringer, etc., Expertise for Ghalta, Primal Hunger, etc., Squee, Glorybringer and Jaya for control matchups.
Good luck with your deck.
3 weeks ago
Painful Truths with Jodah's ability. That's amazing.
In some competitive General Tazri Food Chain decks, I've seen, they use cards like Extract to go after their Misthollow Griffin. There's also Squee, the Immortal and Eternal Scourge if you want some redundancy.
Just a Thought. Good brew, though. Very versitile and you produced great uses for Jodah I hadn't considered (like Sunburst and Converge)
3 weeks ago
Very interesting approach!
I ran some simulated games with it last night and verified that it can work (though the particular decks I ran it against are hopeless before sideboarding in River's Rebuke and Sweltering Suns). After the first couple trials I subbed out Evolving Wilds and Highland Lake for the Izzet duals, since I personally already have them for my main Standard deck. As you might expect, it helps a lot.
Did you go creatureless just because it's awesome, or did you not think there was room? I tried throwing in a one-of Squee, the Immortal for infinite chump blocks and as an alternate wincon once the board is under control. I also wondered how Cold-Water Snapper or Soul of the Rapids might do as a one-of for late game. If you know you can resolve it, then you don't have to worry about using the 4th Fight with Fire as a board wipe and ending up decking out without a way to finish the opponent off. I haven't tried it out yet. Maybe The Mirari Conjecture to land a 5th copy for 20??
Maybe I'm not doing it right, but Syncopate never seemed to work before or after turn 2. With no blockers, every threat has to be answered quickly, and if opponent has more lands than us (or is on the play) there's no way to answer low-mana threats. Late-game, you need to exile lands with Precognition Field to draw into more spells, and opponent naturally pulls ahead on land count. I'm used to playing Condescend in U Tron, so I thought I'd understand the play pattern, but it definitely could be user error on my part.
The biggest problem I ran into was indestructible threats. The best I could do was bounce them, but since this is not a quick-finish deck (and I wasn't successfully countering them on the replay) that didn't work. I guess Essence Scatter could be a solution, but you'll get 2-for-1'ed a lot. Maybe Deep Freeze could be a good budget removal piece for those threats?
3 weeks ago
I like it.
Goblin Chainwhirler is a thought. It's a lot cheaper than Karn, but not super cheap.
If it's overperforming jank you're looking for, what about Squee, the Immortal? It looks like the theory is to delay on board until you have enough mana to start dropping Jaya Ballard, Glorybringer, or kicked Fight with Fire. It's not as good to chump with him as to simply blow the problem up, but you don't need to worry about running out of burn if you can chump with him every turn. I haven't tried it myself, so no idea if he's ever actually useful.
Even as a one-of, how often can you actually cast Jaya's Immolating Inferno in this build? There's another reason to at least think about a one-of Squee, the Immortal. Verix Bladewing is legendary, too, FWIW.
1 month ago
I was thinking about throwing Squee, the Immortal in just in case someone stops the combo.