Hellkite Overlord

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hellkite Overlord

Creature — Dragon

Flying, trample, haste

: Hellkite Overlord gets +1/+0 until end of turn.

: Regenerate Hellkite Overlord. (The next time this creature would be destroyed this turn, this creature isn't destroyed. Instead tap this, remove all damage from this, and remove this creature from combat.)

MakeDuders on $50 BUDGET OGNIS

1 year ago

Thanks for the advise everyone! Out of all of the Firebreathing cards recommended, I would say Hellkite Overlord and Hellkite Igniter are my two favorites to add. I had considered adding them in the original 99 but opted against it in fear that they might sit around in my hand, however I really liked them for the flavor/fun factor. After I play at my LGS tomorrow I will probably add these in by cutting a treason card or sacrifice card. I prefer these Firebreathing dragons over the other Firebreathing suggestions because they have haste as well.

I don't know how Crashing Drawbridge didn't make it on my list, it was on my clipboard but got lost in the shuffle. Thanks for the reminder :)

zachz on $50 BUDGET OGNIS

1 year ago

Yeah, you need firebreathing in this as a ready source of manadumps.

Creatures: - Flamekin Brawler - Dragon Egg - Dragon Hatchling - Chartooth Cougar - Everflame Eidolon - Immolating Souleater - Hellkite Overlord - Goblin Fire Fiend - Furnace Whelp - Molten Ravager - Tattermunge Witch

Enchantments: - Firebreathing - Captive Flame - Ghitu Firebreathing - Shiv's Embrace - Dragonrage (Instant, gives all creatures firebreathing)

legendofa on Commander without the Legendary Rule

2 years ago

I'm going to go with, as always, Alara. TypicalTimmy already mentioned Godsire and Maelstrom Archangel, and I'm going to add Prince of Thralls, Hellkite Overlord, Blood Tyrant, and Magister Sphinx.

(For the curious, Empyrial Archangel and Sphinx Sovereign are the other two cards in the MNNO cycle. Either of them would work as well, I just don't find them quite as interesting.)

pozzel on Rakdos For Fundos

2 years ago

wallisface, I originally had thought about putting 24 Lands onto it, which I modified right before Deckcycling, I might have to reconsider it or go with some of my red-green deck cards, which does have mana ramp. I might just lower the cost over-all of the cards and keep the 4x Demanding Dragon, take off 4x Dragonlord's Servant, and replace Hellkite Overlord and Charnelhoard Wurm for some other less costy creatures, since the whole point of this deck is to play around Extirpate and Dash Hopes mostly, and I'll probably add Terminate too.

wallisface on Rakdos For Fundos

2 years ago

Some thoughts:

  • 20 lands looks super low, especially with how many high-cost cards you're playing. It means even getting the 3 lands needed to cast New Horizons will be a struggle. It also means the static ability of Mina and Denn, Wildborn will virtually never come into effect. I think if you are wanting a hope-in-hell of playing anything cmc4 or above, you need waaay more lands. Seeing you've got 5-drops (and above) I would have thought 24 lands as an absolute minimum.

  • Even with a 24-land-count, your highest costing cards, in Hellkite Overlord and Charnelhoard Wurm simply won't be castable without any form of dedicated ramp. I'm not sure they should be getting run in a deck without lots of ways to accelerate mana quickly.

NoSoyYucateco on Catch-22: Damned if You Tap, Damned if You Don't

3 years ago

Michigone: I'm glad you liked it! I love that card. And people don't get too mad about it because they have a choice not to sacrifice lands. Still mean, though.

I also like Manabarbs and War's Toll in here. I think you have a lot of cards that don't synergize much with the deck theme, or just cost too much for what they do, and they should be cut to make the deck more focused. plainsrunner made a lot of good suggestions for cuts.

I think a lot of the stuff at the top end of your mana curve may not be worth keeping. Like Hellkite Overlord, Worst Fears, Lurking Predators (your creature count is actually kind of low, Asceticism for the same reason.

In fact, even Soul of New Phyrexia could be swapped with Heroic Intervention and I think you'd be happy with the switch.

Your land count is also a little on the high side. I think you could cut one or two and be fine. You're playing green and you have lots of land ramp.

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