Archetype of Finality
Enchantment Creature — Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
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Archetype of Finality Discussion
1 day ago
I very much agree that you should try Spider Umbra
Archetype of Endurance is cool and all, but it's too expensive. Same with Archetype of Finality. Awaken the Bear is nifty, since it gives your creature trample, but you should cut that and the archetypes for 4x Vines of Vastwood. It's easy to kick, boosts a creature, and it's not too expensive.
Mantle of Webs could be a fun little one-of
1 week ago
Dunno about Gigantomancer. I'd stick with black red.
Plenty of fun targets in those colors.
2 weeks ago
n0bunga: Thanks for the fast response! Here are my thoughts on those:
Archetype of Finality was an attempt to make sure Alesha (and the reanimation target) survives combat. Did you not find it useful enough in that role?
I see your point on Azorius Justiciar.
I have Stonehorn Dignitary in here already, but I thought it might be handy to have Blinding Angel for redundancy (and since it has evasion, it might stick around to keep one player locked down while I use my recursion on something else).
Awwwww, I like Dauthi Mindripper to make Alesha into ": Target opponent discards three cards."
Kor Cartographer was there to grab Shocks, and the Flagstones/Crucible/Stack combo is WAY too much money if I plan to build this IRL.
I also see your point on Noosegraf Mob. Getting ten power for 2 mana is pretty sweet though...
Netherborn Phalanx is too conditional, I guess...
I can't afford Fulminator Mage. For now, Goblin Grenadiers will have to take that slot. There is frequently someone with no creatures in my meta, though, so I think he'll go through a reasonable amount of time.
Oppression is so viciously fun, though. And I don't plan to cast many spells, since much of my deck works by recursion from the GY...
2 weeks ago
Okay, let's get at 'er. Let's weed out the ones that offer the least amount of misery and perhaps contemplate more hate:
Let's cut the non-staxArchetype of Finality - deathtouch is nice, and I thought of this in my alesha build but ultiamtely it's not going to be something you buried alive or entomb for.
Azorius Justiciar - similar reasons as above.
Dauthi Mindripper - discard is nice, but we can get meaner
Kor Cartographer - ramp is fine, but we've mana rocks for this, and and I'll be perfectly honest I was never in need of it. If you want to go that route, Flagstones of Trokair, Crucible of Worlds and Smokestack can help recur that.
Noosegraf Mob - not feeling this, you've the ability to create 5 zombies as sac fodder, which I totally get, but I feel we can do more, or that your other creatures do more outside of token gen.
Netherborn Phalanx - contingent on others always having a creature. I'd rather you board in Reveillark to complete the Karmic Kombo.
Vampire Hexmage - unless you're planning on going Dark Depths, I'm not too keen on this dude.
Rotting Rats, Delirium Skeins, Oppression - I like the idea of these. Their detriment is your benefit, but Wild Guess helps you in that you choose when you discard, and you draw from that. Nahiri, the Harbinger could also benefit greatly here. She's card advantage and filtering, removal and a useless ultimate we don't care for.
Possibility Storm - Why's this here?
1 month ago
Hi dlamars, in my opinion I would never give the monarch to someone else voluntarily. It just doesn't seem worth it to take damage, let them draw a card, and have to blink the queen just for a 1/1 deathtouch, unless I made some kind of deal with them beforehand. If you are in need of tokens try Martial Coup(it also functions as a board wipe which is great for your deck), or if you want the deathtouch try Archetype of Finality, or just go with Ophiomancer which give you both. Hope this helps.
1 month ago
Siege-gang and ankle shanker are useless in the deck. You are not a super wide deck so ankle shanker doesn't do anything. If you thought the first strike and death touch proc upon entering combat, it doesn't. He is going to be very lack luster in this deck. Archetype of Finality does it better.
Siege... you dont do anything with goblins... so why? The enchantment you have is slow with this... and you are paying mana to do dmg. There are better ways to do it. You have 2 goblins, he doesn't do much at all. There are other ways to go about getting use out of sac outlets.
Entomb is a card you need. It will help you get another combo piece in the graveyard, at instant speed. Also why Redcap? You aren't playing Ana-Fenza to go infinite... he's just a worse version of the goblin that dies and deals 3 dmg Mudbutton Torchrunner.
Couple other quality of life cards, and or creatures that can help ya increase the consistency of this deck.
1 month ago
1 month ago
Interesting deck idea.
Offbeat suggestion, but Angelic Skirmisher, might help deter attacks. Granting an ability each combat, not just your own.