Archetype of Finality
Enchantment Creature — Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Printings View all
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Archetype of Finality occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Archetype of Finality Discussion
1 month ago
I like the deck. I have a question about a couple of card choices, however.
I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.
Would you consider running other cards to those two? Or would you consider running more counter magic?
With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).
If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .
If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.
Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.
Simple suggestions, but otherwise, deck looks pretty sweet.
2 months ago
2 months ago
I like where your head is at! I wish Archetype of Finality wasnt that just seems too high
2 months ago
Is there anything else (especially creatures) that can really exploit Archetype of Finality in Rakdos?
2 months ago
MultiverseSentinel Archetype of Finality is a really good addition! I'm just not sure where I should put it in. So I put it in sideboard for the time being since I can still access it with Mastermind's Acquisition
2 months ago
I don't know how well it would fit the style of your deck but what do you think of an Archetype of Finality in this deck? If you are already trying to go wide with double strike and indestructible knights that might fit well into your strategy in keeping stuff on the battlefield.
2 months ago
A cheap removal spell in this deck would be a Bone Splinters this of course depends on your meta.
Falkenrath Noble is another good card that also punishes other players who try to set up their sac engine and moves you toward your goal of winning.
I know it is a little pricier at $2ish but a Swords to Plowshares will be invaluable at keeping you alive.
I like Kambal, Consul of Allocation I didn't even know about that card. It doesn't synergize as much with the deck (except for it being a two power card) but it is a nice deterrent.
I dislike Ankle Shanker in this deck because his deathtouch/first strike ability don't trigger when you bring him onto the battlefield from the graveyard tapped and attacking. Which is a HUGE bummer.
I want to get the Archetype of Finality for my deck as well that is pure value in Alesha.
Overall I like it, you have all of the essentials in here. The biggest thing that I notice though is that you don't seem to have that many sacrifice outlets for this deck to get your infinite Anafenza, Kin-Tree Spirit + Murderous Redcap combo off. I'd recommend Ashnod's Altar and Phyrexian Altar but those are pricey af and I can only recommend if you REALLY like this deck. But there are plenty of cheap ones that I run!
All of the above are under a dollar in price and able to get that sac engine up and running for you.
Anyway I know this was a lot but I hope that it helps you have a good deck here. Enjoy it!
4 months ago
First off, I like this deck! It's always really fun to see Thantis decks, and your comment on mine inspired me to check this one out.
I think I agree with you that the four cards you're looking to take out are weaker than you would want; fortunately, there are several great new options that came out in the last few months (as of writing this).
- Tahngarth, First Mate is a 5/5 with a minor assault suit on, which is definitely more interesting than some of the cards you presented.
- Revenge of Ravens is sort of a better Blood Reckoning , adding a life gain component which can help keep you alive just a bit longer. It's not legal according to Tappedout but of course it is.
- Archetype of Finality gives every creature you control deathtouch, which helps protect you in a lot of ways.
- Stuffy Doll doesn't get around the attack requirement, but its ability is a great political tool; attack someone else, and let them block with their biggest creature!
- Rowan Kenrith can deal 3 damage to all tapped creatures, and is simply delightful (even if a bit costly)