Archetype of Finality

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Finality

Enchantment Creature — Gorgon

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

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Archetype of Finality Discussion

swaretappedout on Alesha, Who Smiles at Your Death

1 week ago

These are all pretty good suggestions. This is definitely more of a checklist of cards to put into the deck and not a finished list, I don't have near enough stand-alone recursion to bring Alesha back when she inevitably gets eaten by removal spells.

The lands on this list are strictly lands I own right now, but certainly would love to have the lands you mentioned plus the scry-lands like Temple of Malice

Card draw is indeed an issue, however Faithless Looting is possibly the most tool-boxy card draw specifically for Alesha because this deck doesn't want to hard-cast cards like Archetype of Finality or some of the other higher cmc creatures. As as is Black's fashion, using the graveyard as a second hand is a thing in this deck.

Break Through the Line is a great suggestion, I can't remember why it isn't on this list. but it should definitely be there. Victimize, Buried Alive, and Diabolic Intent are also all good too, and they also might have a place in the final iteration of the deck.

As for board wipes, i have a thing where I would like 5 in every deck I build, so I would actually add in more!

And finally Village Bell-Ringer is actually in my list because it is an immediate 2-card combo with Kiki-Jiki, Mirror Breaker, so yes, definitely worth a slot in the 99 with Selfless Spirit. I do like the Hope of Ghirapur for some player-targeting potential too!

nuggnugg on The Holy Enchanted Spirit V2

3 weeks ago

Thanks for the suggestions, KayneMarco! Many of those were on my initial list for the build. I considered Anointed Procession but to keep it a little more budget, I wanted to cut it. I will throw it on the maybeboard though. Luminarch Ascension would be a decent add. Cathars' Crusade is a great card and I will throw it in the maybeboard. Usually I use it for a more heavy creature focused deck. But I think it would do well here. Koskun Falls would be a decent add since I really only have Ghostly Prison and Sphere of Safety. I will consider it. Though it is a little expensive. Phyrexian Reclamation is a decent add. If I do lose creatures, I would like them back. And by casting them again, I could get a experience counter which is an added plus. I will consider it. Starfield of Nyx and Lost Auramancers are potential adds as well. Archetype of Finality is a great card. But I wanted to cut it for a lower average cmc. It will stay on the maybeboard unless I find it is that useful. Sol Ring I will not add. it doesn't help me ramp into my commander and makes me a target where this deck doesn't have a good early game to take all that hate. I would rather get a different rock if I need the mana.

Thanks for all the suggestions!

KayneMarco on The Holy Enchanted Spirit V2

3 weeks ago

These are the cards that I would add myself.

The cards I would take out for them are:

  • thrill parasite
  • nyx fleece ram
  • arcane encyclopedia
  • eidolon of rhetoric
  • basilica screecher
  • agent of erebos
  • dictate of heliod
  • journey to nowhere
  • intangible virtue

Darkshadow327 on Muldrotha Sultai Reanimation

3 weeks ago

Reanimation isn't really my thing, but I'll give it a shot.

Off the top of my head all I can really think of is Deadbridge Chant and Grave Betrayal for some reanimation. Ochran Assassin is a good way to repeatedly take out the biggest threat of your opponents. Archetype of Finality is cool too because it turns all your creatures into removal.

Cards that make your opponents sacrifice stuff is a good way to get around indestructible and hexproof. Butcher of Malakir is an example of a card to do this.

Also I would recommend at least some counterspells the original Counterspell is good, while some of my personal favorites are Disallow and Insidious Will. If budget isn't a huge issue than Mana Drain is amazing. Plasm Capture is another counter that has this effect though.

I hope you find this helpful!

RedDeckTries on DeathTouch Pingers (EDH)

2 months ago

If you wanted to play more non-Deathtouch creatures, or just want to remove DT from your opponents, there is Archetype of Finality. With Archetype of Aggression you can still pass on any extra damage to the player. Paragon of Open Graves gives one thing DT but boosts most of your creatures.

Some good R/B draw choices are Faithless Looting, Sign in Blood, Night's Whisper, and Read the Bones.

Draglord_Sim on Card creation challenge

3 months ago

Linthia of the Hypnotic Gaze

Legendary Creature - Gorgon 3/7

Creatures you control gain deathtouch.

Whenever a Gorgon creature or a Vraska Planeswalker you control destroys a permanent an opponent controls, return it to the battlefield under your control at the beginning of the next end step.

Her glare stays with you forever, even beyond the grave.

Of the 14 Gordon's in Magic, 9 of them have Deathtouch (or pseudo-deathtouch, like Infernal Medusa). Then there's also Visara the Dreadful, so I think Linthia works well with other gorgons. And if you don't have any others then it's just like Archetype of Finality+.

Anyway, my challenge is to make a pair of planeswalkers with partner that could be commanders, like the Kenriths.

K1ngMars on Rat Deck

3 months ago

Seguendo la linea di analisi che ti ho descritto nel vocale e partendo dal principio che piuttosto che una carta scarsa è meglio un Relentless Rats, ti dico:

  • Dirty Wererat è scarso, toglilo.
  • Mortal Combat è forte se giochi un mazzo che si automilla/scarta molto, altrimenti rischia di diventare inutile, io la toglierei.
  • Death Denied è situazionale, rischi di non usarla affatto, così come Gravepurge. Il tuo obbiettivo è avere tante creature in campo, non tante creature al cimitero per usare queste due carte. Togli entrambi e metti il Beacon of Unrest, che può anche riprendere il Thornbite Staff (anche quello di un avversario), che è una win condition.
  • Go for the Throat è forte, ma ti serve? Idem per Malicious Affliction. A te le creature non nere o non artefatto non interessano, perché tanto sono quelle che non possono bloccare i tuoi ratti con paura. Toglili entrambi e metti Archetype of Finality, così il giocatore in difesa ci pensa due volte prima di bloccare un topo 1/1, o ad attaccarti.
  • Thousand-Year Elixir ti fa stappare Marrow-Gnawer una volta sola, mentre Sword of the Paruns te lo fa fare quante volte vuoi, switchale.
  • Trova un posto per Illusionist's Bracers. Sacrifichi un solo topo, ma fai l'abilità due volte. Magari togli un Relentless Rats, o mettila al posto di una delle carte non terra che toglierei, come i due qua sotto.
  • Gnat Miser e Locust Miser mi fanno pensare, perché sono facilmente counterati da una Reliquary Tower, nel caso toglili. In effetti, il tuo non è un mazzo fatto per far scartare... non hai Nekusar, the Mindrazer in zona di comando, ecco. Io li toglierei.
  • Swarmyard è forte, ma vale 10 euro? Come rapporto prestazioni/prezzo, meglio una Swamp.
  • Terramorphic Expanse in un mazzo monocolore è utile come i cavoli a merenda, metti una Swamp.
  • Sign in Blood la usi una volta e basta, mentre Carnage Altar, Vampiric Rites e Phyrexian Vault le riusi. Io cercherei di metterle tutte e tre al posto di carte che sarebbe meglio togliere o di qualche Relentless Rats.
  • Whip of Erebos non mi sembra particolarmente adatta qui, toglila. Non hai bisogno né di lifelink, né di recursion che poi esilia. -Crypt Ghast e Caged Sun servono se hai cose grosse da lanciare, non per lanciare tante cose piccole (perché in quel caso finiresti solo per finire le carte in mano e basta), io le toglierei, tanto la tua curva è bassa.
  • Profane Command, Life's Finale ed Extinguish All Hope non ti servono molto, poiché ti riprendi in fretta dai boardwipe. Metti piuttosto qualcosa che fa resistere Marrow-Gnawer ai boardwipe, come ad esempio Unhallowed Pact, Undying Evil, Supernatural Stamina o Rescue from the Underworld (almeno i primi tre mettili). Se ci pensi, io, nel mazzo di Meren of Clan Nel Toth, non ho nessun boardwipe, però funziona lo stesso, perché ho modi diversi di interagire con la board. Il tuo mazzo, in modo diverso, fa la stessa cosa. Se stai attaccando con 10 ratti con paura e deathtouch dall'Archetype of Finality o semplicemente casti Sudden Spoiling (che puoi castare anche se non sei tu il giocatore attaccante) dopo che il giocatore in difesa dichiara i bloccanti, o dopo che tu hai dichiarato i bloccanti, non è quasi la stessa cosa?

DrukenReaps on MagicalHacker - List of All Pillow Fort Cards

3 months ago

I dunno if you guys play much pillow fort but I've found Maze of Ith is every bit as important as Ghostly Prison and it really comes down to what you need to stop at the time. A good voltron deck will pummel you while paying for that prison but just might fold to the maze. A good swarm deck laughs at the maze but can fold to that prison. And then there are cards like Glacial Chasm which work wonders against both of those forms of attack.

I wouldn't just start throwing every deathtoucher on the list though. Ones like Archetype of Finality are great but Daggerback Basilisk clearly doesn't do enough. You could argue that daggerback stops or slows an attacker or two but it is also too easy to just trample over.

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