Archetype of Finality

Archetype of Finality

Enchantment Creature — Gorgon

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

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Trade

Have (2) goldshot20 , gildan_bladeborn
Want (1) astacy1993

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Hero Legal
MTGO Legal
Magic Duels Legal
1v1 Commander Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Heirloom Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Modern Legal
Block Constructed Legal
Unformat Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Archetype of Finality occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Archetype of Finality Discussion

Selerom on Golgari Deathtouch Guide

2 weeks ago

Cool deck, I’m partial to Golgari myself and find the idea of a deathtouch deck interesting.

You might want to look at Vraska, Swarm's Eminence, the uncommon from WAR. Her passive ability is that whenever one of your creatures with deathtouch damages a player or planeswalker, it gets a +1/+1 counter. Her minus creates deathtouch assassin tokens.

Also, Acidic Slime is a deathtoucher with an ETB removal effect stapled on it. It was reprinted in C20 so it should be easy to find.

If you are looking for cards to close out the game, Overwhelming Stampede is a classic for a reason. I tend to prefer it over Overrun, though there’s no reason you can’t run both. It’s also pretty affordable and was reprinted in C19.

One last suggestion is Ohran Frostfang from Modern Horizons, which gives all your attacking creatures deathtouch and draws you a card when they damage a player. It basically makes your opponents choose between losing a creature or giving you a card every time you swing in. I think it’s better than Archetype of Finality from THB, which doesn’t give you the card draw, but might also be worth a look.

Chompythebeast on Queen Marchesa

2 months ago

Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.

Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)

Nobles: Falkenrath Aristocrat, King Macar, the Gold-Cursed, Torbran, Thane of Red Fell. I dunno though. At least the Aristocrat is a hawt mamma.

Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)

Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)

Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)

Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)

Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer

Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)

Harrusakama on Touch of death

2 months ago

First I want too say cool deck arch type idea. I am wondering if you did consider building in some mana ramp though. I get it, I too sometimes get over excited about the deck mechanice and forget about it. Good you considered the card draw other then just your commander.

Green offers some awesome land ramp like Harrow,Grow from the Ashes, and Rampant Growth. Also Springbloom Druid and/or Fertilid in the creature department. This is not only important for land matter decks but helps any deck run more smooth.

Further more the first two cards that come to mind for this deck are: Archetype of Finality + Ohran Frostfang. Allowing maybe a bit more creature flexibility with the deathtouch keyword.

MohenjoDaro on One shot at a time

2 months ago

I love creatures that can ping for damage, and the only thing that makes them better is giving them deathtouch so that damage is lethal.

Archetype of Finality is a bit costly, but it does remove deathtouch from your opponents' creatures which can be handy.

Ankle Shanker isn't as great, but at least it shouldn't die since you can clear all the blockers.

Death Pits of Rath can definitely backfire, but it can also cause a lot of havoc depending on the board state and what you're facing.

Shriveling Rot is just amazing. You either get deathtouch, have it and now make your opponents lose life, or entwine for both.

Vault of the Archangel is nice since it's a land and harder to get rid of. IT also gives you lifelink which can be handy (though, you won't be gaining that much life).

Vraska, Scheming Gorgon is a good way to get ganged up on. If you ever use the ult, enjoy the win, but it's also a sure fire way to make everyone target you.

Ashen0ne on The Way of Shadows

2 months ago

LittleBlueHero Archetype of Finality is a fine card to try. I personally don’t think it does enough for the amount it costs to get out. Paying 6 mana for a high value target that will likely eat a much cheaper to cast removal spell just feels bad and it’s a huge momentum loss should it happen. We have various other effects which will accomplish the same while also being far easier to cast and or employ.

That being said I’ll never fault anyone for running it. I just personally am stingy with my mana lol

LittleBlueHero on The Way of Shadows

2 months ago

Was Archetype of Finality mentioned? I know its on the higher side of CMC but giving your team Deathtouch is pretty good in my experience.

Spell_Slam on Kelsien's Army of Tims

2 months ago

Deathbringer Thoctar is like another copy of your commander, except it pings even harder.

Kumano, Master Yamabushi was the original pinging commander. I think it's still worth including him. He's a great mana sink and just pinging for one and exiling is great. Note you won't get the experience counter if the creature is exiled, though.

Balthor the Defiled will reanimate almost all your creatures.

Is Zirda really doing that much for you? It seems to me like you can't really do much with the activation discount aside from making your equipment cheaper to equip. You certainly aren't using it for the body or activated ability. You could be running much better cards in your maindeck that aren't restricted by Zirda. The first thing I thought of when looking through your deck was Torpor Orb, for example. You have 0 creature ETB triggers, making this an excellent choice. Retreat to Hagra and Archetype of Finality are also not options for you right now.

Chandra, Flame of Kaladesh can't target creatures. It's still a great card, but it doesn't help your commander until it flips.

Your deck's curve mostly tops out at 3, with very few exceptions. I would think about cutting to 36 lands and maybe 8 mana rocks.

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