|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Archetype of Finality
Enchantment Creature — Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Archetype of Finality Discussion
1 month ago
3 months ago
Though our colors and budgets are a bit different, I might recommend you look at my Home alone deck, which features a similar strategy using Thantis, the Warweaver instead of War's Toll . My deck is a bit different; it's based less on not being attacked, but on forcing people to attack you and then punishing them for it; but the general ideas are the same.
Of immediate note to me is Vicious Shadows . People tend to see this card and read "when a creature an opponent control dies, that creatures controller takes damage equal to the number of cards in their hand." But it's not that. It's any creature, and it's target player. With a card out like war's toll, you should have some options.
Stuffy Doll is a really fun card to look at, and like vicious shadows, it gives you some political power. Watch people attack you with a single creature, knowing you'll block it and hurt a mutual foe. It also pairs really well with red murder spells Blasphemous Act and Star of Extinction . I'm noticing you don't really have board wipe spells here; those two and also the white Wrath of God are good choices.
Archetype of Finality gives every creature you have death-touch, making every blocker you have extremely capable.
Blood Reckoning is a good for making people not want to attack you.
Grave Betrayal is very, very good.
Xantcha, Sleeper Agent is a creature that is incredibly good.
3 months ago
5 months ago
These are all pretty good suggestions. This is definitely more of a checklist of cards to put into the deck and not a finished list, I don't have near enough stand-alone recursion to bring Alesha back when she inevitably gets eaten by removal spells.
The lands on this list are strictly lands I own right now, but certainly would love to have the lands you mentioned plus the scry-lands like Temple of Malice
Card draw is indeed an issue, however Faithless Looting is possibly the most tool-boxy card draw specifically for Alesha because this deck doesn't want to hard-cast cards like Archetype of Finality or some of the other higher cmc creatures. As as is Black's fashion, using the graveyard as a second hand is a thing in this deck.
Break Through the Line is a great suggestion, I can't remember why it isn't on this list. but it should definitely be there. Victimize, Buried Alive, and Diabolic Intent are also all good too, and they also might have a place in the final iteration of the deck.
As for board wipes, i have a thing where I would like 5 in every deck I build, so I would actually add in more!
And finally Village Bell-Ringer is actually in my list because it is an immediate 2-card combo with Kiki-Jiki, Mirror Breaker, so yes, definitely worth a slot in the 99 with Selfless Spirit. I do like the Hope of Ghirapur for some player-targeting potential too!
5 months ago
Thanks for the suggestions, KayneMarco! Many of those were on my initial list for the build. I considered Anointed Procession but to keep it a little more budget, I wanted to cut it. I will throw it on the maybeboard though. Luminarch Ascension would be a decent add. Cathars' Crusade is a great card and I will throw it in the maybeboard. Usually I use it for a more heavy creature focused deck. But I think it would do well here. Koskun Falls would be a decent add since I really only have Ghostly Prison and Sphere of Safety. I will consider it. Though it is a little expensive. Phyrexian Reclamation is a decent add. If I do lose creatures, I would like them back. And by casting them again, I could get a experience counter which is an added plus. I will consider it. Starfield of Nyx and Lost Auramancers are potential adds as well. Archetype of Finality is a great card. But I wanted to cut it for a lower average cmc. It will stay on the maybeboard unless I find it is that useful. Sol Ring I will not add. it doesn't help me ramp into my commander and makes me a target where this deck doesn't have a good early game to take all that hate. I would rather get a different rock if I need the mana.
Thanks for all the suggestions!
5 months ago
These are the cards that I would add myself.
- Anointed Procession
- Luminarch Ascension
- Cathars' Crusade
- Koskun Falls
- Phyrexian Reclamation
- Starfield of Nyx
- Lost Auramancers
- Archetype of Finality
- Sol Ring
The cards I would take out for them are:
- thrill parasite
- nyx fleece ram
- arcane encyclopedia
- eidolon of rhetoric
- basilica screecher
- agent of erebos
- dictate of heliod
- journey to nowhere
- intangible virtue
5 months ago
Reanimation isn't really my thing, but I'll give it a shot.
Off the top of my head all I can really think of is Deadbridge Chant and Grave Betrayal for some reanimation. Ochran Assassin is a good way to repeatedly take out the biggest threat of your opponents. Archetype of Finality is cool too because it turns all your creatures into removal.
Cards that make your opponents sacrifice stuff is a good way to get around indestructible and hexproof. Butcher of Malakir is an example of a card to do this.
Also I would recommend at least some counterspells the original Counterspell is good, while some of my personal favorites are Disallow and Insidious Will. If budget isn't a huge issue than Mana Drain is amazing. Plasm Capture is another counter that has this effect though.
I hope you find this helpful!
7 months ago
If you wanted to play more non-Deathtouch creatures, or just want to remove DT from your opponents, there is Archetype of Finality. With Archetype of Aggression you can still pass on any extra damage to the player. Paragon of Open Graves gives one thing DT but boosts most of your creatures.
Archetype of Finality occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%