Manor Gargoyle

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Manor Gargoyle

Artifact Creature — Gargoyle

Defender

Manor Gargoyle is indestructible as long as it has defender.

1: Until end of turn, Manor Gargoyle loses defender and gains flying.

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Manor Gargoyle Discussion

JuQ on Rhonas, MonoG Boxing Club

1 month ago

Damm, I can't resist a good primer!

I'm a big fan of Deathtouch and I love to capitalize on it.
Deathtouch is amazing with Trample and with First Strike, but Rhonas is already Indestructible, so there is no need for First Strike unless you want to make Deathtouch a deck wide theme.
Give trample to a deathtoucher and it will only need to deal 1 damage to each blocker and trample the rest to the opponent, you can easily kill by commander damage. You don't need flashy finishers when your commander is cheap, big, unstoppable and unkillable.
Rancor is definitely a must, Vow of Wildness is efficient, Fists of Ironwood it's nice because the saprolings are great to protect Rhonas agains sacrifices, Berserk a bit expensive but absolutely OP for Rhonas, Ring of Kalonia, O-Naginata low costs and amazing, Loxodon Warhammer all time classic.

Ranged damage and provoking blockers: Nature's Way, Enlarge, Revenge of the Hunted, Tower Above, Nemesis Mask, maybe Seton's Desire. I'm not naming Fight effects because I guess you know them all already.

Pariah's Shield on rhonas and you will never be attacked again.

A couple resilient creatures more with power 4 Thornling, Manor Gargoyle. Maybe I would even consider Bonesplitter as a cheap way to activate Rhonas.

Rhonas biggest problem may be targeted spells that will usually exile him, bounce him or control him. Blossoming Defense, Ranger's Guile and Vines of Vastwood best thing for only one green mana, Hapatra's Mark is not as good but if you want a fourth one, it exists. Also Homeward Path is always good if you are not the one stealing creatures or animating them from graveyards. Brooding Saurian same effect just in case your meta is full of blue and black decks.

I'd say the amount of card draw you have is OK, but in my deck I would make some changes (personal preferences):
Regal Force out because it has a high cost and it is a "win more" card, If you are losing it won't help you much. You are not going to cheat it onto the battlefield so you most likely won't be able to do anything else in the turn and you'll have to discard many of them. You're not getting any extra juice from it either, no flickering in your deck.
Soul of the Harvest I actually like a lot this card, I put it in many decks, but it never stays long, it always goes back to the album.
Four cards you're considering are better options Elemental Bond, Garruk's Packleader (Lower cost and can trigger from tokens). Hunter's Insight is great, yes. Drumhunter perfectly on curve with Rhonas. I'd add to the list Life's Legacy: I know you don't like to sacrifice your creatures, but getting four or five ccards out of a creature for just two mana is a really good deal. Mouth / Feed I'm liking this card a lot, it gives you a 3/3 body in the early game and a slightly worse Shamanic Revelation from the graveyard. Also Garruk, Primal Hunter fits perfectly here.
Don't forget to include a Reliquary Tower and maybe even Thought Vessel if you feel you're having problems to hold you hand.

I wouldn't bother with the one drop mana dorks, you need a lot of them to be sure you get one in your opening hand, but they are kinda useless after that. It is not so important to have a second turn Rhonas, if they have a Path to Exile, Swords to Plowshares or Reality Shift they will be able to use it anyway.
I would however swap Cultivate, Kodama's Reach and Arbor Elf for Sakura-Tribe Elder, Nature's Lore, Rampant Growth and Emerald Medallion. Arbor elf is one of those one drop mana dorks, Sakura-tribe elder in the late game will be able to block and fulfill his duty of bringing a land. Cultivate and Kodama's Reach are great but they have the same mana as Rhonas, so you will have to delay Rhonas or cast them in the fourth turn instead of a power 4 creature.
Using CMC2 mana ramps will allow you to play Rhonas on the third turn and have a mana open for reactions (remember Blossoming Defense and the other instants to give hexproof I mentioned before?).

Personally, I'd cut all the CMC6 and higher except for Rishkar's Expertise, Seasons Past, Pathbreaker Ibex, Ghalta, Primal Hunger and maybe Zendikar Resurgent and Sandwurm Convergence. Using good lower CMC spells to activate and protect Rhonas making the deck lighter. Keep in mind that rhonas is also a mana dump for the late game and if you are using his activated ability during your turn you won't have mana available for big spells.

Snap157 on Viable finisher in control?

1 month ago

I've been building a casual dimir control deck for a while and have been looking for a wincon that is hard to remove, can block, not super hard to cast, and can close out games pretty quick.

Manor Gargoyle looks amazing for this job, but I'm concerned about the amount of plays it gets (zero). It's so low that I'm wondering if i don't see the thing that makes it unplayable?

thanks

carpecanum on Purge the Unbelievers

1 year ago

Ghostway if you want another copy of Eerie Interlude.

Manor Gargoyle or any of the "darksteel" indestructible guys.

Expedition Map would let you tutor for Emeria or Nykthos

Enduring Renewal is kinda clunky, but if you have a good set up of creatures its sweet (or if you can play creatures from your graveyard).

Snap157 on Face Punched By A Wall 2.5

1 year ago

Looks like an awesome deck. Manor Gargoyle is a great defender, and might be worth checking out. +1 from me!

JerichoDarkstar on Magic the Gathering Tabletop Role ...

1 year ago

Had this idea for a sample encounter: THE WALL

"While continuing on in my travels, I came across this wall. Daunting and strong, like an immortal testament that no living thing should pass this way. I will never know how long I would have stared at its magnificent structure because not long after arriving, I was attacked by its ancient guardians. Great steel gargoyles, breathless, yet alive, fell from the lofty heights and crashed to ground below. As the earth shook, I thought it was from their impact. I wish that assumption was correct, but it was the protective spells from unknown magic that caused the thorns and forest behind me to come alive. The malicious energy surged all around me as I realized my great predicament. I was trapped on all sides. The wall in front, the gargoyles to the sides, and the magical barrier of plants behind me... there was no escape. I would have to fight."

Hand:

Manor Gargoyle

Darksteel Brute

Warden of the Wall

Wall of Tanglecord

Steel Wall

Steel Overseer

Reinforced Bulwark

So, the concept here is that the Player runs into a barrier, I guess Steel Wall, and needs to get past it. However, there are security measures like Wall of Tanglecord created from a protected hex and Reinforced Bulwark as support to help keep people out. There are also special Gargoyles like Warden of the Wall, Manor Gargoyle, and Darksteel Brute. The wall is trying to keep them out for a reason.

Treasure:

Darksteel Ingot

Mortal's Resolve

Darksteel Mutation

The Darksteel and indestructible theme come out in the treasures. The Darksteel Ingot and Darksteel Mutation are drops from Darksteel Brute and lead to a side quest. Mortal's Resolve is a spell that came from the experience they received from fighting.

SPECIAL TREASURE: (not a card)

One Ebon Steel Fragment -- The idea here,I guess, would be an 11 part long string of encounters. Each victory grants one of these fragments. Once all 11 Fragments are collected, the player can choose to bind the fragments together to make Darksteel Colossus for themselves. However, if they received a "Corrupted Steel Fragment" from a specific encounter, they can choose to combine it with the other 11 fragments to create Blightsteel Colossus as a secret boss fight with tons of rewards.

I'm just throwing ideas out as they come. My concept for this put out very hurriedly

Bababad on Combo Formation (Suggestions?)

2 years ago

maybe a defender that can do damage on its own?

Manor Gargoyle for the low cmc option....or for more fun..

Colossus of Akros for hilarity

Naksu on Defenders Are Broken

2 years ago

With defender/wall decks I a got couple semi mandatory cards in mind. Rolling Stones and Assault Formation syncing together like crazy. Wall of Frost is just rage indusing. Wakestone Gargoyle and Manor Gargoyle are nice too with Assault Formation.

Assault Formation is a card I can't highlight enough for defender builds :) Hope it helped!

darren6337 on Triple Innistrad Peasant Cube

2 years ago

Possible Rare Additions

With the ideal of 13-card boosters, and accounting for bad math in the previous post, if we end up with 442 or 429 cards in the cube then it is evenly divisible by 13.

Sorted by color in WUBRGC order:

Angel of Flight Alabaster

Elite Inquisitor

Champion of the Parish

Mentor of the Meek

Dearly Departed

Geist-Honored Monk

Sturmgeist

Undead Alchemist

Back from the Brink

Rooftop Storm

Cackling Counterpart

Ludevic's Test Subject

Endless Ranks of the Dead

Skirsdag High Priest

Bloodgift Demon

Sever the Bloodline

Unbreathing Horde

Screeching Bat (uncommon but flavorful)

Instigator Gang  Flip

Charmbreaker Devils

Falkenrath Marauders

Stromkirk Noble

Curse of Stalked Prey

Heretic's Punishment

Devil's Play

Blasphemous Act

Mayor of Avabruck  Flip

Creeping Renaissance

Splinterfright

Daybreak Ranger  Flip

Elder of Laurels

Kessig Cagebreakers

Moldgraf Monstrosity

Parallel Lives

Gutter Grime

Lambholt Elder  Flip (uncommon)

Creepy Doll

Manor Gargoyle

6 W, 5 U, 6 B, 8 R, 9 G, 2 C.

Needs a bit of balancing. There are undoubtedly a few rares in my collection I didn't include. Also could add a few duplicates of uncommons that are already in the cube.

In addition, I've collected the dual and most of the utility lands from Innistrad and Dark Ascension...

Clifftop Retreat, Hinterland Harbor, Isolated Chapel, Sulfur Falls, Woodland Cemetery, Moorland Haunt, Nephalia Drownyard, Stensia Bloodhall.

I may add Kessig Wolf Run and Gavony Township, finances permitting.

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