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Prevent all damage that would be dealt this turn by creatures other than target creature.
I like you're idea but you need to get creatures that are stronger and mana boosting cards to get those creatures out there faster.
I would instead of having 21 Forests, have 16 Forests and 4 Oran-Rief, the Vastwood .
Next these are the cards I would replace with the cards you have right now:1. 4-Llanorwar Elves for the 3 Arbor Elf . Better to have a creature be a mana source than control it. 2. 4 Garruk's Companion for 2 Nightshade Peddler and 2 Silklash Spider . Cheap but dangerous. 3. 1 Stranglerfoot Giest. They are good cards so have 4 of them. 4. 1 Yeva, Nature's Herald . for a total of 2. 5. Remove Ulvenwald Tracker . If he had more damage potential I would keep him but he doesn't. 6.1 Predator Ooze in addition to the 2 you have. 7. 4 Arbor Colossus . Remove the Primordial Hydra and the Silklash Spider . The colossus will take care of you're flying problem for the same cost and you have a heavy hitter. 8. Add 2 Wolfir Silverheart and 1 Wolfir Avenger in addition. They are good cards.
Now in regards to you're instants I would add more Fog and Giant Growth . I would remove the Sheltering Word , Terrifying Presence , and Ranger's Guile . Instead I would either add something that would find creatures in you're library, an enchantment giving them all additional boosts, or land searching cards.
I hope this helps.
I think Hunter's Insight would be better than Warriors' Lesson (it lets you draw more cards in almost every case). Also, Terrifying Presence would give you more combat tricks than Fog .(but its one more CMC could seriously set back your strategies, so I cannot say for sure).
Slavering Nulls - "Having lost their minds, they now want yours."
Terrifying Presence - "Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders."
Let's see. Um.
Definitely throw in a Cathars' Crusade . You can make a pretty big number of creatures with Marath this way. Just remove a counter from Marath to make a 1/1 dude, then everything gets a counter, including Marath. Rinse and repeat.
Some more ramp would be good. Farseek , Kodama's Reach , Skyshroud Claim and Rampant Growth are all good options, as is Expedition Map . I'd run a few more basic lands, and actually cut lands down to 37 or so. Homeward Path , Rupture Spire . New Benalia , Vitu-Ghazi, the City-Tree , Contested Cliffs and the cycling lands could probably be switched out for basics/other cards.
Some good cards in general (though some are a bit more expensive than others) are Krosan Grip , Swords to Plowshares , Path to Exile , Sylvan Primordial , Vandalblast , Selesnya Signet . Gruul Signet , and Boros Signet . Also consider Whispersilk Cloak .
Things I'd take out for some of this (other than the mentioned lands) are:
All I got for right now. If you've got any questions, or any more concerns, don't hesitate to summon me (just put my name in double brackets, like tagging cards or decks).
NJJohson9 seems that the only non-modern pieces out there are Lull
, you have Fog-like versions in modern that could replace them, like Defend the Hearth
and Druid's Deliverance
Also, there are Terrifying Presence , Moonmist , Blunt the Assault , Clinging Mists , Tanglesap
Terrifying Presence is all well and good but I have Fog in this deck to pop in case someone wipes my board and I need to quick defend. Its less about my creatures and more about stopping their's, get what I'm saying?