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Terrifying Presence

Terrifying Presence


Prevent all damage that would be dealt this turn by creatures other than target creature.

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Terrifying Presence Discussion

TheAmazingSalsa on 2014-03-24 update of Doll's are ...

1 month ago

Just a tip, that makes for a really funny game... replace 2 Lure for 2 Druid's Call .

Plus, if you decide to go Druid's Call 's route, you can also replace Defend the Hearth or Druid's Deliverance for Terrifying Presence !

TheAmazingSalsa on 2014-03-18 update of Polly Pocket

1 month ago

Changes made!, Unfortunately I only have 3 Defend the Hearth , until I get my fourth one, I'll be using a Terrifying Presence to fill the void heeh. Thanks man!

zombiebrains2535 on Mono green

2 months ago

I like you're idea but you need to get creatures that are stronger and mana boosting cards to get those creatures out there faster.

I would instead of having 21 Forests, have 16 Forests and 4 Oran-Rief, the Vastwood .

Next these are the cards I would replace with the cards you have right now:1. 4-Llanorwar Elves for the 3 Arbor Elf . Better to have a creature be a mana source than control it. 2. 4 Garruk's Companion for 2 Nightshade Peddler and 2 Silklash Spider . Cheap but dangerous. 3. 1 Stranglerfoot Giest. They are good cards so have 4 of them. 4. 1 Yeva, Nature's Herald . for a total of 2. 5. Remove Ulvenwald Tracker . If he had more damage potential I would keep him but he doesn't. 6.1 Predator Ooze in addition to the 2 you have. 7. 4 Arbor Colossus . Remove the Primordial Hydra and the Silklash Spider . The colossus will take care of you're flying problem for the same cost and you have a heavy hitter. 8. Add 2 Wolfir Silverheart and 1 Wolfir Avenger in addition. They are good cards.

Now in regards to you're instants I would add more Fog and Giant Growth . I would remove the Sheltering Word , Terrifying Presence , and Ranger's Guile . Instead I would either add something that would find creatures in you're library, an enchantment giving them all additional boosts, or land searching cards.

I hope this helps.

maniospas on Garruk's Wild Warriors

2 months ago

I think Hunter's Insight would be better than Warriors' Lesson (it lets you draw more cards in almost every case). Also, Terrifying Presence would give you more combat tricks than Fog .(but its one more CMC could seriously set back your strategies, so I cannot say for sure).

MagnusMTG on Favorite Flavor Texts?

3 months ago

Slavering Nulls - "Having lost their minds, they now want yours."

Terrifying Presence - "Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders."

erabel on my first EDH deck

3 months ago

Let's see. Um.

Definitely throw in a Cathars' Crusade . You can make a pretty big number of creatures with Marath this way. Just remove a counter from Marath to make a 1/1 dude, then everything gets a counter, including Marath. Rinse and repeat.

Contagion Clasp and Contagion Engine both work as removal/ways to make Marath huge.

A good idea is to give Marath deathtouch, so you can remove counters, kill dudes, then eventually recast Marath. Gorgon Flail and Quietus Spike are budget-friendly ways to do this.

Some more ramp would be good. Farseek , Kodama's Reach , Skyshroud Claim and Rampant Growth are all good options, as is Expedition Map . I'd run a few more basic lands, and actually cut lands down to 37 or so. Homeward Path , Rupture Spire . New Benalia , Vitu-Ghazi, the City-Tree , Contested Cliffs and the cycling lands could probably be switched out for basics/other cards.

Some good cards in general (though some are a bit more expensive than others) are Krosan Grip , Swords to Plowshares , Path to Exile , Sylvan Primordial , Vandalblast , Selesnya Signet . Gruul Signet , and Boros Signet . Also consider Whispersilk Cloak .

Things I'd take out for some of this (other than the mentioned lands) are:

  1. Terrifying Presence - You're wanting to put pressure on. Fog effects are the opposite of this.
  2. Tower of Fortunes - This is more of a "maybe take out", but there are some better ways to draw cards in green. Can't think of any other than Harmonize off the top of my head, but there are.
  3. Frontline Medic - not the best effect in EDH.
  4. Hamletback Goliath - He's just a big ol' beater. Cards need a bit more advantage than that in Commander, when people start with 40 life.
  5. Ivy Lane Denizen - She's a bit too slow for Commander, unless you get a LOT of tokens up in here.
  6. Mistcutter Hydra - It's a beatstick. It's a good beatstick, it's an evasive beatstick, it's a variable beatstick, it's a hard beatstick to stop, it's a fast beatstick, but it still needs to be more than a beatstick.
  7. Spellbreaker Behemoth - You've got, maybe, 10 cards with power 5 or greater. Not too worth it.
  8. Woodborn Behemoth - Beatstick. See the Goliath and the Mistcutter.
  9. From the Ashes - unless you start running more basics than nonbasics, this card will hurt you more often than it helps you.
  10. One Dozen Eyes - There are better token makers. You've got two already (Avenger of Zendikar and Marath).
  11. Savage Twister - There are better boardwipes. Like Marath with deathtouch.
  12. Slice and Dice - See Savage Twister.
  13. Tempt with Discovery - No one in their right mind will take the offer, so it's four mana for one land. There's better ramp.
  14. Spawning Grounds - Too small of an effect for the late game (and since it's eight mana, that's when you'll be casting it).
  15. Verdant Haven - There's better ramp.

All I got for right now. If you've got any questions, or any more concerns, don't hesitate to summon me (just put my name in double brackets, like tagging cards or decks).

lil_cheez on Splinter Tin

3 months ago

NJJohson9 seems that the only non-modern pieces out there are Lull and Tangle , you have Fog-like versions in modern that could replace them, like Defend the Hearth and Druid's Deliverance !
Also, there are Terrifying Presence , Moonmist , Blunt the Assault , Clinging Mists , Tanglesap Price

Low Avg High Foil
$0.03 $0.13 $0.49 $0.28
Color(s) G
Cost 1G
Converted cost 2
Avg. draft pick 9.45
Avg. cube pick 11.90


Format Legality
Commander / EDH Legal
Modern Legal
Extended Legal
Legacy Legal

Printings View all

Set Rarity
Avacyn Restored Common