Arachnogenesis

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare

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Tokens

Arachnogenesis

Instant

Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be deal this turn by non-Spider creatures.

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Arachnogenesis Discussion

Bababad on He's better than everyone, Kruphix.

1 week ago

I would highly recommend the 4 card change.

And I can vouch that Arachnogenesis is a complete stop on a big swing for 3 mana, I actually survived and won against a Primal Surge insta win combo (Arachnogenesis + Polymorphist's Jest is my favorite control combo in these colors)

Zerraphon on He's better than everyone, Kruphix.

1 week ago

Oh!!!! I love that Predator, Flagship Idea, I think your right about your suggestions, should I just cut some/most of the cards you suggested like OoM and Kydelle...ect for the 4 cards you just gave me?? I really only have kydelle for 2 reasons, one for flavor and the other for the Partner ability she has with the Merfolk (in case I ever want to not play Kruphix) but that'd probably be a whole different deck. I also want to add in Arachnogenesis that seems like a hella fun card to play!

Zerraphon on He's better than everyone, Kruphix.

1 week ago

Ah alright! What do you suggest other than the ovbious Chain Veil and Doubling Season? I thought about Garruk, he's actually in my Karametra deck! So I think I'll find a spot for him in here, I really like the idea of having a buyback fog effect like i have the cards for Capsize and Spell Burst. I love the Arachnogenesis! I have not seen that card, I recently came back from magic after BFZ came out.

Bababad on He's better than everyone, Kruphix.

1 week ago

Alright, back to work, so back to lurk.

If you really want to keep your PWs untouched I would say the following are the weakest cards in deck and why:

Overbeing of Myth: I've used this guy in every variant of Kruphix since my alpha build but it always ends up disappointing me. Either he doesn't remain the beater I want or he gets hated out when I really need the draw, a solid 5 cmc creature that doesn't always creature and is super weak when you need his secondary (when you have under 4 cards in hand he is pitiful). You can abuse him with copy effects, but even with them I have found far too much hate for this particular creature in my meta at least. I've had far more luck with Mind's Eye, drawing 3+ cards in a rotation in multiplayer with more evasion than OoM. You may wish to cut this for any number of lower cmc control spells or lowbie control creatures (Spellskite, Vendilion Clique, or even Scavenging Ooze would serve as better creatures for you)

Kydele, Chosen of Kruphix This seems like the pet project card in the deck, yes she synergizes with kruphix and nets you mana, but I have found colorless mana (especially situationally available) to be of scant viability in here. You have a higher cmc top end in this deck, but I can easily play 10 drops on turn 5 so attempting to make this card work seems like working against yourself. If you play this on t4 (without any other ramp) she nets you at least one colorless by turn 5, conversely if you play something like Sakura-Tribe Elder, he nets you 3 colored mana without hoops by turn 5. If you insist on a multi mana ramp creature, I know you'd get more worth out of Somberwald Sage or Selvala, Heart of the Wilds due to the colored mana because they come down earlier and you don't really have to work around them, they just pump you or get removed. Even SS's creature only clause still nets you other mana because you don't have to tap colored lands to play those creatures, you can leave em ready for a response or to put into your pool for next turn. If you can live without this ramp, its another good card to cut for more control package.

Kozilek, the Great Distortion This seems like the weakest of your curve toppers for the cost, therefore a great way to cut cmc a tad and make room. I have yet to play/play against this particular card so I will leave it up to your judgment.

Mystic Genesis I gotta admit, this is one of my favorite counterspells in game flavorwise and it was in my deck for years. My only issue with it in here is that your counter and control tech is rather low, so a 5 cmc counter being one of your few solid counters leaves you a bit wanting early game. I would 100% replace this with Arcane Denial, AD fixes so many hands early game, while robbing an opponent of early game douchery (countering a Thran Dynamo, Sylvan Library, or a lowbie commander changes the tides).

Paradoxical Outcome interesting card for sure, did not consider it for commander at all, appreciate you giving me a card to mull over. However, this card would work better in a low cmc toolbox variant andsince your focus is on big booties and PWs you might get more worth out of Temur Sabertooth, Blue Sun's Zenith, or more early control/creature tech.

Leyline of Anticipation or Teferi, Mage of Zhalfir could be cut for room, in your case it seems like leyline nets you more accessibility with your walkers, though playing PWs on an opponent's turn isn't super helpful unless you are abusing Gilder Bairn or something. Cutting either gives you more control room, personally I would say for Arachnogenesis or Constant Mists

Venser's Journal has the propensity to gain you life and is a backup for infinite hand size, but seems like a card that sits in hand more than anything. Thought Vessel would serve you better for the infinite hand size because it comes down far earlier (sometimes it allows for me to not have to play kruphix turn 5 to keep my hand, which nets me tempo), it ramps you, and can be tutored with Muddle the Mixture. Lifegain tends to be where this kind of deck is left lacking, so I can understand why you would include it, though I would probably recommend Horizon Chimera over it because it can chump for your walkers and actually does something for you instead of strict situational lifegain. I cannot tell you how many times this particular card sat in my hand before I decided to cut it for good.

I think these changes would help your deck flow better and better support your biggos and PWs, though to fully support your PWs I think you would need to go to more of a stax variant in the end.

Rzepkanut on Abzan Turbofog/No Damage

1 week ago

I have been thinking about using some fogs recently myself. I think there are some awesome ones that you are missing still. Specifically ones that can kill creatures if you have blockers.

Terrifying Presence, Winds of Qal Sisma, Arachnogenesis, Encircling Fissure, & Harmless Assault

Cheers!

Bababad on He's better than everyone, Kruphix.

2 weeks ago

More counterspells, Arachnogenesis and Clinging Mists might serve you extremely well

SpookyToe on A Meek Couple

2 weeks ago

I too have been working on a list for sidar and tymna. Finally! Someone else sees their potential! One card I found to be absolutely bonkers for this pair is King Macar, the Gold-Cursed, since he gets semi-unblockable and an exile creature with ramp on it: everything this deck wants. I tried Relic Seeker, but it's always been a non-bo for me. Wild Pair is another all star: since all of your creatures are around the same power and toughness, you'll usually win once you drop it. Phyrexian Revoker is also fantastic, and can act as a removal spell. Arachnogenesis is also a great way to avoid dying and gives you a bunch of little spiders to attack with.

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