Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 (C15) Rare

Combos Browse all




Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be deal this turn by non-Spider creatures.

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Arachnogenesis Discussion

Randomsome1 on Yavimaya Resurgence

2 weeks ago

chadsansing I had Fecundity and Spawning Pit in the initial build, but cut them because I have had a huge issue with consistency so most of the time they just sit on the field doing nothing. It either explodes or I'm stuck there doing nothing.

I'm thinking of trying to convert this into a Treefolk/Saproling Tribal token deck after seeing the new Saproling Lord from Rivals of Ixalan. If/When I do Mana Echoes will definitely go in. Do you know how it interacts with a token flood? will I get 1 mana or as much mana as the monsters I played? I added all the X costing token producers I could find in Naya, but that is only 3.

I think my thoughts about Utvara Hellkite were that I don't have a lot of dragons in here so It would be kind of slow unless I played Descent of the Dragons recently, but thank you for reminding me about it because I totally forgot it was an option. I thought of Deflecting Palm too for the same reasons you have, but stuck with Arachnogenesis which is a surprising MVP. I wonder if Defelcting Palm is used on a Blightsteel Colossus does the owner take infect damage?

Part of me thinks i just need to get better with playing around other decks and learning when the best time to flood the board is. I don't know yet, the deck is still fairly young even though I've edited it 3 times already

Thank you so much for the help

griffstick on Stompy Stompy

2 weeks ago

OK first I want to point out the exclusions, cards I don't think fit

Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.

Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.

Apocalypse Hydra is not a very good card. Gruul Ragebeast is a better spell. Or maybe Savage Ventmaw

Zendikar Incarnate is okay but Wilderness Elemental is faster off the ground making it slightly better. Everyone plays non basic lands first.

Undergrowth Champion is only good in the early game. Maybe Selvala, Heart of the Wilds to speed you up to the late game.

Ulvenwald Hydra, this card is great if your getting a really good land card from it like. Gaea's Cradle or Nykthos, Shrine to Nyx or whatever else seems good.

I'd drop both retreats exspecialy Retreat to Valakut these cards are not that strong. I'd put Lotus Cobra in its place

Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.

Bababad on ✨No Tears, Only Dreams✨

3 weeks ago

Looks like an extremely fun brew!

only thing I could recommend is Polymorphist's Jest and maybe Arachnogenesis

the two work extremely well on their own and are devastating when played together.

bushido_man96 on Trostani

4 weeks ago

Thought of another card that would fit your theme well: Arachnogenesis. Just what you want, I think.

I think I'd get rid of spells like Reap What Is Sown and Common Bond. I don't think they will do enough for you, and other spells, even utility or removal, would serve you better. Replacing one of them with Ley Line would be better, although that card allows everyone to add counters to creatures, so approach that one with some caution. Cards that would do what Reap What Is Sown and Common Bond, and can be repeatable, are the Spikes, like Spike Feeder, Spike Tiller, Spike Worker, Spike Colony, Spike Hatcher, Spike Weaver (repeatable fog effect there), Spike Breeder (use counters to make token creatures....that's sweet for this deck!), Spike Soldier, and lastly, Spike Drone to round them all out. Now, you don't necessarily need all of them, but several of them could fill slots in your deck, and be 2-for-1 deals.

The7thBobba on Afraid of Spiders? Better run.

1 month ago

love me some underappreciated tribal! Great job, dude. both with the deck in general, and the description. and thanks for all the recent love. I haven't been online, because I've been busy with school. but thanks, in retrospect :D Arachnogenesis seems like a must have here. Stay frosty!

Oh, also, I don't remember if you ever got n board with my youtube "channel", but it's up and running again with new contents. Currently doing my awesome MTG Christmas Calendar.

Hi_diddly_ho_neighbor on Welcome to Skund

1 month ago

Thanks for the comment. This is a go wide deck that is sorta token-ish, which is why I originally had it in here. Alongside the two creatures you mentioned the enchantment plays well with Rampaging Baloths, Garruk Wildspeaker, Oviya Pashiri, Sage Lifecrafter, Arachnogenesis and Wolfbriar Elemental, not to mention the fact that Nacatl War-Pride + Parallel Lives basically says "eliminate target player". That being said, it is a bit of an awkward card in this deck and probably will be taken out eventually.

I have been considering Bane of Progress, but I already pack 8 other ways (3 of them are mass removal) to interact with problematic artifacts and enchantments so I was hesitent to add another.

Primeval Bounty is one of those trap commander cards IMO. It seems really good on paper, but never performs well in real life.

I have been considering some haste enablers like Concordant Crossroads, or additional land animators like Natural Affinity, or including Nissa, Worldwaker in the list as they all promote my deck theme. I just need to figure out how hard I want to go into beating down with lands (which this is pretty hard I guess haha)

ThallionDarkshine on Tokans 4 Life v0.7

2 months ago

To speed up the deck, I'd try fitting in some more cheap mana dorks, as well as some that scale off of the amount of creatures/elves you have. Fyndhorn Elves, Elvish Mystic, Priest of Titania, and Elvish Archdruid are some great cards for this purpose. You've got a lot of slower mana rocks in your deck, I would replace them with faster variants. Selesnya Signet, Talisman of Unity, and Fellwar Stone all are really cheap mana rocks, and coming down a turn sooner is very impactful.

To protect against massive tramplers, I'd consider running some fog effects. Arachnogenesis is a great fog that also produces an army of spiders, while Teferi's Protection is basically a catch all to defend against anything. Both of these are kind of expensive though, so I'd suggest Tangle and Spore Cloud as replacements. They can essentially fog someone for 2 turns by preventing their army from untapping, potentially giving the entire table 2 turns to kill them.

Besides that, I really like your take on Rhys! Using lifegain as your wincon of choice is really neat.

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