Vaevictis Asmadi, the Dire

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Vaevictis Asmadi, the Dire

Legendary Creature — Elder Dragon

Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Vaevictis Asmadi, the Dire Discussion

Gleeock on Lathliss' Brood

2 weeks ago

A man I love Korvold, Fae-Cursed King !. I had a Vaevictis Asmadi, the Dire deck that played pretty neatly... and had something to do with all my ramp pieces once he attacked. Of course I already have my Jund-pet deck so I kindof scrapped that. I've been very effectively using Thieves' Auction lately for big-time disruption and field parity. It is pretty good for if players are running rampant while you are just starting a (6cmc) strategy, punishes overextension, you get 1st choice on the auction block (if Lathliss has been cast, get her back), and your dragon tokens actually don't go anywhere during this deal, also re-triggers Lathliss ETB if you get a chance at additional dragons.

multimedia on Sarkhan's Dream

1 month ago

Hey, you're welcome.

With Korvold, Fae-Cursed King you may want more lands (36) because a land can be the permanent you sac to grow, attack and draw with Korvold. Fetch lands even budget ones: Evolving Wilds , Jund Panorama , Naya Panorama , Blighted Woodland are good if you add Nesting Dragon as these lands give you for more landfall. High Market is a sac outlet that's a land.

There doesn't have to be a big Dragon change with Korvold. Prossh should definitely be included in the 99. Dragon Broodmother and Nesting make a good Dragon team to fuel Korvold's sac. Vaevictis Asmadi, the Dire can sac, but Prossh is also a six drop Dragon and it's much better with Korvold than Vaevictis.

There's already several Dragons here that will be good with Korvold such as Broodmother (repeatable source of tokens and sac), Prossh (sac outlet and source of tokens), Utvara (repeatable source of tokens), Lathliss (repeatable source of tokens), Boneyard (good sac target since it can reanimate itself), Bladewing (reanimate another Dragon you saced).

The biggest change will be the support that Korvold wants. Korvold as General for Dragons needs more support than Prossh, but the trade-off is an increase in power level. However, an increase in power level isn't cheap. Many support cards you want with Korvold have expensive prices especially Dockside Extortionist , but even Nesting is expensive price. If this is a problem then Korvold might not be the change you want to make, but Korvold can do more than Prossh if you have the support.


If you choose to switch then these are cards to consider cutting:

  • Explosive Vegetation
  • Kodama's Reach
  • Rampant Growth
  • Overrun
  • Furyborn Hellkite
  • Fiery Confluence
  • Door of Destinies
  • Dowsing Dagger
  • Dragonlord's Servant
  • Moldervine Reclamation
  • Descent of the Dragons
  • Fearsome Awakening
  • Hellkite Overlord

The support you want with Korvold are repeatable sources of permanents to sac, some sac outlets and different recursion.

The ramp sources could be changed and the reason to change them is if you draw them after getting Korvold onto the battlefield then they will give you more value then just ramp. Examples of potential ramp changes:

i_want_a_romcom on Sarkhan's Dream

1 month ago

Thank you very much for the advice, I will test out Korvold tomorrow with my play group. I am you make well thought out suggestions, any ideas as to what I should cut? I will also try Vaevictis Asmadi, the Dire in the current deck.

multimedia on Sarkhan's Dream

1 month ago

Hey, nice version of Dragon tribal.

I see Korvold, Fae-Cursed King in the sideboard. You should consider using Korvold as General instead of Prossh? Prossh can be a great General when you can utilize the Kobolds with combos to win, but that's not the strategy here. As a Dragon tribal General I think there's better options.

Korvold is also Jund colors and he's a Dragon who can grow, but the difference is when Korvold grows he stays that big which means he can get really big and be a huge threat to repeatedly kill with Commander damage. Prossh can also kill with Commander damage, but here he's more of a one shot wonder where as Korvold isn't. Korvold has another ability that makes him a better overall outside of combos General than Prossh and that's card draw. When a General has a built in card draw ability then this just about automatically makes it a better choice than others that don't have one.

Prossh is excellent with Korvold as General because then each Kobolds you sac grows both Korvold and Prossh, but also draws you cards, a lot of cards. Prossh is a sac outlet for Korvold. Using Korvold instead of Prossh will require some changes, but honestly not that many. Ramp sources can change to give you more options of sacing a permanent.

I see Birthing Pod and it's another good reason to switch to using Korvold as General because Pod's ability to repeatedly sac a creature is busted value with Korvold. Greater Good and Genesis is a nice interaction with Korvold. Good is a sac outlet which triggers Korvold and Genesis lets you recur a creature from your graveyard at your upkeep including a creature you discarded to Good. This interaction is excellent with Extortionist since it's a card you want to get repeatable value from. Being able to recur any Dragon/creature that died is also very helpful when you want to sac creatures. Eternal Witness is also good since it can recur any card.

Nesting Dragon can be a repeatable source of Dragon tokens that can be sac fodder which then becomes a Dragon. Vaevictis Asmadi, the Dire is a Dragon who has a repeatable sac ability. This Dragon also can really disrupt your opponents since you choose which permanent each opponent sacs. Crucible of Worlds and Ramunap Excavator are good with Korvold because then lands can be sac fodder. Tireless Tracker can be another repeatable source of tokens that sac.

If you like any of these suggestions then I offer more advice. Good luck with your deck.

dbpunk on Commander Suggestions!

2 months ago

Here's the ones I had a lot of fun with. I changed each of these into tricolor decks, so it's the dual color paired with the tricolor it corresponds with. I think any of the 20 are pretty fun and unique in their own way.

Dragonlord Ojutai / Shu Yun, the Silent Tempest extra turns/control

Grimgrin, Corpse-Born /Muldrotha the Graveside mill/grave control

Kolaghan, the Storm's Fury / Vaevictis Asmadi, the Dire goblin/dragon tribal

Mina and Denn, Wildborn / Surrak Dragonclaw cheating creatures/creature combo

Selvala, Explorer Returned / Mayael the Anima elf tribal/super ramp into creatures

Daxos the Returned / Ertai, the Corrupted enchantments and sacrifices

Meren of Clan Nel Toth / Anafenza, the Foremost sacrifices and +1/+1 counters

Rashmi, Eternities Crafter / Roon of the Hidden Realm bounce and etb abuse

Arjun, the Shifting Flame / Kess, Dissident Mage spell slinging and mass draw

Brion Stoutarm / Mathas, Fiend Seeker burn and destroy

NeonEndymion on How to Chain Ur-Dragon

2 months ago

Hey Vlasiax! Hope you're doing well/thanks for checking in.

I have indeed been tweaking my list a bit, in part to test out a few Eldraine toys and in part to see how the deck plays by leaning closer to Tomer Abramovici's rough deckbuilding guidelines (more in line for 75%-or-below playgroups as opposed to fully optimized or cEDH):

-50 mana; lands and ramp; usually a 38-12 split

-10 sources of "card advantage;" mostly card draw or any spell that nets 2+ nonland cards in hand / directly into play

-6 targeted removal split between creature / artifact / enchantment removal

-3 board wipes

-2 recursion

-2 flexible tutors

-1 graveyard hate

-1 surprise "I Win" card

So a lot of my tweaks were to work in more direct sources of card advantage (hence Rishkar's Expertise and Wheel of Fortune ), at the expense of a slightly slower/higher curve. The deck needs to do so many different things to function, however, that I'm not looking to cut down the tutor package significantly.

As to your questions: Opportunistic Dragon is still being tested. He's usually grabbing an opponent's mana rock, with the added upside of providing sac fodder for Vaevictis Asmadi, the Dire . . . but the latter is very much a corner case upside. I'm not completely sold on the card yet but conditional artifact "removal" at 3CMC stapled to an OK dragon body has been so-so in general——but better against decks with fast starts via mana rocks, especially Sol Ring or Mana Crypt . I'm looking at adding a small sac package with Korvold, Fae-Cursed King , in which case Opportunistic Dragon would perform better, but that's mainly just for fun vs optimization. Might just build a separate deck for Korvold as a commander, though, as that seems a better path to take with the card.

- Rishkar's Expertise has been solid, but again, conditional. It is a dead, slow draw when playing from behind, but given that you'll want to mull to hands with aggressive mana acceleration, you need a big, bomby refill spell to refuel. My list needs this a bit more due to the card disadvantages of the Moxen. And even if you're "just" drawing 3-4 off of it, the free 5CMC or less for free add-on stapled to Rishkar's draw isn't irrelevant (with the downside of not being able to apply the Eminence discount on the 6CMC dragons). Needing to mull to fast-mana start hands is also why I've added Wheel of Fortune , as that card can also help set up big reanimation turns with the right draws/sequencing. For instance, you can tutor to top of deck, cast Wheel of Fortune to bin a few dragons that might be stuck in hand, then reanimate en mass. Or you can simply disrupt opponents' early "keep" hands and refuel your own after a fast mana start that otherwise leaves you nearly empty handed.

-I'd like to include/test Faeburrow Elder , but slots are getting tight and the curve is creeping up. I do like that it can combo with Aggravated Assault , as can Selvala, Heart of the Wilds . It sounds a little wild, but I've thought about swapping out Goreclaw, Terror of Qal Sisma for it, so that the ramp curve tops out at 3 vs 4, and because Goreclaw's buff is dependent on him also being able to attack but he lacks evasion on his own. Faeburrow is definitely is a good placeholder for Bloom Tender , though.

-Good catch on Drakuseth, Maw of Flames . I've updated it. It was just an oversight while I was in the process of tagging each card with the exact printing I have in my personal paper build.

-I cut Fellwar Stone for the strictly better Arcane Signet . Fellwar is definitely still in my large "flex slot" rotation, but at this point the core of the deck feels solid. Minor adjustments will just be to address the speed/nature of local meta shifts (current shift is a result of seeing more creature-focused strategies and less hard control lately, as well as people intentionally powering down a few decks).

Anything I've cut here that you think is worth a second look at adding back? Anything I've added that you think I should look at cutting?

Right now I may have convinced myself on Faeburrow Elder over Goreclaw, Terror of Qal Sisma but would appreciate a second take on that.

Zike93 on

2 months ago

If I don’t discuss a card, it’s because that card didn’t feel like a card I’d want to play, or I didn’t think it was a viable commander. If I miss any really good options for my commander or leader, please let me know.

Adun Oakenshield TL?

Bartel Runeaxe

Darigaaz Reincarnated

Darigaaz, the Igniter

Gyrus, Waker of Corpses TL???

Karrthus, Tyrant of Jund

Korvold, Fae-Cursed King

Kresh the Bloodbraided

Prossh, Skyraider of Kher

Sek'Kuar, Deathkeeper

Shattergang Brothers

Thantis, the Warweaver

Vaevictis Asmadi

Vaevictis Asmadi, the Dire

Wasitora, Nekoru Queen

Xira Arien TL?

Honestly, looking through this list, most of these cards don’t appeal to me. That said, there were a few that could work if I really felt that I needed to go with Jund. First, Gyrus, Waker of Corpses is really interesting to me as a leader. I could use it as my commander, I guess, but it just isn’t that interesting as an effect to me. I want my commander to have more of an impact on the game than being big, and allowing me to reuse creatures for a turn. I like how it allows me to essentially dash in creatures from my graveyard, retriggering any enter the battlefield effects they may have, and another cool feature that Gyrus, Waker of Corpses has is that it doesn’t really lose value when I recast it from the command zone. I’d much rather spend 9 mana on an 9/9 than spend 12 mana on a 6/5 that’s only really worth 6 but I’m looking for a bit more in a commander, especially since I’ll probably be able to shuffle my graveyard into my library multiple times throughout the game. If I were to use a Jund commander, Gyrus, Waker of Corpses is there, but I know that there’s better commanders for me to choose from. As a leader, however, Gyrus, Waker of Corpses seems awesome. For one thing, he kind of breaks the 3 mana limit by having X in his cost, and bringing cards back from the graveyard is much more useful in a format that doesn’t have any Twilight's Call or Aphetto Dredging in it. For now, I think I’m going to move on, but I may come back to him later when I’m searching for my leader.

Kresh the Bloodbraided intrigues me. I can just imagine… Kresh the Bloodbraided is on the board. I also have a Dread Shade , and a Urabrask the Hidden out. My opponents have full boards with 4+ creatures each; the collective power of all my opponents’ creatures is something like 45. It’s my turn. I draw. GASP! In my hand, I now have Plague Wind . I cast it. SUDDENLY, all of my opponents’ creatures are gone except for one Seraph of the Suns (dang) and I have a 44/44 legendary human warrior, my 3/3 shade, and a praetor that makes all my opponents’ creatures enter tapped. Those are the kind of game-changing plays that I like. Kresh the Bloodbraided is definitely an interesting commander, but I really doubt that I’ll be using him, because besides Plague Wind and In Garruk's Wake , there aren’t any cards that really use him to his full potential. Unless there’s some way to destroy a lot of creatures in a short amount of time, he’ll never get very big, because a 10/10 is a threat that most players can kill and will kill before it becomes much bigger than that. So, Kresh the Bloodbraided just won’t be a very good commander 97.9% of the time (I calculated it) and, in the other 2.1% of games, I have the potential to dominate for a few turns until someone kills Kresh the Bloodbraided through literally any means other than damage, because Jund doesn’t have any decent counterspells besides Avoid Fate , and Regenerate isn’t a very good answer to Murder .

I like the sound of Vaevictis Asmadi, the Dire , but without much mill in these colors (besides Altar of the Brood , Waste Not , and Dread Summons , but 3/99 cards isn’t enough to make a mill deck), I don’t see much of a reason to play it. Sure, if one of my opponents plays a Sensei's Divining Top , I can get rid of it and hope that they don’t draw their Paradox Engine , but aside from getting rid of douchey cards I don’t see much of a purpose in playing Vaevictis Asmadi, the Dire .

This concludes my exploration of Jund commanders, and since the only options for a Jund leader, besides Gyrus, Waker of Corpses , are Adun Oakenshield and Xira Arien , I don’t think I’ll be using these colors unless I decide to use Yidris, Maelstrom Wielder as my commander, and Gyrus, Waker of Corpses as my leader.

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