Vaevictis Asmadi, the Dire
Legendary Creature — Elder Dragon
Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
|Have (2)||Forkbeard , metalmagic|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Vaevictis Asmadi, the Dire occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
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Vaevictis Asmadi, the Dire Discussion
6 days ago
Since I'm/we're not allowed to Bump, I'll just get to the primary topic,
I'll just remove some unneeded elements of the OP Post in case anyone still cares; although I do ponder if My third color is ; but that's for another time.
I'll just ask again: Do you think the Direction I'm going for this is a good idea or not? & if the latter is so, what's the better solution than Low Toughness, but Awesome effects?
Though I really do want to make a Palladia-Mors, the Ruiner, as Vaevictis Asmadi, the Dire has a lot of options for Deck Design. That means I'll want some Non-Dragon Tribal Options for Nicol Bolas' Sister of all things as she's the Black Sheep of the Elder Dragons, & I want to see to it she has a use. (Yes, Palladia-Mors is female, like I thought Mothra was a male at first. What localization of a Mothra Film was I watching...? DX)
Wait, we're not allowed to Bump? I still ponder as to why, & if otherwise, why was I following such conduct in the first place? >_<
1 week ago
Commander / EDH*
1 COMMENT | 90 VIEWS | IN 1 FOLDER
Arcades, the Strategist? NOPE.
Doran, the Siege Tower? WRONG.
When it comes to Toughness Matters CMDRs, Pramikon, Sky Rampart would be literal Wall Tribe Lord incarnate that's the closest to Tribal Commanders on a Niche status (We got Hydra Lord now, & It creates so many on the fly.), but I'm not here for yet another Tribal Commander, I just wanted help for one thing right now:
(How do I make a Toughness Matters) deck in //? Commander: Pramikon, Sky Rampart. In spite of my Efforts, the First thing I need help w/ is:
1: Is there anything in MTG's entire Glossary of stuff that's good for Toughness Matters in ?
2: Notice most of my High Toughness Creatures aren't simply there as Defenders. Most actually have great abilities; & even don't have to be Wall Card Type to be so. Do you see this as a good idea, or not? This is very important if you're viewing my deck at incomplete status.
3: This is planned as a Toughness Matters deck, but some of the cards seem to show a Sub-Theme (Drannith Magistrate (HE'S NOT THE UNLUCKIEST. CEASE DEBATE. XP), & even Peregrine Drake.). Since this isn't the conventional Toughness Matters Deck using Defender more than I should, what do you think might be good here?
Honestly, I dunno what else to ask; maybe I'll add more questions overtime. Thanks for the help if you can; Obviously, this is a Pramikon, Sky Rampart "Toughness Matters" deck, but I'd rather Talk less of / (Golgari Swarm), & talk nothing at all about Doran, the Siege Tower as well as Arcades, the Strategist; I just want to experiment on a good Brew. Any ideas that can help? Thanks again. :)
(& sorry for the Huge Wall back there; I didn't think I wanted help again. X/ At least I eradicated it.)
2 weeks ago
Oooh! this is a good subject & I've built a few that are right in your wheelhouse. I will tell you how these are different than: tokens then attack, & some ways that the subthemes have worked.
- Atla Plays the Slots - Yes I know! it looks like a boring cheatyface goodstuff deck. But the subtheme is not truly more tokens nor eldrazi cheatyface ; it is all about artifact & enchantment hate subthemes, you can ADD "players play only one spell a turn" to promote Timmie, you can play a ton of unusual sneak-swap effects Fireflux Squad, not worry a ton about counterspells, punish boardwipes, & swing or connect with more red splashystuff creatures than you ever thought possible!
- Cats off the Lawn! - Enable OTHERs to play Timmie & reap the rewards.
- Vaevictis Asmadi, the Dire
- Really most decks that don't have high synergy plastered on the commander will lead you to play more single impact cards & less value engine junk... Which I feel you are aware of already.
2 weeks ago
1 month ago
Hey, this is a really interesting and neat looking Ur-Dragon Deck. I never bought the precon, but did construct an Ur-Dragon Deck from scratch, which did have some difficulties. Anyways, I thought I'd recommend a few cards for you to take a look at, though the choice is ultimately up to you.
Tempt with Discovery is a great card to have, especially if playing with four players. A land tutor that put them into play that grows exponentially when others take the tempting offer. This card has made a huge difference in a number of my games.
Dragon Arch is an interesting artifact that can help you cheat out many of your dragons. Those can't be countered normally since it's an activated ability, and it may not affect your mono-colored dragons, but this card has also helped me out a number of times.
Vaevictis Asmadi, the Dire isn't the best dragon out there, but he brings some fun chaos to the deck, while also getting rid of threats on the board that may be otherwise difficult to deal with. Especially if you have dragon tokens you can sacrifice to him.
Hellkite Tyrant is a scary dragon to have in play, as it can serve both as a win-con, and as a good answer to someone's artifact deck or scary artifacts in play.
Kilnmouth Dragon is another scary option, that can come in huge, and deal a lot of damage, either through combat or by tapping it. I hope these recommendations help, and once again, I love how this deck looks.
1 month ago
I usually flip through my cards, see what legendaries I have, and how I would build around them, until the inspiration hits.
Sometimes I start with a color combination, sometimes a creature speaks to me, but it always starts with the commander, and then I'll build the rest of the deck around it.
My first deck was built out of necessity, I used to play 60 card casual kitchen table magic with my friends, until they started playing commander, and I had to build a deck to tag along. The first unique legendary creature I started building around was Noyan Dar, Roil Shaper (I opened one in BFZ prerelease), and the deck was flashy and fun, but really easy to foil, if the table managed to keep my commander off the board. I took it apart not long after, and built a Mina and Denn, Wildborn lands matter deck, which was a lot more beginner-friendly to pilot. I took out the red later, the new commander was Rhonas the Indomitable, and now that's my oldest, most trustworthy deck that I still really like playing.
There's a charm in beating an opponent senseless with a 18/18 darksteel citadel though, I might revive the Noyan Dar idea someday, now that I actually know how to build a commander deck ^^
My current favourite decks apart from Rhonas are:
Omnath, Locus of the Roil: M20 Omnath with a lot of lands, a lot of drawing cards, a lot of spellslinger payoffs, and a few elemental synergies. I liked the idea of spellslinger instead of the obvious elemental tribal, and it's pretty much a collage of temur cards I found in my collection, almost no focused purchases to improve this deck.
Neheb, Dreadhorde Champion: my mono red voltron/wheel/extra combat deck. This is my actual favourite and probably best deck, it's the most blinged out with the most expensive cards in it. The commander is a Hour of Devastation prerelease promo, and red is my favourite color, and Etali, Primal Storm scared people too much to make it fun for me to play. The deck pretty much builds itself, not a lot of inspiration was required to make it work, but I'm still very content with the result :D
Heliod, God of the Sun: with mono green and mono red succesfully constructed, I wanted to focus and complete the mono colored cycle. I'm still struggling with ideas for black and blue, but flipping through my mono white legendary creatures, Heliod was the one I accidentally stumbled upon and it spoke to me. The new Heliod had just released, but that one screams "I WILL COMBO YOU TO DEATH", and that's not the message I want to radiate to the table (that combo is still in there though, it's just not the focus). The old Heliod had the most fun hidden (and obvious) synergies out of every mono white legendary I had, and I've had a lot of fun building this. The deck is an amalgam of everything white does well, with enchantments (duh, the commander makes enchantment tokens '^^), lifegain, "if an opponent controls more lands, search your library for Plains", boardwipes, hate creatures like Aven Mindcensor and Grand Abolisher, and the staxy combo of Blind Obedience and Meekstone which keeps positively surprising me with its effectiveness, especially if you consider that Heliod grants your team Vigilance.
Vaevictis Asmadi, the Dire: a 100% permanents deck, built to grind out value and drastically transform the board with each attack. Turning opponents' Sol Rings into Kozileks never ceases to amuse me. This was another legendary creature in my collection that begged me to build around, and the restriction of only permanent cards was self imposed, to keep it interesting instead of going for optimal. It's a battlecruiser deck at its finest, with almost no instant speed interaction, and many opponents complimented me with how fun the deck is to play against. (I once was targeted with Bribery and my opponent had such a fun time browsing targets that he took my Greenwarden of Murasa just so he could do it again)
I am still waiting for inspiration for the mono blue and mono black decks that I really want to make. In my LGS, there's a lot of commander games right before or after the FNM, but not many people have their own decks yet (they started only playing post-Ixalan and don't own a big cardpool yet, FNM in my LGS is Standard only). Many will borrow decks of the ones that do have multiple, so for those people I'd like to be able to ask: "what color do you want to play?" and then be able to give them what they like, or give them a 5 color deck in case they don't care '^^
2 months ago
grievances Always do my best to help. The deck is a difficult one to build, for sure. I will say, a viable build that I think could be interesting, although I'm not sure how good, is a Chaos stax build. I'm not sure how good it would be, but the general idea would be destroy lands, play more cards like Vaevictis Asmadi, the Dire, Lurking Predators, Aid from the Cowl, Contamination, Infernal Darkness, Keldon Firebombers, Pandemonium, and a few others and just play top deck chaos stax. Use your commander for card advantage and shut the board down with jund hate. Take a look at this deck to get a general idea of what I'm hinting at.
Just an idea. Best of luck!
2 months ago
Sounds like a job for Insurrection.
It also kinda looks like you're trying to build a combo deck, what with the Congregation at Dawn and specific 3 creatures you want out, in which case Genesis Wave, Genesis Hydra, Lurking Predators, Kamahl's Druidic Vow, Vaevictis Asmadi, the Dire, See the Unwritten, Atla Palani, Nest Tender, Aid from the Cowl, Warp World, Divergent Transformations, Indomitable Creativity, Reality Scramble, and Genesis Storm are your options for cheating out multiple creatures off the top of your deck. You'd then want to shore up your tutors (not having blue hurts here, but black is king) to be able to consistently grab Congregation at Dawn.
The other option (or perhaps in addition to) is to go reanimator. Buried Alive+Balthor the Defiled, Champion of Stray Souls, All Hallow's Eve, Immortal Servitude, Pyrrhic Revival, or Rise of the Dark Realms.
Tutors can serve each plan equally, and it keeps the deck from doing the same thing every time, which is good for casual play. Also, if you throw in Footbottom Feast, Gravepurge, Forever Young, and/or Bone Harvest, Buried Alive interacts with Genesis Wave and friends.