Vow of Lightning
Enchantment — Aura
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
Printings View all
|Explorers of Ixalan (EO2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Vow of Lightning occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Vow of Lightning Discussion
4 months ago
7 months ago
7 months ago
Well, If you switch back to Xantcha: then my licid statement still holds true. + my other suggestions. + Gift of Doom will be great. + Visions of Brutality + Vow of Malice + Vow of Lightning . Soul Conduit has been fun in my Xantcha deck. Do I think these are major game winners? Not really, but they are high levels of political & unusual decision forcings. And on the plus side with Xantcha, you don't have to load a deck with card draw for the sake of draw, since you should plan on activating the commander for this reason. Scheming Symmetry seems like a must-add for political mayhem. Tutors can actually be fun in a deck that doesn't contain tempting "win now/combo" cards.
8 months ago
For your first question: Mirari's Wake will add one mana additional every time you tap a land. If you tap a land with Overgrowth on it, you will get (usually) one mana from the land, two mana from Overgrowth, and one mana from Mirari's Wake, four total. It's important to note that Mirari's Wake can only add mana of the color the land already produced, and that Overgrowth produces the two green, not the land being tapped. So if you Overgrowth an Island, you can tap to get two blue and two green, but not one blue and three green.
For your second question, yes, that is how Sylvan Library works - you may keep one of the three cards and pay 0 life, or 2 paying 4 life, or all three paying 8 life.
Two points of clarification: Sylvan Library does not differentiate between the first card you draw for turn and the two extra you draw from the Library. You can choose to put any two of the three back on top of your library, including the first one you drew normally for turn. In fact, if you have another effect that draws more cards before Sylvan Library's trigger (such as a Phyrexian Arena , which draws you a card during the upkeep step) ANY of those cards are eligible to be put back to avoid loss of life.
Second, you must keep all cards drawn that turn easily identifiable - meaning they cannot be placed into a pile with the rest of the cards in your hand, until after Sylvan Library has finished resolving (to prevent people from keeping all three cards they drew, but putting back a card that was already in their hand to avoid paying life). Usually, I put my hand facedown on the table, then draw three, look at them and decide what I want, then pick up my old hand to add the card/cards I'm keeping to it.
Finally. All Auras are enchantments. Not all enchantments are Auras. For example, Vow of Lightning is an aura, and is therefore an enchantment. Zendikar Resurgent is an enchantment, but is not an aura.
Auras are a special kind of enchantment that must be attached to another permanent (usually a creature) or a player. They are cast targeting another permanent/player (or in the case of Animate Dead a card in graveyard), and attach themselves to that target upon resolving. If the permanent/player they are attached to leaves the game, the Aura is put into its owner's graveyard.
9 months ago
You should run the Vow cycle, particularly Vow of Lightning , so you can put it on Ruhan and make him agree to such terms. :)
9 months ago
Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.
Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.
Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.
Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.
Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.
Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.
Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.
Cards to consider cutting:
- Baird, Steward of Argive
- Vow of Duty
- Vow of Lightning
- Crown of Doom
- Curse of Opulence
- Disrupt Decorum
- Sorin, Grim Nemesis
- Duelist's Heritage
- Archetype of Courage
- Disciple of Bolas
- Protector of the Crown
- Hammer of Nazahn
- Thaumatic Compass Flip
- Torment of Hailfire
- Shinka, the Bloodsoaked Keep
- Teysa, Envoy of Ghosts
If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.
10 months ago
I would argue the vow cycle of cards should be on here like Vow of Lightning keeps the most dangerous creature from going after you and makes it go after opponets.