Vow of Lightning

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
MTG: Commander (CMD) Uncommon

Combos Browse all

Vow of Lightning

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.

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Vow of Lightning Discussion

ZendikariWol on Marchesa-sama

4 days ago

Saw your comment in the deck advertiser. It did not fall on deaf ears.

This seems like a fun base. So here are a couple ways to make it fierce.

1) 2011 Vows- Vow of Lightning, Vow of Duty, Vow of Malice. All help "take down" your opponents' biggest threats.

2) Curses- more misdirection could be Curse of Vitality or Curse of the Forsaken. Overwhelming Splendor might be an okay game ender, and a lot of other curses are fun and worth checking out, but I'm not gonna bother listing all of them here. Look them up on the gatherer.

3) Join Forces and Tempting Offers- Tempt with Immortality, Tempt with Vengeance, Mana-Charged Dragon, and Alliance of Arms could be really fun. Giving people things makes them like you.

Also a fun idea: Blazing Archon. Neither competitive nor hard to remove, but if your opponent doesn't have the stuff, it is the worst/best.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

Awesome. Thanks for the amazing game reports. Opponnents getting salty is why I think that the deck belongs in a large and rotating meta. Familiarity breeds contempt. Getting beat this way sometimes is fun. Getting beat just about every game is not fun.

As for possible early commander aggression, I would suggest the Vow cycle. I prefer Vow of Malice, since giving them intimidate when they can't attack you is great, but giving them first strike with Vow of Lightning, or vigilance with Vow of Duty, since both can be used against you by enhancing their ability to block, is not as great. You could also consider Darksteel Mutation, even though it makes part of their offense ineffective for use against your opponents. Any of these are pretty good, and could replace or be added to Swords to Plowshares, Path to Exile, etc... as spot removal. I have tried all of these, but my meta did not have super fast voltron decks, and I wanted to have the versatility of the spot removal that I currently use for taking out strong utility creatures or commanders who have an effect on the game that is not related to combat. I will continue to think about the super fast voltron decks. Usually my Maze of Ith, Kor Haven, Spires of Orazca, Delaying Shield, Solitary Confinement, Forcefield, Delirium, Backlash, Fog suite, spot removal suite, Threaten effect suite, Rattlesnake suite, and suite of cards to encourage them to attack elsewhere all keep my losses to voltron under control. That being said, the only real contenders in that category in my meta have been Omnath, Locus of Mana and Gisela, Blade of Goldnight, and they are not super fast.

I personally love the interaction of Selfless Squire with another Fog. They feel safe after the Selfless Squire has already hit the board, and they swing at you with everything. Fog, they are tapped, and you can swing for more than they did. You can sometimes bait people into overcommitting by dropping Selfless Squire to prevent even a modest amount of damage when holding another Fog. The usual game plan for someone who you think holds a Fog but doesn't have much to retaliate with is to attack into them. They need to be forced to play it, then you alpha-strike. That is what most people do against this deck when they get to know it. They force the Fog, then alpha-strike. I can often bait them into overcommitting by dropping the Selfless Squire against a moderate attack. Usually this makes a 10/10 Squire or more. When they see that big beater and what they think was a wasted Fog, they decide to take me out before that Squire can get a chance to get bigger. They figure that they can withstand that 10+ damage, even if I survive, so they swing with everything trying to take me out. Then I drop a Batwing Brume or something, survive, and they are tapped out. I get to swing into them for sometimes more than 40. Crazy turnaround.

cdkime on Best Budget Commander

3 weeks ago

I really enjoy using Karona, False God as my commander. She's extremely difficult to build around, but she's a rare commander, with an extremely unique ability. Personally, I run her as a voltron commander, and watch with glee as my enemies inflict lethal commander damage upon one another with my own general. Three of the more critical cards--Vow of Flight, Vow of Lightning, and Vow of Wildness--are all inexpensive.

Zedruu the Greathearted is another potentially fun commander. You can either gift boons to your opponents, encouraging them to leave you alone, or transfer horrific cards like Steel Golem.

chadsansing on Kaalia of the Vast Ruthless Dictatorship

2 months ago

I really like Angelic Accord and Eternal Thirst. I wonder also about Archangel of Thune and Gisela, the Broken Blade for life gain.

Winter Orb seems like it would draw a lot of hate on top of Kaalia of the Vast. Would you consider more political cards like Vow of Duty, Vow of Lightning, or Vow of Malice? Or is your local playgroup competitive enough to enjoy an orb now and again?

With a few more rocks like Chromatic Lantern and Fellwar Stone or Worn Powerstone, you might have the fixing and ramp to cast your creatures in addition to cheating them into play, which might make it even better to play more creatures and fewer other types of spells. I try to do that to avoid playing from the control seat with this deck - my playgroup hates on Kaalia enough.

If you'd like to see another creature suite, check out Snow-Covered Kaalia. Rimescale Dragon is my favorite there, hence the snow-covered basics.

Have fun building & playing!

Argy on Unfinished Kaalia needs HELP

3 months ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

MagicalHacker on Today, Gruul DOESN'T Fight?! (Radha Primer)

4 months ago

Renegade Map is actually a "land" that lets me color fix without being a nonbasic, so I wouldn't treat it as a nonland when tweaking the deck. Utopia Vow and Vow of Lightning function as spot removal, so if you would prefer to have flying-hate cards, I think they could be switched out for that pretty easily. Also, there are a few more: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+%5Bm/flying/%5D&type=+[enchantment]&subtype=+![aura]&color=+![W]+![U]+![B]

SurpriZe on Today, Gruul DOESN'T Fight?! (Radha Primer)

4 months ago

Really enjoying this deck so far, but in many of my games I've noticed that it's really difficult to deal with flying aggression. What are your thoughts on replacing Renegade Map, Utopia Vow or Vow of Lightning with either Gravity Sphere or Chaosphere?

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