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|Commander 2013 (C13)||Rare|
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Tempt with Immortality
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
Tempt with Immortality Discussion
6 months ago
Firemane Angel Flamewake Phoenix Grave Betrayal Gruesome Menagerie Gutterbones Immortal Servitude Infernal Offering Isareth the Awakener Marshal's Anthem March from the Tomb Magister of Worth Necrotic Plague Profane Command Rally the Ancestors Rescue from the Underworld Restoration Gearsmith Return to the Ranks Stitch Together Tempt with Immortality Tethmos High Priest Undying Evil Unhallowed Pact Victimize Wake the Dead Whisper, Blood Liturgist Call to the Feast Countless Gears Renegade Custodi Soulbinders Dawn of Hope Entrapment Maneuver Leonin Warleader Martial Coup Sram's Expertise Start / Finish Butcher of the Horde Mardu Ascendancy
1 year ago
I like this idea a lot. Aminatou hiding behind her age ... while throwing her opponents completely off their game because she confuses them so mightily. You might be interested in with Dictate of Kruphix since you wish to go for a group hug kind of play style. Dimensional Breach may also peak your interest. Magister of Worth is group hug too ... (cackles evilly). Tempt with Reflections, Tempt with Glory and Tempt with Immortality is synergy with Aminatou: she manipulates people's fates and she uses their stuff in order to make friends. See where I am going with this?
I hope these have helped! If you have some time, would you be so kind as to review my Fate deck? Your advice has been helpful to me in the past.
1 year ago
Regoober Thanks! I really appreciate that!
The thing about grixis is that it has a lot of avenues to victory. You've got Nekusar, the Mindrazer - a deck that takes group hug to a point that is detrimental to your opponents, Mairsil, the Pretender - a combo deck that can work with artifacts and flicker, Marchesa, the Black Rose - A very creature-heavy deck that has some really nice value and of course the obvious Thraximundar-style decks... There's just a lot of things to do with the colour combo. The main reason why I personally don't own any other grixis decks is for a couple reasons: a) I like to have decks in different colours, and b) people tend to associate grixis with a lot of fairly unfun playstyles, so I like to change things up so that people don't pin me as the "grixis player".
As for the tempt cycle (and tempt cards in general) you really have to be careful with how you use them, which is why I tend to use them sparingly. I'll go through each of them to explain their benefits and caveats:
Tempt with Discovery: Probably the best tempt card, since it doesn't pose an immediate threat and you can let the people who have had bad draws get some value. I've never had somebody at the table attack a player with nothing but lands over a player with other threatening permanents because "they have so many lands", and I think there are some ways to use that to your advantage. At worst you can fetch for your Arcane Lighthouse to hose a Narset
Tempt with Glory: Nice in a token deck, but there will be a lot of times in which your opponents have more creatures than you do, and they can hold the buff over you. It's also 6 mana to give your creatures a +1/+1 counter if you would benefit from more
Tempt with Immortality: Reanimate is great... REALLY great in some cases, but make sure that none of your opponents is either sitting on an Avacyn, Angel of Hope, because if they are you're going to feel really dumb for wanting that Prince of Thralls back.
Tempt with Reflections: This card is just... fun. There are so many interactions that can make this card stupid good or just plain funny, a good example being when an opponent cast it on my Duskmantle Seer to end a full-board stalemate.
Tempt with Vengeance: I like the idea, and it can be great if the table decides to let you kill one player, but a lot of the time it's just going to draw unneeded attention from players with fliers, and the majority of your tokens are just going to get blocked. Can be interesting with mass pump spells or Purphoros, God of the Forge though
Anyways, as for the Offerings (Infernal Offering, Volcanic Offering and such), while they can work as a peace treaty, they're more likely to cause the table to look at you more than you'd like. Usually instead of a peace treaty, it just looks like you've signed a blood bond with this player, so the other players don't feel bad focusing you a decent amount. However, there are some times in which it works out fine; Volcanic Offering specifically is great at dealing with a single player. If my playgroup didn't find land destruction as taboo it'd be a great include, but... well... it's pretty easy to use the card to screw over a player's mana base, so I found it unfun. Infernal Offering is great if used right though, it's a very nice give-and-take kind of card
1 year ago
-1 Tempt with Immortality, -1 Tempt with Discovery, -1 Phylactery Lich, -1 Increasing Ambition, -1 Overwhelming Stampede, -1 Sanguine Bond, -1 Exquisite Blood, then add everything in the maybeboard to the deck.
1 year ago
Sorry for taking so long to respond, I haven't checked back on here for a bit.
Barsan I mainly didn't include the tempt cards because my playgroup has become pretty stingy with them, so they never accept any of the offerings. I do like Tempt with Reflections a lot, but Tempt with Vengeance tends to cause a board stalemate and Tempt with Immortality tends to cause one of my opponents to get one of their game-ending creatures back.
Coward_Token Sygg, River Cutthroat is a great idea! My only concern is that it becomes fairly obvious what I am trying to do, since my main goal with this deck is to cause people to lose life while looking as unassuming as possible. The same goes for Bloodchief Ascension but to a higher degree. I like Curtains' Call a lot actually, and I might just replace Deadly Designs with it as Deadly Designs never seems to work well, however Force of Will is far, far outside of my budget range.
Chill_Casual I like where you are going with this! I personally like to keep Browbeat because it's more of a political card than anything; my opponents can choose to let me draw cards which makes the card draw a bit less intimidating, but evoke cards are definitely great with Vial Smasher. Smoke would be too annoying of a card for a deck like this, since it inhibits every player so they'd want to target/kill me to get rid of it. I've been trying to get my hands on a Blasphemous Act since it's obviously great in this deck, so thanks for the suggestions!
1 year ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
1 year ago
Saw your comment in the deck advertiser. It did not fall on deaf ears.
This seems like a fun base. So here are a couple ways to make it fierce.
2) Curses- more misdirection could be Curse of Vitality or Curse of the Forsaken. Overwhelming Splendor might be an okay game ender, and a lot of other curses are fun and worth checking out, but I'm not gonna bother listing all of them here. Look them up on the gatherer.
Also a fun idea: Blazing Archon. Neither competitive nor hard to remove, but if your opponent doesn't have the stuff, it is the worst/best.
1 year ago
Where in the world is the amazing Tempt cycle?? It's almost worth swapping Vial Smasher the Fierce for Ikra Shidiqi, the Usurper to run the Green Tempter. If anyone takes the bait you can get a Dark Depths and Thespian's Stage to teach them the dark side-effects of these Faustian deals.
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