Shifting Wall


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Stronghold (STH) Uncommon

Combos Browse all

Shifting Wall

Artifact Creature — Wall

Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.

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Shifting Wall Discussion

Sheet on Purphoros, The Token God

1 week ago

Just some ideas:

Panharmonicon is a ton of fun in Purphoros decks.

Shifting Shadow has been amazing for me, but I run dragons as a sub theme in my list. It's slightly less good if you mainly run non-creatures, but can potentially deliver a shocking one-of, surprise Ulamog, the Infinite Gyre (or whatever you choose to run). Indestructible means Shifting Shadow moves on to find another creature but your indestructible creature remains.

I like running a few Wheel of Fortune effects in my list to refuel my hand.

Hangarback Walker and Walking Ballista work really well. Also, the free-drop creature cards like Ornithopter, Endless One, Crimson Kobolds, Crookshank Kobolds, Kobolds of Kher Keep, Memnite, Phyrexian Marauder, Phyrexian Walker, Shield Sphere, and Shifting Wall are good options if you have room for them and want to lower your curve.

Megalomania on Phyrexian Madness [[kind of a Primer]]

7 months ago

This is already pretty optimized so i'm not sure if I can come up with suggestions that you have not yet considered.

Shifting Wall is another 0 cmc creature in case you need more.

Also, have you considered using Infernal Darkness to lock the game down in preparation for Ad Nauseam?

xyr0s on Artifact Rebels

7 months ago

Endless One is also very much worse than Shifting Wall, as it isn't an artifact. You can still use the counters it gets from being cast, but you can't replace them by using Steel Overseer or Energy Chamber.

Mana acceleration could actually be replaced by adding Chandra, Torch of Defiance. It does cost one more mana than powerstone, but it also offers more (and blows a big hole in any aspirations to make this deck a budget deck).

Lands... forgot to mention lands. In modern, you can use fast-lands, pain-lands, scry-lands, shadow-lands, fetch-lands, check-lands, filter-lands, and shock-lands (and probably a few others). No need to have a huge pile of basics and no manafixing.

ghoul_Legion on Artifact Rebels

7 months ago

Shifting Wall ----> Endless One

Worn Powerstone ----> Nothing out of green color.

ALso what Xyr0s said is pretty much on point.

xyr0s on Artifact Rebels

7 months ago

Worn Powerstone and Shifting Wall are not modern-legal.

The first 2 Galvanic Bombardment in a game are inferior or equal to Lightning Bolt, making lightning bolt the preferred card (since it's overly optimistic to believe that a game will go long enough for the third copy to come up). Harnessed Lightning is also questionable... it takes a lot before it's better than Flame Slash.

Pentavus is funny, but playing something with cmc 7 requires ramping of tron-like levels, or ways to cheat it into play. As far as I can tell, you have neither.

Ion Storm is going to be impressively disappointing. It requires 2 mana for every activation, after you've spent 3 mana to just put it on the table. And THEN it needs a creature with a +1/+1 counter, or an artifact with a charge counter... that adds up to a card, your opponents are going to love.

You play quite a few 4-cmc cards. At that cost, cards should have immediate impact in modern - like Cryptic Command or Supreme Verdict. Removal is quite good in modern, so if you play a small creature, and the next turn a vehicle, your opponent will gleefully path/bolt/push/snag your creature.

Sorry, this is a bit of a rain on your vehicle-parade.

MohenjoDaro on Gimmick: It's Wall Over Now (Concept)

1 year ago

Looks fun, I think Kruphix, God of Horizons would have a nice place here since your defenders would get him out with their mana then you get to keep all left over mana to use later for Shifting Wall, Snow Fortress, Genesis Wave, and you get the idea. It takes the good amount of mana you already make and turns it into a lot of mana you can use later. With the Snow Fort, players are less likely to attack with their non-flying things if you have 50 mana just sitting in your pool. I really do like the deck though, defender can be very fun (as you have shown)

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