|Commander / EDH||Legal|
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Artifact Creature — Wall
Defender (This creature can't attack.)
Shifting Wall enters the battlefield with X +1/+1 counters on it.
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Shifting Wall Discussion
7 months ago
It might be fun to play a ton of damage spells and damage boosting effects with a Neheb, the Eternal, on board. Then you could use Neheb's mana to make a giant X/X creature like Endless One, Hangarback Walker, Phyrexian Marauder, Shifting Wall, or Walking Ballista to fling with Brion. Maybe use Enlightened Tutor to grab any of those artifact creatures. An Utvara Hellkite and a few dragon buddies would give you a bunch of 6/6 bodies to fling, too.
7 months ago
This is so cool! What's the flip side of your commander?
I got some cards to suggest for this: Glory of Warfare, High Ground, Meekstone, Kindred Boon, Stalwart Shield-Bearers, Consulate Skygate, Wall of Junk, Shifting Wall, Taurean Mauler, Fog Bank, Stasis, Obelisk of Urd, Lumithread Field, Shared Triumph, and Crawlspace
9 months ago
So let's say that I sacrifice Protean Hulk, and search my library for Essence of the Wild, and multiple creatures with zero CMC and toughness such as Phyrexian Marauder, Shifting Wall, and Endless One.
Do all of the zero CMC creatures die when they enter the battlefield, or do they enter the battlefield as a copy of Essence of the Wild? I understand that they all enter the battlefield at the same time, I just don't know if they die because Essence of the Wild wasn't on the battlefield first (due to a state-based action of zero toughness), or if they enter as copies.
10 months ago
Just some ideas:
Panharmonicon is a ton of fun in Purphoros decks.
Shifting Shadow has been amazing for me, but I run dragons as a sub theme in my list. It's slightly less good if you mainly run non-creatures, but can potentially deliver a shocking one-of, surprise Ulamog, the Infinite Gyre (or whatever you choose to run). Indestructible means Shifting Shadow moves on to find another creature but your indestructible creature remains.
I like running a few Wheel of Fortune effects in my list to refuel my hand.
Hangarback Walker and Walking Ballista work really well. Also, the free-drop creature cards like Ornithopter, Endless One, Crimson Kobolds, Crookshank Kobolds, Kobolds of Kher Keep, Memnite, Phyrexian Marauder, Phyrexian Walker, Shield Sphere, and Shifting Wall are good options if you have room for them and want to lower your curve.
1 year ago
This is already pretty optimized so i'm not sure if I can come up with suggestions that you have not yet considered.
Shifting Wall is another 0 cmc creature in case you need more.
Also, have you considered using Infernal Darkness to lock the game down in preparation for Ad Nauseam?
1 year ago
Endless One is also very much worse than Shifting Wall, as it isn't an artifact. You can still use the counters it gets from being cast, but you can't replace them by using Steel Overseer or Energy Chamber.
Mana acceleration could actually be replaced by adding Chandra, Torch of Defiance. It does cost one more mana than powerstone, but it also offers more (and blows a big hole in any aspirations to make this deck a budget deck).
Lands... forgot to mention lands. In modern, you can use fast-lands, pain-lands, scry-lands, shadow-lands, fetch-lands, check-lands, filter-lands, and shock-lands (and probably a few others). No need to have a huge pile of basics and no manafixing.
1 year ago
Worn Powerstone ----> Nothing out of green color.
ALso what Xyr0s said is pretty much on point.
1 year ago
The first 2 Galvanic Bombardment in a game are inferior or equal to Lightning Bolt, making lightning bolt the preferred card (since it's overly optimistic to believe that a game will go long enough for the third copy to come up). Harnessed Lightning is also questionable... it takes a lot before it's better than Flame Slash.
Pentavus is funny, but playing something with cmc 7 requires ramping of tron-like levels, or ways to cheat it into play. As far as I can tell, you have neither.
Ion Storm is going to be impressively disappointing. It requires 2 mana for every activation, after you've spent 3 mana to just put it on the table. And THEN it needs a creature with a +1/+1 counter, or an artifact with a charge counter... that adds up to a card, your opponents are going to love.
You play quite a few 4-cmc cards. At that cost, cards should have immediate impact in modern - like Cryptic Command or Supreme Verdict. Removal is quite good in modern, so if you play a small creature, and the next turn a vehicle, your opponent will gleefully path/bolt/push/snag your creature.
Sorry, this is a bit of a rain on your vehicle-parade.