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Curse of Stalked Prey
Enchantment — Aura Curse
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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|Have (13)||gildan_bladeborn , pskinn01 , saj0219 , Nemesis , ChainerDragon65 , mziter501 , Grantley91 , aeonstoremyliver , the.beanpole , golgarigirl , thetechzombie , rakdos24 , bakeraj4|
Curse of Stalked Prey Discussion
1 month ago
1 month ago
You have a lot of different ideas that are in conflict here. I'd try to make this into a low to the ground goblin deck, since that seems to be the main theme. To do that, I'd remove the Torpor Orb Boldwyr Heavyweights combo. It's a weak combo at its best, especially with Fatal Push appearing everywhere. At worst, you turn off your own Hellrider
I'd also get rid of Reverberate and Traitorous Blood. While they're both powerful effects, they aren't at their best in a goblin deck.
That gives us 11 free slots to work with. To start, add another Goblin Wardriver. The card is great. Next, let's add 4 Goblin Piledriver ($2 each). To finish out the super aggressive 2 drops, lets add 4 Goblin Bushwhacker.
Let's stop and look at the deck with these changes. What is the deck trying to do? Make lots of goblins, buff them up, then deal lots of damage. Simple enough. To finish this strategy up, let's add a bit more reach (burn spells), a few more turn 1 plays, and cut cards that work better in a slower game. Boggart Shenanigans and Curse of Stalked Prey are both too slow for our deck now, so let's cut them. We should also be at 20 lands; this will give us the best chance of getting a 2 or 3 land hand, which is important, since a 1 or 4+ land is a mulligan 99% of the time with this deck. We also need to have RR on turn 2, so colorless lands are risky. Because of this, lets cut 2 Haunted Fengraf. We now have cut 17 cards and added 9 cards, so 8 open slots. I would look this list and pick 1 card. I think your best budget option is Frenzied Goblin. If you want to spend money, you can upgrade to Goblin Guide, but I don't think it's worth it. Finally, let's add 4 Lightning Bolt to give the deck some extra reach and a way to remove problem creatures.
1 month ago
I think you have to make a choice if you would rather go for aggro or burn.
Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.
Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.
2 months ago
Wonderful suggestions both of you! I appreciate very much the thorough suggestions
I love Blasphemous Act but I'll have to find another way to fit it in. Dragons and dragon-based decks are heavy in my group. So I still want my two anti-flying tech cards. After your suggestion, I switched out Sandwurm Convergence with the cheaper Gravity Well.
Praetor's Counsel is perfect suggestion for this deck. The other two do not fit my game plan as well, but I'd love to pull back all my wolves near end game.
Decimate My lord I had no idea this existed. Instant-add !
Super important point on the draw power. Having more options in hand will make this deck a beast! Lifecrafter's Bestiary I actually had in here intially, but after thinking about it I don't think it plays well with how I want to play the deck. Harmonize I did not include initially, but I love the idea. It's beneficial that I have cards to let me cast it with flash.
Curse of Stalked Prey I LOVE the flavour. If I wasn't hurting for space this would be an instant add-in. As is, I fear it may be too single-use and slow-building for me to consider (Compared to Craterhoof Behemoth and Beastmaster Ascension right) . Wolfir Silverheart seems to single-use as well without means to bounce him for further soulbonding
2 months ago
So after looking over your deck I see that you have alot of good options for removal, evasion, and damage. But what about draw? I only playtested your deck a few times, and observed that your hand tends to get rather small around turn 4 or 5, which is pretty early in a game of EDH. Maybe Lifecrafter's Bestiary or a good ol' Harmonize can help.
Additionally, if you're playing multiplayer, maybe Curse of Stalked Prey can help turn a table against an opponent who moves faster than the rest of the group. It's good flavor, but additionally it gives you a good political card. I'd also suggest Wolfir Silverheart for you get an 8/8 and you give another creature +4/+4. It's definitely a good threat to put into play, and an even better surprise blocker given that you have so many options for flashing creatures into play.
2 months ago
I have an Aurelia angel deck that performed well. Try adding Quicksilver Amulet, and Belbe's Portal. How has Curse of Stalked Prey been? I would try True Conviction or Duelist's Heritage instead. Agrus Kos, Wojek Veteran seems like an underperformer since only a few creatures are red.
2 months ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.