Utopia Vow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Utopia Vow

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "Tap: Add one mana of any color to your mana pool."

Utopia Vow Discussion

+Esper on [Resource] Pauper Combo Repository

1 month ago

I noticed you're missing Freed from the Real + Karametra's Favor / Utopia Vow + Night Market Lookout / Any creature with inspired ( Night Market Lookout is just the best in my experience)

Here's an example list: Four-Color Theros?

CoodieWoo on Freight Train to Sierra Leone

9 months ago

I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.

1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.

2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.

3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.

4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.

I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.

lowsypunk on Enchantment Haze

1 year ago

I like the concept of additional upkeeps via Paradox Haze, like Necra Sanctuary. Probably there are some other great enchantments out there with accumulating advantages on your upkeep.

Utopia Vow is also a great idea, as it means either one more mana for you if you have Verduran Enchantress or Herald of the Pantheon out or else a way to shut down a dangerous creature an opponent controls.

Given that you'll be drawing lots of extra cards, mana will be the bottle neck. Your current mana ramp gives you ability to play blue spells, but why not speed up the deck with some cheaper mana-ramp enchantments?

Hynx on all the tokens (happy to hear suggestion)

1 year ago

casual multiplayer deck here. usually games of 4-5 players. hit me up with some of those suggestions if you have any.

token factories are: Midnight Guard (or) Sunstrike Legionnaire + Presence of Gond,

Geist-Honored Monk + Nim Deathmantle+Ashnod's Altar,

Patrol Signaler + Utopia Vow + Heartstone

damage prevention is: Heart of Light + Palace Guard (or) Guardian of the Gateless,

Kami of False Hope + Nim Deathmantle (or) Evolution Charm

land tutoring obviously Evolution Charm if needed

Zuty on Pauper EDH Deck Compendium

1 year ago

Some brief thoughts on the 'Sultai Soothsayer - PDH Combos' deck at a glance:

MagicalHacker on The Bloodhall Season 16 - Radha, Heir to Keld

2 years ago

Renegade Map is actually a "land" that lets me color fix without being a nonbasic, so I wouldn't treat it as a nonland when tweaking the deck. Utopia Vow and Vow of Lightning function as spot removal, so if you would prefer to have flying-hate cards, I think they could be switched out for that pretty easily. Also, there are a few more: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+%5Bm/flying/%5D&type=+[enchantment]&subtype=+![aura]&color=+![W]+![U]+![B]

SurpriZe on The Bloodhall Season 16 - Radha, Heir to Keld

2 years ago

Really enjoying this deck so far, but in many of my games I've noticed that it's really difficult to deal with flying aggression. What are your thoughts on replacing Renegade Map, Utopia Vow or Vow of Lightning with either Gravity Sphere or Chaosphere?

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