|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
Combos Browse all
Grenzo, Havoc Raiser
Legendary Creature — Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until the end of turn, you may cast that card and you may spend mana as though it were many of any color to cast it.
Price & Acquistion Set Price Alerts
|Have (18)||Njc12345 , Zhorus_The_Bauqret , LTmiller , AllDayTayTay , mziter501 , Va1mar , teslacoil7992 , itheoryz , Esquire_ , sonnet666 , bakeraj4 , Venser_the_Sojoner , brokendwarf , ZombieFood , Ellyreia , Nemesis , Dr_Doomtrain , Famicomania|
|Want (32)||Blue_Otaku_No.1 , killzoid23 , coadster , ashirogimuto , marsp44 , Zeldark , HehaGardenHoe , Maliande , bigblue32123 , Fullmetalmage , JSLardizabal , vashaclarens , king0fclubs , Loading_Error , orzhov_moskalski , Jokulmorder1 , mlouden03 , johndavec , relyks16 , Commonomicon , Supersem , MasterRoach117 , Lythia , EcSamuel , XxDreMisterxX , MutantDesecration , buildingadeck , superlangbein , georgehades , theilluminaire , Snydog17 , LordTsukune|
Grenzo, Havoc Raiser Discussion
1 week ago
1 week ago
Burn at the Stake: Great win condition for decks where you have boatloads of creatures.
Blasphemous Act: Boardwipe for if things get out of hand.
Goblin Recruiter: Great tutor for goblin decks.
Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.
Shared Animosity: Another great way to win games.
Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.
Chaos Warp: Arguably the best red single-target removal spell in the game.
Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.
Goblin War Strike: Win condition for some games.
Ogre Battledriver: Haste enabler that also buffs your creatures.
Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.
Massive Raid: Targeted creature or player removal.
Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.
Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.
Beetleback Chief: Same reason as Mogg War Marshal.
Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.
Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.
Buried Ruin: You don't have enough important artifacts for this to be necessary.
Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.
Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.
Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.
Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.
Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.
Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.
Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.
Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.
Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.
2 weeks ago
Thanks for your patience, all.
@Maizena - I thought a lot about Goblin Chainwhirler, but decided against it for now. Three mana is the part where it really needs an impact, and 1 to everything is good, but I have at least momentarily decided it isn't enough. I know he will be one that I revisit many times though (just like that stinkin' Grenzo, Havoc Raiser!). And Squee, the Immortal would be good if I could run Food Chain, but unfortunately mono-R doesn't have that...
@Bighimmy - I ran Extraplanar Lens in an earlier version of this deck, and 9 out of 10 times it would get Vandalblasted the turn I played it, setting me back significantly. Turn 3 Lens, exile one of my Mountains. In response it gets destroyed, making my turn 4 have only two mana (via remaining Mountains).
@AjTheCreator - Wheel of Fortune is arguably one of the most powerful draw effects in Magic. It lets you go through your deck faster than 99% of other draw cards/effects for a reasonable price, mana-wise. For this deck, it is used to refill our hands and dig out those combo pieces.
@hoyanader - I haven't got around to making any changes online, as my life has taken precedence and Magic (especially running my Tapped Out account) has been sorta put on hiatus...I am not done with Magic, however, nor am I done with this deck.
I have cut out a Mountain in favor of adding Splinter Twin. Twin lets us essentially have another copy of Kiki-Jiki, Mirror Breaker at our disposal, for one less mana. The only draw back being that Twin isn't tutorable with my goblin-tutors. That's the main change as for now, but I am keeping up with this deck and will eventually get around to adding/updating the cards online here.
Again everyone, thanks for your interest in my deck. I will continue to think and improve the deck as more cards come out. I am really looking forward to RTRTR (Guilds of Ravnica, haha) but I feel it will provide more for my Mizzix deck than this one...nonetheless, I will be adding anything I find efficient or powerful!
3 weeks ago
Experimenting with Stolen Strategy. Thematically it is very Ib-ish, but it also has a minor stax effect that screws with top-of-the-library tutors. The potential of card advantage is pretty good in 4+ player games, and at the very least you are exiling people's card, which is already a good effect to have stapled to Grenzo, Havoc Raiser.
Also experimenting with the Mind's Eye slot again. I've never been that happy with whatever was in that spot, but when it wasn't a draw spell it was noticeable. Going to go back and forth between this and Howling Mine. Might even bring in a The Immortal Sun just to get a more broad effect. Really not sure what the right way to go is, now that I am so happy with all the rest of the draw this spot seems to be in constant flux.
1 month ago
Hey TheNocholas thanks for those great suggestions! While Nemesis Mask is a nice card to get Neheb, the Worthy going I do prefer "unblockable" effects because they don't rely on other creatures. I'm thinking about adding Prowler's Helm instead. Raiders' Wake is just straight awesome since it is like a more valuable Liliana's Caress. Fell Specter could help triggering Raiders' Wake, Grenzo, Havoc Raiser, Dowsing Dagger Flip, Sword of the Animist and Quietus Spike. I will add both cards to this deck. Thanks a lot for those ideas!