Grenzo, Havoc Raiser


Format Legality
Commander / EDH Legal
Legacy Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Rare

Combos Browse all

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one -

Goad target creature that player controls.

Exile the top card of that player's library. Until the end of turn, you may cast that card and you may spend mana as though it were many of any color to cast it.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Card Kingdom

$ $12.99 Foil


Recent Decks

Load more

Grenzo, Havoc Raiser Discussion

strembl7 on Rakdos the Defiler

1 day ago

So, proposed edit list

I ran a list with a similar number of ramp spells to make Sen Triplets work, and 3-drop artifacts are really hard on your early game. 2-drops curve out so nicely in comparison. Here are a few changes on that note:

Lose: Rakdos Cluestone for Rakdos Signet

Lose: Cryptolith Fragment  Flip for Fellwar Stone

Lose: Burnished Hart for Coalition Relic because you want as few permanents as possible to maximize value when you have to sac half. It's less mana, and fewer permanents.

Lose: Fulminator Mage for Cultivator's Caravan. Fulminator is really very 1v1 geared, and Cultivator hits hard when you no longer need the mana.

Lose: Tormenting Voice for Cathartic Reunion. I've run both and if your hand is sad enough to want to blow mana on card advantage, you probably want to cycle as much hand as possible. If budget allows, Wheel of Fortune is oodles better, or the "miracle" wheel the name of which I cannot remember.

Lose: Liliana Vess. She is too slow for this deck and doesn't put out enough pressure. Consider something like Earthquake maybe? or any of the suggestions below.

Lose: Curse of Bloodletting for Furnace of Rath and/or Gratuitous Violence for multiplayer and more suicideyness and synergy with the Wound Reflection.

Other possible inclusions:Praetor's Grasp is usually a Sol Ring but can otherwise be the perfect answer if there's a problem on the board.

Lightning Reaver because awesome for multiplayer.

Coldsteel Heart Is a great rock for 2 mana. Take a look at your artifact base when all the edits are done and see where/if you can fit it.

Scorched Ruins is an amazing way to hedge mana against Rakdos if your meta isn't blowing up targeted lands. Or if you have a crucible... ;)


Grenzo, Havoc Raiser is so incredibly badass when you're connecting with demons. No backswing to worry about, and more damage to your opponents. In multiplayer this guy is king.

Necropotence suits the suicidey theme and refills your hand better than any card in the game.

Ashes to Ashes is better than Terminate most of the time. Your colors just can't stop Eldrazi once they're out usually.

Rakdos, Lord of Riots I think is really good in this deck.

Give Larceny some consideration after playing the deck a bit. See how much your demons are actually connecting. Great value.

Pain Magnification is a solid include given all your flying shenanigans.

MoonTurtle7 on Here I Come Again Asking ...

2 weeks ago

Thank you guys, Sorry I haven't replied. I had to go to the hospital, passed out because of a concussion, I'm alright. Any who, away with my life back to MTG Commander.

Ok so DrLitebur Krenko/Purphoros are both great options, I was leaning to Grenzo, Havoc Raiser. Though obviously Krenko would probably be more effective. Riku of Two Reflections Is something I should have mentioned, there's a guy in our playgroup that plays him, I just forgot cause he's not always there.

schmugluglu Brion Stoutarm is pretty cool, but honestly I just don't feel like I would enjoy it.

OMG Unlife you track me don't you? Sidisi and Skittles are both commanders I've tried to make on TappedOut, Sidisi is soooo cool, but most of friends run graveyard hate, the only one that doesn't is animar. Skittles on the other hand, has infect, he's 100% cool and really strong. Though my playgroup stays away from Infect as an honor rule.

hardhitta71194 Niv-Mizzet, the Firemind is pretty good, but I like creatures and he's kinda a mildly creatureless deck. He's just not what I'm looking for right now.

Flagellum Boy you got a couple to list here. I've already mentioned Purphoros, but you got more there to talk about. Talrand, Sky Summoner he's one I've never fully considered, lot's of creatures and let's me play with things in terms of what spells I use. I'll play with building him a bit, and see if it pops. Zada, Hedron Grinder is pretty interesting but one of my players tried to make Zada before. It didn't do very well, I'll ask him if I play around with it. Moving on. Doran, the Siege Tower OooOooh I always thought of him as the "Treefolk Guy" but I suppose you could play him a pseudo aggro and messing around with some stuff, I'll do some digging. Edric, Spymaster of Trest I've considered him, using unblockable stuff and beastmaster ascension, I legitimately feel I would use Ezuri over him, but edric would be a member of the 99.

Ok so thank you guys I will write more of these down

Thank you all, you're all awesome

VraskaTheCursed on Grenzo, Havoc Raiser exile ability

2 weeks ago

probably a typo, but your first sentence should read, "if a creature deals damage to an opponent and you have Grenzo, Havoc Raiser out, you can..."

yes, what you described is correct. his ability triggers for every creature you control that hits an opponent, and you can cast any number of the exiled cards that turn (if you chose to use the exile ability and not the goad one more than once).

RainbowDevil on Grenzo, Havoc Raiser exile ability

2 weeks ago

If a creature deals damage to Grenzo, Havoc Raiser you can either goad a creature or exile the top card of the player's library. The card states "whenever a creature...". Does that mean if 5 attacking creatures got through to the opponent and all damaged the opponent, that you would activate the ability 5 times? If so, can you exile the top 5 cards of the opponent's deck and be able to cast any/all of them during the turn or at you only limited to one?

Panas on RD's Wonder Gobs

3 weeks ago

A mad max feel eh? Alright! let me see what I can work with... Also leaning towards the vehicles subtheme with that context.

Let me start with a suggestion that will change the deck greatly, but that will - in my opinion - create a better framework for a "smart goblins handle the appocalypse" kind of feel: meet the Shattergang Brothers! If you choose them as your commander, not only do you have a goblin bomb-squad in the command zone, you get access to green ramp and interactions with enchantments, plus a sac outlet always available to make the removal targeted at your permanents go haywire!

If not, there are other additions I would include. You said you'd be going for a semi competitive environment (store tourneys but mostly fun) so I would include some alternate paths to victory. Examples of these would be Spikeshot Elder + Grafted Exoskeleton, and/or, Murderous Redcap + Nim Deathmantle + Ashnod's Altar.

The tribal lords are almost a must. Especially the ones that pump the team and give keywords such as mountainwalk or haste.

I would certainly include Attrition.

Predator Dragon and Goblin Sledder are improvements over their counterparts already in the deck.

Beetleback Chief, Mogg War Marshal

Squeaking Pie Grubfellows and Grenzo, Havoc Raiser are ways to get a lot of value! Especially Grenzo, that goading ability is nothing to scoff at! I've seen it work and it can be awesome!

Mogg Assassin is a nice political card in the hands of a skilled diplomat.

Bloodmark Mentor and Caterwauling Boggart are too good to ignore as well.

I find that suggesting cards to cut, often meets the problem of favourite cards (myself for example, LOVE Muck Drubb and will actively go out of my way to include it in a deck). If you want, tell me about the things that MUST stay in the deck no matter what and I'll see about making cuts from the rest.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

yavimaya_eldred, That doesn't work. All the creatures being searched by Hulk need to have their CMC add up to 6. My first thought was Kiki-Jiki too, but so far there's no 1 CMC creature that combos with him. The bigger problem is that there are very few ways to recur Hulk's trigger in Green or Red without returning it to hand and recasting.

Here's the best I can come up with:

With a sac outlet: first Hulk grabs Feldon of the Third Path + Quirion Ranger + Crimson Mage, to get a second Hulk, return a forest to untap Feldon, sac Hulk to grab Burning-Tree Emissary and Treasonous Ogre, use the and 3 life Feldon a third Hulk, grab Kiki-Jiki, Mirror Breaker, Kiki copies Quirion Ranger, return another Forest to untap Feldon again, 9 life for a fourth Hulk that grabs Zealous Conscripts.

Total cost: , 12 life, 2 forests in play, a sac outlet, Hulk and 7 other card slots devoted to the combo.

Not nearly as elegant as the combos I posted above.

As far as mono-green goes, I think your best bet is to play Hulk in decks that were planning on comboing out with Umbral Mantle, Staff of Domination, or Sword of the Paruns already, and then just use him as a surefire way to grab the creatures you need once you have one of them out.

Liquidbeaver, How exactly does sacing your own lands break stax?

For comparison, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, and Zada, Hedron Grinder are all T3 generals, and all of them are capable of combo-ing out by turn five or six. Hell even Grenzo, Havoc Raiser, Kurkesh, Onakke Ancient, and Feldon of the Third Path are T3, ad they're just value generals. I think Ib is fine where he is.

XVicarious on Goblins

1 month ago

Long time Krenko player here. The artifacts you have aren't great.

Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.

For Instants and Sorceries, you'll want Krenko's Command, Dragon Fodder, Goblin War Strike, Hordeling Outburst, Massive Raid.

Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.

Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.

Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde

Load more

Latest Commander