Grenzo, Havoc Raiser
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one —

  • Goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
  • Exile the top card of that player's library. Until the end of turn, you may cast that card and you may spend mana as though it were mana of any colour to cast it.

Recommendations View more recommendations

Crow_Umbra on Battle Buddies

2 weeks ago

Hi there, I saw your comment on the feed and thought I'd offer some suggestions on potential cuts. Some thoughts from looking over your deck:

  • First off, I think it's great that you have something like Insurrection as a top end finisher. Having played against some goad decks in my play groups ( mostly Kardur, Doomscourge), they can have trouble closing out games.

  • Your 4 drop slot seems pretty crowded and I think where you could focus some of your cuts. I think some of the cuts can eventually get turned into a couple more 2cmc rocks to help you ramp. If anything, you could probably swap 2-3 of your land slots for a couple more rocks like Talisman of Conviction, Boros Signet, Mind Stone, and maybe Cursed Mirror to copy a valuable creature.

  • Speaking of lands, I think if you stay heavy on the Enchantments, it'd be worth it to run Hall of Heliod's Generosity and maybe a few other utility lands like War Room, Minas Tirith, Scavenger Grounds, and Volatile Fault. Land destruction beyond Generous Gift/Beast Within isn't super common in most play groups. You could probably swap a few of your basics for some of these.

  • Goblin Diplomats might be more trouble than its worth, since your opponents can still attack you. This could maybe get swapped with Grenzo, Havoc Raiser

  • I think Fumiko can be a potential cut, mostly because she forces your opponents to attack, but not necessarily to attack each other like Goad might.

  • Firemane Commando as a removal option seems kinda clunky. You could maybe swap her for something like Soul Partition, which can be a protective effect or removal.

  • Mangara might be a potential cut, but I think this is more of a meta dependent call. I played him in a really early iteration of my Isshin deck, and oftentimes my opponents would remove him or play around his abilities by sending their 1 biggest and/or most evasive creature at me.

  • You can maybe swap Agitator Ant with Nils, Discipline Enforcer, since you have control over the counter distribution, and he also punishes the utilization of any counters on your opponents' creatures.

  • Assemble the Legion could be a potential cut, as it seems kinda slow for the payoff.

If you're interested, I theory-crafted a Nelly Borca deck that is trying to do what you want to do with this deck. I doubt I'll ever put it together, but it could be helpful to compare notes with. We definitely have some core similarities, but I think I lean a bit more into aggro elements for the deck to fall back to as a finisher, or if the Goad options aren't online. Check out The Slander Commander if you'd like.

Crow_Umbra on The Doctor goes to War

4 months ago

I started brewing Boros and Mardu versions of the War Doctor, and it made me realize I hope we get a Mardu "exile matters" commander at some point in the future haha. Here's some stuff in Red/White that I think could work with your deck:

  • I'd recommend Soul Partition as something that can pull double duty as either removal or single target protection. Either way, it'll help the War Doctor get some more counters.

  • Grenzo, Havoc Raiser could also be a fairly low-end option to reward any aggro swings, and also help War Doc.

  • Tectonic Giant is another aggro option with impulse draw as one of its modal options.

  • Since the War Doctor cares about cards being exiled from anywhere, Calamity's Wake could be a quick way to get a ton of counters on him via graveyard hate, and also put an end to any combos that turn.

  • Volcanic Torrent could be a removal option that's on theme with Cascade.

  • It's an older card, but Parallax Wave can exile multiple creatures.

  • Lastly, Hofri Ghostforge can be like a recursion piece for this deck and still be on theme for exile matters shenanigans.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

5 months ago

I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.

Say hello to our newest friends*!

Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.

Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.

Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury  Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.

There and Back Again: Has all the elements requested in Ib's latest agenda.

Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.

Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.

Say goodbye to these dishonorable discharges!:

(Your mother's baby name for you! - Ib Halfheart)

Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.

Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.

Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.

Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.

Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?

Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.

That's it for now. Let me know what you think!

* Show

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

5 months ago

I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.

Say hello to our newest friends*!

Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.

Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.

Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury  Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.

There and Back Again: Has all the elements requested in Ib's latest agenda.

Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.

Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.

Say goodbye to these dishonorable discharges!:

(Your mother's baby name for you! - Ib Halfheart)

Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.

Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.

Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.

Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.

Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?

Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.

That's it for now. Let me know what you think!

* Show

NV_1980 on Dihada, Binder of Wills

1 year ago

Hi Mattio38, thanks for elaborating a bit. There are a lot of interesting legendary creatures out there, but not many that will help you to outright close out games AND be cheap to cast. It's usually one or the other :) It also depends on how you want to close out games and how many turns you want to take for that.

For instance, white provides some excellent legendary creatures to block your opponents' progress. I'm thinking of cards like Myrel, Shield of Argive, Rune-Tail, Kitsune Ascendant  Flip, Michiko Konda, Truth Seeker, Thalia, Heretic Cathar and Linvala, Keeper of Silence.

Black legendary creatures have some massive damage dealing and recursion capacity. Especially cards like Sheoldred, the Apocalypse, Gisa, Glorious Resurrector, Ghoulcaller Gisa and Mikaeus, the Unhallowed.

And then there are some red legendaries you haven't considered yet that influence your damage-dealing capacity, like Kazuul, Tyrant of the Cliffs, Drakuseth, Maw of Flames and Moraug, Fury of Akoum. By the way, I'd also really recommend Grenzo, Havoc Raiser as he's given me some insane value in past games.

Not sure if any of this helps, but here you go.

Pheardemons on Mishra's Relentless Horde

1 year ago

Crow-Umbra - First off thank you very much for the comment, as well as looking back through old comments to see if things have already been mentioned. Definitely appreciated when someone is willing to do that.

Second, not sure if you meant that joke to be as funny as it was, but I definitely laughed loud enough where people were looking at me haha. Honestly, I truly believed I had Professional Face-Breaker in the deck. Not sure what kind of dream that was, or maybe I meant to put him in and forgot. I remember setting it aside to try and make the cut. He's not even in the maybeboard. Not sure what happened there.

Brazen Cannonade is a thought. I think I remember considering it but I believe I went with Kardur, Doomscourge instead since it was a body that can attack. "Hoping" that the creature dies isn't the most efficient strategy but not one to completely take out of the running. It is a thought thank you.

Fervor may not completely be out of the running but it isn't a priority. I get your meaning on the less steps than Anger, but also it is one of those cards that I could say "enter combat" and they respond by destroying it. I feel like the extra loops with Anger makes it a little better since it is harder to get rid of (in theory). Question though, in your deck as well as here, isn't Hammer of Purphoros strictly better? It gives the options of making creatures. Thought for both of us.

Goblin War Drums is not a bad thought, but I feel like I might choose War Cadence over it. I've actually been trying to find a place to put War Cadence in the deck as of recently.

Inquisitorial Rosette I didn't know existed; I like it though. That is definitely a thought. Captain Lannery Storm is one I put behind Professional Face-Breaker but you're probably right. They both deserve a spot for the ramp since the deck is a little higher on the CMC cost. Zhentarim Bandit I think is behind both of them so I'm not sure I'll consider that right now.

With these thoughts, what do you suggest I take out for Professional Face-Breaker, War Cadence, Captain Lannery Storm, and Inquisitorial Rosette?

Of note, I have been debating on switching out Kazuul, Tyrant of the Cliffs with Great Unclean One since most people simply won't attack me with Kazuul out, wait until the token doesn't affect their attack, or he'll just bait a kill spell. Grenzo, Havoc Raiser is also on the maybelist. He's there for me to get around infinite life. Taking their cards isn't bad either, but at least there is an option. I haven't playtested this deck enough to gauge whether he's a wasted spot or not.

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