Wall of Shadows

Wall of Shadows

Creature — Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Chronicles (CHR) Common
Legends (LEG) Common

Combos Browse all


Format Legality
Casual Legal
2019-10-04 Legal
Highlander Legal
Oldschool 93/94 Legal
Canadian Highlander Legal
Pauper Legal
Pauper EDH Legal
Duel Commander Legal
Custom Legal
Leviathan Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Vintage Legal
Legacy Legal
Commander / EDH Legal
Tiny Leaders Legal
Limited Legal

Latest Decks as Commander

Wall of Shadows Discussion

Optimator on Kill The Poor

1 year ago

Final Parting might be good since you have a good reanimation suite.

Also, as a contoll-y deck, you should put down Torment of Hailfire and Insurrection in the Maybeboard for sure. Things like Comet Storm can be good finishers too. Vicious Shadows might be a win-con as well.

If you need extra pillow fort goodness there is always Koskun Falls . Wall of Shadows is like a worse Fog Bank but it can be a good blocker (along with Darksteel Myr , perhaps). There is also Queen Marchesa but the's quite expensive indeed. Silent Arbiter might be good too.

You might want to replace a single-target removal spell or two for boardwipes. I think you'll want an above-average number in a deck like this. Also, you're low on artifact and enchantment removal so perhaps Crush Contraband and others are worth considering for future updates. Cleansing Nova is dropping in price.

I'm trying to think of a reliable way to gain life but there aren't a ton of good, reliable life-gainers that don't rely on mass Lifelink or creatures in general (like Celestial Mantle or Loxodon Warhammer ) or aren't Exquisite Blood . Might not be necessary but it could be helpful in grinding out wins. I suppose playtesting will help.

Were it me, I'd switch Temple Bell out for Read the Bones or Ancient Craving / Ambition's Cost . That is, unless, you like the political stuff you can do with Temple Bell. It's definitely more political than Howling Mine .

Lord_Grimm on Black/Red Group Slug

2 years ago

Creatures: Rakdos, Lord of Riots makes you jump through hoops to cast, then only really benefits creatures which you are light on. Although I love the flavor, it may be an upgrade target. Something like Vial Smasher the Fierce or Sire Of Insanity could keep the flavor but give better long term results.

Wall of Shadows The flavor is once again strong with this pick. However, it is the black Fog Bank. If creatures are a premium for you, it may be a slot. I don't have upgrades, just an observation.

Speaking of your creatures, over 90% cost 4+. You will need defense if unable to stay below suspicion. Which brings me to removal... Most of it is targeted or sorcery. In the colors where you will make each opponent angry, you NEED the flexibility to remove when needed. Or the very least, remove everything (board wipe) to buy time, ie: Damnation, Blasphemous Act... cards like that will keep the board clear till you can play the big X spells FTW. Midnight Recovery only targets your grave, which will most likely not have a target. Possibly Animate Dead or Beacon of Unrest would be a better fit. Sadistic Sacrament will, at best, anger 1 opponent. Most likely the 1 who is the most ahead. Why turn that chair? Secondly, Stitch Together also only works for your grave, which will most likely be creature light given ~17% of your build are creatures in the grave. Cut or Killing Wave may be options? Artifacts are heavily reliant on a creature. There are several card slots that could be utilized to better punish opponents here. Enchantments: Wound Reflection and Stolen Strategy are amazing! The other 2 feel narrow only because they rely on you having creatures. A single board wipe, removal spell, etc will render these cards worthless. Lastly, lands... this is a controversial topic I typically do not comment on via TO. I'll remain brief, but currently with a avg CMC of 3.63 and most of your spells costing 4+ or are X spells 37 lands feels low. 39 may be better. Although fetches don't add to much in EDH, they do offer choice and remove dead land draws later. More dual options could be helpful too. Lastly Urborg, Tomb of Yawgmoth, Cabal Coffers, Command Tower, Tainted Peak & Badlands are just to name a few. In closing, I love what this build is trying to do. Playing the player is very next level, even though it creates fast enemies. Preparing for the backlash that comes with being 'that player' will increase both win and fun. Believe me. You may not win every game, but you'll have a great time seeing everyone squirm. Keep up the dirty work. There is always the most filthy of them all... Suicide Rakdos. :)

DrukenReaps on TAH DAH! It's gone!

2 years ago

Well I don't want to destroy the wall tribe you got going here as that is kinda neat but here is what I would take out:

Carrion Wall, Fog Bank, Reinforced Bulwark, Wall of Shadows, Wall of Vapor, Wall of Spears

good walls but some of them have too low toughness or just don't really help you do anything. Best way to know what to take out though is to play the deck and mark the low impact cards.

nuggnugg on My Walls bring all the boys to the Yard. (UPDATED)

2 years ago

Those are really solid suggestions @Corrosive_Cat. I like the Shielded by Faith and Entangler combo. I could actually just put Entangler in the deck and attach it to something like Wall of Shadows.

hyperlocke on Wall of Souls and Wall …

3 years ago

Adding to the correct comment above:

It seems the confusion about Wall of Shadows stems from the old rule text on the card. The current Oracle text reads:

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

The new wording makes it very clear that the damage is prevented, thus never dealt.

The Oracle wording can be found (among others) on the official Gatherer, on TappedOut's card page, or on magiccards.info.

TheRedMage on Wall of Souls and Wall …

3 years ago

Your friend is wrong on both cases. Damage that is prevented does not count as dealt, so your Wall of Shadows would survive. Also, it doesn't matter what the toughness of Wall of Souls is - it's still taking 39 damage, unless the creature it is blocking has trample. So your friend would take 39.

boneknitter on Wall of Souls and Wall …

3 years ago

I run both of these walls in my Planeswalker deck and a rules question came up for both cards during a game last night and I would like clarification.

Wall of Shadows

My friend attacked me with a Myr Battlesphere that had a Sword of Kaldra equipped to it and I blocked it with the Wall of Shadows. My friend's argument was that in order for the damage to Wall of Shadows to be reduced to 0, damage has to be dealt to it, therefore, Sword of Kaldra's ability would trigger, exiling my Wall of Shadows. Is my friend correct, or should Wall of Shadows remained on the field? We were all confused on the interaction of the cards involved.

Wall of Souls

In the same game, my friend again attacked me with the same Myr Battlesphere with the Sword of Kaldra attached and I blocked with a Wall of Souls. My friend's argument is that Wall of Souls can only deal back 4 damage because that's the maximum amount of damage it can take before it dies. Is he correct, or would he have taken back the 39 damage his creature dealt to my Wall of Souls?

bushido_man96 on Volrath Voltron Reanimator

3 years ago

Ok, I've made some changes with what I had on hand. Here's what I've done so far:

In: Charcoal Diamond, Dauthi Embrace, Sol Ring, Hell's Caretaker, Ascendant Evincar, Distended Mindbender, Abundant Maw, Artisan of Kozilek, and Thornbite Staff.

Out: Soratami Cloud Chariot, Western Paladin, Eastern Paladin, Distorting Lens, Delraich, Wall of Shadows, Infernal Spawn of Evil, Sorceress Queen, and Commander Greven il-Vec.

Now, as I acquire some of the other cards, I'll need to decide what stays and what goes. What should I switch out for Buried Alive at this point? I do have a Jet Medallion, but do I really need it? Hopefully I'll get some play testing done with it this weekend and see how it goes.

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