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Whenever a creature attacks you, its controller loses 1 life.
Hissing Miasma Discussion
2 days ago
suggestions: Hissing Miasma -> Ghostly Prison , Bitter Revelation -> Necropotence . Buried Alive doesn't fit in a deck with no recursion. Shade's Form makes a poor win condition. you have to attack and get though and it can only eliminate 1 player at a time with a massive resource investment to do so. Torment of Hailfire Exsanguinate and Debt to the Deathless are much better. good life gain payoffs are Karlov of the Ghost Council Crested Sunmare and Archangel of Thune that give you big rewards just for you opponents playing spells while kambal is out.
2 months ago
So I'm kinda surprised no one has suggested this (apologies if someone did and I didn't notice while I looked at the other comments), but Skullclamp seems stupid-good with an X/1 token producer in the command zone.
You may want to revisit your artifact-ramp suite. I see you've included the signets, but I think the talismans ( Talisman of Dominance , Talisman of Progress and Talisman of Hierarchy ) are probably better. You may want to run all three of both -- that's a call playtesting will help a lot with. In general, two-mana mana-rocks are a lot better than three- or four-mana rocks, and that rule is especially true with four-mana generals. (...because landing a rock turn two into a land-drop turn three means you're casting your general a turn early.)
Though it may go without saying, I feel like I should mention that tutors are good cards. If you have access, you should consider running Enlightened Tutor and/or Demonic Tutor . If not (or even if you do have access to the former and just want more tutors), consider Dark Petition , Diabolic Intent , Diabolic Tutor , Beseech the Queen and/or Lim-Dul's Vault . The more tutors you have, the more consistent your deck will be. More importantly (at least in my opinion), you have to have fewer redundant effects, since you'll just tutor a card when necessary. This frees up card slots for more powerful spells.
In a similar vein, I see you're running Cloudstone Curio . I've obviously never played your list, but intuition tells me that that card is pretty busted in this deck. I suggest you try running something like Whir of Invention to tutor it to the battlefield at instant speed. Also worth considering is Reshape or, if you have a few spare kidneys to sell, Transmute Artifact . Granted, this does not get you a cast-trigger for the Cloudstone Curio itself, but I think the effect more than makes up for that fact.
I feel like I suggest these in every blue-deck comment I make, but I really, really think Ponder , Preordain and (if you have fetches/other reliable shuffle effects) Brainstorm belong in every blue deck. They're just that good. Having one of them in your opening seven means that a borderline hand goes from OK to good pretty easily, since they'll dig you to land if that's what you need, or past land if you don't. Your Terramorphic Expanse and Evolving Wilds are good for shuffle, but I'd add two or three more fetch-type lands before I'd add Brainstorm .
I'm unsure of what your meta is like, but I think you may have luck running Ghostly Prison instead of Hissing Miasma . Unless you're facing something like a Splinter Twin combo-kill, I feel like having a second Propaganda -effect is a better deterrent for potential attackers. Worth noting is that if you don't want to run two Propaganda effects, I think Ghostly Prison is better than Propaganda itself since Ghostly Prison does not die to Red Elemental Blast or Pyroblast .
I've always LOVED Tidespout Tyrant . You should consider a reanimation package, in order to turbo that mo' fo' out onto the field. Buried Alive or Entomb are good ways to put him in the graveyard, and running Animate Dead , Necromancy and/or Dance of the Dead will all bring him back while triggering your general.
Depending on how much mana you have access to in a typical game, you might want to think about a Words of Wind loop. ( Words of Wind has, since I first saw it, been one of my favorite cards.) If you pair it with a permanent you can trigger your general with that draws a card on ETB, you can make your opponents return their stuff all while netting faeries. Some such ETBers to consider: Ichor Wellspring , Alchemist's Vial , Baleful Strix and Disinformation Campaign . I especially like Disinformation Campaign .
Idk how many creatures you usually have on the field, but I have a feeling that Slate of Ancestry is worth running if you have 3+ creatures out on a routine basis.
Right. That's all I got. Good luck, man! Looks like a fun deck.
4 months ago
I am flattered to be commissioned to have a look at this deck. Bontu the Glorified could be useful in this deck. Animate Dead and Dance with the Dead are fun reanimation spells. Grimoire of the Dead may also come in useful. Hissing Miasma is a maybe. Haunting Wind is fun. Endless Ranks of the Dead provides you with sacrifice outlets. Blood for Bones may also be fun. Emeria Angel may also be fun. Requiem Angel is also a provider of sacrifice outlets.
I hope these help!
7 months ago
Saw you put up this EDH version of your deck! I won't be of too much help on this deck, since I'm actually fairly new to EDH, but I did have a couple thoughts on the "pillow fort" cards in your deck.
Since you won't benefit from the "or a planeswalker" bit of Blood Reckoning , a better 4-drop enchantment would be No Mercy . If you're wanting to deter attacks from powerful creatures, then the possibility of their big monster dying will be a much better deterrent for your opponent than losing a single life, which matters very little with 40 life.
On the other hand, if you need to stop lots of creatures, like a go-wide token deck, then Crawlspace is a better 3-drop than Hissing Miasma , since it outright stops the go-wide strategy. Sure, the "1 life per creature" tax hurts the opponent more when they have lots of little creatures than it does with a couple big creatures, but if they can kill you with a token swarm while still staying alive, the life loss will be worth it to them.
Of course, you could run all 4 cards if you wanted to, and normally it would be helpful to do so for redundancy. But with Maralen's tutoring ability, you don't need as much redundancy, and instead should just pick the best versions. So threaten death to their big creatures with No Mercy , and prevent large swarms from attacking with Crawlspace .
9 months ago
Your version of the deck looks fun! but here are a few suggestions. . .
1: the hunted cycle is really fun, but there are much better cards that do the same thing, like Genesis Chamber , Sylvan Offering , Captive Audience Akroan Horse , and many more. also [] synergieses SO WELL with Thantis, it's hilarious.
2: if you want to give your opponents tokens, you gotta tickle them a little when they come in, and with cards like Essence Warden , Blood Seeker , Rampaging Ferocidon , and Xantcha, Sleeper Agent , they're bound to say "thanks, you shouldn't have. . . really"!
3: If you want the TRUEST pain of all, you simply MUST try making it hurt more to attack you! the trio of pain Hissing Miasma , Blood Reckoning , and Marchesa's Decree will all but guarantee pain for the opponents! but if you want the creatures to hurt, try cards like Caltrops and Circle of Flame to lay on the pain!
In conclusion, your deck is sweet, I took some of the cards in here for my own deck, and I can't wait to see how your deck changes and adapts!
(p.s. Assault Formation could be good if you keep on the wall plan)
9 months ago
I really like what you've done here, and I vote you build this deck. I can tell that, despite not having played very long, you've done your research. Haven't even seen Balduvian Warlord in a list yet, and it's some great tech. Plus you're running my favorite black card in EDH, Syphon Mind! Such value.
As for what to add, I think you could use another sac outlet or two for when Xantcha comes back to you after a player dies. Phyrexian Tower is a good investment. It only recently went from like $60 to $10 from the reprint, and I don't see it being reprinted any time soon.
Some other good cards to encourage combat and keep yourself protected are Koskun Falls , since it's the only Ghostly Prison in BR. No Mercy is a great deterrent, as well. Also, Maddening Imp is fun tech, but you can force combat more broadly with Angel's Trumpet , Fumiko the Lowblood , Goblin Spymaster , and Warmonger Hellkite .
As for helping Xantcha hit the mark, Cover of Darkness is excellent. Gotta love the old tribal cards that affect other player's creatures, and you're unlikely to get much splash effect from naming "Minion." Although, if you want to capitalize on it, Chainer, Dementia Master , Sleeper Agent (the OG Xantcha), and Phage the Untouchable could all play well into what you're doing. Chainer for the abundance of dying creatures. Agent, since no one will want to block it and for that sweet, sweet flavor. Phage, since no blockers should be a goal in your deck. Either way, Cover of Darkness should replace Whispersilk Cloak , since you can't equip creatures you don't control. Shizo, Death's Storehouse could also be good.
I think you could use a little more mana fixing, as well. Blood Crypt is unlikely to ever get cheaper than it is now. Temple of Malice is nice, and if you find yourself leaning black, Tainted Peak could be a good include, as well. Also, Rakdos Signet seems like a given.
As for cuts, I don't think Hissing Miasma is that great. Koskun Falls and No Mercy are much better deterrents. Shizo, Death's Storehouse is more mana-efficient than Rogue's Passage , and makes black mana, to boot. The Haunt of Hightower just seems too slow to be worth the cost if you're not building around it. Words of Waste seems like a loosing battle, since you'll need to be paying 3 mana to draw with Xantcha and activate the ability, so for every two times you combo, you're paying 6 mana and putting your opponents down 2 cards each and drawing 0 cards. For that 6 mana, you could just draw three cards, instead.
1 year ago
Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:
- Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
- Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
- Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
- Hero's Downfall -> Ruinous Path e risparmi.
- Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
- Dreadbore -> Murder e risparmi.
- Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
- War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
- Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
- Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.
Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:
- Molten Primordial
- Grab the Reins.
- Act of Aggression.
- Necromantic Selection.
- Mark of Mutiny.
- Traitorous Instinct.
- Captivating Crew.
- Mass Mutiny.
- Lose Calm.
- Might Makes Right.
- Press into Service.
- Conquering Manticore.
- Portent of Betrayal.
- Malevolent Whispers.
- Harness by Force.
- Limits of Solidarity.
Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:
- Null Profusion.
- Last One Standing mi fa veramente ridere. Swag.
- Nettling Imp è un fck you in particular.
- Vial Smasher the Fierce come cacchio fa a non essere già nel mazzo???
- Lightning Reaver è forte, inolte è quel tipo di danni che non ti rende target #1 da subito.
- Khorvath's Fury è red draw... hello?
- Fellwar Stone è ottimo ramp.
- Staff of Nin.
- Bitter Feud.
- Palace Siege.
Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.
1 year ago
Looks sweet; here's some cards I'd put on the chopping block:
Hissing Miasma occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%