Hissing Miasma

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Guildpact Uncommon

Combos Browse all

Hissing Miasma

Enchantment

Whenever a creature attacks you, its controller loses 1 life.

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Hissing Miasma Discussion

WillySmasher on Tax of the Council

3 weeks ago

Thanks for all the good suggestions Scorprix I've changed what I wanted the deck to do but still most of your suggestions will be added.

Firstly Tainted Remedy is a meta call one of my friends plays GW lifegain, I agree with Underworld Connections which may be replaced with Necropotence or a similar CMC draw engine.

Orim's Prayer, Hissing Miasma, and Cliffhaven Vampire all cut, you're right they're too weak. Herald of Anguish was cut as well I was just thinking of some sort of hand disruption but you're right it's slow.

Serra Ascendant is one of my favorite white cards so he'll stay lol.

I'm not sure about Path to Exile over Condemn mainly because I don't want to ramp my opponents but I suppose there's a reason Path is $10 and condemn is 20 cents lol.

As for your other sugestions Duelist's Heritage and Koskun Falls were added, Windborn Muse and Archangel of Tithes may find a spot once I make some cuts, Rest in Peace and Torpor Orb actually stopped what this deck was going to do (Obzedat, Ghost Council, Spreading Plague, and Debtors' Knell specifically but like I said I'm taking it in a new direction.)

The others I'm iffy on but I don't know why I didn't add Austere Command before :p.

Again thanks so much for all the suggestions, for looking at the deck, and the +1!!

Edit: also I don't know what Forbidden Orchard does for me besides mana fixing?

Scorprix on Tax of the Council

3 weeks ago

So sorry about the time. I've been very busy!

Either way, some notes and cards that may be worth including: Tainted Remedy is generally pretty bad, and other people gaining life is almost never a big deal. Underworld Connections is really slow card advantage, a bit too slow for my tastes, but if you don't mind "sacrificing" a land for your card advantage you can keep it (just noting that it is a strong card when you have access to green and their plethora of land-untaping effects). Orim's Prayer, Hissing Miasma and Cliffhaven Vampire fall into the corner case of being sometimes good, but usually pretty awful, and are often worse than just including better cards. Divinity of Pride and Serra Ascendant are cards that I have used in the past, but are (surprisingly) bad. All they do is just sit there, be big and then die, and since this is commander most removal will generate a bit of extra value, but your cards did nothing, so you will simply fall behind on cards. Herald of Anguish is slow and does nothing for your deck. Kambal, Consul of Allocation might be interesting as a commander, but as just a single card in the 99 that you will likely draw late in the game it is pretty bad. Condemn used to be very good when you could still "tuck away" commanders, but since that change it has been pretty damn unplayable since it usually just a worse Path to Exile. Finally, Drana's Emissary and Grim Guardian are just bad cards.

Good card to add might include Forbidden Orchard, Duelist's Heritage, Windborn Muse, Torpor Orb, Thunderstaff, Rest in Peace, Archangel of Tithes and Koskun Falls. These all just help your general strategy.

Demonic Tutor, Council's Judgment, Sepulchral Primordial, Luminate Primordial and Archon of Justice are all just really solid cards that fit into many black and white decks regardless of archtype. Even Path to Exile isn't as good as these guys here! haha

Hope this helped! And one last recommendation- add a few more boardwipes, especially versatile ones like Austere Command!

WillySmasher on Orzhov Enchantment Deck

1 month ago

Not sure if you're on a budget but Academy Rector, Enlightened Tutor, and Idyllic Tutor are all great searches but pretty expensive $ wise, though Academy Rector would be nice because she can cheat cards into play like Debtors' Knell (could be a crazy interaction between those 2 cards lol block so she dies bring her back and repeat.)

Since you have a decent amount of life gain Phyrexian Arena would help you draw more cards Underworld Connections is good too, I'd run both.

Aura of Silence is nice because it slows opponents down and can be a removal spell also. Karmic Justice deters people wiping your board. Ghostly Prison is like Hissing Miasma without the life loss effect.

Open the Vaults is a good way to bring back all your enchantments but helps opponents as well. Cleansing Meditation is another option if you see a lot of other enchantments.

I tried not to suggest anything more expensive than what I saw in your list (besides the tutors) but the deck looks like a lot of fun. +1 because I like decks based around specific card types!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

I have been rethinking my wincons recently, my ramp, as well as my average CMC. I have realized that some of the most powerful cards in the deck are the ones that are not in every other pillow fort deck, but that end up accomplishing the same things in the end, and that my wins are often very explosive, not grindy with my big beaters. Many of my best cards are low CMC, and consistent land drops with moderate ramp, as well as hitting my curve is at least as important as, if not more important, than collecting a huge mana base. I need early mana, consistent drops and curve, and a low profile.

For wincons, I ditched Teysa, Envoy of Ghosts, I am considering ditching Rune-Scarred Demon, and I am considering ditching Vengeful Pharaoh. Each of them can close a game, each of them pulls double duty in the deck, accomplishing the goals of the deck while also providing a relatively big beater, but all cost a ton. I want to reduce my average CMC, and these are some of my biggest costs. I am trialing Slumbering Dragon, but I think it will end up being more of a rattle snake card and a spot removal decoy than anything, so I am not sure I will ever see it as a wincon. Selfless Squire has done great things in this deck, and I am putting my Serra Ascendant back in. I was harassed about it, but as long as people run things like Sol Ring, Mana Vault, Tooth and Nail, and infinite combos, they have little room to talk. I put in Acidic Soil for a wincon, and have high hopes of closing many late games that way. I also put in Kambal, Consul of Allocation as anti-spellslinger and anti-infinite combo tech with a small lifegain element to make my Necropotence and Acidic Soil safer closers. I am worried that the Kambal, Consul of Allocation may end up drawing hate, but we shall see. I think it will be a better choice than Kaya, Ghost Assassin was and have the same function in the deck.

I have also discovered that there are many cards that function just as well, if not better, as pillow fort cards as the traditional pillow forts. I removed Norn's Annex, I removed Hissing Miasma. I added in Ophiomancer, Slumbering Dragon, High Priest of Penance, Gossamer Chains, and Duelist's Heritage. I am also considering Vampire Nighthawk for similar reasons, but with the added benefit of small and incremental lifegain. None of these says that the opponents can't attack. Each just shifts the cost/benefit analysis of the choice of attacks away from me. I find that telling people what to do is less effective than just making the best move not to attack me, even if they could freely choose to. I am looking forward to playtesting to see how this theory holds up.

Duelist's Heritage has proven pretty good so far. Early drop that can double up an attacker on each turn that I only activate if the attacker is pointed away from me. With a goal of taking advantage of the power of my opponents to wear each other down, helping that out from the early game seems to be working well enough, and does shift that cost/benefit balance toward attacking my opponents. The only issue I have is that they work well for me combined with my creatures, the bigger the better, and I am considering removing my biggest creatures. Deathtouch does combine well, but as a wincon, I would like to come up with some that synnergize well with Duelist's Heritage. I am open to suggestions on big body creatures that are very efficient and synnergize with my deck. I am considering Hunted Horror or Erebos, God of the Dead. Hunted Horror will give my opponents something to beat each other with, but it will also provide them with blockers for the horror, and that is not great. Also, I am not sure I need that level of efficiency, given that I want to lay low until I can win. I may playtest. Erebos, God of the Dead is an efficient big body, hard to kill, and comes with two abilities that could be useful in the deck. Either or both of these may work out well.

Another card with promise for this deck is Woolly Razorback. It functions as a big wall, and turns into an under-costed beater if people attack me, adding to the Pillow Fort theme. I might have to test.

Another card I am looking at is Hatred. An out of nowhere win off a small attacker, especially my commander, may be just what I am looking for. If people know it is a possibility, they may be forced to block a deathtouch creature and lose some resources. Swingy wins work well for this deck, and I may have to playtest.

precociousapprentice on Game of Thrones (Marchesa Primer)

2 months ago

I think you missed my favorite part of Delaying Shield. It is a substitution effect for all damage. When you have it out, you can't lose Monarch, and there isn't even any point in trying to get it from you. It sustains Monarch just as well as Solitary Confinement, even if you don't ultimately pay the mana to reduce the damage. For me, it also combines well with cards that do blanket damage. They get hit, I wait until next turn. I put back in Acidic Soil, and this can turn it into a safer finisher, eliminating the "no one wins" scenarios. I am looking for more of these types of cards, oversized damage for the cost, but symmetrical damage. Sun Droplet is an amazing pillow fort card, because it activates EVERY upkeep step. The more players, the bigger the hit has to be before it can cause serious harm. Drop it T1-T2, all those little pings are worthless. As for Mystifying Maze, I see what you say some, but I also see the opposite effect for creatures with +1/+1 counters or Auras on them.

I get the Necropotence vs. Phyrexian Arena cards position you take. I think of them as sustained card draw vs large card draw. Getting 1-2 cards per turn makes Phyrexian Arena much better than Necropotence. Getting much more makes Necropotence much better. With any lifegain at all, Necropotence can lose it's downside, and it can quickly dig for what you need. I have just found that Necropotence can be super explosive, and can swing a game my way very quickly. This is the same reason I put Wheel of Fortune in the deck. This is not a usual style for a pillow fort deck, but it has become the calling card of this deck. Abide, draw no attention, then swing a game quickly.

I have been rethinking my wincons recently, my ramp, as well as my average CMC. I have realized that some of the most powerful cards in the deck are the ones that are not in every other pillow fort deck, but that end up accomplishing the same things in the end, and that my wins are often very explosive, not grindy with my big beaters. Many of my best cards are low CMC, and consistent land drops with moderate ramp, as well as hitting my curve is at least as important as, if not more important, than collecting a huge mana base. I need early mana, consistent drops and curve, and a low profile.

For wincons, I ditched Teysa, Envoy of Ghosts, I am considering ditching Rune-Scarred Demon, and I am considering ditching Vengeful Pharaoh. Each of them can close a game, each of them pulls double duty in the deck, accomplishing the goals of the deck while also providing a relatively big beater, but all cost a ton. I want to reduce my average CMC, and these are some of my biggest costs. I am trialing Slumbering Dragon, but I think it will end up being more of a rattle snake card and a spot removal decoy than anything, so I am not sure I will ever see it as a wincon. Selfless Squire has done great things in this deck, and I am putting my Serra Ascendant back in. I was harassed about it, but as long as people run things like Sol Ring, Mana Vault, Tooth and Nail, and infinite combos, they have little room to talk. I put in Acidic Soil for a wincon, and have high hopes of closing many late games that way. I also put in Kambal, Consul of Allocation as anti-spellslinger and anti-infinite combo tech with a small lifegain element to make my Necropotence and Acidic Soil safer closers. I am worried that the Kambal, Consul of Allocation may end up drawing hate, but we shall see. I think it will be a better choice than Kaya, Ghost Assassin was and have the same function in the deck.

I have also discovered that there are many cards that function just as well, if not better, as pillow fort cards as the traditional pillow forts. I removed Norn's Annex, I removed Hissing Miasma. I added in Ophiomancer, Slumbering Dragon, High Priest of Penance, Gossamer Chains, and Duelist's Heritage. I am also considering Vampire Nighthawk for similar reasons, but with the added benefit of small and incremental lifegain. None of these says that the opponents can't attack. Each just shifts the cost/benefit analysis of the choice of attacks away from me. I find that telling people what to do is less effective than just making the best move not to attack me, even if they could freely choose to. I am looking forward to playtesting to see how this theory holds up.

Duelist's Heritage has proven pretty good so far. Early drop that can double up an attacker on each turn that I only activate if the attacker is pointed away from me. With a goal of taking advantage of the power of my opponents to wear each other down, helping that out from the early game seems to be working well enough, and does shift that cost/benefit balance toward attacking my opponents. The only issue I have is that they work well for me combined with my creatures, the bigger the better, and I am considering removing my biggest creatures. Deathtouch does combine well, but as a wincon, I would like to come up with some that synnergize well with Duelist's Heritage. I am open to suggestions on big body creatures that are very efficient and synnergize with my deck. I am considering Hunted Horror or Erebos, God of the Dead. Hunted Horror will give my opponents something to beat each other with, but it will also provide them with blockers for the horror, and that is not great. Also, I am not sure I need that level of efficiency, given that I want to lay low until I can win. I may playtest. Erebos, God of the Dead is an efficient big body, hard to kill, and comes with two abilities that could be useful in the deck. Either or both of these may work out well.

Another card I am looking at is Hatred. An out of nowhere win off a small attacker, especially my commnder, may be just what I am looking for. If people know it is a possibility, they may be forced to block a deathtouch creature and lose some resources. Swingy wins work well for this deck, and I may have to playtest.

Anyway, thanks for the discussion. Please look at my deck and comment, here or there. I think it is evolving into something unique, and since yours is also unique, if in a different way, I appreciate the brainstorming.

MagicalHacker on Game of Thrones (Marchesa Primer)

2 months ago

precociousapprentice, I think adding the story behind Moat would be fantastic, since it's a great card for the archetype, and its a common point of discussion when talking about the reserved list. However, I'm not too familiar with what exactly you are referring to... Could you fill me in or link me to a page talking about the story you are talking about?

Delaying Shield seems interesting, but I'm not too keen on having to pay additional mana to do something. Solitary Confinement was one that I initially dismissed because of the cost of having to discard instead of draw each turn, but when I just read your comment, I realized that my commander can sustain it indefinitely if I have Monarch when I play it. It's kinda funny that Monarch sustains Solitary Confinement and Solitary Confinement sustains Monarch. Thanks for the suggestion! Sun Droplet was another card I initially dismissed, but being able to get back to the life total I had when I played it if I can stop taking damage seems more than just fantastic.

As for Hissing Miasma and Norn's Annex, these cards are very effective against decks that go wide, but not ones that go tall. For example, if I'm up against a Voltron deck, they might swing at someone else if I have a Ghostly Prison out because they want to pay mana to continue to beef up their commander. However, if I have a Norn's Annex, they might say it is worth paying 2 life to hit me before I get other pillow fort cards. In that way, the lifeloss pillow fort cards are just not better than the other pillow fort cards I already have.

The issue with Vengeful Pharaoh is that paying 5 mana for a 5/4 deathtouch is worlds away from what this deck wants to do, so the cost of having to replace my next draw with it whenever I trigger its ability is why it wouldn't work that well here.

Even though Duelist's Heritage seems like a perfect fit for the deck, my only worry is that it doesn't really do much to make opponents attack each other, but rather rewards them when they do. That might not seem like a big difference, but I can't see myself dropping any of the cards in the deck to make room for it. Especially when Gisela, Blade of Goldnight pulls double duty by making hits against my opponent twice as big and hits against me half as big.

I have tried Mystifying Maze in the past, but I found that opponents will try to get me to use it on their creatures with etb abilities, so it actually makes me feel like it draws in attacks unfortunately.

With regards to Phyrexian Arena vs. Necropotence, I have actually experienced the opposite! Drawing 2 cards for 1 life each turn seems more manageable than drawing X and losing X in a deck I don't often gain life in. As for Mind's Eye, I typically use it as a way to draw cards when I don't have any other use for my mana, and that means I rarely ever stay empty handed. The issue with Land Tax and Scroll Rack is that each individual piece is either not useful enough in the deck or just straight up outclassed by cards I already am using. Don't get me wrong, they're good cards, but I typically like to run cards that have a use in the deck more than just "They're good cards". In that way, drawing basics and manipulating the top of my deck aren't especially relevant to the gameplan.

I'm glad Slumbering Dragon might finally have a fitting deck, and I'm glad I have inspired you to try it out too! Luminarch Ascension is something I would only play once attacking me is no longer an easy task. If each opponent is in the position that they would have to pay per creature for up to two creatures to attack, one of which will be destroyed when they attack, and I get to draw a card if the other one connects, I'm forcing each opponent to choose turning on my win con or running into disadvantage, then I'm happy. Rune-Scarred Demon is too expensive for a tutor in this deck, especially since I am not going to be blinking it or anything. As for the creatures I have in the deck, the reason I don't have them under wincon is because I'm assuming that it's obvious that most any creature in the deck can be used as an attacker, but the wincon cards are cards that will put me in a good position to attack for lots of damage. Selfless Squire seems perfect for your deck, but four mana is a lot of mana to hold open and available in my deck with so few instants.

Getting one mana ahead is too small of an effect for my tastes, even though it means I can play my commander on turn 3. Honestly, the purpose of ramp in the deck is to be able to play more of my deck when I am drawing more of my deck, and just getting 1 mana ahead is not enough power for a 2-drop. Land Tax doesn't actually ramp, but I don't think I have enough basics in the deck to fully take advantage of it, and I couldn't add more basics or I would probably get color screwed often.

From my experience, some people are always attacking and others are rarely attacking. Pillow fort cards and Goading cards synergize together, so if the first answer those first players and the latter answer those latter players, then I think the deck is in a good spot. Will it anger players? I choose to only play the infuriating cards once there is nothing that anybody can do about being angry at me.

Thank you, I liked your deck as well! I think that the Turbofog elements are an interesting way to build the deck!

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