Hissing Miasma

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hissing Miasma

Enchantment

Whenever a creature attacks you, its controller loses 1 life.

Rhadamanthus on If a player attacks me …

3 weeks ago

If it wasn't clear from the above: this works and the other person was wrong about the Hellrider interaction. The game can only move to the next step or phase after both players pass priority over an empty stack. That means any triggered abilities that trigger during a given step have to be dealt with and fully resolved before the game moves forward. In both the Hissing Miasma and Hellrider examples, Ob Nixilis, Captive Kingpin will get the +1/+1 counters during the Declare Attackers step of combat. There's nothing in the ability or the rules of the game that tells you to wait and deal with the trigger later.

Caerwyn on If a player attacks me …

3 weeks ago

Situation 1 - Using Ob Nixilis, Captive Kingpin and Hissing Miasma together:

The combat phase is separated into different steps. Here, the relevant step is the Declare Attackers step. During the Declare Attackers Step, first attackers are declared through the processes set forth in the rules. As part of declaring attackers, "Any abilities that trigger on attackers being declared trigger." (Rule 508.1m).

Once the attackers are declared, the active player gains "priority"--this is when spells can be cast and abilities resolve (See Rule 508.2).

When the active player gets priority per Rule 508.2, the triggers which occurred pursuant to Rule 508.1m get put on the stack. At this point, we are still in the Declare Attackers Step.

The Hissing Miasma triggered ability will go on the stack--one trigger will be placed on the stack for each attacking creature. When each triggered ability resolves, it will cause the attacking player to lose one life.

Upon that player losing one life, Ob Nixilis, Captive Kingpin will trigger and his ability goes on the stack. When that ability resolves, it will give him the +1/+1 counter. We are still in the priority stage of the Declare Attackers Step for this entire process.

Only after every player has passed priority and nothing is on the stack will we advance to the next step--the Declare Blockers Step. It is during that step, after all the Hissing Miasma and Ob Nixilis, Captive Kingpin triggers have finished resolving that you declare your blockers.

Situation 2: Ob Nixilis, Captive Kingpin and Hellrider

Your buddy was wrong. As with above, all the triggers will occur during the Declare Attackers Step and will resolve during the priority component of the Declare Attackers Step. Ob Nixilis, Captive Kingpin's triggers will resolve before you move on to the Declare Blockers Step and get to choose blockers.

legendofa on Ob Nixilis, Captive Kingpin and …

2 months ago

As a tip, you can link card names to provide a quick reference.

[[Ob Nixilis, Captive Kingpin]]

[[Hissing Miasma]]

[[Hellrider]]

Ob Nixilis, Captive Kingpin

Hissing Miasma

Hellrider

Each creature attacking you triggers Hissing Miasma separately, creating three instances of loss of 1 life and three separate triggers for Ob Nixilis. The same thing happens when you attack with Hellraiser out; each attacking creature triggers Hellraiser independently, so Hellraiser triggers Ob Nix three times.

AlphaAjnag on Edgar Markov's Lost Journal...

7 months ago

@TheMeadiaror, I thought about that card when building the deck but decided that because of cost Hissing Miasma was ba better choice.

AlphaAjnag on Edgar Markov's Lost Journal...

7 months ago

TheMeadiator, let me start with thank you, I had fun writing this one. I definitely have a problem with aggro decks but when playing casually I add Paralyze in exchange for my Hissing Miasma, it helps but isn't a big game changer.

ldvatwa on

1 year ago

Giving yourself deathtouch is a nice deterrent for people attacking you in my experience.

I had Blood Reckoning and Hissing Miasma in the maybe section, but couldn't find a card to swap out.

DreadKhan on Thantis the Warweaver

1 year ago

I've always been fascinated by Thantis as a deck, nice to see something even if it's not the Stax build I'd inevitably run (with considerable glee I might add), this seems considerably more fun to play against. I'm curious how your deck ends up working when you get it down to 100, I struggled mightily with a deck once but ended up pretty happy with the result.

For stuff you could pull, Sunder Shaman seems visibly awful, with numerous better and much easier to cast solutions existing. I have never, ever had Clackbridge Troll work out even half-decent for me, maybe you'll be luckier? I'm not sure how many redundant copies you need of the 'everyone has to attack' effect, other than Goad sources which protect you, unless you actually have a big body to block with you might not want people swinging at you, so that might let you cut Goblin Spymaster? You might cut Grand Melee for not being on a body, and Thantis doesn't want to block someone else's Deathtouch creature. I think I understand your plan to use Fogs to force people to swing and grow Thantis, then a Fog renders their attack otherwise moot, have you tested this concept out much? I usually find Fogs to be bad cards unless my deck can derive enormous advantage from 1 extra turn, and that simultaneously stopping one attacker will be enough. Anyways, I worry you won't have enough actual cards that matter with so many fogs, obviously if you've tested this out before and it works well then ignore this! I really love setting up Deathtouch and Trample on a big body, but I can never decide on a good ratio. Deathtouch without Trample is awful on a big creature, but Trample without Deathtouch is still pretty useful, so I tend to run one or two Deathtouch sources like Ohran Frostfang to have the option of 1-shotting someone while not having too many when I'm stuck with a big Deathtouch creature, a frustrating situation in my experience. When I have a deck with Green in it, and I'm less than 4 colours, there is a good chance I'll be running relatively few ramp artifacts, Green just does a better job, why play a Signet with Green in it when you could dig out your preferred land for the same mana, possibly a dual? Artifacts are magnets for removal in some metas, and if you don't run any/many, it opens you up to running more hate against such cards, if you later think you might want to (after playing it). I get that you're giving people tokens, but is Briar Patch actually relevant enough to run? Same with Revenge of Ravens or Hissing Miasma, not sure you want to deter people from swinging against you, but I might be misunderstanding your deck's game plan here. What exactly does your deck intend to do with the mana you generate from untapping your lands via Wilderness Reclamation, I guess Fogs?

As for some general advice, I wouldn't cut any lands beyond 33 with a 6 mana Commander, it's probably the lower end of what you'd want to risk. I would keep an eye on your land count when playtesting, if getting to 8 mana by the time you inevitably need to recast Thantis isn't consistent, you might want to sneak in some MDFC lands, but at this point I'd build the deck first and see what it can do at this land count.

Very much hate to suggest a card, but since I suggested pulling some Fogs, maybe you could replace several fogs with a Dawnstrider to make space in the deck?

Good luck with your building!

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