Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

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Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Goreclaw, Terror of Qal Sisma occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.36%

Goreclaw, Terror of Qal Sisma Discussion

Profet93 on Xenagos Command

1 week ago

Crucible seems clunky even with the fetchland and scapeshift.

Rishkar's Expertise - Draw

Momentous Fall - Draw in response to removal

Greater Good - Best card in Xenagos aside from Malignus which you need to add

Harmonize - Draw

Lifeblood Hydra - Draw, beater, lifegain

Lifecrafter's Bestiary - Draw

Life's Legacy - Draw

Skullclamp - Draw

Sylvan Library - Draw

Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)

Myriad Landscape - Ramp

Ancient Tomb - Ramp

Castle Garenbrig - Ramp

Goreclaw, Terror of Qal Sisma - Ramp, trample

Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good

Selvala, Heart of the Wilds - Super ramp (and draw)

Shaman of Forgotten Ways - Ramp, wincon

Yavimaya Hollow - Protection

Heroic Intervention - Protection

Tectonic Edge > Field of Ruin

Reliquary Tower - Utility

Riveyn on Land/Mana Question

4 weeks ago

In the deck I'm building (it's my first), I keep getting told that I'm lean on mana. I have 37 cards that provide mana, and can have a total of 47 mana available to me if all land and mana producing cards are tapped. In addition to this, I have Mirari's Wake in my deck to almost double the amount of mana on the field. In addition to this, I have cards like As Foretold and Goreclaw, Terror of Qal Sisma to reduce spell cost. I am planning on getting rid of my counter spells, so I will be replacing those spots soon. So my question is: Am I really running a lean mana deck?

Currently, I have cards that provide up to 12 , 14 , 23 , and 10 . (This is before Mirari's Wake comes into the equation; I am not including its ability to any equation so far. Without Mirari's Wake, I would have up to the total list of mana above.)

Estrid go Brách is the deck I'm working on, if you want to see the specific cards.

seshiro_of_the_orochi on GHALTA FUCKIN DIES

1 month ago

You're welcome.

I was talking about both. Noxious revival isn't necessary, as is the biggest part of your recursion package. Three or four pieces should be enough. In my stompy list centered around Goreclaw, Terror of Qal Sisma, I only run two: Paleoloth and Eternal Witness, and these actually interact quite nicely.

ZendikariWol on Beginner Commanders

1 month ago

1) I'm not at all surprised but I appreciate that commander players are so quick to gush about their favorites- and in this case, try to help other people find their guy.

2) I will throw in some suggestions myself, though I will stress once again that Magic, and especially the commander format is incredibly individual.

Ghired, Conclave Exile is an excellent example of lenticular design- a card that new players can appreciate at face value but more experienced players can break in clever ways.

Prime Speaker Zegana, Goreclaw, Terror of Qal Sisma, and Surrak Dragonclaw can all head up a mean beefy bois deck.

Dwynen, Gilt-Leaf Daen can head up a cool elf deck. Tribal is cool for newer players, and they also tend to place a lot of value in gaining life.

For a stronger and sexier tribal deck, maybe take a look at Syr Gwyn, Hero of Ashvale. I know you said it should probably be 1-2 colors but hear me out, she's got a lot going for her. New players, in general, like to feel like they're doing stuff all the time. They also like being able to attack with strong creatures and make huge plays. I think the Gwyn is an excellent mix of the two, combining low-to-the-ground knights with long game card draw and strong equipment. Beyond that, knights have a strong, established flavor and it feels cool to be at the helm of an army of knights. She'd be my pick.

Jor Kadeen, the Prevailer could also be a fun equipment general. I would normally suggest Nazahn, Revered Bladesmith, but new players tend not to think ahead to what they want to tutor up and that is not so good for gameplay.

And finally, if your kid is more into enchantments, I would personally suggest Siona, Captain of the Pyleas. Auras are fun to use and GW are the best colors with which to use them.

multimedia on Beginner Commanders

1 month ago

He's seven? Consider a mono colored deck to start? Ask him what color he would like to play and what kind of creature he is most interested in.

Some mono color Commander options:

As far as complexity level I would rank the colors as blue as most complex, then black, then white with green and red as the least complex colors to learn from. Green in my opinion is the easiest color to learn in Commander. Ramp and big creatures are not difficult concepts to start with. Red is easier then other colors to learn, but is in my opinion the worst color in muliplayer Commander.

BreakfastSimulator on Big Green Timmy Dreams

1 month ago

Goreclaw, Terror of Qal Sisma, Selvala, Heart of the Wilds, Regal Behemoth, Prowling Serpopard, and Omnath, Locus of Mana are some creatures I'd consider putting in some where. They can really help with with getting the Hungry Queen onto the battlefield super fast, and in regards to the serpopard, stops pesky counterspells. Not of This World has saved my Ghalta numerous times and no one suspects it. But over looks like a fun deck!

seshiro_of_the_orochi on The little Timmy wants to ...

1 month ago

After falling in love with EDH in the last year, I've come to the point where I own multiple decks, and among others, one mono-coloured deck for each colour except blue. In green, I have Goreclaw, Terror of Qal Sisma. In white, it's Balan, Wandering Knight. In red, it's Torbran, Thane of Red Fell, and in black, it's Toshiro Umezawa. As you might notice, each of them except for perhaps Torbran, are rather unusual commanders, and I'm pretty happy with that (and I'm actually the least happy with Torbran, as well). For my personal harmony, I've tried multiple blue commanders to have one deck of each colour, but the decks I've tried don't feel right to the point that I didn't even want to try them. It's hard for me to play blue obviously. The two blue decks I've buult are Fblthp, the Lost and a Moana theme-deck around callaphe, beloved by the sea. Both feel too blue for me. Other decks I've considered are Kami of the Crescent Moon, Meloku the Clouded Mirror, Thryx, the Sudden Storm and Patron of the Moon. Are there other interesting blue commanders you can suggest? What do you think about my ideas? There are some constraints though:

  • The budget shouldn't be too high.

  • The commander should not be a "draw go" style one.

  • If it has a timmy feeling, I would be happy.

  • My other four decks are ramp, voltron, group slug and spellsplinger. These playstyles aren't no-goes, but I'd prefer not to double up if not for a good reason.

Let the disscussion begin.

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