|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
Goreclaw, Terror of Qal Sisma
Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Goreclaw, Terror of Qal Sisma Discussion
2 days ago
Fist of Suns doesn't cheat out creatures for 0. Fist of Suns replaces what you can pay, not the CMC. Morophos effects the CMC.
28 land is way too little. Bane of Progress , Planar Cleansing and cards that remove artifacts destroy your game. Reliquary Tower , Ash Barrens , Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry are all land that should be in the deck.
Goreclaw, Terror of Qal Sisma fits the theme, and gives all the dragons that don't have it trample
You need removal. Vindicate removes the Propaganda that destroys your swinging. Crackling Doom removes the opponents biggest creature. Assassin's Trophy and/or Putrefy removes a endless-combo piece. Swords to Plowshares removes indestructible. Removal is crucial to advancing your own game.
Temur Ascendancy is a card that helps you draw more, and the haste on dragons is amazing
Taigam, Ojutai Master is my last consideration. Makes sure your dragons hit the battlefield.
5 days ago
Big Update - The "Flying Matters" sub-theme is no more. Incorporated many recommendations of Vlasiax to streamline the deck and make it a little leaner and meaner.
Spit Flame , Mana Flare , Heartbeat of Spring , The Immortal Sun , Skarrgan Hellkite , Hellkite Tyrant , Kilnmouth Dragon , Bladewing the Risen , Darigaaz Reincarnated , Shizo, Death's Storehouse , and Woodland Cemetery
Worldly Tutor , Sarkhan's Triumph , Night's Whisper , Nature's Claim , Abrupt Decay , Dragonlord's Servant , Dragonspeaker Shaman , Goreclaw, Terror of Qal Sisma , Patriarch's Bidding , Evolving Wilds , and Terramorphic Expanse
5 days ago
I've been finding that there's a lot of removal around, even for my hexproof blokes. Currently testing taking out 2 Ghalta, Primal Hunger , and the 2 Gigantosaurus that was mainly in for ghalta, and instad adding 3 Goreclaw, Terror of Qal Sisma along with an additional Carnage Tyrant taking me to 3 tyrants.
This is to more explosively start
1 week ago
This deck needs some of th e new cards:
Kiora, Behemoth Beckoner
- 1 mana ramp, 1 vigilance and lot's of card draw
Sarkhan the Masterless
Primevals' Glorious Rebirth - almost all dragons are legendary
Colossal Majesty - cards for days
Rhythm of the Wild - against those pesky count
Chromium, the Mutable
Goreclaw, Terror of Qal Sisma
1 week ago
Thank you, excellent suggestions.
I will probably end up swapping Kilnmouth Dragon for Night's Whisper , but it will be painful to do so. If you've ever pulled off revealing 3 dragons from your hand and then dropping in the Kilnmouth Dragon , it's a pretty awesome feeling.
As far as Crucible of Fire goes, I hear you. I know it's a total Timmy/"Win More" card, but I'm a Timmy. Also, I feel like it's one of the few options for "Dragon Tribal"-- if you're not utilizing tribal interactions, why bother?; it also makes all of the tokens absolute beasts. The 2/2s become 5/5 terrors of the skies, etc., etc. With Nesting Dragon in the mix, I felt like this was a card I wanted to include. I think I'm going to play-test a bit after my next update and see how it goes.
I was thinking something a little bit similar with Spit Flame -- the best part there was that it fits the dragon triblal theme and lets me re-use it from the GY for only .
Also, my "Flying Matters" theme is just about toast now, so I'll probably be adding in the Dragonspeaker Shaman and the Dragonlord's Servant instead of the group-hug mana doublers I'm currently including. While I'm at it, I'll probably be adding Goreclaw, Terror of Qal Sisma too (which was an early suggestion from you).
The point re: Temple of the False God is fair and I'll be swapping it out. I also checked out the Evolving Wilds article you linked. Given the benefit of landfall from Nesting Dragon , do you think I should roll with the "slow taplands" or TM/EW?
I'll work on posting a major update this weekend. Thanks again for your thoughts and feedback, I really appreciate it.
3 weeks ago
I think that's about right given the curve, as well as the desire actually to try to cast The Ur-Dragon at some point.
It is, if anything, a bit high in terms of ramp, as if you add lands, we're at 52 sources of raw ramp; 55 conditional ramp if you count Goreclaw, Terror of Qal Sisma , Savage Ventmaw , and Urza's Incubator . That's one of the reasons I added in 1-2 draw slots, as with a ramp package that aggressive, draw is key. Most games I've found that if I can't get 1-2 draw packages to stick/get going, it's not going to go very well.
3 weeks ago
So you think that it might be correct to cut Skyshroud Claim for tutor/draw spell in my build and just roll with 18 ramp spells total? I'm counting Goreclaw, Terror of Qal Sisma and Savage Ventmaw besides mentioned sorcery as a ramp even though they cost 4+
1 month ago
-I haven't had a chance to test yet without Dragonlord Kolaghan , but I did play 2-3x games where I ended up not even casting her b/c I already had either/both Rhythm of the Wild and/or Temur Ascendancy in play, as the latter especially is a prime tutor target. I felt like with increased consistency in terms of landing specific enchantment pieces that grant haste, I wanted a utility dragon vs another haste enabler.
-I've never not been impressed with Urza's Incubator . Worst case it is incredibly helpful in ramping into casting the commander, and it can discount some/most dragons down to 2-3CMC. With an ETB draw engine like Temur Ascendancy in play, this can lead to some very busted turns/sequencing. With Goreclaw, Terror of Qal Sisma out, suddenly our commander costs only WUBRG, which is flippin' sweet.
-Where my mana splits/curve landed, it is now primarily a Gruul deck with a secondary Black Splash and tertiary Blue and White splashes. As such, a primary fetch target is usually Stomping Ground or Sheltered Thicket , meaning that the other RG duals all then come into play untapped. It is actually harder to guarantee that Cinder Glade will meet its ETB untapped condition than Rootbound Crag in this build/with most lines and with which opening hands you'd want to keep.
-Incidental scry and 5c color fixing from Path of Ancestry has always felt worth it to me, but if anything I could see that slot going back to Exotic Orchard or Forbidden Orchard if I'm ever in a situation where it feels like I'm stumbling. So far, I have been able to find turns for situational ETB tap lands that haven't led to taking a turn off or going off curve, as usually we're going 1 into 3; 2 or 3 into 4 or 5; or 4 or 5 into 7 or 8, so there is an opportunity to deal with limited ETB tapped lands by turns 4-5.
- Urborg, Tomb of Yawgmoth is strictly there to have fetchlands tap for mana if need be/if shut off by effects that prevent their use. It also gives global black fixing so black doesn't have to be prioritized and helps later with double-black requirements in some of our higher curve spells like Patriarch's Bidding and Crux of Fate . It also unlocks our two conditional/creature lands to tap for black ( Cavern of Souls and Haven of the Spirit Dragon . This also helps de-prioritize swamps as a target for fetches/land ramp spells. Basically a lot of upsides to situations/problems that are only fully resolved by Chromatic Lantern , but for the "free" cost of a land slot. I haven't been disappointed by it so far.
I may try your land suite and see how it feels; why are you running 1x Forest and 1x Snow-covered Forest vs 2x Snow-covered Forests, however?
Goreclaw, Terror of Qal Sisma occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%