Archfiend of Despair
Creature — Demon
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Printings View all
|Battlebond (BBD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Archfiend of Despair occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Archfiend of Despair Discussion
1 day ago
RNR_Gaming, Bloodgift Demon has a higher mana cost than does Phyrexian Arena, Archfiend of Despair has a higher mana cost than does Wound Reflection, and Butcher of Malakir has a higher mana cost than does Grave Pact, but Rhox Faithmender has a lower converted mana cost than does Boon Reflection, but that may be because BR's mana cost is (in my mind) too high for its effect.
1 month ago
My suggestions using only cards in your maybeboard.
That's 1 more out than in so you should be down to 99.
Ugrades using cards not in maybeboard.
These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.
Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.
Underrealm Lich will prevent you from decking as it replaces the card draw.
1 month ago
1 month ago
Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .
Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.
You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .
You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .
I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.
So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.
I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).
2 months ago
I think for now I will settle with this until I find a few missing pieces which I think would complete the deck, such as Ulamog, the Ceaseless Hunger , Lightning Greaves , It That Betrays and Archfiend of Despair . With those cards added I think the deck for me would be completed and I wouldn't tinker with it anymore. More suggestions are always welcomed tho, but for now with what I have, this version would be it.
2 months ago
A few things I’ve noticed about the deck.
You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.
Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire
Thran Turbine helps reduce your commanders activated ability.
Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .
The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.
Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.
2 months ago
Hey multimedia, thanks for the suggestions! here are my thoughts:
I think Chainer, Nightmare Adept is a fun idea, but I am down for the reanimator plan! Additionally, I could switch the leader to Rakdos, Lord of Riots and add some pingers to help the deck in that manor (casting Archfiend of Despair for BB is fair, right?). so in total, going with a ping/reanimation plan could be a fun way to run the demon deck! and if I decide to cut the apostles, all these cards would fit in perfectly! however, what would I cut if I were to KEEP the apostles?
Thanks again for all the suggestions!