Archfiend of Despair

Archfiend of Despair

Creature — Demon

Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

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Set Rarity
Battlebond (BBD) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Archfiend of Despair occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.12%

Rakdos: 0.39%

Archfiend of Despair Discussion

DemonDragonJ on Defender of the Heart, revised

1 day ago

RNR_Gaming, Bloodgift Demon has a higher mana cost than does Phyrexian Arena, Archfiend of Despair has a higher mana cost than does Wound Reflection, and Butcher of Malakir has a higher mana cost than does Grave Pact, but Rhox Faithmender has a lower converted mana cost than does Boon Reflection, but that may be because BR's mana cost is (in my mind) too high for its effect.

Aliensibob on Jarad and the Lhurgoyf

1 month ago

My suggestions using only cards in your maybeboard.

If Ob Nixilis Reignited's only purpose is card draw, out for Guardian Project

That's 1 more out than in so you should be down to 99.

Ugrades using cards not in maybeboard.

Kodama's Reach in for Golgari Signet, Circuitous Route in for Fellwar Stone, Far Wanderings in for Wayfarer's Bauble - net same mana without threshold, but with it a lot better.
Solemn Simulacrum in for Artisan of Kozilek- Artisan is nice but so expensive, while the sad robot is ramp, card draw, and sac fodder.

Death's Presence in for Nyx Weaver - You don't lose any power for sacking your creatures.

Crucible of Worlds in for Whispersilk Cloak

Illusionist's Bracers in for Elbrus, the Binding Blade  Flip, Archfiend of Despair in for Boneyard Wurm- have to cut one of this effect at this point, Wound Reflection in for Liliana, Death's Majesty - could take out the other Lily, but her best case scenario is better.

These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.

Be careful about putting the Cauldron out too early, since it prevents Death Triggers.

Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.

Underrealm Lich will prevent you from decking as it replaces the card draw.

lolbertXD on K'rrik, Son of Yawgmoth C-EDH Doomsday

1 month ago

Good Idea with Gemstone Caverns thx for that. I also added the Undying Combo because a Enemy sneaked a Archfiend of Despair in, at turn two with Entomb and Reanimate man that was annoying.

TypicalTimmy on LGS has a Problem Player...what ...

1 month ago

Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .

Then, so it isn't killed when turned into a blocker, you have Pacifism , Cage of Hands , Prison Term , Arachnus Web , Arrest , and like just a whole slew of them in blue.

Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.

You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .

You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .

I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.

So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.

Run someone like Tuvasa the Sunlit , Jenara, Asura of War , Arcades, the Strategist or even Rubinia Soulsinger .

I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).

AvoBelmont on Rakdos, Lord of Riots the Budget stonks

2 months ago

I think for now I will settle with this until I find a few missing pieces which I think would complete the deck, such as Ulamog, the Ceaseless Hunger , Lightning Greaves , It That Betrays and Archfiend of Despair . With those cards added I think the deck for me would be completed and I wouldn't tinker with it anymore. More suggestions are always welcomed tho, but for now with what I have, this version would be it.

ghostfire86 on Xantcha, Suicide Agent

2 months ago

A few things I’ve noticed about the deck.

Your infinite mana loop is slow and board dependent. Try incorporating the Rings of Brighthearth and Basalt Monolith Combo to really crank out that mana on her activated ability.

You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.

Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire

Thran Turbine helps reduce your commanders activated ability.

Archfiend of Despair is great, but works even better with Havoc Festival , Sower of Discord , and Heartless Hidetsugu .

Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .

The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.

Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.

Use Dockside Extortionist and Treasure Nabber for more ramp. I see a lot of destroy artifact spells, but there are other advantages to be had don’t you think?

superwill123 on Chainer's Demon Summoning Posse

2 months ago

Hey multimedia, thanks for the suggestions! here are my thoughts:

I think Chainer, Nightmare Adept is a fun idea, but I am down for the reanimator plan! Additionally, I could switch the leader to Rakdos, Lord of Riots and add some pingers to help the deck in that manor (casting Archfiend of Despair for BB is fair, right?). so in total, going with a ping/reanimation plan could be a fun way to run the demon deck! and if I decide to cut the apostles, all these cards would fit in perfectly! however, what would I cut if I were to KEEP the apostles?

Thanks again for all the suggestions!

flai53 on Time Traveling Yuriko

2 months ago

You've got a lot of things that are unblockabile but not so much things you can win a game with. Maybe you could ad things like Quietus Spike or Scytheclaw maybe the Archfiend of Despair , too

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