Archfiend of Despair

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Battlebond (BBD) Mythic Rare

Combos Browse all

Archfiend of Despair

Creature — Demon

Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

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Archfiend of Despair Discussion

ghostfire86 on Kaalia, Beyond Heaven and Hell

3 days ago

My local game stores big matchup this past Monday was my Kaalia vs Yidris, Maelstrom Wielder Storm.

Game 1: Gisela, the Broken Blade with Lightning Greaves on the assault. Blew up his lands with Ravages of War early game to prevent his progression.

Game 2: He came heavy with control using Noxious Revival to return Force of Will for additional counter. I ensured each bait card would devastate his field to remove the counter spells and tie up his mana to slow me down. Drop Kaalia, Avacyn, Angel of Hope, and Archfiend of Despair for the win.

Game 3: Turn 1 he dropped Sylvan Library and preceded to make gains with card advantage. I got greedy and blew the field with Armageddon and Enlightened Tutor for Crucible of Worlds. This failed to slow him down and he got the win.

Game 4: The final game was a challenge. Dropping Sol Ring and Dark Tutelage for advantage didn’t work as he was working hard now for control. My only option left was to take out Yidris with Swords to Plowshares and Path to Exile. I managed to tutor Moat and get it into play just in time to stop Yidris hitting the field for the last time. He cast Cyclonic Rift overload, swung, and whiffed the cascade. I managed to secure Moat once again and proceeded to advance my field. Sol Ring and Mana Crypt were my key players here helping me rebounded from the CycRift and take the game the next turn with lethal damage.

DrukenReaps on Best Reanimation Targets

1 week ago

Some of the other things I've had in various decks of mine that could work: Demon of Dark Schemes, Archfiend of Despair, Necroplasm, and Dire Fleet Ravager.

clickforcookies on Politics only.

1 month ago

Alright man, this deck has some real potential and I am super into it. The first things as you said is that you need to cut cards. You do not want to be running more than 100 otherwise it will weaken the whole deck. Some of my own suggestions would be Kiss of the Amesha, Vizkopa Guildmage, Elixir of Immortality, Spectral Searchlight, Karmic Justice, Victory Chimes, Blessed Alliance, Second Sunrise, Axis of Mortality and or Beacon of Immortality

My next thing I think your deck needs is a strong game ender. This is pretty much a control deck but you could really use a way to end a game when it gets down to just you and your "friend". Note most of my suggestions are trying to be as political as possible. Check out Corrupted Conscience, Paradox Haze, Cultural Exchange, Bribery, Mind's Dilation, Reins of Power, and Archfiend of Despair. These are just my own suggestions though I am super interested to see where this deck with go! Ps Celestial Dawn is just a good card in this deck.

BlueStar220 on Kaalia EDH

1 month ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Indestructibility
Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Damnation
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Armageddon
Catastrophe
Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Vindicate
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

SynergyBuild on Demons Punish Me

1 month ago

Love the deck, but because Dark Ritual and Archfiend of Despair isn't legal in Modern, what do you think of in running Night's Whisper or Read the Bones to draw more into your other cards?

Daedalus19876 on The Deckwatch [Home Base]

1 month ago

Heh. Mash together Torgaar, Famine Incarnate and Archfiend of Despair. Boom, headshot!

QuietMyth on Sharingan

1 month ago

Archfiend of Despair is an extra copy of Wound Reflection with a high cmc. Definitely pick up a copy of Invisible Stalker

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