Archfiend of Despair


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare

Combos Browse all

Archfiend of Despair

Creature — Demon


Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

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Archfiend of Despair Discussion

cdkime on Do halving life effects have ...

18 hours ago

Couple points:

  1. Virtus the Veiled is a male. Interesting etymology discussion, Virtus (it's Latin, so pronounce the V like a W) was one of the four virtues expected of the Imperial family. In fact, it's where the very word virtue comes from. Specifically, Virtus was the personification of valour, courage, character--all the "manly" virtues. That said, the personification of this virtue most often has been female--she is usually depicted as a helmeted figure (akin to Minerva or Roma), but differentiated by her one exposed breast.

  2. You control the triggers, so you get to control which order they resolve in. So, on damage, you can layer it Quietus Spike then Virtus the Veiled. Quietus Spike will half from 40 to 20; Virtus the Veiled will then half from 20 to 10. For the endstep ones, let's assume the player lost 5 life. You can trigger it so Archfiend of Despair resolves, losing the player 5 life, then Wound Reflection resolves, and they lose 10 life.

  3. Gonna stay away from offering deck feedback, since that's not really the point of this forum section.

Rhadamanthus on Do halving life effects have ...

18 hours ago

There's not really a "multiplier" interaction here, you just go by the specific instructions on each card.

Let's assume the opponent is at 40 life. If Virtus the Veiled is equipped with Quietus Spike and hits an opponent, both Virtus and the Spike will trigger at the same time. You can put them onto the stack in the order of your choice but it doesn't really matter because they'll each use the opponent's current life total at the time the ability starts resolving to calculate the life loss. Whichever one resolves first will make the opponent lose 20 life (half of 40), and the next one will make them lose 10 life (half of 20).

For cards like Wound Reflection and Archfiend of Despair, you just count up all the life the player has lost this turn for any reason. If you added one of these to the example above then the opponent would lose another 30 life at the end of the turn (and would probably lose the game).

The "Deck Help" areas of the forums would be the best place to get your Vraska questions answered.

BMHKain on Do halving life effects have ...

20 hours ago

I am working on redoing an old deck of mine. It's Partners Based, & one of those two Partners; Virtus the Veiled has an ability where if his (Her?) attacks connect, the life total of attacked opponent in question is halved (Say, 40-to-20.). What if there are other qualities for this involved (Quietus Spike, Wound Reflection, & Archfiend of Despair are the prime examples.), do multiplier effects trigger in some order, or whatnot? Just wanted to be sure as I already have some for Gorm the Great. Also, which do you think might be better for this; Vraska the Unseen, or Vraska, Golgari Queen for these kinds of effects (I think the latter would be better unless being damaged via outside effect does zilch... Also, Vraska, Relic Seeker doesn't do much here anyway, thus why I didn't mention her or her Planeswalker Deck versions... :/)? Unless you guys can think of something better than Blade of Selves?

BMHKain on re: Gorm & Virtus, Schild und Schwert

21 hours ago

@Joker207755: I suppose I'll let the Q&A group decide what Vraska I should use... But I'll also ask about 1/2 Life total amount multipliers at the same time (I already have Archfiend of Despair & Wound Reflection of all things... Xp). I'll work more on this for now though...

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

2 days ago

Boza, I like cards that synergize with themselves; for example, Cradle of Vitality, Boon Reflection, and Wound Reflection all require additional cards for their abilities to work, but Archangel of Thune, Rhox Faithmender, and Archfiend of Despair all have syngery with themselves because they do not require other cards for their abilities to function.

MWorl91, I actually completely missed that one card was an instant and the other a sorcery; if I had noticed that, I would not have even needed to ask that question.

Also, power should determine rarity, not the other way around (that would be akin to saying that the rating of a movie determines its content, when it is actually the content that determines the rating).

dbpunk, yes, but, in general, creatures and cards that relate to creatures have been becoming more powerful as time has passed; for example, creatures such as Woolly Thoctar, Terra Stomper, and Gigantosaurus would have been inconceivable in the early days of this game, but apparently are nothing unusual, now, so I would expect cards that generate creature tokens to become more mana-efficinent, with Luminarch Ascension and Ant Queen being excellent examples of that.

gdm1989 on You Owe Me Money AND Your Soul

4 days ago

If you want to add more salt there are two demons that will make it much worse for them

Sower of Discord, Archfiend of Despair

Hellvetti_The_Lord_of_Riots on Divine Decree

1 week ago

Also thought about Archfiend of Despair in the deck

Force_of_Willb on Ob Nixilis Landfall

2 weeks ago

Top recommendations: Burnished Hart, sad robot-Solemn Simulacrum, and Liliana's Contract due to the number of demons your are running.

Undiscovered Paradise/Ghost Town - are ways to ensure land drops each turn

Other Ways to search for lands: Liliana's Shade, Armillary Sphere, Journeyer's Kite/Thaumatic Compass  Flip, Pilgrim's Eye, Surveyor's Scope, Thawing Glaciers, Field of Ruin

Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon

Demonlord Belzenlok/Kothophed, Soul Hoarder/Razaketh, the Foulblooded (these three + griselbrand hold liliana's contract very flavorful)

I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness

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