Prevent all combat damage that would be dealt to attacking creatures you control.
Price & Acquistion Set Price Alerts
Dolmen Gate Discussion
3 weeks ago
Hello there, BlackWitch!
So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.
Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.
Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!
I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?
As to the creatures I've found:
Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.
Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.
And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.
And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.
I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.
1 month ago
It helps if you try and replace more of the spells with artifacts when possible to increase Akiri's Synergy.
Heres a quick list of what you definitely dont need: Banefire, Brute Force, Deflecting Palm, Goblin War Drums, Magnetic Theft, Dispatch, Accorders' Shield, Haunted Platemail, Evolving Wilds, Terramorphic Expanse, Temple of the False Gods, Paradise Mantle.
Heres some stuff you might want to consider: Dolmen Gate, Iroas, God of Victory, Cathars' Crusade, Legion's Initiative, Stoneforge Mystic, Relic Seeker, Puresteel Paladin, Leonin Shikari, Sword of the Animist, Skullclamp, Vulshok Battlemaster, Knight of the White Orchid, Land Tax, Weathered Wayfarer, Legion Loyalist, Assemble the Legion, Oreskos Explorer
Once you've decided on what you do and don't need you can then upgrade them each slot for slot. Also if you're new at EDH or Magic, I'd suggest waiting before entering Boros Colors. They require a lot more work to fine tune into a real threat compared to nearly every other color combination.
1 month ago
I play Kaalia, Goddess of Monsters. And recently I've been focusing on protecting her, just like You, therefore I have some suggestions.
I see this is EDH, so your CMC might be a bit higher than in Duel Commander, but tell me, do You have something to cast while Kaalia of the Vast is out of play for a while ? Or do you hard cast all the ~7 CMCs from you hand ? To be honest I have a huge problem with this. That is why I've removed some fatties from my deck and added cards I could cast when my Kaalia of the Vast gets so much hate, that she barely touches the battlefield.
Ok, now for all the protection.
I really don't like auras as protection. I used to play Spirit Mantle, Unquestioned Authority, etc. but removed them, since a simple point removal like Searing Blood or Mizzium Mortars not only destroys my Kaalia, but also my aura gets buried with her. I came to a conclusion that instant protections are much more efficient. They are cheap, and can give my commander protection from any colour, which can prevent dame form creature, spell or 'counter' point removal (now, I need to find something to protect Kaalia from artefacts like Umezawa's Jitte). And usually they also give some other useful stuff.
That is why I highly reccomend cards like:
Brave the Elements - it doesn't target and gives protection to many creatures.
Gods Willing - 1 + scry is fair enough.
Ok. Now for my favourite protection card
Earnest Fellowship - I love this enchantment. My Kaalia of the Vast gets protection from 60% of any danger. If You have Cavern of Souls at the same time, she is practically untouchable. Sometimes Earnest Fellowship might be a double edged sword, since Your creatures won't be able to block some attackers, but usually all my creatures attack each turn, so it doesn't really matter. I recommend You to play test it.
I wander why don't You have Swiftfoot Boots ? Those are very nice shoes for this Lady.
Devoted Caretaker is second mother to me.
Is Kaervek the Merciless that good ? You can't sneak him in with Kaalia, and he is very expensive. Sorin, Grim Nemesis would be better I think, since You are the one with high CMC + it gives You some draw.
Feel free to advise me. I also struggle to protect my Kaalia.
+1 for You deck :)
1 month ago
Also seems like Chandra, Flamecaller could be a strong include - makes six power with haste or gives you a net positive wheel (for discarding creatures). Additionally, she's has a soft boardwipe.
Vault of the Archangel is a bomb in decks like this. Brutal Hordechief is an option, but is a dubious include because it looks like you're not trying to truly flood the board, which is where he shines. Also Sengir Autocrat is probably going to go into my Marchesa deck soon.
1 month ago
1 month ago
precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.
I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.
I dropped Crumbling Sanctuary since it pillow forts my opponents.
I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.
I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.
1 month ago
A couple cards you might consider are Coat of Arms since you're running Mirror Entity and most of your creatures seem to fall under the human creature type. Another card worth mentioning is Dolmen Gate. It's not indestructible like Iroas but it comes down for two and gives you his second ability.
What's your normal attack strategy for this? Do you focus down one person at a time or do you try and take everyone out at once? If it's the latter, I can make some more card suggestions.
1 month ago
i think you could cut Abzan Falconer for Archetype of Imagination it gives everything flying without having to get counters on them. i think as you move more in the infect direction you end up lowering the ways of getting +1/+1 counters. plus archetype removes flying from potential blockers.
Necroskitter can be fun. all your infect creatures need to be blocked and if they do, you will get to kill them via -1/-1 counters and get them onto your side