Dolmen Gate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Dolmen Gate

Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Dolmen Gate Discussion

mrdehring on Home Alone

4 days ago

I always find that my Thantis, the Warweaver deck ran into issue of not being able to play defense and my creature getting killed in combat so I did a few things to fix that. I like all the walls as a way to keep you from attacking but when you do have to attack there are a few cards that help you survive. Akroma's Memorial is amazing. Bow of Nylea usually means they don't get blocked by the bigger creatures. Dolmen Gate and Stonehoof Chieftain make them survive combat anyway. Sight of the Scalelords may also work to make your creatures stay back on defense.

As for fun cards to add, I really enjoy my Assault Suit in this deck and Vaevictis Asmadi, the Dire is great removal and a fun political card.

I know you want to get attacked so you can play "traps" to stay on flavor so Nemesis Trap , Slingbow Trap , and Stone Idol Trap seem to fit. You may also think about Baloth Cage Trap , Cobra Trap and Needlebite Trap .

As an additional comment I will mention that if you need to stop getting attacked No Mercy and Dread keep people away.

Loonmoon18 on Green Mana

1 week ago

I would suggest a card like Rites of Flourishing for speed, Privileged Position to protect your creatures because your low cost cards that involve any kind of ramp and your big cards are at risk of target because they are such a threat, Crawlspace is always handy, Defense of the Heart is a good way to cheat in creatures. Lurking Predators since you have so many creatures but don't use many of these, Shapers' Sanctuary ramp since your cards are a target, Heroic Intervention is a good catch all, Dolmen Gate if you swing a ton, Vizier of the Menagerie to almost have a constant card to play and see ahead. Don't use all but these are some suggestions for your deck.

Whiskey-Magic on Radha - Tokens to Infinite Smash

1 week ago

I actually don't know if I prefer Dolmen Gate or Stonehoof Chieftain but in my experience this is a very fast deck so Dolmen gate is probably better. Definitely worth an include if you're going for a creature-heavy build.

Natalbee on Radha - Tokens to Infinite Smash

1 week ago

Yeah, that's a good point. Well how about something like Dolmen Gate ?

xaarvaxus on Disrupt Parity w/ Budget suggestions

2 weeks ago

@mrdehring, I haven't had Bitter Feud come up yet [I've actually only gotten to play half a game with this deck so far] so I hadn't had it backfire on me like that. I'll have to think hard on whether I want to keep it or not. As a 5 drop, I'm sure I can find something cheaper to slide into its place [maybe one of the vow cycle you mentioned].

I like the Slumbering Dragon suggestion, its cheap and I can see how it has a bit of a 'rattlesnake' aspect to it plus its another dragon to sneak around Crux of Fate . Less sure on Nesting Dragon as I'm trying to make the deck cheaper CMC-wise but I might still test it when the opportunity arises.

The Dolmen Gate is only in the maybeboard because I don't own one and haven't been able to find one to purchase yet. Once I find a copy, it will immediately make it into the deck as it shores up a big weakness of the deck, your commander screws you over too...

I had more 'must attack' than just my commander because I wasn't sure if Thantis was enough to keep the effect up. I envisioned it getting removed before I could get combat going too often but I do think I have more than is needed and will trim those extra slots down, though Warmonger Hellkite is in for the firebreathing that works on anyone's combat.

These are definitely the kind of comments I'm looking for to get me to give a more critical look at my card selection and refine the list to where it operates smoothly and efficiently, thank you!

@dragonforce60, I probably could use at least one more ramp spell in here though I'm likely to pick Skyshroud Claim over exploding veggies since I have enough dual 'forests' to fetch and the lands come into play untapped, so I could, say, fetch Bayou and Taiga and keep up Terminate .

Kalonian Hydra and Hardened Scales could likely make my Ezuri, Claw of Progress deck if/when I ever get copies of them [I don't own either atm] but I don't see them making the 99 of this particular deck.

Savage Ventmaw , the mana it generates from its attack trigger could be useful for pumping up the Warmonger or throwing down Vigor or such after combat, plus it would dodge Crux. I'll have to give this one some thought.

Thank you for your input.

mrdehring on Disrupt Parity w/ Budget suggestions

2 weeks ago

I like the build and have a similar deck. A few thoughts on your strategy that might be based on your playgroup.

I find that cards like Bitter Feud lead to both of those players attacking me.

Slumbering Dragon and Nesting Dragon as well as the vow cycle (e.g. Vow of Lightning ) do a great job of sending people somewhere else.

I noticed Dolmen Gate in the maybeboard, I find that card does a lot of work for me especially since I have to attack as well.

You are using a lot of slots to make your opponents attack, but your commander does that already. I usually wait until I'm ready to play defense and then I cast Thantis, the Warweaver . If I start getting into trouble I let it die so I can reestablish my board before making everyone attack. You may be able to cut a few of these from the main.

I like the Sight of the Scalelords ; I may add that to my list. I use Akroma's Memorial for vigilance. It is a bit more expensive, but it adds a finisher to the deck.

Lunnarius on Thantis Tokens

1 month ago

Some other ideas: Kazuul, Tyrant of the Cliffs , No Mercy , Marchesa's Decree , Dread , Vigor , Grenzo, Havoc Raiser , Royal Assassin , Pir, Imaginative Rascal , Awakening Zone , From Beyond , Dictate of Erebos , Dolmen Gate , AEther Membrane , Tree of Perdition , Whip of Erebos

Seem So-so: koskun falls - depends on number of players but not a lot of tax otherwise. Meren - doesn't work with tokens and not as a commander might not be worth it. Mogis - not much token syn. Dual nature - doesn't work with tokens. Greater good - the deck doesn't have a ton of big creatures to sac. Primal vigor - great syn but can be very dangerous. Yawgmoth's vile offering - not bad, but not a ton of legendary creatures in the deck.

imSandstorm on All I Want for Christmas is...

1 month ago

Making cuts in mono-red has been the hardest for me out of the decks I play. I personally just couldn't get a lot out of Vedalken Orrery in my group. Since your list has the tools to get attackers through consistently and relies on doing so, maybe creatures like Rakka Mar and Stigma Lasher are good fits as well? Your list has reminded me of many useful cards for my Etali list like Dolmen Gate and Berserkers' Onslaught so I'm super excited to revisit it. Thanks for sharing it :D

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Dolmen Gate occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%