Dolmen Gate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Lorwyn Rare

Combos Browse all

Dolmen Gate

Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

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Dolmen Gate Discussion

Jonchapman90 on SASKIA BUDGET INFECT

2 days ago

RUST-O Thanks for the upvote and suggestions! I am looking forward to playing this deck soon at a multiplayer EDH night. Because, I agree, it could be terrifying. As for the suggestions, Berserkers' Onslaught is just too expensive CMC-wise to only give my creatures double-strike only when they attack. Iroas, God of Victory is in the deck since it does both what Dolmen Gate and Gruul War Chant do, plus being indestructible and chance of being a creature. Both are great cards, but Gruul War Chant unfortunately did not the cut when I first built this budget deck from my collection. It's unfortunate we only get 100 cards!

RUST-O on SASKIA BUDGET INFECT

3 days ago

This deck looks terrifying!!

+1

I have a Saskia deck too but it couldn't be more different than this.

Suggestions:

Berserkers' Onslaught

Gruul War Chant

Dolmen Gate

EnderJace80 on Human-Werewolf Tribal EDH

2 weeks ago

you should add Dolmen Gate to keep your creatures from dying while you attack or maybe a Stoneforge Masterwork to equip on whatever you want to live

KingMathoro on Thalia lock em up!

3 weeks ago

The pleasure is all mine RedStanley

First off, I like what you got going on so let's build on that. First, I would either add Wrath of God or replace Day of Judgment with it, purely because the dis-allowance of regeneration. Other board wipes that are viable are Fumigate, Akroma's Vengeance, Planar Cleansing, Descend upon the Sinful, Rout, Austere Command and Mass Calcify Secondly you have a lot of creatures and there is a new card coming out called Oketra's Monument which is great for this style of deck. Moving onto your protection, Aegis of the Gods is great and all but Leyline of Sanctity and Witchbane Orb are also nice and can give you extra protection. Along with a card called Personal Sanctuary you will be safe from bolts and what have you. Another card you may want to consider is Crawlspace or Silent Arbiter to help prolong your life. Next we need to focus on alternate win cons, because let's face it sometimes you can't beat face. I recommend adding Helm of Obedience because it combos with Rest in Peace allowing you to mill someone out. The next alternate win con will be Sun Titan, Blasting Station, and Angelic Renewal which creates an infinite loop of sorts. Now for beating face I recommend getting some more anthem effects, things like Always Watching , Cathars' Crusade(maybe), and mayhaps an Akroma's Memorial. I know that I am recommending a lot of non-creature stuff but it works with that you are doing. However there are some creatures that I can recommend, that can help you pull out a creature based win, those being Odric, Lunarch Marshal,, Eidolon of Rhetoric Angelic Skirmisher, Suture Priest, Windborn Muse, Odric, Master Tactician, these guys awesome. Also while mentioning creatures, there are some that seem very under-performing, such as Thalia's Lieutenant and Champion of the Parish, while you have around 60 some odd percent of creatures that are humans you still have the 40% that's not. For money cards I would look for things like Mana Crypt and what have you, things to help you ramp up. Also as I am sure you are aware, mono-white and card draw don't exist really. Which is why I like Staff of Nin and also Mind's Eye and also for some tutoring Ring of Three Wishes they are all helpful in that regard. On that thought as well, it just occurred to me that the combination of Land Tax and Scroll Rack is almost unparalelled for mono white. I would also recommend a fetchland or two, this is becuase they give you the ability to shuffle your deck for a reasonable cost which is nice. Looking at your maybeboard now I really like Pearl Medallion, Weathered Wayfarer, and also the Mark of Asylum. Those are all nice. Speaking of the Asylum, a card that works well with that is Dolmen Gate making the only way that your creatures receive damage is through blocking. OK... I think I am done. I apologize for the long response but I hope this gave you some thoughts.

strembl7 on Initial D(epala): Aether Stage

4 weeks ago

Hey, I've been running a Depala deck in a reasonably well-funded play group for a while with really great results. I'm not sure if this deck is intentionally budget-friendly or if it's just an attempt to strongly maintain the theme, but there are a few things that can give this deck a really big power boost.

First, my play style is a little different. I run the "good" dwarves, but I also largely crew my vehicles with hatebears (Grand Abolisher, Aven Mindcensor who is now $4, and the like). That said, Blood Moon resolving is usually the end of the game for about 50% of decks out there. So Magus of the Moon, who can also crew your vehicles is a pretty solid option. Iroas is a monster in this deck if you want to be able to swing safely, but a 4-drop is pretty slow. Turns out Wizards has a solution for that. It's called Dolmen Gate. Get it while it's hot.

Containment Priest is pretty broken. Mirror Entity and Taurean Mauler are the best Dwarves out there. Recruiter of the Guard finds answers and crews vehicles. Wheel of Fortune is broken. Dump hand, draw new hand. Or use it after an opponent resolves a Demonic Tutor. Ethersworn Canonist can be incredible depending on your meta, and Michiko Konda, Truth Seeker can keep you safe (since you do not have access to Dissipation Field or No Mercy in these colors. Plus she can crew things!

Finally, consider a Fell the Mighty and/or Retribution of the Meek at the top end of your curve, for cheap unilateral board wipes so you can keep on swinging. I found that without them, or anthems, I was screwed once my opponents got their first fat creature down.

My deck is here:



Warxuaroz on Kaalia, born in Heaven for Hell on Earth

2 months ago

Hello there, BlackWitch!

So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.

Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.

Instants:
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.

Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!

I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?

As to the creatures I've found:

Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.

Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.

And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.

And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.

I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.

the_earl_0f_grey on Everything's Better with Swords (Budget)

2 months ago

It helps if you try and replace more of the spells with artifacts when possible to increase Akiri's Synergy.

Heres a quick list of what you definitely dont need: Banefire, Brute Force, Deflecting Palm, Goblin War Drums, Magnetic Theft, Dispatch, Accorders' Shield, Haunted Platemail, Evolving Wilds, Terramorphic Expanse, Temple of the False Gods, Paradise Mantle.

Heres some stuff you might want to consider: Dolmen Gate, Iroas, God of Victory, Cathars' Crusade, Legion's Initiative, Stoneforge Mystic, Relic Seeker, Puresteel Paladin, Leonin Shikari, Sword of the Animist, Skullclamp, Vulshok Battlemaster, Knight of the White Orchid, Land Tax, Weathered Wayfarer, Legion Loyalist, Assemble the Legion, Oreskos Explorer

Once you've decided on what you do and don't need you can then upgrade them each slot for slot. Also if you're new at EDH or Magic, I'd suggest waiting before entering Boros Colors. They require a lot more work to fine tune into a real threat compared to nearly every other color combination.

BlackWitch on I Protect My Kaalia

2 months ago

Hi opticnirv.

I play Kaalia, Goddess of Monsters. And recently I've been focusing on protecting her, just like You, therefore I have some suggestions.

I see this is EDH, so your CMC might be a bit higher than in Duel Commander, but tell me, do You have something to cast while Kaalia of the Vast is out of play for a while ? Or do you hard cast all the ~7 CMCs from you hand ? To be honest I have a huge problem with this. That is why I've removed some fatties from my deck and added cards I could cast when my Kaalia of the Vast gets so much hate, that she barely touches the battlefield.

Ok, now for all the protection.

I really don't like auras as protection. I used to play Spirit Mantle, Unquestioned Authority, etc. but removed them, since a simple point removal like Searing Blood or Mizzium Mortars not only destroys my Kaalia, but also my aura gets buried with her. I came to a conclusion that instant protections are much more efficient. They are cheap, and can give my commander protection from any colour, which can prevent dame form creature, spell or 'counter' point removal (now, I need to find something to protect Kaalia from artefacts like Umezawa's Jitte). And usually they also give some other useful stuff.

That is why I highly reccomend cards like:

Brave the Elements - it doesn't target and gives protection to many creatures.

Faith's Shield - can protect not only Kaalia of the Vast but also Dolmen Gate, Sword of Feast and Famine, Price of Glory, which You would like to keep onto the battlefield.

Gods Willing - 1 + scry is fair enough.

Ok. Now for my favourite protection card

Earnest Fellowship - I love this enchantment. My Kaalia of the Vast gets protection from 60% of any danger. If You have Cavern of Souls at the same time, she is practically untouchable. Sometimes Earnest Fellowship might be a double edged sword, since Your creatures won't be able to block some attackers, but usually all my creatures attack each turn, so it doesn't really matter. I recommend You to play test it.

I wander why don't You have Swiftfoot Boots ? Those are very nice shoes for this Lady.

Devoted Caretaker is second mother to me.

Conqueror's Flail and Defense Grid are middle finger to all blue decks.

Is Kaervek the Merciless that good ? You can't sneak him in with Kaalia, and he is very expensive. Sorin, Grim Nemesis would be better I think, since You are the one with high CMC + it gives You some draw.

Feel free to advise me. I also struggle to protect my Kaalia.

+1 for You deck :)

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