Prevent all combat damage that would be dealt to attacking creatures you control.
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Dolmen Gate Discussion
3 days ago
Sorry it took me so long to take a look. Thanks again for your comments on my take on our zombie cow friend.
A card I always like having in any deck where I need to attack is Dolmen Gate. Being able to attack and not worry about blockers is a real blessing. I would probably replace Pyramid of the Pantheon with it... your commander will be generating absurd amounts of mana as long as he sticks around and the pyramid is more of a color fixer, which you shouldn't need in mono color. Its just kind of slow for what it does.
Two other cards I'm mulling over are Battle Strain and Heat of Battle. I probably won't run both but it gives the deck another way to ensure some type of damage to a player even if they have blockers for days. They also wreck token decks that plan on chump blocking a lot.
I'm still digging through cards looking to top off my deck. I will let you know if I find anything else that seems to fit!
1 week ago
in case you read back here, did the following by cutting some of the creatures, sorcs, instants and enchantments:
- Drawpower: Necropotence and Phyrexian Arena
- Tutors: Vampiric Tutor, Diabolic Tutor, Demonic Tutor, Beseech the Queen and Enlightened Tutor
- Creatures: Grand Abolisher, Rune-Scarred Demon and Stoneforge Mystic
- Artifacts: Dolmen Gate and Boros Signet
Think now I'm off to playtest that thing on MTGO :D
1 week ago
Soooooooooooo you are going to want a Cavern of Souls otherwise your commander is just going to get countered every time. She is that much of a threat that someone will hold a counterspell just for her.
Be prepared to run your deck WITHOUT her in a large group setting unless you can get the proper tools out to protect her. You're running black so you should be running ALL the tutors you can Demonic Tutor, Vampiric Tutor, Beseech the Queen, Diabolic Intent, Rune-Scarred Demon to name a few. This will allow you to get some of your combo pieces (and give you something to do early game).
It's easy to think JUST angels, demons, dragons, but think of it as "kaalia's helpers" too. Things like Stoneforge Mystic and Grand Abolisher can help you get her out safely. Dolmen Gate is bonkers cuz it allows you to attack with kaalia with less fear.
This is a great first time EDH deck as there are a LOT of ways to play it. Once you iron out some of the standard "how can I effectively play this commander deck" you can get crazy with the themes. I think I ended up using her as my commander for a couple years when I first started playing the format because I could just remake the deck in one of three themes or a combination. I settled on a super heavy ETB theme in the end but I wonder what I would do now that I've played more...
With new cards out now what you have looks fresh and exciting. +1 for sure, enjoy all the hate that is about to come your way.
2 weeks ago
You want this deck to be as fast as possible, so add some more ramp/mana rocks. Consider cards like Sol Ring, Orzhov Signet, Golgari Signet, Boros Signet and Weathered Wayfarer. If you have money to spare, consider Land Tax and/or Mana Crypt.
You don't want Kaalia to die before she can attack, so add some more protection for her. Lightning Greaves and Gift of Immortality are great for her. Dolmen Gate gives her some nice protection while she's attacking. I'd drop both Umbra's and replace one of em with Spirit Mantle.
Instead of all this I'd cut Always Watching , Brave the Sands and some of the creatures from this deck to make room. You really don't need 36 large creatures. I'm running 28 and I never have trouble finding some face-stomping material whenever I need some.
4 weeks ago
Note that Beacon of Tomorrows isn't able to Rebound (although it's also not quite a one-of ;) ). If you don't believe me, believe the ruling:
If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns' Dawn, and Beacon of Unrest do), rebound won't get a chance to apply.
You got a cool deck on your hands, though. I was building something similar a few days ago (less centered on extra turns and more on getting value from powerful spells), but I was missing some toolkit cards like Dolmen Gate that are most awesome!
Similarly, I think you omitted some cards that I thought were quite useful, most of all Cryptic Command and Mystic Confluence - both of which potent counterspells with an upside, which can also be cast on your turn if needed (even in response to an opponent's end step play, for example), and thanks to it's modality give you great options when you cast them with rebound, even though there's nothing to counter (other than your own spells, most likely). Of course, another benefit is that this adds some more control to the deck, which is something that WU should never miss out on ;)
1 month ago
1 month ago
Hmm I think you opened up my eyes on Vela the Night-Clad I found the one card draw not as Amazing as I thought. since I have a ton of draw anyways. I was thinking Defense Grid Dolmen Gate to help with my little guys not getting smooshed. Any suggestions of some good removal?
1 month ago
RUST-O Thanks for the upvote and suggestions! I am looking forward to playing this deck soon at a multiplayer EDH night. Because, I agree, it could be terrifying. As for the suggestions, Berserkers' Onslaught is just too expensive CMC-wise to only give my creatures double-strike only when they attack. Iroas, God of Victory is in the deck since it does both what Dolmen Gate and Gruul War Chant do, plus being indestructible and chance of being a creature. Both are great cards, but Gruul War Chant unfortunately did not the cut when I first built this budget deck from my collection. It's unfortunate we only get 100 cards!