Dolmen Gate


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Dolmen Gate


Prevent all combat damage that would be dealt to attacking creatures you control.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Dolmen Gate Discussion

NV_1980 on Kaalia of the Vast

5 days ago


Kaalia is an amazing commander, but because she is so powerful, she is also the primary target of every other player once she hits the battlefield. Therefore, my advice to you starts with: add some more protection in here for Kaalia :) My recommendations would be: Swiftfoot Boots, Mask of Avacyn and/or Whispersilk Cloak. If you want to make things a bit more expensive, try Champion's Helm. A relatively cheap creature that can also provide some extra protection for her: Eight-and-a-Half-Tails.

Kaalia needs to appear on the battlefield asap, in order for your deck to shine. So, the second thing I would recommend is to try and increase the speed of this deck by either adding some mana rocks like Fellwar Stone, Worn Powerstone or Thran Dynamo OR add some land fetching cards like Burnished Hart, Solemn Simulacrum, Oreskos Explorer or if you're feeling like a big-spender: Weathered Wayfarer or Land Tax.

Once Kaalia is on the battlefield, you want her to attack as often as possible to trigger her ability multiple times per turn. So, you need some cards that will allow her to attack more than once per turn, if possible. You already have Aurelia for this. Some other options are: Seize the Day, Relentless Assault and World at War. In case you have money to spend, Aggravated Assault is also wonderful.

These are my main points of advice. I would also recommend you add some stuff that allows you to draw some extra cards each turn (like Phyrexian Arena and Underworld Connections) and stuff that protects Kaalia when she attacks (Dolmen Gate and Reconnaissance come to mind).

SteelHeadPaladin on It's Good to be the Khan

1 week ago

Those are some cards to also consider, I've also been looking at Brave the Sands. With which Dolmen Gate lowers the use of Iroas, God of Victory. Though Always Watching is a nice buff since I took out Feast on the Fallen. I've got a lot to consider, and thank you all for the suggestions.

Optimator on It's Good to be the Khan

1 week ago

I've found Iroas, God of Victory and Dolmen Gate to be immensely valuable in aggro decks that lack strong synergy, such as Elves, Zombies, or Soldiers.

I would say that Always Watching is strictly better than Orcish Oriflamme too. I'm aware that two on-color is hard to swing on turn 3 in a 3-color deck.

airbornezenith on Death from Above

2 weeks ago

Have you considered Blinding Angel? This will skip the opponents attack phase. I use Angel's Trumpet and either Dolmen Gate or Iroas, God of Victory for free swings on my turn and to tap the opponents creatures.

My deck has a pretty heavy prison slant but there might be some other creatures you could consider if you wanted to take a look.

Steelspike on Playing against the scorpion god ...

2 weeks ago

Lightmine Field is fun with Dolmen Gate effects like Iroas. Sorry, I know that's not in the scope of the question, but I can't resist telling folks about it when they're running an Iroas deck.

Price of Glory is phenomenal against control-y decks.

Linvala, Keeper of Silence is another choice you have access to.

I know there's more, but those are all I can think of right now.

Optimator on

1 month ago

With a heavy Equipment theme you aren't going to have much room for utility. A such, all non-card-draw utility cards should probably be removal. I would include at least two board wipes (more is often better, depends on your meta). Blasphemous Act and maybe Rout are good budget options. Vandalblast is sick. I'm super big on enchantment removal so Return to Dust is S-tier outstanding. Not super budget but not expensive either. I like Ray of Distortion a lot. It's very mana-intensive but the fact that you can do it twice is awesome in EDH. Dust to Dust will be handy. Lots of artifacts in EDH. I kind of like Revoke Existence since artifact recursion is common.

Chained to the Rocks, Oblivion Ring, and Banishing Light are versatile on a budget--as are the other cards with similar effects.

White is really good at shutting down commanders with things like Darksteel Mutation, Prison Term, Arrest, Pacifism, Faith's Fetters, etc.

There is also Crib Swap, Swords to Plowshares, and Path to Exile--budget willing. Chaos Warp is good in EDH. Very versatile.

There is lots of random utility to find out there. Reconnaissance and Dolmen Gate are usually great for aggro decks but your commander makes it far less necessary. Perhaps Brave the Sands and Always Watching . Fervor and Hammer of Purphoros are sick too. Ogre Battledriver is nice but not a samurai.

Boros Charm, Make a Stand, and Rootborn Defenses can save your board state.

Really, at this point the sky's the limit. You could do random stuff like Throne of the God-Pharaoh or Gift of Immortality.

Forgot to mention Mask of Memory when discussing card draw and equipment. Slate of Ancestry would be good in your deck.

Johnthomis on Mono white tokens

1 month ago

The only reason Hour of Reckoning is good is because the tokens are the ramp and with Intangible Virtue i can swing then tap after combat to clear their side of the board.

All of the suggestions are good. I own a Brimaz, King of Oreskos and 2 Sublime Archangel. I confess that i hadnt throught about Mikaeus, the Lunarch but had considered Archangel of Thune which paired with a soul sister and Path of Bravery would be awesome.

rootborn defences and Brave the Elements are amazing but i feel like they are more sideboard because almost no one comes ready to fight tokens and only sideboard in things like Sweltering Suns or Ratchet Bomb

Maybe Dolmen Gate. It would do well with Launch the Fleet and Brimaz, King of Oreskos or Champion of bladehold

karmassassin on Kaalia of the vast

1 month ago

I think that Sire Of Insanity is a tad weak. He doesn't have any form of evasion, no ETB effects, and destroys whatever card advantage you might have (more on that later). I have had success with a few cards: Aegis Angel, which protects Kaalia, Adarkar Valkyrie, and Archfiend of Depravity. It's also a good idea to have a reasonable mana curve amongst your creatures - most opponents will just kill Kaalia the moment she appears, so if you can't protect her, you want to be able to hard cast your threats.

The deck is seriously lacking card draw. You have two non-creature sources of draw (Necropotence and Phyrexian Arena) and two sources of filter (Sensei's Divining Top and Commander's Sphere). White and red are notorious for their lack of draw, but black offers some efficient cards: Plunge into Darkness, Arguel's Blood Fast  Flip, Read the Bones.

There are obscure cards that are also quite strong in a Kaalia deck: Dolmen Gate and Reconnaissance.


Load more