Prevent all combat damage that would be dealt to attacking creatures you control.
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Dolmen Gate Discussion
4 days ago
1 week ago
For decks that don't go wide, things like Dolmen Gate or Iroas, God of Victory can allow you to take advantage of all that Vigilance you got going on. In fact, I think Iroas makes the best R/W Angel Tribal commander. As a God he's angel-like and his abilities are obscenely good. On top of all that he's only 4 mana and hard to remove. If you're ramping up into angels then recasting him on the off-chance he's exiled is effortless.
1 week ago
Sorry for the late reply! I've been taking a hiatus from magic for a while. I actually used to have rimehorn aurochs in my deck for that very reason you mentioned. coupled with Dolmen Gate, it made for quite the synergy. My earlier versions of the deck sound similar to yours in fact, since I also ran red and I'm guessing you're running Skred. I ultimately got rid of those cards to focus more on supporting wild pair though. I think for your build though, a wild pair or 2 certainly wouldn't hurt. Doubling Chant might be better for you actually, since your build sounds more aggro focused.
As for Steely Resolve, it's good cheap protection, but it's situational protection that I can't tutor for reliably. My deck should be pro-active enough that if my Aurochs do get wiped out, I can just try to win by gigantomancing my mana dorks, or ramping out Ulamog.
Thanks for the suggestion though, and good luck with your deck!
2 weeks ago
Insurrection is the main reason red is any good in commander (fucking busted) also Solemn Simulacrum is a staple in every commander deck. and other stuff id be running is Umezawa's Jitte Dolmen Gate Condemn Mirror Entity Blazing Archon Serra Avatar Moonveil Dragon Wall of Omens Path to Exile Swords to Plowshares White Sun's Zenith Lightning Greaves Banefire
also you land base needs work
3 weeks ago
I'm missing tutors like Vampiric Tutor, Diabolic Tutor, Enlightened Tutor or Demonic Tutor. I also would recommend Dolmen Gate since Kaalia is so nimble and can easily be shut down by defending flyers.
Maybe you'll find some more inspiration here
4 weeks ago
Alright... Lessee what I advice I can give, here...
First off, 44 lands may be a bit overkill. I'd recommend you consider putting the signets back in, as well as Darksteel Ingot, if you still have 'em. The Ravnica bounce lands are deceptively good, as well. They may return a land you control to your hand, but you can just bounce a tapped on after using it. That second mana they produce can be quite useful in the long run.
Dolmen Gate is an interesting card I've never seen in a Kaalia deck before. O.o I like it! Might consider getting one, myself, lol.
I'd recommend a few cheaper critters like Baneslayer Angel and Thundermaw Hellkite. Mainboarding your Blinding Angel and Kothophed, Soul Hoarder would also be advisable. There's also Harvester of Souls to consider, and I find it odd that you took out Angel of Despair. O.o
Finally, Decree of Pain seems like it'd be useful, as well--particularly as a replacement for Wake.
For further inspiration, my deck's right here: Hardcore Kaalia.
Hope that helps! :)
1 month ago
While the cards I'm going to list are not necessarily bad cards that can never be good in the deck, I still don't think they work as well as other cards do in your current build. I'll keep my reasoning brief.
Also Temple of the False God doesn't really do anything either here.
Tuktuk the Explorer is just not particularly good in general.
Goblin Sappers is pointless in a token deck.
Akki Coalflinger is too slow for its ability, and first strike isn't that important in this deck.
Outrage Shaman is an inefficient way to deal damage.
Stingscourger's ability isn't worth it for its insane cost.
Goblin Rabblemaster, you never want to force your field to attack in EDH.
Goblin Ringleader requires way more goblins in the deck to be worth it.
Even though Boggart Shenanigans is literally a "Goblin Tribal Enchantment", it is still the worst way to generate free damage.
Smash to Smithereens is one of the most mediocre artifact removal card in the game.
That's all for now, if you want any other advice, just ask.