Dolmen Gate


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Dolmen Gate


Prevent all combat damage that would be dealt to attacking creatures you control.

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Dolmen Gate Discussion

Dorotheus on Ramen's RW Allies

3 weeks ago

Champion of the Parish and Thalia's Lieutenant really do a ton of work. Like... Ondu Cleric and Dolmen Gate are interesting cards but they don't work well against every deck, they are sideboard cards.

Zauk on Transient Currents

1 month ago

Yeah this is a re-tuned version after playing it for 2 weeks after Rivals release including the release day. The specific reason I do not run utility lands is due to the Blood Moon and Blood Sun. I get them out consistently enough to make it not worth running any other lands. I also find most of them less useful than just having another mountain. If I get to swing with Etali, Primal Storm more than once it normally finishes the game. So the deck focuses on getting him out fast enough to evade many issues.

Mizzix's Mastery is a backup win condition. If I am unlucky enough to flip it with Etali, Primal Storm I will just have to be sad.

The only instant/sorcery cards that give extra combat phases that will work with Etali, Primal Storm are Savage Beating and World at War. The rest require being resolved during a main phase unfortunately. So if you add them all and include your lands those are all of the cards that will be useless off his trigger.

I do like the idea of Dolmen Gate it might be an add, for sure going in the maybeboard.

newatthis on Transient Currents

1 month ago

Im liking this build, but since Ive been playing Etali for a few weeks, I have some suggestions for what has helped me. I would recommend using some more utility lands to help protect Etali like Shinka, the Bloodsoaked Keep or Rogue's Passage, and possibly some Lightning Greaves or Whispersilk Cloak or Dolmen Gate. I dont know if thats what youre going for, but my Etali deck Etali, Primal Beatstick tries to capitalize as much as I can on his ability, so he is usually a big target whenever I put him out. In regards to working with etalis ability... Mizzix's Mastery is definitely a good card, but if you flip it with Etali, you wont be able to pay its overload cost, so it may not always be as effective as youd like it, so Id suggest something that allows for additional costs that you are allowed to pay, like Shattering Spree, or another card with the same cmc but works better with Etali, like Relentless Assault. You get another combat, which means that cause of Etali youll still be casting free spells, just your opponents haha.

As a final suggestion, I think you should consider running Guttersnipe since you could be potentially casting a lot of free spells. Feel free to check mine out and see what you think!


LittleBlueHero on Etali, Primal Beatstick

1 month ago

Since etali has to attack to get his trigger you should consider Dolmen Gate as it protects him from being destroyed via combat. Or something as simple as running Rogue's Passage in your lands could be huge for etali.

Protecting etali will be your main goal once you are able to cast her/him (not sure its gender) so the staples of Lightning Greaves and Swiftfoot Boots should find a way in here since they protect and grant Etali haste.

I know you are building from your real life card pool so I don't know what you actually have access to but at least you can get some ideas for things to keep an eye out for.

TheFanatic on Adrianna copy

1 month ago

Potential Additions

  1. Panharmonicon is at least worth testing since you've upped your ETB count.

  2. Reveillark seems pretty good here, actually.

  3. Goblin Matron is definitely worth it as another copy of Kiki, which is your best "flicker" enabler and a nice combo piece. It gets enough other things to never be dead.

  4. Boros Charm is pretty good to save your dudes form board wipes or as a surprise double-strike win (you can give other people's commanders double strike, too). If there are a few voltron decks, that's probably worth it.

  5. Flickerwisp isn't the worst.

Potential Removals

  1. I know it's a pet card, but Thopter Engineer seems really low-impact in this deck since you're very low on artifact creatures/tokens. Sandsteppe Outcast has similar problems.

  2. Geist-Honored Monk is too slow IMO, since it has no evasion.

  3. Fervor also might be too slow, but it's easier to cast and harder to destroy than Hammer of Purphoros. Not sure if you even need the effect, really.

  4. I think Rally the Ancestors will be too expensive to cast for the cards you actually want. It might end up being dead pretty often.

  5. Dolmen Gate might be worth a card here, since you already have Frontline Medic and Iroas, God of Victory. Do you really need three copies of that effect? At least the other two have bodies most of the time.

NV_1980 on Kaalia of the Vast

3 months ago


Kaalia is an amazing commander, but because she is so powerful, she is also the primary target of every other player once she hits the battlefield. Therefore, my advice to you starts with: add some more protection in here for Kaalia :) My recommendations would be: Swiftfoot Boots, Mask of Avacyn and/or Whispersilk Cloak. If you want to make things a bit more expensive, try Champion's Helm. A relatively cheap creature that can also provide some extra protection for her: Eight-and-a-Half-Tails.

Kaalia needs to appear on the battlefield asap, in order for your deck to shine. So, the second thing I would recommend is to try and increase the speed of this deck by either adding some mana rocks like Fellwar Stone, Worn Powerstone or Thran Dynamo OR add some land fetching cards like Burnished Hart, Solemn Simulacrum, Oreskos Explorer or if you're feeling like a big-spender: Weathered Wayfarer or Land Tax.

Once Kaalia is on the battlefield, you want her to attack as often as possible to trigger her ability multiple times per turn. So, you need some cards that will allow her to attack more than once per turn, if possible. You already have Aurelia for this. Some other options are: Seize the Day, Relentless Assault and World at War. In case you have money to spend, Aggravated Assault is also wonderful.

These are my main points of advice. I would also recommend you add some stuff that allows you to draw some extra cards each turn (like Phyrexian Arena and Underworld Connections) and stuff that protects Kaalia when she attacks (Dolmen Gate and Reconnaissance come to mind).

SteelHeadPaladin on It's Good to be the Khan

3 months ago

Those are some cards to also consider, I've also been looking at Brave the Sands. With which Dolmen Gate lowers the use of Iroas, God of Victory. Though Always Watching is a nice buff since I took out Feast on the Fallen. I've got a lot to consider, and thank you all for the suggestions.

Optimator on It's Good to be the Khan

3 months ago

I've found Iroas, God of Victory and Dolmen Gate to be immensely valuable in aggro decks that lack strong synergy, such as Elves, Zombies, or Soldiers.

I would say that Always Watching is strictly better than Orcish Oriflamme too. I'm aware that two on-color is hard to swing on turn 3 in a 3-color deck.

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