|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Artifact Creature — Wall
When Gleaming Barrier dies, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
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Gleaming Barrier Discussion
4 days ago
Ive also built a version of this deck, I added Gleaming Barrier to fight aggro, Vraska's Contempt because that card is amazing, Profane Procession Flip because I really like it and it curves pretty nicely into scriptures and also hand disruption like freebooter, duress and divest so its harder for opponents to come back from the combo
2 weeks ago
what do you think about cheap enchantments that provide value in there like Curious Obsession/ Sixth Sense or Dead Man's Chest Gonti's Machinations Unbridled Growth Underhanded Designs ? new also Song of Freyalise Demonic Vigor
obviously every path could be correct as long as we dont have all the cards available to playtest
1 month ago
Why are you playing Captain Lannery Storm? I may have missed that somewhere in these archives, but it seems to me that as a control player you would prefer to have a more defensive treasure production, for example another copy each of Gleaming Barrier and Sailor of Means, maybe even another Hornswoggle or the like.
1 month ago
I feel like Bone Saw and Cathar's Shield might not be valuable in the long run. Some other artifacts that might be better drops:
Pillar of Origins - Pick Artifact, you get mana if you don't need the artifact.
Sentinel Totem - Scry is always good, and it's a good stand in for an anti-zombie deck
Prying Blade - Bone Saw, but with potential to make more artifacts!
Gleaming Barrier - Wall, when it dies, makes a token.
Love the idea, look forward to hearing how it goes!
1 month ago
Ive also found Release the Gremlins a good way of getting rid of Gleaming Barrier as in a few play tests Ive found that it can stay on the battlefield for a while, Ive youve got Marionette Master out then that will essentially hit them for 8 as you can then sacrifice the treasure and you also get a 2/2 out of it which doesnt seem a bad deal for 3 mana. I guess I dont need both in though and could sideboard By Force and replace it with something else. I like the look of Tidy Conclusion and have been thinking about putting that in.
1 month ago
2 months ago
Gleaming Barrier would be big for this deck I feel. Regardless of against aggro or not this card makes a solid 2 drop to slow anything early at all down and even midrange with benefit on death. Let alone the fact you can get so much extra value with the rest of the treasure engine you are using. If you want to add some draw into it I feel like Costly Plunder could show a huge amount of value in here as well.
2 months ago
Playtesting this I have some suggestions for it if interested. Your wincon is a 6 drop-Which means you either need to stall out your opponents plans through the late game, or get there faster than your opponent.
Your land pool has 7 tapped lands and 2 tapped artifacts. Playing 2 colors, fetid pools is ideal for cycling. Which is best in a more controlling deck. Go to 4 Drowned Catacomb here and add a Swamp. Evolving wilds are also a tapped land good for mana fixing and triggering revolt in the late game for a key fatal push. With treasures and only 2 colors, you dont need them and they slow down your plays. I am not sold on Renegade Map and Traveler's Amulet here either, but with all the other tap lands slowing things down I cant get a good enough read to make suggestions one way or another. I would mai lay suggest going to 23-24 lands and using those spaces for better board presence.
4 tTezzeret the Schemer is 1 to many. You dont want a 4 drop on your opening hand unless it is a perfect draw. This is a mid game play and the space again can be used by something to effect board pressence.
Through my own testing, Hornswoggle was to expensive and caused a lot of problems. The treasure is nice but having Essence Scatter in hand means turn 2 disruption on faster decks. Also, provided your sanctuaries dont stay on the field, you can use more mana on turn for your spells.
Inspiring Statuary has to pull a lot of weight in this deck as it sits. You have a lot of cards that arent ideal for competitive play that if you have improvise, are doable. Pirate's Prize is one of these, 4 drop sorcery means it takes up a turn almost completely without sanctuary. Perhaps drop 2 and add in an instant speed. Hieroglyphic Illumination will provide a cycling option if you are in a game where you just cant swing its cost. Lastly, Bontu's Last Reckoning side board this card. Its great against very few decks. Decks with creatures bigger than 3 toughness, without recursion. So pretty much every top deck right now will work around it quicker than you can recover from tapping down a turn. Yahenni's Expertise is ideal for most games and is great for the main board as a 2-4 Of.Other than that, you have 4x 3-drops and 4x 6-drops for creatures.
Then you have 2x 3-drop and 1x 5 drop for counters.
You need to be one or their other until you get the deck rolling.
Aggro and midrange are all the rage right now.