Ancient Stone Idol

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Tokens

Ancient Stone Idol

Artifact Creature — Golem

Flash

This spell costs less to cast for each attacking creature.

Trample

When Ancient Stone Idol dies, create a 6/12 colourless Construct artifact creature token with trample.

Ancient Stone Idol Discussion

Mj3913 on Xenoblade Chronicles Thantis

2 weeks ago

Ancient Stone Idol could work even if you're not the one being attacked, Hornet Queen gives people a reason to not attack you, Assault Suit maybe? Though having creatures with a drawback to attacking would be good with it. Abyssal Persecutor and Rakdos the Defiler would be fun with the suit. Couldn't find any other drawback critters. And finally, No Mercy for the ones that slip through. Anyway, hope that helps, I'll drop a + for ya too.

destindigi on Saheeli Thopters

1 month ago

If you're going wide with thopters I'd cut these cards: Swiftfoot Boots , Urza’s Tome , Endless Atlas , God-Pharaoh's Gift .

Since most of your artifacts will be tokens, I don't think Padeem, Consul of Innovation and One with the Machine will be that effective unless you just want hexproof from Padeem. Same with Metalwork Colossus (not much cost reduction) and Traxos, Scourge of Kroog won't trigger that much. I don't think Ancient Stone Idol and Brudiclad, Telchor Engineer really fit the theme.

I don't think you need as many mana rocks since Saheeli discounts everything. I'd shift more to be 2 cost mana rocks if anything so Saheeli gets out faster. You don't really need the ones that cost like 6 and make 3.

Magmaquake is a great card that doesn't wipe your thopters - if you need more board wipes I'd do more like that. Deprive is bad just use Counterspell instead.

Some recommendations: Ghirapur AEther Grid , Pia Nalaar , Broodstar , Darksteel Juggernaut , Steel Overseer , Lodestone Myr , Blinkmoth Urn and Gravitational Shift . Check out cards with Metalcraft too, there might be some good ones and you'll basically always have it active.

Jaathik on Brudiclad, Army of One

1 month ago

Sorry, tstiffler21, but not only is the token legendary, but Dark Depths requires an investment of 30 mana. I'd rather not spend that time and mana for something that could take me 1 turn and 6 mana like Ancient Stone Idol .

abenz419 on I need help cutting cards, ...

1 month ago

Yeah I feel like Ancient Stone Idol may be the worst of my big fatties, but I do like it in the meta I play in a lot. I play EDH all the time but usually its just me and my buddy so I play a lot of 1v1 and his Edgar Markov deck likes to attack. It'll regularly be 5 mana or less for me to cast it. Saheeli, the Gifted can also greatly reduce the cost as well. It wouldn't be hard to cast it for free on my turn off of her plus alone, but I can use her plus in combination with it's natural cost reduction when I attack. For now, until I pick up some needed cards like Blightsteel Colossus I would probably leave it in.

I really want to give the Journal a try here. Free artifacts every upkeep in an artifacts matters deck seems good, plus it's card draw, and a tutor so it has some utility. Even if my opponent can answer it before I get the third clue and can tutor, I'm left with 1 or 2 artifacts that draw cards. So unless they answer it the turn I play it, it never just does nothing and it's basically going to require them to have artifact removal in hand that they haven't used already on a board full of artifacts. It may be something I eventually take out, but until I get some games under my belt with this deck I'mm not sold on it being terrible here yet.

Spine of Ish Sah is another card that can be cast for free or cheap regularly with Saheeli's +1 and it can answer any permanent. Plus, off the top of my head, I can think of 7 ways to sacrifice it so I can return it to my hand. Most of which are repeatable effects.

Spin into Myth will probably become Cyclonic Rift when I'm able to get my hands on another one but for now, it's an instant speed answer than can deal with a problematic creature or even get my creatures back after they're stolen.

I don't quite understand the hate for Hour of Devastation . It's a 5 mana board wipe most of the time that will also hit any planeswalkers in play. Most effects like this cost much more in these colors (i.e. Sudden Demise or Magmaquake , or they only temporarily deal with problems (i.e. Devastation Tide or Evacuation

Joe_Ken_ on I need help cutting cards, ...

1 month ago

Ok Ancient Stone Idol is something I think you can cut since it really doesn't have enough value for a 10 cmc creature since if you draw it early in the game it just becomes a dead card in your hand. Spin into Myth is just way to high in cost to be dealing with a single creature. Hour of Devastation I will say could go depending on how heavy planes walkers are in your local group because most of the really good creatures with indestructible have over 5 toughness. Tamiyo's Journal is a pretty slow card since it gives your opponents 3 turns to get rid of it and you already have a lot of card draw with your blue draw spells. I think if you don't have a good way to keep sending Spine of Ish Sah into your hand then that 7 cost may just not be all that necessary.

cdkime on how would sacrificing an attacking ...

2 months ago

To cast a spell, you follow the steps laid out in Rule 601.2 and its subparts.

First you start with proposing casting the spell--this is where you move the card from the zone it is in and puts it on the stack.

Second, you announce mode choices if it modal (i.e. Cryptic Command ), or if you want to splice anything onto the card. Or if you want to pay additional costs, such as buyback or kicker.

Third, you announce targets.

Fourth, you announce division or distribution of the effects if applicable.

Fifth, you check to see if the spell is legal to cast.

Sixth, and here is where it is important, you determine the total cost of paying the spell.

Seventh, you have a chance to activate mana abilities.

Eighth, you actually pay the costs for the spell.

Ninth, the spell is actually cast.


Notice how the costs are locked in at stage 6, and activation of mana abilities is at stage 7.

That means the cost is locked in at before you activate mana abilities. Since the Eldrazi scions' sacrifice ability is a mana ability, you can sacrifice them during stage 7 to pay the mana cost that has already been locked.


This is expressly stated in Ancient Stone Idol 's Gatherer ruling dated July 13, 2018:

The total cost to cast a spell is locked in before you pay that cost. For example, if you control five attacking creatures, including one you can sacrifice to add Colorless to your mana pool, Ancient Stone Idol costs 5 to cast. Then you can sacrifice the creature when you activate mana abilities just before paying the cost, and it still costs only 5 to cast.

Gidgetimer on how would sacrificing an attacking ...

2 months ago

Costs are locked in before you have to pay them, so you can sacrifice the attacking Scions to pay for Ancient Stone Idol .

Meeknomore on how would sacrificing an attacking ...

2 months ago

For the sake of simplicity, I'll lay out the scenario like this. If I have 5 1/1 Eldrazi Scion tokens attacking my opponent, the cost of Ancient Stone Idol is reduced by 5. Can I sacrifice those tokens for the 5 mana to then cast the Idol? Or does the act of sacrificing them bring the cost back up as they are no longer attacking?

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Ancient Stone Idol occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%