Overgrown Battlement

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Rise of the Eldrazi Common

Combos Browse all

Overgrown Battlement

Creature — Wall

Defender

Tap: Add G to your mana pool for each creature with defender you control.

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Overgrown Battlement Discussion

Rzepkanut on Phelddagrif, the Support, Who Supports Everyone

1 day ago

Here's a few ideas... I run lots of ramp in every one of my decks. This deck has very little, maybe in your meta its less important to come out fast. Classics like Kodama's Reach, Cultivate, Explosive Vegetation and Skyshroud Claim work great but whatever you got is fine. Mana dorks too, Overgrown Battlement and Axebane Guardian could be good synergy ones. Trophy Mage, Drift of Phantasms & Muddle the Mixture can do useful things and/or tutor for combo pieces. Dissipation Field & Lightmine Field are great pillow fort cards. Keep Watch, Arachnogenesis, & Selfless Squire are fun combat tricks to try if you think there will be lots of creatures attacking. Edric, Spymaster of Trest & Assault Suit can help encourage others to hurt each other. Happy Gathering.

KongMing on Elven Hydra's

4 days ago

My friend has a deck similar to this. Instead of going the Elf route for mana though, he uses Overgrown Battlement, Axebane Guardian, and Karametra's Acolyte.

Some more diversity in your Hydras might be really helpful too. Some examples are: Heroes' Bane (so deadly...), Managorger Hydra, Hydra Broodmaster, Lifeblood Hydra, Mistcutter Hydra, Nessian Wilds Ravager, Polukranos, World Eater, Primordial Hydra, and Protean Hydra.

Finally, some targeted creature destruction might be quite good for this deck, and it's something you can pull off with the Black you have splashed in here. Another option would be to go Red instead/also and include stuff like Apocalypse Hydra, Zhur-Taa Druid, and Rolling Thunder.

Samuel-Frederick on Bastion

4 days ago

Hi Naksu. Personally I prefer the deck without the ramp, the deck as it stands generates huge amounts of value and wins many wars of attrition (which it needs to as it has a tough match up against control). What you find with the deck is that because it doesn't look to run in quickly, the mana to let your guys attack isn't really an issue, and you aren't too bothered if they can't all attack either.

However, the ramp is crazy useful if looking to play more aggressively. If that was the road I was going down then I'd take out 3x Tree of Redemption, 3x Brave the Sands, 2x Plains, and 1x Forest, and add in 4x Overgrown Battlement, 4x Axebane Guardian, and 1x Assault Formation.

It just comes down to taste really, and what you want from the deck. And you'll always be able to find some space Wakestone Gargoyle of course.

Naksu on Bastion

4 days ago

Also, I believe either some form of ramp linked to the amount of defenders (Overgrown Battlement/Axebane Guardian etc.) to ensure you can pay for every attacker through the Assault Formations first ability, or just including Wakestone Gargoyle would increase consistency. (The rampers are more efficient, but the gargoyle is alot cooler)

WB_ControlPlayerIncoming on Mono green mana acceleration

4 days ago

First thing first, cut to 60 cards. This improved consistency a lot. Right now, because you are over 60, your land count is way too low. Once you get it down to that, experiment between 22 and 24 land, as thats where this deck should be. To make it more budget, cut everything above a buck fifty except maybe the cultivate's and evolutions. For building on a budget, any expensive piece should be massively improving the consistency and power level of the deck. The protean hulk isn't adding much to this deck, there are cheaper cards that fill the same slot better. Also look at similar cards to anything that is costing you a lot. Is boundless realms really that much better than Nissa's Renewal? Is paying 2$ for hexproof on the Caryatid really worth it against the decks you expect to be playing against? Beseech the Queen is strictly worse than Primal Command in this deck, and more expensive on mana and money to boot. Running Jaddi Offshoot and Overgrown Battlement can be fun. I am a huge personal fan of Viridian Emissary as a tool against aggressive decks. It blocks something, most likely kills it, and gets you a land of ramp. Or it prevents them from attacking, letting you ramp out to your superior lategame. Win-win. But the most important thing for both budget and consistency is to cut to 60 cards. Do that first.

Kalladdin on Walls with teeth

2 weeks ago

If you have an Umbral Mantle out with something like an Overgrown Battlement and a few other defenders you can have an infinite mana combo. Then you could throw in one of the Regal Force effects, (there's a lot of them, take your pick) for a cool combo to get a ton of your walls out in just a few turns.

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