|Commander / EDH||Legal|
Printings View all
|Rise of the Eldrazi||Common|
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Creature — Wall
Tap: Add G to your mana pool for each creature with defender you control.
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Overgrown Battlement Discussion
3 days ago
Personally I feel the best wall decks are usually mono green, focusing on cards like Tree of Redemption and Assault Formation, using Axebane Guardian and Overgrown Battlement for massive ramping. If you're interested in that kind of deck, you can check out my eldrazi wall ramp deck Climb the Vines to Ulamog. The only win condition I see in your deck would be Wall of Hope with Felidar Sovereign but I feel like you'll need more lifegain than just that one wall to activate the wincon there. I love seeing people with wall decks tho so itll be cool to see if you can make this deck into a beater!
1 week ago
2 weeks ago
So from what I can see your ramp cards are as follows:
Llanowar Elves x 4
Personally I think just 8 cards that can ramp you up quickly is too few in a deck relying on getting big creatures out. Cards like Cultivate or Utopia Sprawl or Arbor Elf are faster ways to ramp. I think Vine Trellis or Sylvan Caryatid are better than Wall of Roots for ramp.
Otherwise, you have alot of cards that require double or Which can be dangerous with a deck that doesnt have dual color lands like Simic Guildgate. For instance it will be hard to play Leatherback Baloth on turn 3 or 4 if you only have islands in play considering it needs 3. Nykthos, Shrine to Nyx is a great card but if your deck isnt mono-blue or mono-green I dont think itll ever hit as big as it could with one color.
TBH I think you should consider dropping if you wanna play a big stompy ramp deck but if this is what you like I wont stop ya :)
Other cards to consider in any ramp deck with green:
3 weeks ago
If your favorite creature type is walls you can use defenders for your ramp in here by using low cost walls/defenders such as Steel Wall, Traproot Kami, Jaddi Offshoot, Wall of Vines, Wall of Roots, and Sylvan Caryatid to develop a board and play Overgrown Battlement or Axebane Guardian to generate your mana. That way you can have your two favorite creature types in one deck and it can still be viable and effective.
4 weeks ago
4 weeks ago
I would definitely recommend splashing green for this, because you gain access to ramp cards such as Axebane Guardian and Overgrown Battlement. You have to add more creatures in to support it but if you add one drop defenders like Steel Wall, Jaddi Offshoot, or Traproot Kami you should have no problem dropping Tree of Perdition on turn three. Triskaidekaphobia is also a great secondary win condition to consider. Maralen of the Mornsong and Ob Nixilis, Unshackled is a bit more complicated to pull off but something to think about since Maralen can search for any key component to a combo that you may need and then you can drop an Ob Nixilis on a turn that you decrease your opponent to 13 life with Tree of Perdition, pass the turn to them, and watch them lose 13 life by searching through their library.
1 month ago
1 month ago
Hey guys, thanks for the suggestions.I think I can definitely decrease the amount of rampant growths if I have more cards to put in it. I was playing yesterday and yeah, I think two would be enough!
Cody, the reason why I'm not running any mana creatures like Arbor Elf is that they're very easy to kill for most decks, while lands are not. So looking for a land in my deck is more useful in the long run, and even Explore's extra land or just the draw can also help a lot in the early game. I used to run a very similar deck which relied on Overgrown Battlement and Axebane Guardian to generate a huge amount of mana for Jade Mage. It was fun, but without the mana generators it never went far, and people learned to always kill them quickly. As a quick tip to you - Arbor Elf usually shines in decks that make use of enchantments such as Utopia Sprawl, because the lands it untaps can generate even more mana now.
The main problem with Stoneforge Masterwork compared to Might of the Masses is that it lacks the surprise element and the instant speed, which are often what give me the win with it - casting it after a single saproling has managed to slip past defenses - but people would most definitely block the saproling that had Stoneforge equipped, and sadly it doesn't include trample.
Verdant Embrace rarely sees play, indeed. I might be able to reduce it by one or cut it entirely. I'm also thinking of giving Essence of the Wild the boot, because by the time I can cast it, I'm usually either about to win or lose, and it doesn't do too much. Finally, Beastmaster Ascension does what the Essence does, for a lot less mana - making all my saprolings 6/6. It's my usual wincon, and I think I like having three, as successfully playing it usually means the game is about to be won.
I like Blunt the Assault and used to have it on my previous saproling deck. I might give a try to adding it to this one - I don't have any way to gain life, and that could be rather handy.