Overgrown Battlement

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Overgrown Battlement

Creature — Wall

Defender

Tap: Add {{G}} to your mana pool for each creature with defender you control.

Overgrown Battlement Discussion

multimedia on Arcades

1 week ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


Cloudchaser.Kestrel on Fawx's Arcades Deck

1 month ago

or Axebane Guardian for that matter. Overgrown Battlement is great, but it really never hurts to have repeats and guardian makes mana of any color.

Both go infinite with Umbral Mantle if ythat's in budget (a fact that's less dangerous in other decks.) Guardian can also make infinite mana with High Alert

I'd cut Guardians of Meletis Fog Bank and Glacial Wall

Vlasiax on We Don't Need No Education

1 month ago

Have you considered adding some protection/flicker effects here? Heroic Intervention for protection and Eerie Interlude with Ghostway not only save your board state but with Arcades give ton of cards after comeback.
I think that this deck has too high curve so I'd cut cards like Azor, the Lawbringer , Dazzling Ramparts and Collossus of Akros to make some room for low-cost cards. Especially that Wall of Mulch and Portcullis Vine can give you some more cards (I like to use them with Wall of Kelp tokens) and Resolute Watchdog can protect the general.
For another low-cost replacement I'd suggest going for Brave the Sands instead of Oathsworn Giant and maybe Serra's Blessing for more Vigilance effects. If you want more oomph then Tower Defense is an amazing combat trick that can finish games with unblocked defenders out of nowhere.
Also for ramp and manabase I'd highly recommend adding a few basic Forests and Rampant Growth , Nature's Lore and Farseek might speed up your gameplan by a ton. For defenders Overgrown Battlement and Vine Trellis add some but main objective to use them is to ramp into Arcades ASAP and after he's present then draw some cards + that mana can easily be dumped into Assault Formation for boost.
Hope this helps :)

hkhssweiss on Arcades, The Strategist (Mix of Ideas)

2 months ago

You can consider adding in cards like Helix Pinnacle for a win con when you have a surplus of mana to dump into. Or another way you can go is adding in Paradox Engine so you can untap your Overgrown Battlement or Axebane Guardian . That can also lead you to mill a lot of people with your Doorkeeper .

Another card I would suggest albeit is Eladamri's Call and Wargate to grab the specific wall you need every time, it is also a stellar multipurpose card for any situation.

If you want to give your walls haste as well you can also consider adding cards like Concordant Crossroads or Akroma's Memorial .

Hope that helps!

Kamerot on Om nom Trample

2 months ago

Yep. I had a friend who did something kind of similar. it used walls, specifically Overgrown Battlement for the quick mana generation and protection from aggro decks. It's definitely fun to run rampant with green. Lol

Scion_of_Darkness on

3 months ago

Axebane Guardian does what Overgrown Battlement does. Serious ramp.

TypicalTimmy on Is there a card that ...

3 months ago

If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.

If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.

You can also run Foe-Razer Regent for more intense fun.

Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.

You'll need to either ramp or cheat your way to the top. I'd suggest the following:

This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.

You will also want to cheat out Dragons. Descendants' Path is wonderful for this.

If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.

I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.


Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.

Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.

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Overgrown Battlement occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GWU (Bant): 0.65%