Overgrown Battlement

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Overgrown Battlement

Creature — Wall

Defender

Tap: Add {{G}} to your mana pool for each creature with defender you control.

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Overgrown Battlement Discussion

GUMMYWORM224 on Evolution Barrier

1 week ago

@jmreas i love the deck idea,mi have no suggestion except for maybe add more Overgrown Battlement and Colossus of Akros. I actually made most of the deck except for the side board and my friends always lose. Thanks and keep it up!

clees95 on Arcades fat defense

2 weeks ago

@ hejtmane i cut Counterspell and replaced it with Overgrown Battlement the rest of the mana dorks im not too interested in, the average cmc of the deck is less than 3.5 and doesn't need too much ramp (although i do understand its important to have it so i may play the cards im drawing) however the rest of these cards only give 1 mana each (wall of roots is only temporary on top of that) and i feel like many of the cards already here would be more effective. i like the idea of wall of junk synergizing with the commander and i would add it if it had defender allowing me to draw an extra card every turn, but without it, it just does a lot of damage which there are many other cards that do the same without returning to my hand.

multimedia on Arcades fat defense

2 weeks ago

Hey, I suggest playing defender Walls/creatures who are mana dorks: Overgrown Battlement, Wall of Roots, Sylvan Caryatid and Vine Trellis. These defenders can actually do something (make mana) if you don't have Arcades in play and they can first help to ramp into Arcades as well as give you mana to help to cast a two drop Wall the turn you play Arcades. Wall of Junk has nice interaction with Arcades, 7 power two drop and as long as you keep blocking with it you can keep playing it and drawing a card. Don't cut Wall of Mulch you can take advantage of it with Walls with cards like Dusk // Dawn.


clees95 on Arcades fat defense

2 weeks ago

@ hejtmane ive gone ahead and replaced Wall of Ice with Fog Bank and Wall of Mulch with Overgrown Battlement geist of the archives seems interesting, but its tougness is only 4 and im haveing trouble deciding what i would replace with it, especially since i should be able to draw quite a low in this deck

hejtmane on Arcades fat defense

2 weeks ago

Ok looking this build over in some more detial you have Axebane Guardian but missing the Overgrown Battlement for even more mana ramp. I also think you should put in Fog Bank it is great card for just holding the line but would not be one of your attackers

Geist of the Archives lets you scry 1 at upkeep and another one to look at Ludevic's Test Subject  Flip you can transform it when you are ready by spending mana on counters then goes from am 0/3 wall to a 13/13 trample Horror just a few options

Other ones that can be helpful Cathedral Membrane

Hope that helps

kamarupa on 'fender-benders

3 weeks ago

Thanks a bunch, Saint1129. Slaughter the Strong is very good, but so is Beast Within (because pretty much all defenders are at least a 0/4 - giving an opponent a 3/3 is basically meaningless to us and Beast hits everything - even land) Given Arcades draw power - it's really best to run as many defenders as possible, which leaves very little room for removal - I think running some Muddle the Mixture helps with that as it allows for some counterspell if needed, though I usually just use it for Transmute. For me, the toughest questions are - 1) how important is flying if I am also running Tetsuko Umezawa, Fugitive (which can be tutored with Time of Need), and 2) what is the right number of each dork (Overgrown Battlement, Axebane Guardian, Sylvan Caryatid)

kamarupa on Biovisionary combo ramp

4 weeks ago

Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.

Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.

Ornithopter doesn't seem particularly wonderful here. Perhaps Traproot Kami would be better, especially with Harvest Season.

Sideboard ideas: Tajuru Preserver, Heroic Intervention, Ranger's Guile, Pithing Needle, Revive, Elixir of Immortality, Ratchet Bomb, Naturalize, Creeping Corrosion, Hurkyl's Recall, Beast Within

kamarupa on Walls Gone Wild

1 month ago

No need for Birds of Paradise - there's more than enough ramp in Overgrown Battlement and manafixing+ramp in Axebane Guardian and Sylvan Caryatid.

Time of Need is probably better than both Genesis Wave and Collected Company because hands down, you want Arcades, the Strategist above all other creatures. Add Tetsuko Umezawa, Fugitive to ensure Time of Need's usefulness. It might be worth considering Shalai, Voice of Plenty in the sideboard as well, which could also enjoy Time of Need's tutoring.

Seems to me Banefire is better than Devil's Play.

Orator of Ojutai is absolutely worth including.

Slaughter the Strong is pretty great with defenders. You could keep Arcades and Tetsuko along with all your defenders, but only so long as you didn't use Gavony Township's +1/+1 tap ability.

I usually don't much like running counterspells, but as Arcades is such a huge target, I've been mainboarding Muddle the Mixture and sideboarding Negates.

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