Overgrown Battlement


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi Common

Combos Browse all

Overgrown Battlement

Creature — Wall


Tap: Add G to your mana pool for each creature with defender you control.

Price & Acquistion Set Price Alerts



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Overgrown Battlement Discussion

neverright on Aggressive Defenders

2 weeks ago

I think I'd do tri-color but only a small amount of red


4x Axebane Guardian 2x Doorkeeper 3-4x Drift of Phantasms (to fetch axebane or freed from the real) 4x Fog Bank 2x Sylvan Caryatid 4x Gatecreeper Vine (fetch lands) 2x Ludevic's Test Subject  Flip 4x Overgrown Battlement 2x Vent Sentinel


2-3x Genesis Wave 2-3x Banefire


2-3x Assault Formation 3-4x Freed from the Real


2x Meekstone

But thats just a rough idea. Sorry I couldn't reply sooner, been busy the last few days. Let me know if this helps.

Mister-Magic on Climb the Vines to Victory (Wall Ramp)

1 month ago

This is a cool deck idea. You might want to cut Wall of Mulch because the card draw might not be worth the one less mana that Axebane Guardian or Overgrown Battlement are able to produce. +1 from me!

Scion_of_Darkness on Loose Ends

1 month ago

If you're sticking to the Wall theme, Drift of Phantasms can search for Fraying Sanity and is an 0/5 flyer. Overgrown Battlement and Axebane Guardian help the Wall cause and power out higher casting cost spells sooner, as well as activating Assault Formation while leaving your land free for other uses. Opulent Palace as well as the Axebane give you access to Black mana, which I would reccomend Mindgrind and Villainous Wealth. Fits like a glove.

HarrisonHarry on no attacky

1 month ago

I think you should drop all colors except for green and red, stuff in all the mana producers you can (Overgrown Battlement/ Axebane Guardian) and all the defenders that draw you cards (Carven Caryatid/Wall of Blossoms). Now that you've got the ramp and card draw to find your win cons, win the game using Vent Sentinel, Colossus of Akros, and most importantly Banefire/Clan Defiance/Fireball

hmnbvcxz on Walls Strike Back (Sub $30)

1 month ago

Why don't you replace Sylvan Caryatid with Overgrown Battlement? It will produce much more mana (green is what you need most of anyways), and it also brings down the price a good amount.

TheVectornaut on Walls Strike Back (Sub $30)

1 month ago

I run a mono-green wall deck with my win condition being Genesis Wave off of Umbral Mantle + Axebane Guardian or Overgrown Battlement. Besides Assault Formation, Colossus of Akros and Feed the Pack are strong finishers. Blue also has Freed from the Real which is pretty nice and red has Banefire. One card I'd suggest for any green defender list is Carven Caryatid. It ups your defender count while replacing itself, unlike a more vanilla wall like Wall of Tanglecord. If your meta is slow enough, Traproot Kami might be an alternative to Wall of Vines as well.

For the sideboard, I really like Sheltering Word since it slows down burn and protects against single-target removal.

dotytron on Saprolings infini combo

1 month ago

i like the combo, but i think other landfall would be more helpful than a lot of the creatures

a really good one would be Baru, Fist of Krosa

Bramblesnap would help use them all etb for a beater right away

Tireless Trackerfor infinite draw/huge beater,

Retreat to Kazandu infinite life/huge beater,

Timber Protector help protect everything,\

Embodiment of Insight would help cash in immediately with bigger threats

i would take out Wall of Tanglecord,Overgrown Battlement,Predator Ooze and Tukatongue Thallid

Thorbogl on Climb the Vines to Victory (Wall Ramp)

1 month ago

If you got ether Overgrown Battlement or Axebane Guardian on the field producing at least 5 Mana, you can use the untap ability for 3 from Staff of Domination and untap the staff, Tap the dork again and get unlimited mana.

Now you can Draw and Play your whole Deck and Go Infinite on Assault Formation.Tower Defense might Work pretty Well aswell

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