|Commander / EDH||Legal|
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Urgoros, the Empty One
Legendary Creature — Specter
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
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Urgoros, the Empty One Discussion
4 days ago
You seem to really like card draw, so i'm surprised you missed Indulgent Tormentor !
This deck is pretty budget, but if you want a great comander draw engine consider saving for Rhystic Study .
If you are aiming to do some damage with AoE B Enchantments, consider getting Painful Quandary .
If you want to go a bit more discard route, how about Quest for the Nihil Stone , Wheel of Torture , Shrieking Affliction . (you'd need cards like Guul Draz Specter , Stronghold Rats , Urgoros, the Empty One .)
I feel like card draw is less valuable then you might think. At some point i wonder what it is you want to draw with your card draw, and why having card draw would be better than having said card in your deck. I wouldn't expect any card draw in a deck with your commander. If you'd have to make this deck without any card draw, what would it look like? What problem then, are you solving by adding card draw?
GL with your deck and playing mtg!
6 days ago
@ewok2000: At first I was going to say 'balance reasons', but then I thought that you might be on to something. I did a sweep on black legendary fliers and noticed Urgoros, the Empty One . It's not TOO strong, but has a nice all-time relevant ability and flavorfully fits. I'll test it out.
2 weeks ago
2 months ago
In general, my feedback is that you have too many one-shot lifegain effects for small amounts (1-3 life). These don't do enough - you have to have multiple other cards on board before they really help you/hurt others.
Cards to cut:
- Angel of Mercy - Angel of the Dawn - Angel of the God-Pharaoh - Seraph of the Suns - Serra Angel - Urgoros, the Empty One - Vampire Sovereign - Dark Ritual - Healing Grace - Fountain of Renewal - Manalith - Prowler's Helm - Behind the Scenes - Ill-Gotten Inheritance - Trespasser's Curse - Dovin Baan
A few cards to think about adding:
Last, I'll just note that Oloro is already not a beloved commander, and you're playing a lot of counter magic. You might want to think about inserting some W/U pillowfort, cause everyone is going to be coming for you.
2 months ago
Thank you for the explanation on Vicious Rumors and Ashiok, Dream Render , the choices make a lot more sense to me. I do see the graveyard hate of the Sentinel Totem as being worth keeping in the sideboard, as it helps shut down Rekindling Phoenix , Find / Finality , Pteramander , Enigma Drake , Search for Azcanta Flip, and Arclight Phoenix , as well as the few jump-start cards you often see, such as Risk Factor and Chemister's Insight . This feels like a really nice variety of targets for what is, as you said, an extremely low opportunity cost to play the totem. I'm really skeptical about Urgoros, the Empty One as a finisher, and if you're just playing him for flavor/as a pet card, you can skip the rest of my spam. Otherwise, he seems really weak as far as dimir finishers go. While drawing one/making your opponent discard is fine, six whole mana for a 4/3 flyer seems extremely vulnerable to a vast multitude of commonly played removal spells like Lightning Strike , Lava Coil , Kraul Harpooner , Collision / Colossus , Vivien Reid and Shivan Fire as well as other, more niche spells like Skewer the Critics . As a comparison to Urgoros, we can take the new God-Eternal Kefnet . Kefnet not only dodges 3/4 damage burn removal, but also comes down much earlier while also dodging exile effects like Vraska's Contempt , Conclave Tribunal , the aforementioned Lava Coil and other sad endings your game-ending threat could meet. To top this, Kefnet provides an identical clock to Urgoros, with the added advantage of letting you rip discounted sweepers/removal off the top to stabilize a board in the midgame, or use a draw/targeted discard spell for some tasty card advantage. Alternatively, if you find that you don't need Kefnet's resilience due to your ability to protect Urgoros, I think Doom Whisperer is a stronger contender for the slot, as he lets you keep surveiling to spam fake news and sift out poor topdecks/flood. Doom also has the relevant addition of greater p/t, granting your finisher a speedier clock as well as incidental resistence to many of the previously mentioned removal spells, all for a lower cmc than Urgoros.
2 months ago
Tyrant's Scorn and Narset are interesting. Scorn is a card i'll definitely play over a moment and a cast down. Totem is better than ashiok as the opportunity cost is smaller with the scry 1; there's not heavy-gy deck in standard so I'm even thinking about just removing it. Vicious Rumors is just not good anough since you're spending a card to get rid of the opponent's worst card (and you're spending a mana). Burglar rat provides a body so it's at least a 2-for-1 (even then, I'm thinking about cutting it). Urgoros, the Empty One is good because it gives us a big late game threat that just wins if not dealt with.
2 months ago
Hey, I really like the look of this deck! I have a couple questions, however, about it. Namely, is there any particular reason for you not to be running Vicious Rumors ? Particularly over slower cards like your Urgoros, the Empty One , or more expensive effects like Burglar Rat ? Secondly, what're your thoughts on the new Narset, Parter of Veils and/or Ashiok, Dream Render as sideboard cards? I can see the new Narset as being useful for control matchups where her passive would help keep your opponent's hand permanently empty, while also giving you some nice card searching with her -2. I also ask about Ashiok out of curiosity about whether you think she's better graveyard hate than the Sentinel Totem . She is slower and harder to cast, but she's reusable and only clears your opponent's graveyard while also milling them slightly. Finally, what do you think about Tyrant's Scorn ? I think it seems like a perfect fit for the deck, providing efficient removal in the early-game, and then becoming efficient removal for any creature in the late-game with its second mode.
8 months ago
My third color for this would definitely be blue, that gives you access to Drowned Catacomb, Watery Grave, Steam Vents and Sulfur Falls, which will actually improve your mana base. It also allows you to play 3 Nicol Bolas, the Ravager Flip at your four drop in place of 3 Raiders' Wake. Moment of Craving is going to allow you to live long enough to set up your value inevitability against mono red, so I would think about going to 2 on Shock and put two more in the side board instead of Urgoros, the Empty One. This next one hurts me to say, since Fell Specter is one of my favorite cards, but you will definitely get more value out of Chemister's Insight, drawing cards is essential for you and being able to ditch a land late for two more cards is great. Also, with blue you get access to a couple of counter spells, which is fantastic against all the etb abilities on creatures right now. I would think about running two Syncopates in place of Liliana's Spoils which will help your curve as well, and go for 2 Essence Scatters and 2 Lava Coils (Now that I'm saying it, Shock and Lightning Strike would probably be out for me) so cards like Rekindling Phoenix, Arclight Phoenix, or either izzet drake can't trade for more than one card. Finally, you will have to make a choice on whether you want to get more aggressive, or more control. I would lean more toward control, as the value in this deck is difficult to overcome late game. If, however, you decide you would rather get an early advantage, simply swap the two Essence Scatter and Lava Coil for 4 Thief of Sanity. If he is not killed, he will win you the game simple as that (if he were a 2/3 I would be way more inclined to play him, but there's just too much out there to kill him for me). Anyway, didn't mean to write a book, but these are the changes I would make and why! If you like them let me know, and if you don't, then feel free to tell me that too and have fun playing with a fun deck!
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