|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
|Alara Reborn (ARB)||Rare|
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Creature — Zombie Beast
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
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Deathbringer Thoctar Discussion
1 week ago
Hey Oliverosaurus8! Thanks for the suggestion! I did at one point consider Preyseizer Dragon, but my meta was fairly good at creature removal and messing with the combat step in particular. So i tended to pick finishers like Deathbringer Thoctar and Chandra's Ignition. However, the build above wasn't my last build of the deck. So it would probably fit in perfect for this version!
1 month ago
First thing I want to ask you is what do you mean by competitive? Just running combos doesn't make a deck competitive; efficiency and consistency does. What kind of meta are you in? What are some common decks you play against?
Depending on how deep you want to go into combo, jund has a lot to offer. If you are going for a more grindy, aristocrats style deck, I'd suggest you take a look at my competitive(ish) Sek'kuar deck:
If you are full on combo then I suggest you take the reanimator rute to utilise the infamous Worldgorger Dragon + Necromancy(et als.) for infinite mana. There's a few omissions in the combos already present in the deck as well. Namely Triskelion and Deathbringer Thoctar combo with Black Mike, and Nim Deathmantle combos with Ashnod's Altar and any persist creature (albeit the only two I find really matter is Murderous Redcap and Woodfall Primus - the rest don't cut it as they don't win you the game which is what combo wants to do).
From looking at the deck, I like the tutor package. It's very heavy, which leaves you with little interaction towards the board. Streamlining your creature base is going to be very important, because as it stands, the deck will too slow, too clunky, and too easily stopped in a 75% meta (that is to say, very finely tuned decks but not degenerate turn 2-3 wins). So get interaction on bodies that you can later sac for value :)
Well anyway, this is turning into incoherent rant :p
Hope it's still a little bit helpfull!
2 months ago
I love the overall idea. Mine is very new and rough around the edges (haven't even picked up a sol ring for it yet) but I tried to put in some options to make the death triggers happen more quickly that you might want to think about. Things like Deathbringer Thoctar and Archetype of Finality. If you are curious about my list this is it. http://tappedout.net/mtg-decks/the-scorpion-gods-sting-2/ but I think the archetype would be perfect with Warstorm Surge, Everlasting Torment, and Nest of Scarabs. Sick combo. Also a big fan of Necropede and Core Prowler for creature options and Puncture Blast and Volt Charge for red counters as a whole.
5 months ago
I think your deck is suffering from a mild case of "I-want-to-do-too-many-things". Focus on what is it that you'd like the deck to do, and try to streamline it a little bit more. Do this by cutting the "win more" cards, that do nothing when you are behind and only help when you are already ahead.
Secondly, I would increase the land count to around 37 and add cheap efficient ramp (preferably on creatures) to at least 8. Farhaven Elf, Yavimaya Dryad, Wild-Field Scarecrow, and Yavimaya Elder will help you find and get more lands out.
A third thing to do is to consider bringing the average cmc of the deck down a little. At four, it's a little high. Try bringing it down to 3,0-3,5.
Lastly, I would increase the number of free sac outlets, and perhaps add another piece to your Mikaeus, the Unhallowed+Deathbringer Thoctar+free sac outlet combo to finish the game as a plan D, for the games that are just lasting too long.
These are general guidelines. I run a jund coloured deck as well (it's very different than yours, as I play it as an Aristocrat-style deck) that can potentially offer a source of inspiration for some card choices that may be good for your deck as well (eg. sac outlets, cheap efficient ramp, card draw, etc...). Here's the link:
Commander / EDH
SCORE: 1 | 33 VIEWS | IN 1 FOLDER
7 months ago
8 months ago
Deathbringer Thoctar is a blast with Deathtouch
9 months ago
Thanks for the help! I definitely needed to find a way to revamp my land base to support Cultivate/Kodama's Reach. I'm not a huge fan of Rancor for the reasons listed above, and I'm not sure paying 4 is all that different from paying 5 to remove an enchantment. I love Goblin Sharpshooter/Deathbringer Thoctar, they just do so much for so little investment! I haven't really gotten the chance to play much with Aid from the Cowl, it was more of just another card draw engine I threw in because I felt I was a bit short on draw. However, I think it probably just comes down too late, and is often, as you mentioned, a do nothing enchantment for 5.