Creature — Zombie Beast
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
Printings View all
|Commander 2013 (C13)||Rare|
|Alara Reborn (ARB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Deathbringer Thoctar occurrence in decks from the last year
Deathbringer Thoctar Discussion
1 month ago
Definitely need to listen to Last_Laugh. He's helped me a substantial amount with a few of my decks too.
Cards you might wanna consider that I don't think anyone has mentioned yet:
Dockside Extortionist - depending on your playgroup this can ramp you an insane amount.
K'rrik, Son of Yawgmoth - stay off the throne and make your spells cheaper (easy to get +1/+1 counters on it, and can help stem the bleeding if you're losing life too fast)
Deathbringer Thoctar - opponents can never have a creature with 1 toughness again. Give it deathtouch and they can just never have creatures.
Dismember - really good spot removal
Snuff Out - more free removal
Chainer, Nightmare Adept - haste enabler + being able to cast creatures out of the bin is pretty sweet (gives marchesa haste from the command zone).
Soldevi Adnate - fantastic ramp & sac outlet.
Thalakos Deceiver - your creatures are now my creatures
Also, depending on how degenerate you wanna be....
2 months ago
Bloodsucker1211 I said
"Goblin Chainwhirler, and Dagger Caster are one sided Damnation's. Both Deathbringer Thoctar, and Goblin Sharpshooter do some serious work in a very similar way. Additionally Thornbite Staff on any pinger will also work the same way"
What I'm saying is that, like Goblin Chainwhirler... Deathbringer Thoctar and Goblin Sharpshooter can wipe the board. Then I follow up by saying that if you can put the thornbite Staff on any pinger to create another Goblin Sharpshooter effect. Like a machine gun. Like a board wipe. If I throw the staff on a non pinger then its 2 mana per ping. Being conditional this ways it's not the same. I hope that clears it up.
I like Arena. I own one too. It could slot in pretty easily. I'm gonna try it out before adding it to this list.
3 months ago
4 months ago
I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...
If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.
By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.
The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.
Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.
5 months ago
Ok, I have an entire deck based around this guy; Cacophodon. Here are some of the combos:
7 months ago
My favorite budget combo lately has been Leonin Arbiter+Animate Dead. I think Aristocrats is by far the best way to build Trynn+Silvar, and it's a style that makes it very easy to add or remove combos that interact with Blood Artist or Impact Tremors effects to adjust the power without affecting the overall functioning of the deck. If you want to see some good budget combos, have a look at the WB Uncommon tribal deck I've been brewing. I also put in Vizier of Remedies+Persist combos. Most of the cost of the deck is in tutors, but without the Uncommon tribal restriction and access to red cards, you shouldn't need them. Impact Tremors, Goblin Sharpshooter, Judith, the Scourge Diva, Hissing Iguanar, and Murderous Redcap are all red options. Deathbringer Thoctar, Rage Thrower, Warstorm Surge, and Flayer of the Hatebound are also options, although I'm a stickler for CMC.
7 months ago
Deathbringer Thoctar is like another copy of your commander, except it pings even harder.
Kumano, Master Yamabushi was the original pinging commander. I think it's still worth including him. He's a great mana sink and just pinging for one and exiling is great. Note you won't get the experience counter if the creature is exiled, though.
Balthor the Defiled will reanimate almost all your creatures.
Is Zirda really doing that much for you? It seems to me like you can't really do much with the activation discount aside from making your equipment cheaper to equip. You certainly aren't using it for the body or activated ability. You could be running much better cards in your maindeck that aren't restricted by Zirda. The first thing I thought of when looking through your deck was Torpor Orb, for example. You have 0 creature ETB triggers, making this an excellent choice. Retreat to Hagra and Archetype of Finality are also not options for you right now.
Chandra, Flame of Kaladesh can't target creatures. It's still a great card, but it doesn't help your commander until it flips.
Your deck's curve mostly tops out at 3, with very few exceptions. I would think about cutting to 36 lands and maybe 8 mana rocks.