Deathbringer Thoctar

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Alara Reborn (ARB) Rare

Combos Browse all

Deathbringer Thoctar

Creature — Zombie Beast

Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.

Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.

Price & Acquistion Set Price Alerts

C13

ARB

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Deathbringer Thoctar Discussion

Panas on And Everything Dies, The End!

2 weeks ago

I think your deck is suffering from a mild case of "I-want-to-do-too-many-things". Focus on what is it that you'd like the deck to do, and try to streamline it a little bit more. Do this by cutting the "win more" cards, that do nothing when you are behind and only help when you are already ahead.

Secondly, I would increase the land count to around 37 and add cheap efficient ramp (preferably on creatures) to at least 8. Farhaven Elf, Yavimaya Dryad, Wild-Field Scarecrow, and Yavimaya Elder will help you find and get more lands out.

A third thing to do is to consider bringing the average cmc of the deck down a little. At four, it's a little high. Try bringing it down to 3,0-3,5.

Lastly, I would increase the number of free sac outlets, and perhaps add another piece to your Mikaeus, the Unhallowed+Deathbringer Thoctar+free sac outlet combo to finish the game as a plan D, for the games that are just lasting too long.

Murderous Redcap, Viscera Seer, Yahenni, Undying Partisan, and Ashnod's Altar are all good additions to the deck. Same goes for Death's Presence.

These are general guidelines. I run a jund coloured deck as well (it's very different than yours, as I play it as an Aristocrat-style deck) that can potentially offer a source of inspiration for some card choices that may be good for your deck as well (eg. sac outlets, cheap efficient ramp, card draw, etc...). Here's the link:


Wild Carnival

Commander / EDH Panas

SCORE: 1 | 33 VIEWS | IN 1 FOLDER


ThallionDarkshine on Shattergang Brothers EDH

4 months ago

Thanks for the help! I definitely needed to find a way to revamp my land base to support Cultivate/Kodama's Reach. I'm not a huge fan of Rancor for the reasons listed above, and I'm not sure paying 4 is all that different from paying 5 to remove an enchantment. I love Goblin Sharpshooter/Deathbringer Thoctar, they just do so much for so little investment! I haven't really gotten the chance to play much with Aid from the Cowl, it was more of just another card draw engine I threw in because I felt I was a bit short on draw. However, I think it probably just comes down too late, and is often, as you mentioned, a do nothing enchantment for 5.

Roco on THRRRAAAAXIMUNDAAARRR!

6 months ago

Deathbringer Thoctar is a better zombie Triskelion

Roco on Thraximundar Zombie

6 months ago

cool deck, Phyrexian Altar added, would up the combos with Gravecrawler and Deathbringer Thoctar as well as pumping Thraximundar

JammerSoul on Thieves lie in your Graves

7 months ago

Well Necrotic Ooze seems like it could help with your overall play style, as it can take advantage of a lot of your creature's abilities while in they in the Graveyard.
As for combos, what about Grimgrin, Corpse-Born/Blasting Station + Mikaeus, the Unhallowed + Deathbringer Thoctar/Murderous Redcap for infinite damage

Anyway, I feel like you should focus more on taking advantage of Marchesa, the Black Rose's strengths with the +1/+1 Counters with abilities like Undying. Please let me know if you want a look over, besides from that looks like a really cool deck!!!

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