Druid's Deliverance

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Return to Ravnica Common

Combos Browse all

Druid's Deliverance

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. *(Create a token that's a copy of a creature token you control.)

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Druid's Deliverance Discussion

Teal_Fox on Token White Guy and also Green :P

4 weeks ago

Desolation Twin is honestly pretty slow and too easy to chump block. I'd recommend cutting it in favor of an Armada Wurm.

Emmara Tandris is also rather lackluster for how high her CMC is, so adding a Parallel Lives in her place sounds like an easy fit.

Radjan Spirit seems very ineffective at dealing with flyers, while Silklash Spider is the undisputed king of knocking them out of the sky.

If you are really hurting for draw power, Rishkar's Expertise is pretty bonk for that, while Druid's Deliverance is often just not going to be enough to win you games.

I would also recommend finding room for Nylea, God of the Hunt or even a Overwhelming Stampede so that you can get through chump blockers and close out a game.

The7thBobba on

1 month ago

This looks super badass, dude :)

I'd suggest some populate :) Rootborn Defenses, Druid's Deliverance, and Growing Ranks are favourites of mine.

Any sort of token doubler would be sweet: Anointed Procession or Parallel Lives to name a few :)

For creatures that interact well with tokens, apart from the must-have Rhys the Redeemed, I'd offer you a look at my decks "Yet another JUNKy counter deck I'm working on"(for some reason the link won't work) or A Kubricky Project.

Stay frosty, dude!

lagotripha on turn one token win! (selesnya)

2 months ago

I'll quitely reccomend Grove of the Guardian instead of Armada Wurm, as its unlikely to be cast in most games when the rest of your deck is so aggressive. Your flicker effects mostly hit creatures, so the Trial/Carthouche is unlikely to be fantastic unless you Cloudstone Curio combo it up, or go all in on Ajani's Chosen type token/enchantment synergy. If you can find them Blade Splicer is a fantastic, aggressive option that plays in to a token artifact strategy, and is readily backed by Sundering Growth type proliferate effects and cloudshift. Countless Gears Renegade, Genesis Chamber, Hangarback Walker, Knight-Captain of Eos/Druid's Deliverance, Nest Invader, Servo Schematic Thraben Inspector, Tireless Tracker, etc all play well into this strategy, and combined with some value artifact sacrifice or artifact matters effects like Dispatch a very aggressive game is possible.

Have a look at Trostani, Selesnya's Voice EDH to get a better idea of the cards out there, then adjust for your meta. Can't really reccomend more than that.

vbfabled on You can't Touch That! Under 50$ format

2 months ago

New suggestion: I might replace Fog with Druid's Deliverance since for 1 extra mana you'll get much more value out of it. I would have recommended Contagion Engine but it appears to have gone up by $10 since I got mine, so...

Also, one problem that comes up a lot in commander is mana fixing. It's hard to make sure you have the right color at the right time, so even though they're a little slow, it's good to run things like Evolving Wilds, Terramorphic Expanse, Jungle Hollow, Golgari Rot Farm, and Tainted Wood.

lagotripha on B/G Eldrazi Saproling tokens

2 months ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

Dalithgar on Ghave, Guru of Spores

3 months ago

Thanks for the suggestions, I'm going through the cards you mentioned and picking out the ones I like the most.

As to what you said about populate, it is a bit weak but if it has another effect like Druid's Deliverance or Sundering Growth I consider it worth using.

LeaPlath on Nath of the Gilt-Leaf

3 months ago

Heritage Druid, Elvish Archdruid, Birchlore Rangers, Priest of Titania, Joraga Treespeaker let you turn your tokens into mana etc.

Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.

Unnerve should be Syphon Mind.

Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.

If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.

Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.

Hexcimal on Insert Token Here

3 months ago

(Apologize for the long post in advance.) Show

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