Druid's Deliverance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Return to Ravnica (RTR) Common

Combos Browse all

Druid's Deliverance

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. *(Create a token that's a copy of a creature token you control.)

Price & Acquistion Set Price Alerts

MM3

RTR

Ebay

Druid's Deliverance Discussion

kamarupa on spamming those tokens

1 month ago

Mainboard:

1xWestvale Abbey  Flip - makes tokens, synergized wincon

up to 4xBlade Splicer - tokens+First Strike

up to 4xBrave the Sands (swap out Fog, Mending Touch, or Druid's Deliverance - block with tokens instead of dodging - this will free up your mana and give you confidence to swing.

By T3-T4, there's a decent chance you're going to start running low on cards - some sort of draw card is going to be useful, and Harmonize is probably the best budget-minded option.

Sideboard:

3xRootborn Defenses - anti-Ratchet Bomb

4xSundering Growth - artifact/enchantment removal+Populate

2xOblivion Ring/Banishing Light - Remove Planeswalkers and other nasty things

4xBlessed Alliance/Celestial Flare - get around Hexproof/indestructibles

1xElixir of Immortality - thwart Mill

1xWitchbane Orb, Shalai, Voice of Plenty/Aegis of the Gods - thwart Mill and Burn

CaputStercoris on E.S.F

3 months ago

Instead of equipment, I would focus on Damage Prevention: FogLullRespiteTangleMoment's PeaceConstant MistsDruid's Deliverance...an Isochron Scepter would make any of these reusable

I would also seriously consider adding Spider Spawning and Sporecap Spider.

Also checkout red burn spells and black destruction spells for creature control.

Furthermore I would recommend mana ramp (i.e. Rampant Growth, Cultivate, Kodama's Reach, Myriad Landscape) instead of mana augmentation Extraplanar Lens et. al. You will not need as much mana, and they would effectively shrink your deck increasing the odds of drawing something you need.

Finally, for starters, aim for 1Commander, 40 Lands and 59 Others. Drop anything else that seems good but doesn't fit into your maybeboard, and we can adjust later.

If I come up with anything else, I'll let you know.

JagDogger2525 on Population of Growth

3 months ago

No worries on the causing more questions. It's mainly the 'fog's are in mainly because Druid's Deliverance and if I get attacked late in the game, I at least have something to "counter" all that damage with.

Scion_of_Darkness on Cat Tokens!

4 months ago

You need at least 1 Felidar Sovereign bro!

Also Druid's Deliverance and Sundering Growth on the side, maybe.

SynergyBuild on Garden Guard [Selesnya Token Aggro]

5 months ago

Hey, I made one of these populate decks!




A few questions:

First Question: How is this aggro?

I mean you run no 1 drops, and your fastest kill is turn 5, and that isn't super likely.

Second Question: Why 4 Temple Gardens

With Wooded Foothills or Flooded Strands, you only need 2-3 Temple Gardens for required fixing, and Horizon Canopy deserves a spot or two in this list. Also the Grove of the Guardians will never really see play unless you are in the midrange mirror against Abzan or something. Maybe sideboard them, run some Horizon Canopy, drop a Temple Garden drop in another Fetchland, call your landbase a day.

Third Question: Why no dorks?

You can up the playability of the deck with a full playset of Noble Hierarch and 2-3 Birds of Paradise

The best plays of populate lists are turn one Noble Hierarch curving into turn two Wayfaring Temple, into turn three 2xCall of the Conclave (One one Call of the Conclave and one Selesnya Charm on 2/2 token), swinging for 5 with Wayfaring Temple (4 creatures+exalted trigger), then copy a Call of the Conclave, turn 4 drop a few creatures (dorks, tokens, whatever), swing for 15, win turn 4. You can also achieve this with a hand of Intangible Virtues.

Fourth (And Final) Question: Why do you run Trostani, Selesnya's Voice?

Against Combo, or aggro, you are dead before you untap with her, against control, she will die before then, or won't resolve. To be honest, the same is true for Advent of the Wurm. With dorks, it woul be possible to untap with them, but since you don't run any they appear useless. Wilt-Leaf Liege has a similar problem, but I actually like him, because if you swing the turn you drop him, he doesn't need to untap to win a game. Otherwise I find him pretty bad, and would drop him for Dryad Militants that at least stop storm, TurboFog, or Snapcaster Mage, along with Life from the Loam, and a handful of readily played modern staples. Druid's Deliverance actually falls into this category of "cards that won't matter in modern", but I'd be lying if there wouldn't be a deck that could use it, Turbo-Fog (which is not this deck, and Turbo-Fog is normally trash).


You should really consider running some of the following: Knight of the Reliquary, Path to Exile, or Intangible Virtue, the do wonders!

Korjon on PD Upkeep Tokens

5 months ago

I'd say maybe throw in an Advent of the Wurm and some populate cards like Druid's Deliverance or Rootborn Defenses just to go a bit wider with the tokens.

Coyotl on Druidic Vengence Mk6

5 months ago

Hmmm... Druid's Deliverance sounds pretty neat, but I don't know what to take out. After some play testing I find that I can generate tons of mana, but generally prefer to need more forests. I swapped out one Elvish Mystic with Civic Wayfinder for that purpose. I like Gilt-Leaf Archdruid but unsure of how to make it work with the already existent saproling swarm of doom.

Dafuqover on Druidic Vengence Mk6

5 months ago

You may want to cleanup some of the creature types that you have - especially if you want to include Gilt-Leaf Archdruid. For mana, look for: Devoted Druid, Druid of the Cowl. Greenweaver Druid may be a little more difficult to use, but, it's good bang for the buck, and card-efficient.

For dual-purpose cards that would help with the saprolings: Druid's Deliverance.

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