Prevent all combat damage that would be dealt to you this turn. Populate. *(Create a token that's a copy of a creature token you control.)
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Druid's Deliverance Discussion
3 weeks ago
Thanks Treehugger003 !
I will definitely be making a spot for Cryptolith Rite. Thanks for the suggestion !
So, Where I do agree with you on a lot of these, I decided (At least until a few play tests) to keep in a few of the ones listed. (Narrowing these down has been so hard!)
Intangible Virtue - Vigilance is great in some circumstances and doesn't draw a ton of hate.
Dictate of Heliod - Kept for buff + flash is nice.
Cards I removed -
Serra Avatar - Same reasons listed above. I do not feel it does much for the token theme, and were a big dumb dude is sometimes nice, it does not have trample on its own, and like you said - this deck is not a life gain deck (more of just an added benefit)
Emmara Tandris - If left unanswered, this can get to be pretty annoying. Although it has the potential to be very strong, it maybe doesn't promote the funnest play environment. I am going to take this out of the main, but keep it in mind.
Druid's Deliverance - I've never liked this type of effect. It's usually just a dead card and at best a gotcha (which is never fun to play against)
Call of the Conclave - I had thought this was an instant speed, so this was even more of a no brainer for me.
3 weeks ago
So my understanding is you are looking for Cuts and not additions. One addition that I think you should consider making room for is Cryptolith Rite. I know some people prefer to attack with their tokens but it can be a nice mana boost. For CutsCreatures:
Serra Avatar - Yes its huge and a big boost to your health but doesn't help the token theme or have any other boost to it. This isn't a life gain deck with something like Aetherflux Reservoir where you are weaponizing lifegain.
Trostani's Summoner it gives a bunch of tokens but its one use and expensive.
Desolation Twin - its just too much mana for what I think you want. Most token decks win by going wide. This belongs in a deck trying to go over the top.
Emmara Tandris - Just a thought here. I've found she never pulls her weight. She hits the board and then leaves the board. at 7 mana that is a big risk.
Druid's Deliverance-it just prevents damage to you. This is why you generate tokens. Unless you have a meta where unblockable/infect are a major thing.
Call of the Conclave - even at 2 mana in commander I would pull this one.
Increasing Devotion - things need to be cut.
Growing Ranks this is just slow to really build.
I'm not seeing much card draw in the deck.
3 months ago
Hey there, Is it okay for your playgroup that you use a non-legendary card as your commander? If so and you will continue to use Godsire, then you should consider tokendoublers. I am aware that some of them are kind of expensive, but on the other side, some of them arent: Anointed Procession, Doubling Season, Parallel Lives, Primal Vigor.
Populate, can work very good as well, because you play with huge Tokens: Druid's Deliverance, Growing Ranks, Rootborn Defenses, Sundering Growth, Trostani's Judgment, Trostani, Selesnya's Voice, Vitu-Ghazi Guildmage, Wake the Reflections, Wayfaring Temple, also great: Samut, Voice of Dissent.
Altough you have to think about, wich route you want to go with the deck. I would say swarm with tokens and go broad, not Voltron. But if you want to Voltron like hell, you should consider the follwing: Ramp like f*** in the first few turns. Godsire is expensive! and then give it a boost! Godsire has the Potential of killing in one hit if you combine it with the following:
Double Strike: Assault Strobe, Avatar of Slaughter, Battle Mastery, Berserkers' Onslaught, Blood Mist, Boros Charm, Duelist's Heritage, Fireshrieker, Psychotic Fury, Samut, the Tested, Silverblade Paladin, Temur Battle Rage.
Combine this with +X'er: Berserk, Dragon Throne of Tarkir on one of the Tokens, Fatal Frenzy, Nantuko Mentor, Onward, Overwhelming Stampede, Pathbreaker Ibex, Rush of Blood, Wine of Blood and Iron, Xenagos, God of Revels.
I hope i could help you.
3 months ago
Oh and I just noticed you went for tokens as well. If you're looking for some anti-hate, these might also help:
3 months ago
Seems to me like your pretty much keeping the deck as is. Did you actually want suggestions? Or people to just look at your deck? Casual play or not, 4/5/and 6 drops arent good in any format without a way to cheat em out. And instead of giving your board state all that "protection" with Druid's Deliverance you could skip adding a bunch of stuff and spend the 40 bucks on eldarami. But its your deck. You have fun!
3 months ago
So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?
2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.
2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.
2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.
4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!
2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.
2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.
2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.
3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.
3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.
2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.
2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.
3 Elvish Visionary helps me with card draw, giving me a little more to work with.
Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.
So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?
3 months ago
If this is token focused it would be beneficial to put in a token spamming planeswalker or two for constant token play (I recommend at least one is Freyalise for the extra mana ramp at the same time).
Lastly, I know they only have populate 1 but Rootborn Defenses and Druid's Deliverance have really saved my hide on several occasions, especially when paired with Ready / Willing or Dramatic Reversal.