|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
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Freyalise, Llanowar's Fury
Planeswalker — Freyalise
+2: Put a 1/1 green Elf Druid creature token onto the battlefield with ": Add to your mana pool."
-2: Destroy target artifact or enchantment.
-6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
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Freyalise, Llanowar's Fury Discussion
1 day ago
Its a very good start. Cards like Azusa, Doubling Season, and Triumph of the Hordes are all very powerful and the token theme works with your commander. You have most of the cards you will need for this to be a powerful deck. However, cards like Predator's Rapport and Ornamental Courage do nothing for you. Market Festival should be replaced with Kodama's Reach or Cultivate. In addition, From Beyond would suggest you have a powerful Eldrazi, which I don't see. Temur Sabertooth doesn't really have a place in a token deck. A few additions I would suggest are World Breaker, Lifecrafter's Bestiary, and Freyalise, Llanowar's Fury.
5 days ago
@DrkNinja: Thanks for the input, sir. Still trying to find stuff that can make tokens from the getgo, & still persevere with other good abilities...
I'll see what I can do...
1 week ago
Still there, CommanderTheory?
Commander / EDH*
12 COMMENTS | 112 VIEWS
Added more Pillowfort. I actually want your thoughts on this still. With CMDR 2018 coming very soon, I want your opinions on this deck still, or are you busy with much other things? Re-Adding Angrath, the Flame-Chained & Freyalise, Llanowar's Fury, but I want to know from you what should be cut/replaced. I also am aiming for 100% competitiveness. Are you up to it, sir?
3 weeks ago
I love my mono green elves it was my first EDH deck sometimes I swap the commanders around just for fun.
1 month ago
Fair enough. Unfortunate that I do have other ideas to a degree:
I already have Avacyn, Angel of Hope in the pruning status; but I couldn't just let it end there. If Lightmine Field is considered garbage in such a case, & Avacyn is nowhere on the field, I have two alternatives; One being weaker than her Sun's Champion form, & a walker already rejected by you, but I still have thoughts on her:
Gives you a token, can buff a creature & give it flying, & gives all permanents but your walkers Indestructible as an emblem. Indestructible essentially bypasses the damage done by Lightmine, but there is one other Walker in the running; & you already turned her down before:
I wasn't kidding when I say her abilities can make my tokens trample down opponents & allow indestructibility. Even her 2nd ability trumps that of Freyalise, Llanowar's Fury. For Her first ability, we already have Liliana Vess's second ability to put a much needed creature or land into play anyway. Think about that for some time...
With two chess pieces set, I ask: cdkime. I already have Avacyn as a result. Question now, is... Which do you think is the better Walker in your opinion, or neither? Just asking to be sure...
2 months ago
Literally half of your deck is land fixing. While that is cool and all, you need more draw ability or at least more spells to happen more regularly. I think you can afford to drop down to 37 or 36 lands without any concern at all. Planeswalkers work best for me if I think of them as auto shutdowns or just fogs. When I use them like fogs, I want to see more cards. I think this deck will run out of cards and start top decking mana very quickly. My suggestions would be: Remove any planeswalker that does not either replace itself, net you legitimate board presence against any kind of creature deck, or strictly win the game with doubling season or fishboi.
My examples I would not want to play: Nicol Bolas, Planeswalker He is a thing, I'll agree to that. But none of his abilities are consistently game breaking in Commander, if he's all you have. And the pace of this deck is going to be a lot of "DEAL WITH ME" until either they do or can't. For what he costs and when he can be doubled, he needs to strictly win. The other Nicol is a game changer. Freyalise, Llanowar's Fury The mana dork doesn't produce enough variety to be efficient. The removal doesn't work as well as Fracturing Gust. Harmonic Sliver, Reclamation Sage, Spring Cleaning. Vandalblast, etc. It's her timing that makes her hard to play. And her last ability doesn't do enough. You're better off picking one of her abilities and slotting the card version of that. If you could replace Enlightened Tutor with Vampiric Tutor I think you'd be better off. Nature's Lore is bad with all these colors. And that makes two cards that specifically say forest. You're going to have a dead card out of the second one more than not. I think play testing will bring out the consistency in this deck though. It looks like you should be a big problem for the table.
2 months ago
I think you have too many board wipes at this point, 6 is a bit much.
Also I don't nessecarily agree with cdkime on the walkers theory he suggested I run like 32 walkers and I never have a problem. The only time I have a problem is if I pop off late and my best friend already has the win on the table already with Omnath.
As far as cuts go:
- No Mercy 9/10 times people will hit the walkers and not you so its not going to be very effective.
- Counterspell Disallow and Mana Drain are SO much better of counters that it's not worth running, you aren't playing control.
- Akroma's Vengeance & Jokulhaups: you play too many artifacts and enchantments this hurts you just as much as your opponent. If you need artifact/enchantment removal Freyalise, Llanowar's Fury
- Silence Is great in combo decks but I don't like here
- Prismatic Geoscope is great in Jodah decks, not great in walkers.
- Mana Crypt this card is great in most decks but in walkers, with tezzeret in the deck which can untap mana vault and go infinite with chain veil...
- Rowan Kenrith she is just so weak man, she doesn't offer much of anything and you CANNOT play walkers based on their ult alone.
Also I cannot tell you how invaluable Thran Temporal Gateway is in this deck.
2 months ago
Hi, i am building my own superfriends deck right now i really like the version you have decided to go with, with minimum creatures and use tokens as blockers :) I was wondering if you might give your thougths on some planeswalkers/cards you haven't included and some more feedback on your inclusions?
What do you think of:
Garruk, Apex Predator: His emblem is weak in this deck, but he puts out very good blockers and has removal for both planeswalkers and creatures. What makes him excluded from the deck?
Freyalise, Llanowar's Fury: Her 2 first abilities seems very good with ramp and removal, is it not powerful enough to impact the board?
Gideon, Ally of Zendikar: I see that he is not as powerful, but his tokens are very nice. I want to include him in my build as i have one, but what do you think of him and is he even the best gideon to include?
Sorin, Grim Nemesis: His +1 seems really good also since a lot of planeswalkers has a CMC of 4-5, and he has decent removal, i see that Sorin, Solemn Visitor emblem is very strong, but would you think running both would be an option?
Jace Beleren: Is his impact to little?
Sphere of Safety: Seems to be a good include with the decent amount of enchantments in the deck, doesn't it seem to be worth running as it will slow a lot of swarm strategies down?
How have these performed?
Jace, the Mind Sculptor: How has he performed? He has seemed underperforming in a lot of EDH games, and his Ult is very hard to reach. He has nice abilities but are they worth it?
Karn, Scion of Urza: He is not yet listed in your primer? Are you testing him out?
Ob Nixilis of the Black Oath: I can only see him being here for the tokens, are they good enough to justify a spot?
Lastly, as planeswalkers are really great, it is hard to stop oneself from including to many, would you yourself like to run more than your 21 at the moment?