Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

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Trade

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Printings View all

Set Rarity
Jumpstart (JMP) Rare
Iconic Masters (IMA) Uncommon
Dragons of Tarkir (DTK) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Assault Formation Discussion

zapyourtumor on Crushed by a wall - $60 Budget Build

1 month ago

Colossus of Akros is pretty terrible in this deck. An 8 mana 10/10 with indestructible isn't very impressive when you have stuff like Assault Formation and Arcades making your Steel Walls into 1 drop 4/4s.

Although it's a little more expensive, Perimeter Captain is really nice. Tower Defense is another classic defender deck card. I would also make some space to put back the Wall of Omens, maybe by taking out some Steel Walls or Wall of Denials.

libraryjoy on New Casual Play Deck Ideas???

1 month ago

So here are a couple of ideas I've run in the past. You may want to make adjustments, but here's a place to start:

Mono-white combo Inviolability + Palace Guard or Inviolability + Wall of Glare . My deck purposely has some fragility built in because of not wanting to completely demolish my meta. With a bigger budget and some adjustments, I think this deck could be what you want it to be.

Hold back the hordes!

Green-white Assault Formation combo: Daru Spiritualist + Nomads en-Kor or Outrider en-Kor + Task Force create a creature with infinite toughness and allow you to redirect damage from other blockers to that creature. Any Assault Formation-type effect allows you to attack with them. Again, this is super budget and intentionally a little brittle, but you could easily beef it up for a more competitive meta.

Hold the Line - Casual 3-turn Win for <$10

Mono-white Life gain Angels: This deck uses Angelic Accord to pump out Angels while continually gaining life. It does well in a multi-player environment, because you can sometimes be gaining 15 life as it goes around the table. The biggest weakness is card draw. Again, super budget, but with room for improvement.

Choirs of Angels

None of these are exactly what you wanted, but hopefully will spark your deck-building creativity! Good luck!

zapyourtumor on The best offense is a good defense

1 month ago

Wall of Omens, Wall of Blossoms, Perimeter Captain, Stalwart Shield-Bearers all classic defender creatures

Arcades, the Strategist, Doran, the Siege Tower, Assault Formation classic defender attack enablers for alternate win condition

Note: I know this is casual, but if you're trying to win with mazes end or door to nothingness its usually better to go for a prison shell since defender creatures only stops some decks from killing you, so your win condition and main theme don't really synergize with eachother. It's probably better to either focus on mazes end + door to nothingness or just drop them for the toughness assigners and beat face with defender creatures as your win con

Iron_eye2 on Wait, it's all blockers?

1 month ago

I feel like instead of splashing black, green would be better, because then you could run Assault Formation and Arcades, the Strategist as copies for your attack atrategy

DeltaMoth on 『Primer』Combo-Cades: The Wallmaster | EDH

1 month ago

DeeLight

We thank you for your comment and your enjoyment in reading our Bible!

The cards listed are more tailored to a build of The Wallmaster that is far more combat-based.

Assault Formation is a great mana sink for a finisher turn, being able to buff all our walls up very quickly and performing an alpha strike. We use High Alert instead, as it acts as a combo piece with Axebane Guardian and enough defenders.

This could be good for the list due to it being easily grabbed by Muddle the Mixture, but as of yet there's no space.

Shifting Wall is actually pretty viable for our list, acting as a secondary Shield Sphere, at least CMC wise, for a free draw with Arcades. The issues are the bad interaction with Cloudstone Curio, or moreso, the lack of interaction, and the fact that we need to put at least 1 mana into it to make it stick. It could be useful in an Intruder Alarm wall-spam turn, however.

Necropolis is interesting, but the CMC is too high for the base stats and effect, also we tend to appreciate recursion, (Sevinne's Reclamation, Dawn, Eternal Witness) over scavenging.

Dragon Throne of Tarkir is a power-matters card, which we can't commonly see being higher than 3. However, it is very powerful on those big, swingy turns.

Our deck looks for combo over damage, we may build a more 'restrained' Bible sometime, which is more based on beating face. If that comes, the Throne is in.

DeeLight on 『Primer』Combo-Cades: The Wallmaster | EDH

1 month ago

Back in 2016, I had a lot of fun making an eldrazi-themed deck with Assault Formation. Seeing Arcades inspired me to make my own deck, as this whole "defenders matters" deck was always fun; Had a lot of fun reading through this! I like Shifting Wall myself as a flexible sink, and in an early build but much less competitive a card by comparison, Necropolis made for fun finishes, and for less competitive but still useful matters, Dragon Throne of Tarkir has helped me in the past. I am sure you have gone through these and find them unappealing, most likely, but I could simply not pass by here, read it all and enjoy it without saying anything at all. Keep it up!

TheVectornaut on Blue Green Something

2 months ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

KIRK77 on Tanks

2 months ago

Looks like you've already got pretty much every spicy card I was going to recommend. I would say maybe look at picking up an Idyllic Tutor, it's probably the cheapest it's going to be and your Rolling Stones/Assault Formation turns on 8 of your 23 creatures. Gorm the Great might be pretty cool too

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