Assault Formation


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Dragons of Tarkir (DTK) Rare

Combos Browse all

Assault Formation


Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

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Assault Formation Discussion

bohemen86 on THE SOURCE WALL

7 hours ago

I fell in love with this deck some months ago and made my own version, as many have. I just want to point out that there is an awesome new card for us Arcades, the Strategist. I now only run 1 Assault Formation and 3 Arcades, the Strategist.

JonathanSamurai on This We’ll Defend!

16 hours ago

The only thing I'm pouring mana into is Assault Formation. Overgrown Battlement cost less to cast than Axebane Guardian and produces more mana than Sylvan Caryatid. Overgrown Battlement also has 4 toughness. I dont NEED ramp, or much of it, because my creatures are already cheap to cast. Thanks for the compliments and input though man, it'll be fun to get this thing on paper and troll at FNM.

HobbyGamer007 on Nobody has the intention of building a Wall

1 day ago

Sorry for the many comments, I can't seem to focus today xD

If you are worried for Arcedes drawing too much hate, there is Command Beacon that can help. One of the strongest protectors out there is Sylvan Safekeeper. Sure sacrificing a land sucks, but if your opponents see that their removal will be for naught, they will use it on something else. Assault Formation works and can be tutored by Muddle the Mixture. Other than that there's still Lightning Greaves and Swiftfoot Boots and if you wanna be really aggressive about it and your playgroup is slow enough Asceticism

Blue_Flame on White, Blue, Green Modern

3 days ago

I definitely second the more than 20 lands comment. If you're trying to go with the walls theme I might throw in some cards like Assault Formation, Overgrown Battlement, and Wall of Omens. I would take out a lot of the 1-ofs and include 4-ofs of the aforementioned cards so you can have more consistency.

kamarupa on WALL-DOT-DECK

4 days ago

Second Drift of Phantasms - having a 0/5 Flyer makes it a very useful blocker and an efficient killer when Arcades or a Formation hits.

Second Axebane Guardian - while the 0/3 body is less than ideal, the mana fixing ramp he provides is very useful.

With creatures like Overgrown Battlement and Axebane Guardian, getting a 1 drop creature down on turn one makes a huge difference early game. Perimeter Captain is, in my opinion, the way to go, being too big to Bolt and giving you an ability. Steel Wall is pretty good, too - being an artifact, any color land will put it down T1, and like the Captain, is too big too to Bolt. Wall of Vines, as KongMing said, would rank 3rd best 1-drop creature to include - having Reach is definitely a plus.

In my experience Tower Defense is not worth including. It doesn't stop removal spells and usually by the time you could use it for a swing, you can hit for lethal anyway. Heroic Intervention or maybe something like Faith's Shield would probably be more useful.

Other high synergy cards to consider Tetsuko Umezawa, Fugitive, Beast Within (especially good with strictly 0/4 and bigger Defenders), Time of Need, Orator of Ojutai (his flying ability alone makes him good) and Slaughter the Strong.

While it's difficult to ahem "deny" the allure of Wall of Denial, because you can't target it with Assault Formation for a swing, it's 0/8 body is little more than a fantastic blocker 50% of the time. With Time of Need, you could be more likely to get an Arcades down, but I think anyone running removal will try to kill him as soon as he hits the battlefield. For those reasons, I favor Drift of Phantasms as the best choice.

I'd suggest cutting your creatures back to 26 in favor of a few of the high synergy cards I mentioned above.

paradigmknight on Arcades' Moving Castle

4 days ago

Although generic wraths are great, you could run alternatives that only hurt your opponents. Nearly all your creatures are immune to cards like Dusk, Fell the Mighty, Slaughter the Strong, Wave of Reckoning, Retribution of the Meek. Instead of using pacifism, you could use Oblation, Oblivion Ring, Detention Sphere. You could also maybe use anthems in the deck such as Sight of the Scalelords, Always Watching , Spidersilk Armor. I think from experience, the commander will typically get hated out, and as such, cards that do the same as the commander; Assault Formation could serve a purpose in the deck.

Liquidbeaver on Doran's Demolition Derby

6 days ago

Experiment: Sylvan Caryatid out for Runic Armasaur. This was a suggestion from the guy I go to FNM Modern events with.

Initially I thought "I can't get rid of Caryatid, how am I gonna cast X?!". Well it turns out I don't actually use Caryatid that often, especially now that I added Eldritch Evolution and cut Tetsuko Umezawa, Fugitive down to a one-of.

Getting some extra draw would be great, but having another 5/5 on the field is amazing. Whenever I had to block with Caryatid it was almost always a chump block where I lost the Caryatid after. With the Armasaur I can deal that 2 damage regardless of my boardstate, block even bigger creatures, and still be doing 5 damage whenever Doran, the Siege Tower or Assault Formation comes out.

Let me know what you think!

RedmundR2 on Dragon Wall

1 week ago

Assault Formation is an attractive win-con to turn your walls into beaters, and its in the right colors. Wall of Denial is a pretty tough to remove defender. Theres some green defenders that are very solid like Sylvan Caryatid that can ramp and color fix for you. Heroic Intervention can stop board wipes for you. Jaddi Offshoot can help vs burn decks.

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