|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Dragons of Tarkir (DTK)||Rare|
Combos Browse all
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
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Assault Formation Discussion
1 week ago
2 weeks ago
i actually just decided to drop Assault Formation just because frankly i find it unnessesary/win more :p great card with trees no doubt about it though! Abzan Beastmaster seems like a less punitive Heartwood Storyteller i can dig it ty ty
2 weeks ago
2 weeks ago
1 month ago
Thank you dragonforce60 for the comment. If I end up going with the Assault Formation base combo, I'll definitely consider those as well. I'm a fan of Nielsen art, but "enchantment creature" on the ram might be confusing for the beginner.
I'm still trying to figure out which type of combo I want have as the base. Would love to hear your thoughts on that.
2 months ago
Gate Defender Here is my deck, you might want to take a look.
Gleaming Barrier is a really great card to have for mana fixing. Yes, I do understand that taking them out for the treasure goes against the idea of control deck, but it is a guarantee mana of any color, it always serves me well when I just need that one red to play Deafening Clarion to wipe the board (my mana pool one have 3 lands for red) or ramping out Guild Summit for card draw, or turning my defense line in to a treat with Assault Formation, Arcades, the Strategist, etc. Since you run your deck with Blood Sun, I think you have less concern on mana fixing, but if you going to try out 50/50 mana pool, you probably need to add few cards for mana fixing. Just something that you might want to keep in mind.
I agree that Arcades, the Strategist always becomes the first target, so I never put the Glaive of the Guildpact on it. I only equip it on gargoyle to pressurize my opponent in mid to late game, so they have to deal with either arcades or gargoyle. When I dont have gargoyle out on the board, I put it on defender just for the vigilance and menace, it still gives my opponents a hard time. The more I play the more I realize that the key ability ofArcades, the Strategist is actually the card drawing, I usually can consistently drop 1~2 defenders on the board with Aracades just because of the card drawing ability. on top of the helps of guild summit.
There was one game that works ideally. I played a gate land to draw two defenders in hand (because of two guild summit on board), then I played two defenders out with arcades on board, therefore I drew another two cards (one defender, one gate land). Again, I played the last defender in hand, and drew one more card again (deafening clarion), tapped out. Next turn, deafening clarion for minor boardwipe, and swarmed in with all the defenders.
Glaive of the Guildpact only synergize with gargoyle in my deck and not really work well with defender since they are going to rely on the toughness solely, therefore I just put 2 in my deck for the gargoyle.
I think this defender idea won't work in standard as well as yours in my opinion.
In Standard, I think checkland probably a better choice for you since shockland is not gate anyway, why putting pressure on yourself to pay 2 lives in necessary situation, when you can use checkland to achieve the same goal.
Hope that helps
2 months ago
@Chasmolinker I used to have Wall of Frost in this, but I took it out to add Assault Formation. While I was testing it out, I found that the deck was have issues getting a card to finish once Axebane Guardian + Freed from the Real was online, and I personally preferred Fog Bank more since it could catch Flyers.