Assault Formation

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Dragons of Tarkir Rare

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Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

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Assault Formation Discussion

MagicMarc on Death Dealing Defenders

14 hours ago

Hi, solarPULSAR!

Thank you for your interest in the deck. I originally put it together as a 4 color beast that did a lot of things and had 4 copies of Assault Formation in the deck. It does do a lot for defender decks.

While playing though, I found that I was preferring to see certain cards more and more and realized that slimming it to boros colors would improve the deck and follow a certain playstyle. And it has for me.

Another deck certainly holds a place for Assault Formation. Great suggestion, thank you!

solarPULSAR on Death Dealing Defenders

14 hours ago

If you splash green, you can add Assault Formation which is fun with defenders/walls.

cmsrDPM on The Best Offense...

3 days ago

zephyr_chang I do agree with Tower Defense like the idea of Forbidding Watchtower. I play 3 Doran because Treefolk Harbingers get me 7 chances to see the card. However I cannot disagree more on Assault Formation: that card wins games.

It is a more aggressive than Doran and is one sided. I have to worry about my opponents running Tarmogoyf and the one problem with Doran, the Siege Tower is he buffs their Goyfs.

The last ability on Assault Formation is a relative high cost. However wary opponents have to block or you buff for lethal (this has happened in several games I've played).

If I dump the Formations I go from 7 butt to 5 butt: that feels kinda risky.

Still thank you for the ideas.

zephyr_chang on The Best Offense...

3 days ago

I've played a version of this deck for a while, and found that Lingering Souls and Tower Defense is quite good in the meta right now. You should also play at least 1-2 Forbidding Watchtower too. Agree that Spellskite is really important in this deck. Tarmogoyf can be good too. I'd play 4 copies of Doran, the Siege Tower and go down 1 copy of Assault Formation.

If you can splash red, Mardu Ascendancy is a crazy card that can enable Turn 3 or 4 kills. Or, if you can splash blue, Zur the Enchanter can tutor up enchantments so you can play more 1-ofs in the deck.

smiffdemon on Ishkanah Stuff

4 days ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

solarPULSAR on Deck of walls

5 days ago

Personally I feel the best wall decks are usually mono green, focusing on cards like Tree of Redemption and Assault Formation, using Axebane Guardian and Overgrown Battlement for massive ramping. If you're interested in that kind of deck, you can check out my eldrazi wall ramp deck Climb the Vines to Ulamog. The only win condition I see in your deck would be Wall of Hope with Felidar Sovereign but I feel like you'll need more lifegain than just that one wall to activate the wincon there. I love seeing people with wall decks tho so itll be cool to see if you can make this deck into a beater!

Tiadon777 on G/W Cheapies

5 days ago

bigreid57 those are great suggestions, thank you. I hadn't noticed the impact Assault Formation would have in here, but I already have a deck based around that card called Defenders. I do however see a good opportunity for Prey Upon.

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