|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Dragons of Tarkir (DTK)||Rare|
Combos Browse all
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Price & Acquistion Set Price Alerts
|Have (23)||Tommuz , ironax , clayperce , DudeMan1031 , Nightdragon779 , VoidCaster113 , sneferie , rakdos24 , , Zhorus_The_Bauqret , MoJoMiXuP , Tiddilywinkus , LoneCrusader399 , CAPT.Shock , BlueMageBrandon , accioali , dplerner , Regulus1010 , Snydog17 , joshw335 , thetechzombie , Raknamadak , the.beanpole|
Assault Formation Discussion
20 hours ago
3 days ago
Not a bad idea, but I have to wonder why you'd run a full playset of both Assault Formation and Behind the Scenes. On their own, those spells won't do anything to help you win the game or stall the opponent. If it isn't out of your budget, you could run Ensnaring Bridge for instance and/or more of Doran? You don't have any tags, so I don't know for sure if you're wanting to keep this a budget build, but you also are not tagged as an aggro or mid-range build either.
4 days ago
I love it! I had a similar idea that I tried putting together here, but mine was focused a little bit (perhaps too much) on dinosaurs. I got the idea from Belligerent Brontodon, which has a similar ability to Assault Formation. You managed to put this all together for a very very reasonable price as well!
Here is my deck if you'd be interested in checking it out Belligerent Dino Formation
1 week ago
Hex Parasiteis in there because I needed a few more early plays, and it sort of looks like a spider. Its ability is pretty relevant all game too.
I would love to add a Swarmyard in deffinatly. ATM I own all these cards would have to get a one and they are not the cheapest card lol.
Im surprised you said to take out Assault Formation I think it makes spiders a lot better for only 2 mana
1 week ago
Not sure why you have the Hex Parasite in there. I think Swarmyard would be perfect for saving those big spiders. Some slight changes will make it run smoother and be a good start. -2 Hex Parasite-1 Spider Spawning-2 Assault Formation-1 Ishkanah, Grafwidow-1 Lotus Bloom+3 Traverse the Ulvenwald+4 Deadly Recluse
2 weeks ago
Can't believe I missed Mentor of the Meek for card draw in my Doran deck. Apparently I haven't updated my deck for a while now. My deck focuses on punishing creatures based on their power. But I have a few ideas to run by you, use them as you wish:
Abzan Beastmaster: card draw
Eidolon of Rhetoric: can neuter some decks and has a nice body to boot.
Guiltfeeder: Possible evasion and can hit for 4 with Doran out. Added damage is better the longer the game goes on.
Kami of Old Stone: I don't care for vanilla critters but this one was too good to pass up
Sun Titan: recursion
Noetic Scales: currently testing but probably the first thing to be cut.
My deck if you want more ideas:
Commander / EDH
SCORE: 5 | 17 COMMENTS | 868 VIEWS | IN 2 FOLDERS
3 weeks ago
So there is limited plus and unplayables. You can cut a lot of chaff for better answers. I think honestly you are better off starting from scratch. There are so many cards that don't support an archetype or are so weak as to be undraftable. A 560 card cube means you need a very strong and wide ranging set of archetype support otherwise people will struggle to pull them togther.
So looking at a few before work.
UW: The awaken cards need to be in stuff control would actually play or even almost exclusively play, such as Planar etc. Stuff like Ondu doesn't impact the board unless you have a horde. You also need wipes or a way for the control deck to pull far ahead, so you want some 4 mana conditional wipes in U/W maybe tempo ones or 5 mana board wipes like Fumigate.
WG: So convoke as a mechanic isn't that great, cause it doesn't do much? Like as a focus, you have very few ways to gain a pay off, in the same way other decks do, and the defenders either tap for mana or you don't want to tap.
Defenders are also pretty weak, and kinda eh to play. Every game plays out the same. You ramp or you die, and it requires a lot of board commitment so you cant take advantage of ramps advantage versus control the same way the land decks do.
If you want to be in defenders, go GWubr, a 5C deck with ramp and fixing, defenders as the way to generate the mana and fix it, big stuff like Profane Command or similar as game enders, and stuff like Assault Formation but remember it is gonna be unpopular as an archetype simply for how linier it is and how bad most defenders are.
There is a probable option, if you want the cars and stuff still, is to go GW tokens and convoke, as cards like Sprout Swarm do some amazing things with tokens, and chords of calling can bring out something huge and buffy and push cars into RW as the cars are generally good in multiple decks and most of the cards that support cars care about tapping more.
I can break it down a lot more for each archetype if you want with suggested payoff cards/roleplayers.
4 weeks ago
Hey there! Cool deck you have here! Have you considered Wall of Blossoms instead of Vine Trellis? I don't think you'll have a problem making mana, and the extra card draw to find your Assault Formation can be huge.