Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

Browse Alters View at Gatherer

Trade

Have (2) Mortiferus_Rosa , metalmagic
Want (4) Exmix , Xiriz , walkerspace , Zurtar

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Dragons of Tarkir (DTK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Assault Formation occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.64%

Assault Formation Discussion

TheLordOfTime on Arcades the new leadsinger of the Rolling Stones

1 week ago

This is a great deck. I took a hiatus from MTG 4 years ago to start playing D&D. Now some of my D&D friends are wanting to play EDH. One of my favorite decks I ever made was one built around Assault Formation, and seeing Arcades/your deck has really inspired me to start playing again. I see that you're liking Tower Defense in this build, but have you seen Shape the Sands? It doesn't give reach, but it's a fantastic one-drop. It might be nice to have in addition to Tower Defense.

Funkydiscogod on Tetsuko Defend

1 month ago

That's an interesting idea, but I think its reliant on too many cards. Tetsuko Umezawa, Fugitive also makes things unblockable if they have 1 toughness, like Conifer Strider . If you run high power/low toughness creatures instead of walls, you wouldn't need Assault Formation in order to win.

Otherwise, Tower Defense to give your team +5/+5.

seshiro_of_the_orochi on SUPER BUDGET ARCADES

1 month ago

The landbase seems a little too simple for a 3-colour-deck. May I suggest du add at least Evolving Wilds and Terramorphic Expanse ? They aren't expensive and help a lot. Primal Druid and Wild-Field Scarecrow are fitting ramp/fixing options, and Scaretiller might be worth a look, as well.

You should play copies of each High Alert , Assault Formation and Belligerent Brontodon as backups for your commander. Wakestone Gargoyle might be very useful as well.

Two more interesting options are Tetsuko Umezawa, Fugitive and Mistford River Turtle to make your walls unblockable. Oh, and a way to give your creatures vigilance seems importan as well ( Always Watching is fine for that). Three more nifty cards for toughness-decks are Bident of Thassa , Angler Turtle and Profaner of the Dead .

Keep up the work, you definitely are on a good way.

enpc on New hub: toughness matters?

1 month ago

I mean, high toughness by itself is not typically a win condition. If you're using cards like Doran, the Siege Tower or Assault Formation to then turn them into beats then that hub should be named after those cards. If you're using defender matters cards (generally walls) with stuff like Vent Sentinel then the hub should be "Defender". But high toughness without one of those outlets is just "Pillow fort", which we alrady have.

If you did want to have a hub for Doran and Formation though, I would personally go with "Sir Mix-a-lot", but that's just me.

alechodgin23 on Hey Tough Guy

1 month ago

I like the build. It makes sense. Definitely a +1 from me.

I'm a very seasoned Magic player. The advice that I have is to remove all of your walls. This deck is meant to be combat focused and they cannot attack at all without Assault Formation . They'll be useless blockers most of the time. Just include a lot more creatures with a big toughness number.

If you want to build a better version of this deck, use Arcades, the Strategist . It allows all your walls to attack and it gives you card draw for casting them. It's crazy good.

Icbrgr on Abzan Treefolk Planswalker

2 months ago

I've been brewing in Treefolk Tribal lately and thought it would be fun to create a flavorful Treefolk Walker.

Original Concept:

Sirtwigs, The Living Canopy

Cost:

+2 Create a 0/4 Green Treefolk creature token With Defender and Reach.

-4 Create a Legendary 0/4 White Black and Green Treefolk creature token Named "Ent-Ent" with "As long as you control Ent-Ent, you can't lose the game and your opponents can't win the game."

-8 Sacrifice up to three Treefolk creatures you control; Target opponent loses 2 life and you gain 2 life, Then Add to your mana pool for each treefolk sacrificed this way.

4

I thought An initial loyalty of 4 and having a +2 was very treefolk like in terms of having High Toughness/hard to kill with damage.

His +2 is just a wall token generator for protection which could be made into and actual threat with Assault Formation / Doran, the Siege Tower deck building synergy.

The -4 I had a hard time with and decided to rip off Gideon of the Trials 0 ability... figured it was kinda like a "Tree of life" kinda thing?

For the Final ability i wanted to avoid an emblem mechanic and encompass a bit of all of the Abzan Colors with having lifegain and lifeloss for and a mana ramp/boost for Opening up some deckbuilding flair for hard-casting a big spell or creature.

Implementation of suggestions:

Sirtwigs, The Living Canopy

+1 Create a 0/4 Green Treefolk creature token.

-Xadd +0/+1 Counters to nontoken treefolk creatures you control, where is the number of loyalty counters removed from Sirtwigs, The Living Canopy.

-8 Sacrifice a nontoken Treefolk creature you control; opponents creatures get -X/-X and you gain X life where X is the toughness of the sacrificed creature, Then Add any combination of to your mana pool equal to that creatures toughness.

3

What do you guys think? Does this seem fun/flavorful? Any Ideas for Improvement?

Joe_Ken_ on Arcades, the Strategist

2 months ago

I would remove some of the creatures and up the land count to 36 or 37 since I don't think 29 lands is a very good idea.

Panharmonicon would be a good card to add since you will draw 2 with arcades when a defender enters.

High Alert and Assault Formation are good additions to make sure you can still attack even if arcades dies.

Sight of the Scalelords will give your walls a nice bonus to attack and vigilance and Brave the Sands will turn them into even better blockers.

Slaughter the Strong would be another good board wipe to add into the deck.

Angelic Chorus is another good addition so you can gain a nice amount of life whenever one of your walls enters.

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