Detection Tower

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Detection Tower

Land

: Gain .

, : Until end of turn, your opponents and creatures they control with hexproof can be targets of spells and abilities as though they didn't have hexproof.

Detection Tower Discussion

TheMazter13 on Torburn RDW

1 month ago

Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away

And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets

Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk

Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons  Flip is super easy to transform into Spitfire Bastion , especially with cantrips

Strictly Worse / Particularily Bad Cards-

Crush < Smelt (Should probably play Vandalblast if you're gonna play artifact removal)

Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn

SeniorEdificer on Merciless Merieke [Primer]

1 month ago

RXPK: Thanks for the feedback!

I am running Arcane Lighthouse , which is functionally better, in my opinion. Also, from hundreds of games, I’ve rarely had a chance to use it.

However, I used to run Detection Tower for redundancy, and Glaring Spotlight , but they were wasted slots, from my experience.

Yesterday on Wank Stain

3 months ago

Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.

Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.

The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.

Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.

Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.

Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!

mmartak on Kaptain K'rrik

3 months ago

Notes from game on 09/08/2019:

Rock Stars:

Worth Considering for Removal:

Replacements:

Funkydiscogod on Help beating the s**t out ...

3 months ago

You can put together a normal Primeval Titan , Scapeshift or Azusa, Lost but Seeking deck with a single copy of Detection Tower as the only change from the tournament versions.

PhoenixNest on The Devil's Chains

3 months ago

Seeing as you have no artifacts, something like Terminate would be better than Unlicensed Disintegration in this list. Also you should swap out the Lava Coils for Lightning Bolt s. Modern is a fast format, so anything above four mana should be cut from your deck. If you're interested in playing a Midrange game, then you can add more removal or counterspells to fill in the slots your 5cc+ cards were in. Also your probably won't be having many problems with hexproof creatures, so Detection Tower can be cut for another land. If you are worried about Bogles, then you can run Liliana's Triumph .

BMHKain on Time to Sever the Chain; ...

4 months ago

(Since Bumping is a pathetic thing to do now, I'll simplify my last post to make more sense...)

I'll just, mention what I'd like to be Added/Chopped for the following decks, & I'll end it there.

Xantcha Unorthodox Political Matters : Just 13 cuts. That's all; no strings attatched.

Partners Equipment Matters Voltron/GoLion : I've been adding like mad, but ultimately found an ability ol' Tana can use. She can make Saproling Tokens (Why can't we implement Card Art for Tokens & Emblems?) equal to the damage dealt. I actually asked this to Caerwyn, &... no response on Discord. Is having Saps good in Voltron, or does it add for a meaningless Token Subtheme I don't want? &, any progress on the whole Equip Matters friendly , & only stuff? I've been asking for while now, no response there either. I'll do the cuts after when the slate is ready.

Neheb, the Eternal Burn Matters That Immolates Status Quo Concept : Yep, a burn deck. Basically what this deck needs before is the one thing it lost already: Card draw. Stuff that only applies to you, is an artifact, & is DAMN good; stuff like Key to the City is one of those cards. Anything similar that is good, & only applies to this deck's user is the requirements needed. While this deck has a lot of Mana Doubling, & Copy Spells, outside of Card Draw, there are two things this deck is missing: Mana Ramp, & actual Burn Cards that can do a BIG hit, or affect an opponent w/o needing to target them outside of the Arcane Lighthouse & Detection Tower removing those w/ Shroud, & Hexproof (Creatures.) & Hexproof for your opponents. Also, Vedalken Orrery & Dark Sphere still stay unless you can find a better card w/ the same ability as the Orrery in Mono-.

Yep, that's really all I wanted in the first place. I dunno how to simplify this post, so I suppose you can understand this one this time? Thank you in advance...

BMHKain on

4 months ago

VR Movement is a FAIL by BUMPing into your screen. Now how to make my ideal Waifu as my Avatar if I ever use VR Chat... (SPOILER: I don't even have VR Tech w/ me right now, or else I would've designed her by now. But how Lolicious can I get?)

YES, all that, is the Bump.

22 Cards left to cut. But now I have some new rules to use:

  1. Arcane Lighthouse & Detection Tower stay as they keep targets targetable.

  2. Dark Sphere must never leave. What if I have to pull off the final blow; & I'm also a target? SMOOTH MOVE for removing Vedalken Orrery , Baka Yarou-sama!

  3. Since nobody cared to pay attention to this Deck's Maybeboard/Hotseat, I'm removing their existence to add in some new crap.

  4. Vedalken Orrery returns to the Decklist; or do you want a Thousand Hand Destruction Nerdpunch? How the Hundred Crack Fist is the iconic move when the former trumps the latter... The Orrery Stays as it can make even a final Blow responded by your own Dark Sphere , activate, & you are dealt nothing but Victory. Anyone stating the Orrery, the Sphere, or both as crap to cut will have their suggestion ignored FRA.

So now were 22 up to 23. Which 23 cards would you cut for the 100 Status? I'll reset the Hotlist soon enough...

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Detection Tower occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Standard:

All decks: 0.19%