|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Rare|
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: Gain .
, : Until end of turn, your opponents and creatures they control with hexproof can be targets of spells and abilities as though they didn't have hexproof.
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Detection Tower Discussion
1 day ago
I would definitely sideboard a Detection Tower or 2
3 days ago
CryptonicNova Yeah, I'll probably give that a go when possible, appreciated, on Arena there's so many carnage tyrants I run into its unstoppable haha. Hopefully there are more ways to remove hexproof off a creature like that in the next release. For a 7/6 hexproof, trample, its pretty devastating for any deck unable to overrun or defeat it head on. I'll do some playtesting with the Detection Tower you mentioned and see how it works out. Only problem would be drawing it unless I run a full set or at least 3 to better the chances. No worries though. There's always more room to expand and switch arounds.
Awsome deck again by the way. Last boros deck I ran got me 2nd place at a store. I wonder how much your deck fares at stores? It works well in arena I can say but how good have you had it store-wise? If you don't mind, curious to know.
3 days ago
SoulsSlayerKnight I've thought about running a Detection Tower in either the side or main for specifically that reason. It's not listed in the deck as no one at my store runs Carnage Tyrant due to its price. Other than that the answers are few and fare between sadly.
Ogoki on The Rock II
2 weeks ago
3 weeks ago
A fun and janky way to control creatures on board in mono blue/artifact right now is Transmogrifying Wand + Selective Snare. Slide some Detection Tower in the deck to target those pesky hexproof dudes.
4 weeks ago
Lots of good feedback here! I will try to hit everything.
Carnage Tyrant is absolutely a problem, and as I mentioned more Settle the Wreckage and Cleansing Nova would be some of my first moves in G2 or G3. I struggle against it in G1, but in G2 and beyond, Unmoored Ego hurts bad. Detection Tower seems possible, but I don't want more than 1, and if you don't get it then it won't matter anyway.
As far as removing my own creatures to open up spots for other cards, I think I would take out Azor, the Lawbringer before Chromium, the Mutable. The pseudo hexproof is better than no hexproof, and it can flash in on CT. I'm also considering Nicol Bolas, the Ravager Flip, as flipping him can be damn near a win-con, or Niv-Mizzet, Parun, as there are a fair number of instants and sorceries.
I considered Ral, Izzet Viceroy but decided against it because I think Karn, Scion of Urza does things better. I like that Karn provides a way to get the 2nd card back. If you draw two good cards, it hurts to put one in the yard since I don't do much in the way of recursion, especially with spells.
For card draw, I think Chemister's Insight might go to the board and switch with Risk Factor against those life-gainy type decks, but so far Risk Factor has worked pretty smoothly (if you're low life and let me draw, that's the preferred outcome). With Karn and Search for Azcanta Flip, I have a pretty decent setup to see cards or filter them, so even if its not more draw the draws are more efficient.
The one-ofs are mostly in there for fun, and I have a soft spot for Thaumatic Compass Flip. Its been really helpful against Izzet Drakes/Izzet Phoenix decks, and even helps stall out something like Adanto Vanguard, which can be difficult to remove.
Justice Strike has saved me so many times against Lyra Dawnbringer when I didn't have a counter in hand and against Niv-Mizzet, Parun or a big Enigma Drake or Crackling Drake. On the draw, its hard to have a counter for a T3 drake who can sit on the board and just get big. Might go down to 2 in the main, but I would be hesitant to take it out altogether.
Thank you for all the feedback, I will keep adjusting the deck and trying things out, and with Orzhov, Azorious, and Rakdos all in the next set I'm sure there will be a few new cards fighting for spots.
4 weeks ago
First of all: I like your idea! In your description you mention Carnage Tyrant to be a real problem to deal with (because it is a 3-turn-clock and has hexproof as well). I may have some ideas ...
1.) What of making the whole approach more like a big toolbox? Max out the Mastermind's Acquisition and design your sideboart to provide some options if you need them.
2.) I feel like some of your one-offs may not show up often enough, when you need them, despite having some nice carddraw. Personally I would run more removal to deal with the biggest threat I sense for a build like this: (really) fast aggro decks
Why that way? Simply because Settle the Wreckage gets rid of that big, unfriendly dinosaur. Procession and the transformed compass will not handle it on their own (you'll need a Detection Tower, but the requirement of 4 colors won't leave really much space for a colorless mana source, I think).
3.) Ever thought about Teferi's "brother in arms", Ral, Izzet Viceroy? He provides cardadvantage, acts as some kind of removal (with enough instants/sorceries he maybe shoot something big other than a tyrant) and his Emblem is kinda both ...
4.) I Don't think you really need 3 Justice Strike in the mainboard. Best thing to answer a threat is on the stack by countering it:
5.) I would try to add some other carddraw besides Risk Factor. On low life, no sane opponent will take the damage, so you'll safe to say "I draw three". Unfortunately there are some decks with many lifelink or lifegain in general out there. They are happy to take the damage because it won't matter that much to them and you'll end up with an empty hand. The most reliable carddraw in my opinion would probably be Chemister's Insight, Radical Idea, and Divination.
6.) Following the thought from number 1.), here are my suggestions for adapting your board:
This would be my thoughts so far. Maybe you'll need to up or down one or another land to provide your colors, but the actual completely even distribution seems fine to me.