Phytotitan

Phytotitan

Creature — Plant Elemental

When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.

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Printings View all

Set Rarity
Magic 2015 (M15) Rare
Promo Set (000) Rare

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Legality

Format Legality
Pioneer Legal
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Phytotitan occurrence in decks from the last year

Latest Decks as Commander

Phytotitan Discussion

Strangelove on Big Friends

2 days ago

CUT CUT CUT...

...cut all the "whenever you cast"...

-1 Fable of Wolf and Owl

-1 Primeval Bounty

-1 Shark Typhoon

-1 Tidespout Tyrant

...drop all the landfall triggers...

-1 Retreat to Kazandu

-1 Omnath, Locus of Rage

-1 Trench Behemoth... was not impressed with this dude

...cut the rando fatties or the swing-mores... (all you need is 1xAkroma's Memorial and ur good)

-1 Phytotitan

-1 Siege Behemoth

-1 Vigor

...you should be counting power or developing draw before your board snowballs, not after...

-1 Tishana, Voice of Thunder... (this is better in a token deck).

-1 Thought Reflection...slow!

-1 The Magic Mirror...slow!!

-1 Mind Unbound...slow!!!

-1 Irencrag Pyromancer... only good if u can consistently draw-on-demand.Mi

-1 Argentum Armor... slow.

-1 As Foretold... slow! (remember when I was waiting to suspend for 4 turns on turn 3?)

Chandra585 on The Strongest of them all

4 months ago

Karametra's Acolyte and Sylvan Caryatid are nonbos with your commander, you should play 3 fewer lands, Sword of the Ages is not a very good card, and you don't have enough payoffs for your commander. I only really see Giant Solifuge, Phytotitan and maybe three other cards that are positively affected by your commander. You should either play more equipments and lean into voltron as a subtheme or fewer and go straight aggro. What is your plan to recover after a boardwipe? How well does the deck function without the commander?

Strangelove on The Pack Summons the Alpha

6 months ago

Yo I really like that Ooze Garden tech! +1!

Yours is a better version of the Grothama, All-Devouring gimmick deck I built that does the similar things.

Thoughts on Outland Colossus, Wolfir Silverheart, Fungal Sprouting, Miming Slime, Traverse the Outlands, Cream of the Crop... maybe Ravenous Slime for graveyards?

Also random stuff like Werebear?

I like that Phytotitan might be pretty good here.

And Birthing Pod might be pretty strong with other costs less cards like Ancient Stone Idol, Primeval Protector, etc.

Coroner13 on Yultawni, Avimaya's Mavitar

7 months ago

Thanks for the input! After thinking about Blightsteel Colossus being in the deck I threw both Grafted Exoskeleton and Triumph of the Hordes in. What the hell. I like the idea of Steel Hellkite replacing Impervious Greatwurm but am saddened, as it is a really BIG green stompy. Utility > stompy though. Out are Endless Atlas and Basilisk Collar.

Monstrous Onslaught is a thing? The words 'as you cast' are beautiful; Phytotitan does not return to the battlefield at the beginning of my upkeep, or at all, really. Other suggestions you made were great and were able to find homes, with Llanowar Tribe replacing Yavimaya Elder, Return of the Wildspeaker in for Soul's Majesty and Steel Hellkite steps up for the non-Impervious Greatwurm.

Aspect of Mongoose in instead of Mortal's Resolve as more durable protection

Looking forward to the next game. And looking for a new home for Impervious G.

DragonOfTheWest on Card creation challenge

10 months ago

Minor nitpick, when a creature leaves the battlefield and returns, it's a "new" creature with no memory of its previous existence. For that ability to work as intended, it would have to be a delayed return like Phytotitan .

Maybe Rescue for the mechanic name?


Pocket Boggle 

Creature ā€” Beast

Hexproof

Rescue ā€” , : Target creature gets +0/+2 and gains hexproof until end of turn.

0/2


More of this or a new Bant mechanic.

aholder7 on Harsh Elements

11 months ago

Iā€™m a little nervous on the Force of Savagery . They only work if you have an anthem out which you have 6 total in the deck from my count. And 4 of those are. Features that can be removed with all the most common removal which opens you up to some devastating 2 for 1s. If you just want high power and trample you can go with any Ball Lightning variant. Perhaps Lightning Skelemental or Spark Trooper . There is also the option of a threat that comes back such as your Thunderblust which could find a friend in Phytotitan .

Sirbink on KRESH SMASH!!

1 year ago

Royal Assassin , Phyrexian Obliterator , Makes people think about swinging, Stalking Vengeance Better than Warstorm Surge , Defense of the Heart Get two creatures you need, Phytotitan big fatty that keeps coming back!!, Unnatural Hunger , Master of the Wild Hunt , Mage Slayer For fat fatty kresh that will be blocked, Strionic Resonator My deck list here: Kresh the Sack Attacker

[email protected]_only on Her Royal Fluffness

1 year ago

Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.

Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.

Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.

Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.

Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)

Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.

Weatherseed Treefolk is fragile, but returns to hand when killed.

Phytotitan is even more fragile, but returns for free

Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.

Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm

Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.

Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)

Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.

Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.

Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach

Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.

Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.

Woodfall Primus is a solid (abet later game) removal that returns to work again.

World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.

Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.

Cloudthresher acts a a Squall for 4, with a 7/7 reach attached to it.

Tornado Elemental will usually act as a mini Whirlwind , and comes in as a 6/6 Thorn Elemental . not cheap mana-wise, but typically less than $.50

Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.

Vorapede is a undying buggy with vigilance for 3 when your general is out

Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.

Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.

Spearbreaker Behemoth can act as a duribility booster by giving indistructibility

Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.

Ulvenwald Observer is a solid card-draw engine for the deck when things die

Nessian Game Warden lets you sift through your deck based on forests in play

Ripjaw Raptor lets you draw off of combat (and even more off Arena )

Silverglade Elemental is a 4/4 Wood Elves with your general in play.

Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.

Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.

Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.

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