Breaker of Armies

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Breaker of Armies

Creature — Eldrazi

All creatures able to block Breaker of Armies do so.

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Breaker of Armies Discussion

Sothas on Best Eldrazi Deck Ever!!!

1 week ago

Some suggestions:It That Betrays StealsEye of Ugin Fetch and effective manaBreaker of Armies Works like removalDesolation Twin Cuz 2 10/10s is lolsEldrazi Displacer To retrigger some eldrazi affectsKozilek's Channeler If you find you need manaSpawnsire of Ulamog Because get 20 mana and have funUlamog, the Infinite Gyre Cuz I personally like him more than otherlamogVoid Winnower Because he is annoyingEldrazi Conscription Because nothing is funnier than Eldrazi Conscription on an Eldrazi.

robbnoble on Spacial Chronomaton Endbringer

3 weeks ago

I've never played archenemy, but always wanted to try it. I enjoy the colorless eldrazi theme. I would like to recommend Eldrazi Mimic in place of Chronomaton. Two mana and as soon as you drop in Endbringer, Walker of the Wastes, or Breaker of Armies, he becomes just as big and attacks that turn. This can be deadly if you have multiple copies on the battlefield. Bane of Bala Ged is also a very good budget option for the deck.

Anyway, good luck!

Pieguy396 on OmNomNomNom

4 weeks ago

I have a deck with a similar name lol


Om(nath) Nom Nom Nom Nom

Commander / EDH Pieguy396

SCORE: 1 | 111 VIEWS | IN 1 FOLDER


I have a few card suggestions for you; all of these are great in my deck:

As for cuts, I'd recommend cutting Kozilek, the Great Distortion and Deceiver of Form; they're good, but as Omnath's mana-storing ability only works with Green mana, they're not good enough to warrant making 30% of your mana unstorable. I run only one -producing land (Rogue's Passage), and only because I often win with Omnath, Locus of Mana beats. For that reason, I'd cut most of your colorless lands and replace them with Forests.

I'd also cut:

Congratulations on your excellent choice of commander, by the way, I absolutely love Omnath decks.

TyrantOfTheGods on The Jund Tank

1 month ago

Kozilek, the Great Distortion is a good choice, as his last ability synergizes well with the deck theme and colorless mana isn't a big deal in the deck. You could also consider Breaker of Armies to sneak creatures through combat and facilitate a later on win, and Void Winnower helps protect your creatures from threats and facilitate combat, at least until the fall rotation.

Gnukkels on Ramp Main

1 month ago

I would recommend swapping some of the Forest lands for Eldrazi Temple for the extra ramp towards the larger Eldrazi creatures. From Beyond and Call of the Scions can also help with the mana ramp/defense ability of the deck by adding in additional Eldrazi Scions to the board, which in turn can be sacrificed for mana. Also Conduit of Ruin is a decent addition as a lower cost Eldrazi that can be extremely efficient as a large creature fetch, while reducing the mana cost by 2 for the first creature played each of your turns. You can always toss in a few Wastes as basic lands and utilize Ruin in Their Wake for extra mana to the board.

Additionally, World Breaker may have a home here. Or, you can drop 1 Breaker of Armies for an Ulamog's Crusher as Annihilator 2 is devastating to most decks.

Just a note, with 4x Eldrazi Temple as the first 4 lands in a game (unlikely, I know) you could turn 3 the Conduit of Ruin and turn 4 Ulamog, the Ceaseless Hunger , which would be insane and rad.

thecakeisalie42 on The Divine Army of Chris Pikula

1 month ago

I'm going to assume no, seeing as you have Dromar, the Banisher on your banlist. Also, if your opponent has their own Grand Abolisher it will protect their permanents on their turn.

Wall of Nets + Avatar of Slaughter/Warmonger Hellkite

-All your creatures are forced to attack, your opponent blocks with the Wall and gets to exile one, which can break your lock.

Hellkite Tyrant + Sun Quan, Lord of Wu/Torrent Elemental

-The Tyrant can swing at you either unblockably or through your tapped creatures and steal all your artifacts, some of which are lock pieces.

Sheoldred, Whispering One/Meren of Clan Nel Toth + Something on the banned list

-Sheoldred and Meren have triggered abilities that rez things from the graveyard, such as Ixidron (but Meren has to have generated at least one counter to be proliferated through Atraxa, Praetors' Voice for example).

Garruk, Caller of Beasts/Gideon, Ally of Zendikar Emblem

-While your opponent cannot ultimate their walkers since you can Pithing Needle them once you go off,but if these are preexisting, there's nothing you can do about them. There's no way around this other than starting the game over with Karn Liberated, so I wouldn't worry too much about them.

Arbiter of the Ideal

-If this untaps, it can drop "banlisted" cards onto the battlefield.

So those are a few ideas I have for banlist additions. Also, I named my note page for this project Breaker of Armies just for lolz :3

Daedalus19876 on Riku, the Clone Commander

2 months ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

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