Breaker of Armies

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Breaker of Armies

Creature — Eldrazi

All creatures able to block Breaker of Armies do so.

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Breaker of Armies Discussion

October_Scream on The Commanders' Guide to Havoc and Pillaging

1 day ago

When I was building Grenzo I thought the idea of having Eldrazis with Annihilator was a good idea, or Breaker of Armies to make sure you get as many small hitters in. Bane of Bala Ged was also a good add in my head since it's Annihilator but with permanents being exiled. The theme of my deck though was casting small creatures and getting in while the big ones take the blockers or certain spells make the smaller creatures unblockable. Briber's Purse is a maybe for me right now because of the X cost and only available once per turn, but if I had Pia and Kiran in my deck I'd probably keep it since it's another artifact to sacrifice.

Earthshaker Khenra is good for early game block prevention, then has more benefits late game when you Eternalize them.

There are also some spells that would be best to replace with other spells that give your creatures benefits or more mana rather than a take a creature spell, since that usually can only be used once. Boldwyr Intimidator is a weird late game card for block prevention, but when you have your own ramp, it will be a really good card. The last card I can think of is Key to the City, since it stops a blocker and gets you a card draw if you want it.

Berserkers' Onslaught is a really good card for a deck focusing on exiling and taking for yourself. The more unblocked creatures, the more spells to choose from to cast. Combat Celebrant is good too for extra combat, and it doesn't need a dethrone ability with an opponent that has more life (though it does have to be exerted, but it's still worth it in my eyes).

Battle Hymn may be something you should replace Mana Geyser with since you don't need to spend so much mana or wait for your opponents to become tapped out. Same goes with Neheb, the Eternal, since you're not having to rely on your opponent to help you produce mana.

Most of the deck still looks really well thought out though, and I may have to use some of these ideas for my own deck. I originally had Chandra's Ignition and Jaya Ballard, Task Mage as my boardwipe cards, but I forgot Blasphemous Act existed.

flaminghome on flaminghome

1 month ago

ThatAudioGuy, the idealized version of this deck runs a single copy of each titan, replacing the second Ulamog, the Ceaseless Hunger with Ulamog, the Infinite Gyre and Eldrazi Devastator with Kozilek, Butcher of TruthI'm going to replace Kozilek's Channeler and Breaker of Armies with 2 more copies of Conduit of RuinI'll probably also replace Endbringer, Thought-Knot Seer and Oblivion Sower with 3 more It That BetraysAnd finally replace 4x Gruesome Slaughter with 4x All Is Dust and 4 times Scour from Existence with 4x Titan's Presence. But a part of me also just runs to run an army of 1x ROE eldrazi + the Titans.

flaminghome on Behold! The Oppressive Power of the Eldrazi

1 month ago

FilmCriticFrog, well, since Urzatron is still legal, I'd utilize those, with Eldrazi Temple and Vesuva. Eldrazi Temple can get pretty pricy, but they give you an extra 16 mana in total, as well as using Vesuvas to copy the Eldrazi Temples (or even Urza's Tower if Tron was assembled)

In addition, some more Mana fixing needs to be done. I'd run 4-of for Conduit of Ruin to make up for the loss of Sanctum of Ugin, and decrease the total casting cost of your creatures by 8, rendering a large portion of the deck virtually free to cast. The only downside is that you can only search for Creatures, so they'll be less constant Eldrazi Conscription or Ugin, the Spirit Dragon, but an Emrakul, the Aeons Torn for as low as 7 is pretty spicy.

In addition, I'd run none of the Breaker of Armies, Eldrazi Devastator or Endbringer and instead run a playset of Kozilek's Channeler, it's easy to cast, easy to defend, and gives a nice amount of extra Mana.

Finally, I'd run 4-of for Thought-Knot Seer and replace the Desolation Twins, with the loss of speed, you want more control. You'll find Not of This World to be more pivotal than I do, and might want to replace Scour from Existence with Skittering Invasion, as it provides chump blockers and 5 additional Mana.

This is all theoretical, but I hope it does help you a bit.

QuantumMechanic on So I've got some Eldrazi. ...

1 month ago

As the title says, I've got some Eldrazi, and I'd like to ask what kind of deck should I build with them (or some of them)? What kinds of Eldrazi decks are fun, great, yet also not too expensive (casual format, but still decent competitively). And what cards should I acquire to make it work? This can be as specific or as broad as you'd like as far as answers go, if any; whether that be just suggesting a type of deck, giving me a list of good cards, building or tagging a complete deck here, that's up to how you feel like answering. Just came here for some advice, so... yeah. Apologies for the vague description, not too much to.. describe.

The Big(ish) Guys I Have:

1 Bane of Bala Ged

1 Void Winnower

1 Desolation Twin

1 Drowner of Hope (Foil)

1 Ruin Processor

1 Eldrazi Devastator

2 Breaker of Armies

2 Kozilek's Channeler

Avulth on Jhoira, Big Creatures

1 month ago

My advice would be to cut down the creatures that you're only planning on casting with Jhoira out and that can't win the game on their own. Examples of this are Tidespout Tyrant or Breaker of Armies. They're strong cards but if you need to suspend them with something else they become much too clunky. I also want to echo jon_hill987's board wipe suggestions, although Curse of the Swine could still be strong removal on a budget. You could also look into ways to protect the board while you get yourself going, because this isn't the fastest deck. Options here include Wash Out and Whelming Wave. If you're already running Steam Augury, it's probably worth considering Fact or Fiction. Finally, it doesn't look like you're running enough non-creatures to justify Arcane Melee. It might just make your match-up with more specialized control decks even worse.

Pieguy396 on R/U Creative? (Help)

1 month ago

Maybe add some removal and counterspells? Magma Spray, Supreme Will and the like? I'd take out Fleeting Memories and Trail of Evidence for those. Also, I don't think you need so many finishers, maybe take out Breaker of Armies for Sweltering Suns or Radiant Flames.

Trveheimer on Surrak Aggro

3 months ago

hi, ich wieder. ich schreibe euch mal ne liste mit den karten die potenziell gegen welche aus meinen empfehlungen ausgetauscht werden knnten oder die in meinen augen nicht so die kartenqualitaet haben

Breaker of Armies - 10 mana fr ne kreatur, die man im endeffekt meist fr nen guten angriff draufgehen lsst, ist zuviel. lieber den Siege Behemoth, ist mit Triumph of the Hordes zsm einfach genauso ne wincon.

Intet, the Dreamer - ich denke selbst mit dem mini-drachen-thema wird er im endeffekt gecuttet. er bringt dich nicht wirklich schnell durchs deck, er muss angreifen UND mana blechen, und wenn er zerstoert wird bleibt die karte im exil. alles eher wackelig.

Omnath, Locus of Rage und Roil ElementalDie beiden sind erstmal prinzipiell gut, ich wrde das davon abhngig machen wieviel Landramp im endeffekt spielt. Omnath ist noch eher besser als das Roil, weil es eigentlich so sein msste das karten gezogen werden wenn ein 5er ins spiel kommt, auerdem ist ja Warstorm Surge ein wichtiges piece in eurem deck. aber das roil vielleicht raus, lieber clone spielen.

Ruric Thar, the Unbowed- hatten wir ja schon drueber geredet, ich finde temur ist nicht gruul und sollte deswegen auf noncreature spells nicht verzichten, tut euch im zweifelsfall eher selbst weh, und ein Teferi wuerde euch da schon mehr kontrolle erlauben (brigens, eigentlich wrdet ihr teferi immer im endsegment vor eurem zug reinflashen, wenn ihr dann in eurem zug ne combo zbw ne wincon rauspielt, nicht vorher)

Terra Stomper / Gaea's Revenge

da wrde ich langfristig maximal einen von denen spielen, einfach weils dekadent ist kreaturen ohne groen effekt zu spielen. auerdem braucht ihr halt die spots frei.

Savage Knucklebladeist zwar cool weil er fr 4 mana als 4/4er mit haste kommt, aber das gewinnt auch keine games. die Savageborn Hydra wrde ich solange drin lassen, wie ihr den Shaman of the Great Hunt und Rishkar spielen wollt. Wobei Rishkar auch evtl rauskoennte. evtl also nur den Shaman.

Bow of Nylea im endeffekt raus fuer Coastal Piracy oder Hammer of Purphoros. Die Todesberuehrung greift nur fuer attacker, somit ist es eigentlich nutzlos.

Chitinous Cloak / Haunted Cloaklieber raus. wenn ihr menace wollt, Gruul War Chant, und ansonsten bei den ausrstungen lieber noch Lightning Greaves die haben naemlich 0 austruestungskosten.

Banefire / Manifold Insights / Nissa's Revelation / Rishkar's Expertise

hab euch in meinem tipps glaube ich genug bessere alternativen vorgeschlagen.

Arcbondist nur in viel zu konstruierten szenarien gut fuer euch und schwer kontrollierbar.

Counterspellsich wrde eher nen Counterspell klarmachen, wenn ihr control-magic machen wollt. auch hier, habe ich gute alternativen vorgeschlagen, die das board fuer euch fitt halten.

Burgeoningje nachdem wieviel draw in dem deck ist, knnte man diesen spot freimachen.

Sight of the Scalelordseher nicht, ich glaub das macht selten den entscheidengen unterschied und kostet zuviel mana fuer das was es tut.

Weitere gute wincons fr euer deck;mit Palinchron / Peregrine Drake + Deadeye Navigator infinite mana gehen und dann mit Genesis Hydra alle nonland permanents ins game holen, alternativ auch infinite Coiling Oracle flickern. ich wei ich wei aber nen nav und nen oracle spielen ohne infinite zu gehen ist auch komisch :D

uebrigens, eine weitere wincon ist Grafted Exoskeleton, habe auch noch ein paar davon. einfach ne kreatur mit dem exo auf 10 bringen, unblockbar machen und durchkommen.

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