Breaker of Armies

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Breaker of Armies

Creature — Eldrazi

All creatures able to block Breaker of Armies do so.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.39 Foil

Ebay

Recent Decks

Load more

Breaker of Armies Discussion

Trveheimer on Surrak Aggro

1 month ago

hi, ich wieder. ich schreibe euch mal ne liste mit den karten die potenziell gegen welche aus meinen empfehlungen ausgetauscht werden knnten oder die in meinen augen nicht so die kartenqualitaet haben

Breaker of Armies - 10 mana fr ne kreatur, die man im endeffekt meist fr nen guten angriff draufgehen lsst, ist zuviel. lieber den Siege Behemoth, ist mit Triumph of the Hordes zsm einfach genauso ne wincon.

Intet, the Dreamer - ich denke selbst mit dem mini-drachen-thema wird er im endeffekt gecuttet. er bringt dich nicht wirklich schnell durchs deck, er muss angreifen UND mana blechen, und wenn er zerstoert wird bleibt die karte im exil. alles eher wackelig.

Omnath, Locus of Rage und Roil ElementalDie beiden sind erstmal prinzipiell gut, ich wrde das davon abhngig machen wieviel Landramp im endeffekt spielt. Omnath ist noch eher besser als das Roil, weil es eigentlich so sein msste das karten gezogen werden wenn ein 5er ins spiel kommt, auerdem ist ja Warstorm Surge ein wichtiges piece in eurem deck. aber das roil vielleicht raus, lieber clone spielen.

Ruric Thar, the Unbowed- hatten wir ja schon drueber geredet, ich finde temur ist nicht gruul und sollte deswegen auf noncreature spells nicht verzichten, tut euch im zweifelsfall eher selbst weh, und ein Teferi wuerde euch da schon mehr kontrolle erlauben (brigens, eigentlich wrdet ihr teferi immer im endsegment vor eurem zug reinflashen, wenn ihr dann in eurem zug ne combo zbw ne wincon rauspielt, nicht vorher)

Terra Stomper / Gaea's Revenge

da wrde ich langfristig maximal einen von denen spielen, einfach weils dekadent ist kreaturen ohne groen effekt zu spielen. auerdem braucht ihr halt die spots frei.

Savage Knucklebladeist zwar cool weil er fr 4 mana als 4/4er mit haste kommt, aber das gewinnt auch keine games. die Savageborn Hydra wrde ich solange drin lassen, wie ihr den Shaman of the Great Hunt und Rishkar spielen wollt. Wobei Rishkar auch evtl rauskoennte. evtl also nur den Shaman.

Bow of Nylea im endeffekt raus fuer Coastal Piracy oder Hammer of Purphoros. Die Todesberuehrung greift nur fuer attacker, somit ist es eigentlich nutzlos.

Chitinous Cloak / Haunted Cloaklieber raus. wenn ihr menace wollt, Gruul War Chant, und ansonsten bei den ausrstungen lieber noch Lightning Greaves die haben naemlich 0 austruestungskosten.

Banefire / Manifold Insights / Nissa's Revelation / Rishkar's Expertise

hab euch in meinem tipps glaube ich genug bessere alternativen vorgeschlagen.

Arcbondist nur in viel zu konstruierten szenarien gut fuer euch und schwer kontrollierbar.

Counterspellsich wrde eher nen Counterspell klarmachen, wenn ihr control-magic machen wollt. auch hier, habe ich gute alternativen vorgeschlagen, die das board fuer euch fitt halten.

Burgeoningje nachdem wieviel draw in dem deck ist, knnte man diesen spot freimachen.

Sight of the Scalelordseher nicht, ich glaub das macht selten den entscheidengen unterschied und kostet zuviel mana fuer das was es tut.

Weitere gute wincons fr euer deck;mit Palinchron / Peregrine Drake + Deadeye Navigator infinite mana gehen und dann mit Genesis Hydra alle nonland permanents ins game holen, alternativ auch infinite Coiling Oracle flickern. ich wei ich wei aber nen nav und nen oracle spielen ohne infinite zu gehen ist auch komisch :D

uebrigens, eine weitere wincon ist Grafted Exoskeleton, habe auch noch ein paar davon. einfach ne kreatur mit dem exo auf 10 bringen, unblockbar machen und durchkommen.

Sothas on Please Explain What Playing Fair Means

2 months ago

Some suggestions:It That Betrays StealsEye of Ugin Fetch and effective manaBreaker of Armies Works like removalDesolation Twin Cuz 2 10/10s is lolsEldrazi Displacer To retrigger some eldrazi affectsKozilek's Channeler If you find you need manaSpawnsire of Ulamog Because get 20 mana and have funUlamog, the Infinite Gyre Cuz I personally like him more than otherlamogVoid Winnower Because he is annoyingEldrazi Conscription Because nothing is funnier than Eldrazi Conscription on an Eldrazi.

robbnoble on Spacial Chronomaton Endbringer

2 months ago

I've never played archenemy, but always wanted to try it. I enjoy the colorless eldrazi theme. I would like to recommend Eldrazi Mimic in place of Chronomaton. Two mana and as soon as you drop in Endbringer, Walker of the Wastes, or Breaker of Armies, he becomes just as big and attacks that turn. This can be deadly if you have multiple copies on the battlefield. Bane of Bala Ged is also a very good budget option for the deck.

Anyway, good luck!

Pieguy396 on OmNomNomNom

2 months ago

I have a deck with a similar name lol


Om(nath) Nom Nom Nom Nom

Commander / EDH Pieguy396

SCORE: 1 | 111 VIEWS | IN 1 FOLDER


I have a few card suggestions for you; all of these are great in my deck:

As for cuts, I'd recommend cutting Kozilek, the Great Distortion and Deceiver of Form; they're good, but as Omnath's mana-storing ability only works with Green mana, they're not good enough to warrant making 30% of your mana unstorable. I run only one -producing land (Rogue's Passage), and only because I often win with Omnath, Locus of Mana beats. For that reason, I'd cut most of your colorless lands and replace them with Forests.

I'd also cut:

Congratulations on your excellent choice of commander, by the way, I absolutely love Omnath decks.

TyrantOfTheGods on The Jund Tank

2 months ago

Kozilek, the Great Distortion is a good choice, as his last ability synergizes well with the deck theme and colorless mana isn't a big deal in the deck. You could also consider Breaker of Armies to sneak creatures through combat and facilitate a later on win, and Void Winnower helps protect your creatures from threats and facilitate combat, at least until the fall rotation.

Gnukkels on Ramp Main

3 months ago

I would recommend swapping some of the Forest lands for Eldrazi Temple for the extra ramp towards the larger Eldrazi creatures. From Beyond and Call of the Scions can also help with the mana ramp/defense ability of the deck by adding in additional Eldrazi Scions to the board, which in turn can be sacrificed for mana. Also Conduit of Ruin is a decent addition as a lower cost Eldrazi that can be extremely efficient as a large creature fetch, while reducing the mana cost by 2 for the first creature played each of your turns. You can always toss in a few Wastes as basic lands and utilize Ruin in Their Wake for extra mana to the board.

Additionally, World Breaker may have a home here. Or, you can drop 1 Breaker of Armies for an Ulamog's Crusher as Annihilator 2 is devastating to most decks.

Just a note, with 4x Eldrazi Temple as the first 4 lands in a game (unlikely, I know) you could turn 3 the Conduit of Ruin and turn 4 Ulamog, the Ceaseless Hunger , which would be insane and rad.

thecakeisalie42 on The Divine Army of Chris Pikula

3 months ago

I'm going to assume no, seeing as you have Dromar, the Banisher on your banlist. Also, if your opponent has their own Grand Abolisher it will protect their permanents on their turn.

Wall of Nets + Avatar of Slaughter/Warmonger Hellkite

-All your creatures are forced to attack, your opponent blocks with the Wall and gets to exile one, which can break your lock.

Hellkite Tyrant + Sun Quan, Lord of Wu/Torrent Elemental

-The Tyrant can swing at you either unblockably or through your tapped creatures and steal all your artifacts, some of which are lock pieces.

Sheoldred, Whispering One/Meren of Clan Nel Toth + Something on the banned list

-Sheoldred and Meren have triggered abilities that rez things from the graveyard, such as Ixidron (but Meren has to have generated at least one counter to be proliferated through Atraxa, Praetors' Voice for example).

Garruk, Caller of Beasts/Gideon, Ally of Zendikar Emblem

-While your opponent cannot ultimate their walkers since you can Pithing Needle them once you go off,but if these are preexisting, there's nothing you can do about them. There's no way around this other than starting the game over with Karn Liberated, so I wouldn't worry too much about them.

Arbiter of the Ideal

-If this untaps, it can drop "banlisted" cards onto the battlefield.

So those are a few ideas I have for banlist additions. Also, I named my note page for this project Breaker of Armies just for lolz :3

Load more