Breaker of Armies

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Breaker of Armies

Creature — Eldrazi

All creatures able to block Breaker of Armies do so.

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Breaker of Armies Discussion

Hi_diddly_ho_neighbor on Poor Wauki(<15$)

1 week ago

Interesting, I like your budget approach...but trying to keep cards under 30 cents is tough haha. Also, I think this deck may struggle to do enough damage in a commander game as ping effects generally don't do much in the format unless Vhati il-Dal is involved.

However, here are some suggestions I found. Stab Wound would be a good additional creature shrinker (for later ping-ing) and incremental life loss.

Since you run a lot of enchantments which punish opponents for blocking, the "Provoke" mechanic may interest you. Cards like Crested Craghorn or Goblin Grappler are options if you can keep them alive (sadly provoke is mainly a green mechanic). Breaker of Armies and Nemesis Mask also have similar effects.

Or you could look for further tap/untap permanents type cards. Endbringer is an option though it would require some more colorless mana (Wastes are cheap), it also is 50 cents. Goblin Archaeologist could provide more artifact removal. Puppet Strings will alow you to tap or untap at will.

I think your deck may want some sort of reanimation to it as that is what black does best, and I suspect your little guys will die rather frequently. Phyrexian Reclamation would be a nice addition to provide a pit of reanimation though it is 50 cents. Betrayal of Flesh doubles as removal and reanimation at instant speed.

Curse of Death's Hold would make pinging stuff to death easier, but again, it is 50 cents.

Addrum on artifact bullshittery (marchesa edition)

3 weeks ago

Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.

Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.

I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.

As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.

Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.

Palinchron + Deadeye Navigator is a good generic combo for infinite mana. Grand Architect + Pili-Pala is another good option, and the Architect also works as a ramp card.

This style of sacing artifact deck will find Junk Diver very useful. The full package includes also Myr Retriever, Scrap Trawler and Workshop Assistant.

A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.

For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.

Lastly, you can go deeper in the artifact theme including cards like Mycosynth Lattice, Unwinding Clock, Clock of Omens. Thats when things go crazy.

As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.

Man, that was a wall of text xD tell me if you have any questions.

Jagd_Tallgeese on Eldrazi Ingestive Spawning (On a Budget)

3 weeks ago

I would drop one Mist Intruder and one Eldrazi Skyspawner. I would replace them with two copies of Adverse Conditions. You only have one creatures whose CMC is 7, and that is Bane of Bala Ged, so having 2 Conduit of Ruin seems a little strange. Even though it would casting your other eldrazi cheaper, the issue is that you would have a majority of them on the field since their CMC is less than Conduit's. However, if you want to keep the Conduit of Ruin, you can replace the Blight Herder with 2 Desolation Twin or Breaker of Armies. Hope that helps!

MRDOOM3 on xenagos, god of revels

1 month ago

First of all, I would either cut Ruric Thar or cut a few noncreature spells, since his ability applies to everyone, and all it takes to bring someone down from 40 to 0 is 7 noncreatures.

I would cut Vexing Shusher and replace it with Spellbreaker Behemoth.

Alongside mana dorks, you probably should use extra lands per turn cards such as Mina and Denn, Wildborn and Azusa, Lost but Seeking.

Siege Behemoth and Arlinn Kord  Flip are nice for getting past pesky chump blockers, should your creatures not have trample handy.

Pathbreaker Ibex, Rapacious One, Balefire Dragon, and technically Deus of Calamity are all cards that benefit from Xenago's pump ability.

To protect your fatties during attacking, Stonehoof Chieftain can help with those with deathtouch or protection from red/green and Breaker of Armies helps by being the "attention stealer".

Malignus makes for a very nice early game threat and beater as well.

One lovely synergy I like to run is Dragon Throne of Tarkir+Heroes' Bane. Sure, my 256/256 gets reduced to a mere doorstop, but much worse things happen afterwards.

You can find my Xenagos deck here. Who knows, you may find some cards you like!

Jory476 on Walking With Creativity

1 month ago

my only idea is Bane of Bala Ged or Breaker of Armies. Neither are that amazing though

Drizzurp on They Came from the Sky...

1 month ago

Me again LOL. I have a few suggestions for cards to make use of the Ingest mechanic and the cards placed in your opponent's exile. Consider Blight Herder (decent body and more mana ramp), Conduit of Ruin (seems really good too and allows you to search for something huge maybe a Breaker of Armies which would decimate your opponent's board when it attacks), Cryptic Cruiser (again seems good making use of your opponent's exile pile to tap creatures), Deceiver of Form (could fill that Breaker of Armies slot for the Conduit of Ruin and has a pretty bomb ability), Drowner of Hope (seems good for control again), Matter Reshaper (this card is just awesome and usually does really well even if it doesn't catch a 3 CMC creature it's extra card draw), Oblivion Sower (uses the exile mechanic and steals lands for you), Reality Smasher (again just so much value), Ruin Processor (if you find you need life and makes use of the exile mechanic, also the search from Conduit of Ruin), Thought Harvester (exiles you more cards to feed the beast). Anyways I think I've provided you with more than enough to contemplate here, and it wasn't my intention to rework your deck as I love the original. Just some additional options to consider. Cheers!

emrakulinsmugglers on if someone attacks for lethal ...

1 month ago

for example, if I was at 5 life and had a Marionette Master at pt 1/3 and also had 3 Servo Tokens, and was attacked by a Breaker of Armies and an Oblivion Sower, and the attacker was at 3 life, and because marionette master still triggers when it dies with the artifacts (ruling on gatherer.wizards.com), do you die before the triggers resolve? or do the triggers resolve same time as combat damage? who wins, blocker or attacker?

hoardofnotions on Mina and Denn's Huge Tracks of Land

1 month ago

Nykthos, Shrine to Nyx seems strong in almost anything. maybe swap the Arbor Elf for Voyaging Satyr then

Ghitu Encampment and Raging Ravine are clever with your commander, block and bounce take no damage

Spinerock Knoll, Thawing Glaciers, Winding Canyons, Myriad Landscape, Temple of the False God,

Akoum Stonewaker doesn't seem that mana effient

Barrage of Boulders there are cheaper no block effects, Gruul Charm

Fireshrieker could be replaced with Berserkers' Onslaught

Grazing Gladehart or Retreat to Kazandu could be Lifegift, more players(especially those who ramp) more lifegain

are Embodiment of Fury and Embodiment of Insight strong enough?

Into the Wilds could be Druidic Satchel

Breaker of Armies effect could be much cheaper Taunting Elf or more versitile Nemesis Mask or Noble Quarry

Ulamog, the Infinite Gyre could be Kozilek, Butcher of Truth same graveyard shuffling, better effect

Xenagos, God of Revels could really speed up the deck.

Boundless Realms could kill with Valakut, the Molten Pinnacle (another good card with valakut is Prismatic Omen)

Decimate and Ghirapur Orrery from your maybeboard seem good too. I really want to hear how the orrery works if you make the swap

Hope some of this helped, and looks like a fun deck!

+1

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