|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Breaker of Armies
Creature — Eldrazi
All creatures able to block Breaker of Armies do so.
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Breaker of Armies Discussion
1 month ago
No that isn't how it works the aformentioned Breaker of Armies is colorless not devoid but is very much Ulamog's brood and creatures like Blinding Drone and Havoc Sower are devoid but of Kozilek's lineage. The requirements to cast the eldrazi have no correlation to which titan they are a part of.
1 month ago
I don't think there is, but I'd say it's generally fairly obvious just from the way each minor Eldrazi looks. Breaker of Armies is from Ulamog (tentacles, extra arms, and stuff), Deceiver of Form is from Kozilek (spiky things floating above its head), etc.
2 months ago
When I was building Grenzo I thought the idea of having Eldrazis with Annihilator was a good idea, or Breaker of Armies to make sure you get as many small hitters in. Bane of Bala Ged was also a good add in my head since it's Annihilator but with permanents being exiled. The theme of my deck though was casting small creatures and getting in while the big ones take the blockers or certain spells make the smaller creatures unblockable. Briber's Purse is a maybe for me right now because of the X cost and only available once per turn, but if I had Pia and Kiran in my deck I'd probably keep it since it's another artifact to sacrifice.
Earthshaker Khenra is good for early game block prevention, then has more benefits late game when you Eternalize them.
There are also some spells that would be best to replace with other spells that give your creatures benefits or more mana rather than a take a creature spell, since that usually can only be used once. Boldwyr Intimidator is a weird late game card for block prevention, but when you have your own ramp, it will be a really good card. The last card I can think of is Key to the City, since it stops a blocker and gets you a card draw if you want it.
Berserkers' Onslaught is a really good card for a deck focusing on exiling and taking for yourself. The more unblocked creatures, the more spells to choose from to cast. Combat Celebrant is good too for extra combat, and it doesn't need a dethrone ability with an opponent that has more life (though it does have to be exerted, but it's still worth it in my eyes).
Battle Hymn may be something you should replace Mana Geyser with since you don't need to spend so much mana or wait for your opponents to become tapped out. Same goes with Neheb, the Eternal, since you're not having to rely on your opponent to help you produce mana.
Most of the deck still looks really well thought out though, and I may have to use some of these ideas for my own deck. I originally had Chandra's Ignition and Jaya Ballard, Task Mage as my boardwipe cards, but I forgot Blasphemous Act existed.
3 months ago
ThatAudioGuy, the idealized version of this deck runs a single copy of each titan, replacing the second Ulamog, the Ceaseless Hunger with Ulamog, the Infinite Gyre and Eldrazi Devastator with Kozilek, Butcher of TruthI'm going to replace Kozilek's Channeler and Breaker of Armies with 2 more copies of Conduit of RuinI'll probably also replace Endbringer, Thought-Knot Seer and Oblivion Sower with 3 more It That BetraysAnd finally replace 4x Gruesome Slaughter with 4x All Is Dust and 4 times Scour from Existence with 4x Titan's Presence. But a part of me also just runs to run an army of 1x ROE eldrazi + the Titans.
3 months ago
FilmCriticFrog, well, since Urzatron is still legal, I'd utilize those, with Eldrazi Temple and Vesuva. Eldrazi Temple can get pretty pricy, but they give you an extra 16 mana in total, as well as using Vesuvas to copy the Eldrazi Temples (or even Urza's Tower if Tron was assembled)
In addition, some more Mana fixing needs to be done. I'd run 4-of for Conduit of Ruin to make up for the loss of Sanctum of Ugin, and decrease the total casting cost of your creatures by 8, rendering a large portion of the deck virtually free to cast. The only downside is that you can only search for Creatures, so they'll be less constant Eldrazi Conscription or Ugin, the Spirit Dragon, but an Emrakul, the Aeons Torn for as low as 7 is pretty spicy.
In addition, I'd run none of the Breaker of Armies, Eldrazi Devastator or Endbringer and instead run a playset of Kozilek's Channeler, it's easy to cast, easy to defend, and gives a nice amount of extra Mana.
Finally, I'd run 4-of for Thought-Knot Seer and replace the Desolation Twins, with the loss of speed, you want more control. You'll find Not of This World to be more pivotal than I do, and might want to replace Scour from Existence with Skittering Invasion, as it provides chump blockers and 5 additional Mana.
This is all theoretical, but I hope it does help you a bit.
3 months ago
As the title says, I've got some Eldrazi, and I'd like to ask what kind of deck should I build with them (or some of them)? What kinds of Eldrazi decks are fun, great, yet also not too expensive (casual format, but still decent competitively). And what cards should I acquire to make it work? This can be as specific or as broad as you'd like as far as answers go, if any; whether that be just suggesting a type of deck, giving me a list of good cards, building or tagging a complete deck here, that's up to how you feel like answering. Just came here for some advice, so... yeah. Apologies for the vague description, not too much to.. describe.
The Big(ish) Guys I Have:
1 Drowner of Hope (Foil)
3 months ago
My advice would be to cut down the creatures that you're only planning on casting with Jhoira out and that can't win the game on their own. Examples of this are Tidespout Tyrant or Breaker of Armies. They're strong cards but if you need to suspend them with something else they become much too clunky. I also want to echo jon_hill987's board wipe suggestions, although Curse of the Swine could still be strong removal on a budget. You could also look into ways to protect the board while you get yourself going, because this isn't the fastest deck. Options here include Wash Out and Whelming Wave. If you're already running Steam Augury, it's probably worth considering Fact or Fiction. Finally, it doesn't look like you're running enough non-creatures to justify Arcane Melee. It might just make your match-up with more specialized control decks even worse.
3 months ago
Maybe add some removal and counterspells? Magma Spray, Supreme Will and the like? I'd take out Fleeting Memories and Trail of Evidence for those. Also, I don't think you need so many finishers, maybe take out Breaker of Armies for Sweltering Suns or Radiant Flames.