|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Rare|
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Creature — Ooze
Predator Ooze is indestructible.
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
Predator Ooze Discussion
3 months ago
Hey darkdexterminate, thanks for the encouragement! Do you have a link to your deck list? I would love to compare.
Having 1 or 2 mainboard Naturalize / Beast Within is probably a welcome change, as I have had problems in the past with people running those types of cards. I have to think about where I would cut (probably a Garruk or Lightning Greaves?).
And to answer your concern about Xenagos, God of Revels , if you take another look at the description, he is only really used as a companion to Emrakul, the Aeons Torn in the case that you have Tooth and Nail and don't have a maxed Hexdrinker . In all cases with Progenitus and with maxed Hexdrinker , you either use Finale of Devastation for x > 10 for +10/+10 and haste, or you grab 2 God-Eternal Rhonas to quadruple Hexdrinker 's power. So for all the cases I have listed, you don't need to target them with Xenagos.
Finally, I have actually considered both Priveleged Position and Asceticism in the past iteration of this deck, however like you said, putting a full turns worth of CMC into one of these is often not a good idea. This is where I got the idea of adding both Lightning Greaves to mainboard (also helps our dorks pump mana the turn they come out), and Vines of Vastwood / Spellskite to sideboard. The other cards are interesting, Predator Ooze feels slightly slow for my case since we are aiming for a sub 5 turn win. However I do have some interest in finding some more synergies with Xenagos and or Progenitus but ultimately haven't found anything that fits around my ideas yet
3 months ago
Hello! I liked the idea, I got some mana ramp with a close mechanic(I´m based in genesis wave, I could edit my list based on yours) but I have to admit some things of this deck squeak(at least for me).
- I think you should get some kind of naturalize in your main or something, I mean, if they put blood moon or some chalice from one(1), It could be a hard time since you got just 6 basic lands.
- One of your 4 main win condition is not true at all, or at least that´s what I got: Xenagos can not target a creature with "protection from everything", due to the fact that is followed by DEBT system:
Damage Equipment/enchantment Blocked Target I think the idea is truly good. I have been a big fan of ramp decks since I got memories(probably because they can do many things). I would put some creature that can act like hexdrinker too(I´m talking about xenago's mechanic) like Predator Ooze + Alpha Authority , which is an indestructible creature that gets counter and can´t be removed so easily. Blossoming Defense could be also an alternative card for hexproof, I don´t want to recommend Privileged Position or Asceticism for their cmc. Keep the good job up!
3 months ago
Deck link? I assume you mean Ooze Jund though?
I actually have an Ooze-centred deck (Classic Jund-er!) and while it's not super competitive I've got a few thoughts based on my own experiences. First, I'd drop Cryptbreaker : you've got no cards that benefit from being discarded, and only two that utilise the cards once they're in the graveyard. Playing on the counters theme are Corpsejack Menace and Winding Constrictor . The latter is the perfect follow-up to Bloodhall Ooze as they give it four counters a turn regardless of anything else on the field while the former is really just a win-more that will see your counters getting out of control very quickly. Neither play well with Devoted Druid but I'm not convinced you need him anyway as your mana base is pretty strong, if lacking Raging Ravine and perhaps a basic Forest or two. Speaking of, if you think you can handle the triple green you might want to think about Predator Ooze as a one or two-of. Next, are Doom Whisperer or Morselhoarder contributing meaningfully to your game plan? Considering the the theme, I would suggest replacing the higher-end gribblies with a more synergistic payoff such as Biogenic Ooze as well as including a fourth Walking Ballista . Acidic Slime is very versatile as well but probably not worth the main board, perhaps it could replace Wickerbough Elder ?
Other than its creatures, Jund's main strengths are all about being interactive. First is hand disruption, so including some discard spells is practically obligatory. Whether you want to go with any of the first turn options ( Duress et al) or the retro Blightning is up to you, but the former is probably of more value for this deck and gives it a strong opener that sets back your opponent while giving you information. On the removal front I would cut Font of Agonies because you simply don't have enough ways to repeatably pay life consistently early on and is a dead draw later. The fact that it is also an enchantment that your opponent knows you have and can play around or simply destroy once you get to three counters really puts the nail in its coffin. The truth is that Jund is spoiled for choice when it comes to destroying anything, even on a limited budget you've got access to Lightning Bolt , Putrefy and Terminate . Then if you want to upgrade you can look into Fatal Push , Abrupt Decay / Assassin's Trophy , Maelstrom Pulse and Kolaghan's Command . Vessel of Nascency also feels very sub-par and is rather mana hungry: Jund in all its flavours is about that Dat Walue and three mana for one card doesn't feel like a good deal. Especially when, again, you've no Tarmogoyf s or other things that want a graveyard stacked with different card types. Both oozes looking in that direction prefer a creature-based diet, so focus on attacking, making aggressive trades and simply blowing up any creatures your opponent brings out.
Sideboard I'll avoid commenting on unless you have a specific question because it's pretty meta-dependant, though four Pithing Needle s seems like a lot. Any card in particular giving you trouble? Anyway hope that helps, or at least gives you something to think about.
4 months ago
Correct. Ravenous Slime has a replacement effect, which replaces an event entirely. So long as Ravenous Slime remains on the battlefield with that ability, creatures your opponents control can never die, as they will be exiled instead, and thus creatures dealt damage by Predator Ooze would never die, unless they weren't controlled by an opponent.
(Getting your own Predator Ooze to damage your own creatures could be tricky, but theoretically if it did, and said creature died, Predator Ooze would get a counter, as Ravenous Slime's replacement effect only affects creatures your opponents control)
4 months ago
so... i'm in the process of trying to build a Ooze themed deck and i was wondering if the second effect on Ravenous Slime "if a creature would die, instead exile it..." would negate the second effect of Predator Ooze , thus costing me one of Predator's +1/+1 counters.
4 months ago
RedmundR2 thank you for the comment. I have been considering a more stompy-ish build including those cards and maybe Predator Ooze . This version however is more geared toward a sort of comboish finish. By turn 4 or 5 at the latest (as early as turn 3! Has actually happened at a tournament! Exciting!), I'm looking to Genesis Wave into many permanents, hit at least 1 Eternal Witness to recur wave, and wave again. By the second wave, I'll have at least one Banefire I can recur, and the mana to one-shot them. If not, Craterhoof Behemoth and Akroma's Memorial make the team immense and hasty. I'll brew a more stompy concept and you can take a look and tell me what you think.
4 months ago
I have a lot of suggestions for this deck!
Thoughts: In playtesting my Simic Ascendancy deck (Nuclear Proliferation) I found that it was difficult to muster enough mana quick enough to get the deck rolling. The more small creatures you can play, the better. I used to have a mono-green weenie counters deck that could put down an 18/17 Avatar of the Resolute on t4 - so that's the sort of speed I think Simic Ascendancy needs, and I think the best way to achieve that is with very low CMC creatures and spells. That said, Inspiring Call is probably the best way to push the deck over the top. In order for that to work, though, you'll often need 3 mana available on opponent's turns, which means it's really important that your creatures get turned into mana dorks very quickly.
4 months ago
Aren't Zoo and Stompy the same thing? Large creatures that usually either have trample or gain trample?
I know Zoo, traditional, is a lack of synergy. Just a bunch of titanic creatures who each impact the boardstate on their own way.
Usually we might think if creatures like Avenger of Zendikar , Ruric Thar, the Unbowed , and Glorybringer but there are smaller creatures too, such as Predator Ooze , Reclamation Sage , and Kird Ape .
But at their core, the reason you have highly impactful creatures is so you can overwhelm and push through all defenses once you drop something to give them all trample.
Stompy is sort of, in my opinion, a subset of Zoo where you focus a bit differently. Zoo seeks to use one-shot creatures who impact their board with immediate presence whereas Stompy probably looks to sling and stack spells and abilities such as Rancor , Titanic Growth and Titan's Strength .
So I mean I guess they are different? But Stompy is really just a subset of Zoo.
Predator Ooze occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%