Guardians of Meletis

Guardians of Meletis

Artifact Creature — Golem

Defender (This creature can't attack.)

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Printings View all

Set Rarity
Magic Origins (ORI) Common
Theros (THS) Common

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Guardians of Meletis Discussion

Valius on Drawing Dead

1 month ago

Oh and one last one, I guess-

Remove Jester's Cap , and definitely replace Relic of Progenitus with Dimir-doppleganger and Bojuka Bog .

Honestly, any of the enters tapped mana rocks are better off replaced with 3cmc ones like Darksteel Ingot or Manalith . Sol Ring and Arcane Signet are ones to try to add too.

Good walls to consider are Guardians of Meletis - low cmc, colorless, and 6 toughness - Fog Bank , and Mnemonic Wall to get your Traumatize or Mindgrind back. It’s expensive at 5cmc for only 4 toughness, but I feel it’s worth it to get a sorcery back

Valius on Phenax: You Don't Need Those

1 month ago

I had a Phenax deck and it was super fun to play. Mine was a bit more turtle-y than yours, so I ran a suite of walls like Glacial Wall , Wall of Junk , and Guardians of Meletis . Equip those bad boys with Slagwurm Armor and you got yourself a milling machine and defense. There’s a ton of blue and colorless walls out there with ridiculous toughness that pair well with Phenax and give you pretty awesome blockers that let you just mill someone for 20+ at their end step if they dare attack you.

You also open up protection such as Crawlspace , Propaganda , Collective Restraint , and Koskun Falls . If you go that route. Phenax wants your creatures to tap to mill, which is why I liked walls, but swarm decks prove to be a problem, which is why I like these cards in my deck.

Otherwise, good combos in a deck like this that I enjoy was Notion Thief + Teferi's Puzzle Box so that opponents can never have cards, And Bloodchief Ascension since you’re running Mindcrank for infinite mill and damage. And Fraying Sanity could mean instant death to one person.

I really like the interaction Necrotic Ooze has with mill decks, and same with Grimoire of the Dead . Psychic Strike is a good milling counterspell with the added benefit of not needing double blue to cast.

And don’t forget, Laboratory Maniac is fantastic since you can also be a mill target, not just your opponents! Scry and Tunnel Vision yourself and you’ve won.

momikulski on Ramos commander

8 months ago

Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.

Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart

Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger

Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.

Tomb of the Spirit Dragon Is also not great, as you are only running a handful of colorless creatures, I’d probably use something like Temple of the False God over it.

Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.

Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums

Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen

Cloudchaser.Kestrel on Fawx's Arcades Deck

10 months ago

or Axebane Guardian for that matter. Overgrown Battlement is great, but it really never hurts to have repeats and guardian makes mana of any color.

Both go infinite with Umbral Mantle if ythat's in budget (a fact that's less dangerous in other decks.) Guardian can also make infinite mana with High Alert

I'd cut Guardians of Meletis Fog Bank and Glacial Wall

Chanchillavanilla on The Adventures of Two 1/4's!

1 year ago

I believe the stats flavor is actually two 1/1 Human Soldiers and a 0/6 Guardians of Meletis, which is in the background.

K4m4r0 on Nobody has the intention of building a Wall

1 year ago

Hey Vlasiax, I initially choosed Guardians of Meletis because it is easy to cast and it's not bound to colours. Sure, Wall of Nets is a nice card and I try to fit it in since the beginning, but it could also be hard to cast because of the early. Sure it has 1 toughness more but don't get too carried away by it's ability becaus most of the time you are attacking with your walls. Also, I'm not quite sure if someone would use an artifact removal on this card, there should be more valuable targets out. Nonetheless a good suggestion and I'll keep it in mind! Can't wait for your other discoveries :)

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