Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ancient Grudge Discussion
13 hours ago
1 day ago
So far none of these situations are incredibly unpreventable. If you have a player who uses lots of mana rocks to hit say a turn 2 Kozilek play more counter magic or artifact destruction. Here is a list of cards to effectively prevent that. Vandalblast, Path to Exile, Force of Will, Disenchant, Gleeful Sabotage, Natural State, Naturalize, Nature's Claim, Seal of Cleansing, Seal of Primordium, Abrupt Decay, Annul, Arcane Denial, Artifact Blast, Counterspell, Countersquall, Cursecatcher, Dash Hopes, Daze, Delay, Deprive, Disdainful Stroke, Negate, Essence Scatter, False Summoning, Force Spike, Illumination, Izzet Charm, Judge's Familiar, Mana Drain, Mana Leak, Mana Tithe, Miscalculation, Nullify, Preemptive Strike, Prohibit, Psychic Barrier, Remand, Remove Soul, Rites of Refusal, Rune Snag, Scent of Brine, Spell Pierce, Steel Sabotage, Stubborn Denial, Withering Boon, Journey to Nowhere, Suspension Field, Ancient Grudge, Artifact Mutation, Cradle to Grave, Crumble, Crush, Shatter, Destructive Revelry, Devour in Shadow, Divine Offering, Doom Blade, Dreadbore, Terminate, Echoing Ruin, Elvish Scrapper, Fury Charm, Glissa's Scorn, Go for the Throat, Hero's Demise, Hull Breach, Malicious Affliction, Overload, Oxidize, Pongify, Rapid Hybridization, Gift of Tusks, Primitive Justice, Rakdos Charm, Reprisal, Shattering Pulse, Smash to Smithereens, Smelt, Soul Reap, Sundering Growth, Tel-Jilad Justice, Terror, Valorous Stance, Vendetta, Victim of Night, Wear, Wretched Banquet.
All of these cards could most likely have stopped at least part of that combo. In here are a mix of all the colors in magic. And this isn't even all of the cards that could respond to that series of plays. Of course some of these are expensive, some probably are not the best for Commander. But if you sit here and say we should ban a card like sol ring because maybe someone will get very lucky and have all the needed cards for a t2 Eldrazi titan then all I have to say is maybe you should make it so your deck has responses to a t1 sol ring or a t2 Eldrazi. Commander is the format where players are encouraged to do insane things to dream of that miracle hand, but it is also like any other format. You need to build your deck to have responses if that miracle hand was to happen. Don't complain that someone always wins because they have the t1 sol ring/mana crypt/mana vault if you neglect to put adequate responses in your deck. Same goes for any big Eldrazi or a Blightsteel Colossus. Luck is a part of this game too and when the time comes that you have no response to that player with the t2 Kozilek hand just be excited that you saw a t2 Kozilek, and have fun, it isn't the end of the world, Murder could be the card on top of your deck.
TL;DR: Play cheap removal in your EDH decks in case of emergency. And Luck is a cruel mistress at times.
1 day ago
Ghostly Prison seems great in the matchup. They'll still be able to dump a lot of creatures on the board quickly, but only attack very inefficiently. It gives you more time to set up. It also makes Eldrazi Mimic alot more pointless.
Having bigger creatures than them is very difficult for them to deal with. Of course, the challenge is getting out such a creature quickly, but it can be done in the form of Tarmogoyf or Knight of the Reliquary.
Apparently brining in Ancient Grudge is good too; it blows up chalice, spellskite, and ratchet bomb.
Lots of redundant large-creature removal, like Path to Exile, Dismember, Maelstrom pulse, Bant Charm, etc. are also good.
That's what I've come up with. I've had some success with a few of these options; others I haven't tried.
1 day ago
So for your problems with chalice why not use Destructive Revelry, Ancient Grudge, or Smash to Smithereens? Also for Tron and their frigging Wurmcoil Engines you should have Path to Exile. Rest in Peace or Grafdigger's Cage is a must for against reanimator. Also for some extra value from you pitching cards into the graveyard all the time why not run Become Immense, you basically get to cast it for one with this kind of a deck?
2 days ago
@muppetman47 – Thanks for the input! I don't really need Tormod's Crypt though. My goal isn't to exile all their cards, just to filter through enough of my opponent's deck to make it useless. I do include the single Pyxis of Pandemonium as insurance against the likes of Ancient Grudge, Emrakul, the Aeons Torn and Snapcaster Mage, but it's hardly necessary and fulfills the same role as Ghoulcaller's Bell. I would rather not use precious card slots on a strategy that does not further my core game plan, and the exiling of cards already in the graveyard is not worth it, in my opinion.
2 days ago
Lightning Helix Would really help you get an edge against burn without sacrificing too much tempo.
You want a play set of Destructive Revelry, because some opponents will side in a play set of Leyline of Sanctity which is automatic game over for you if you can't remove it. (In fact having your own playset of Leyline of Sanctity works against burn if you need it.)
Remove Rending Volley. Twin decks are effectively banned in the format and the need to stop any other competitive blue or white based creature combo is nonexistent.
Remove Vandalblast. The likelihood for you to reach 5 mana against affinity is very unlikely. I would suggest you rather use Shattering Spree or Ancient Grudge to much greater effect for less mana. You can also use Reality Hemorrhage to destroy their Etched Champion and Kor Firewalker if either are giving you troubles, but I'd only recommend that card if you're really losing games against either of those two.
I think the deck idea is pretty interesting and it reminds me back of the times when Treasure Cruise was used in burn. This deck can't nearly pull that off to as great effect, but I can only imagine an additional seven card draw would definitely give a burn player everything they'd need to go for the kill.
5 days ago
Interesting take on Levy's list. I'm trying my hand at something similar and I'm curious how your list is running - have you playtested this at all?
I'm also wondering how you plan to deal with things like Rest in Peace or Relic of Progenitus (and, by extension, Nihil Spellbomb and other similar graveyard hate). Ancient Grudge won't be able to stop the artifacts from exiling your graveyard, and you have to either be holding Ray of Revelation, or have one to Flashback, to handle RiP but you're still only doing that in response to losing the graveyard. Can you list survive losing all the fuel it sent to the grave?
1 week ago
I never said Splinter Twin was banworthy. I only stated that I was the correct card to ban to reduce the strength of the archetype. Twin should never have been banned, and it likely will be unbanned or replaced by a new control card to fill the void left by it.
Going Jeskai or Temur do reduce the consistency of Twin, but they also increase other aspects of the deck. White adds Path to Exile, green adds Tarmogoyf and Ancient Grudge. Plus both get a worse version of Deceiver Exarch that still have flash and still are decent when on the value plan. Banning exarch would simply decrease the diversity of Twin and wouldn't significantly affect it's meta share.
|Commander / EDH||Legal|
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