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Ancient Grudge Discussion
4 days ago
Burn decks are primarily focused on trying to lower an opponent's life total as quickly as possible and tend to side board rarely against specific threats such as roast for Siege Rhino etc. If it's a standard deck your options are relatively limited for sideboard if it's modern though I would recommend the secret sideboard tech of Dragon's Claw for the mirror match ups (sort of a joke usually better options but not the worst one out there) usually you might see cards like Ancient Grudge, or destructive revelry for affinity, Kor Firewalker for the mirror match ups, Skullcrack if not mainboarded, sometimes Torpor Orb it really depends on the meta and burn deck in question as the main plan of rdw is to deal dame as quickly and effectively as possible you don't usually care to much what your opponent does so long as you can lower their life total to zero as fast as possible.
6 days ago
@Egann I am of two minds on the LD solution.
I run both Reap and Sow and Mwonvuli Acid-Moss in my deck. Their primary purpose is to kill utility lands. However, I frequently use them to deny players of multicolor decks one of their colors. With a few specific players, I have even used them to deny UU and BB because several cards that work well against me have specific casting costs. Or it prevents them from casting Wall of Denial AND being able to hold back a counter spell. I have been known to use Ancient Grudge to blast away mana rocks for the same reason. Years ago, I ran two mass artifact removal spells, but my playgroup stopped running mana rocks. Probably because of one too many groan-inducing castings of Creeping Corrosion. Though I prefer to think they simple got more sophisticated with their mana bases and ponied up for more expensive cards. So, yeah, I already use spot land destruction (or mana denial) as a solution to problems.
That understood, I have also found myself blasting away lands at less-than-optimal moments. I have this here LD spell in my paw and by golly Ima gonna cast it! So, an increase in LD to deal with nuisance commanders will simply end up an increase in LD. And I anticipate it will go from spot removal to mass removal in much the same way that a cooking fire becomes a forest fire. And isn't that one of the problems with packing tuck spells for commanders? Like top-decking Terminus means things will get terminal even if there are no nuisance commanders on the board.
1 week ago
Keeping up a honored tradition of splashing green for exactly goyf and Ancient Grudge in the sideboard, as illustrated by decks such as Splinter Twin with a green splash for goyf, Affinity with a green splash for goyf, Delver of Secrets Flip with a green splash for goyf and Burn with a green splash for goyf.
1 week ago
Dredge Reanimator gets my vote as the most underrated deck of them all. Golgari Grave-Troll gave the deck the boost that it needed, as a deck that's trying to assemble the Unburial Rites combo or is trying to beat face with massive Golgari Grave-Trolls. Sideboard's real nice, too, with some sweet graveyard-based spells in Ancient Grudge and Ray of Revelation. Alexander West talks about the deck here.
1 week ago
UR aggro ( I assume delver)) usually just loses when you resolve a big threat and kill their (few) creatures. Volcanic Fallout is the best card vs UR aggro.
Vs abzan, a strong board presence and a planeswalker will be the most important factor. You probably have 50/50 chance in this.
Twin: just hold up removal.
1 week ago
consider adding a touch of green to run Ancient Grudge in sideboard as opposed to Shatter. Blood moon messes with this a little bit since your mana base will have to be a bit more complex, but if it's in play you're winning anyway, and the only deck you really care about having artifact hate against is affinity, and the only benefit there is turning off Inkmoth Nexus. Additionally, with green you could run Kessig Wolf Run. Again, blood moon turns this off, but you're still winning.
1 week ago
@GoblinRabblemaster, This deck is very strong against midrange and control strategies, such as the usual Azban builds we see in modern very often. These decks are often too slow to kill you before you reach 7 or 8 mana, and are easily wiped out by a few Oblivion Stones or a turn 3 Wurmcoil. Azban lacks the proper removal to deal with Karn and Wurmcoil, where control decks will simply counter your Karns and Wurmcoils until you drop Emrakul and kill them.
This deck is weak against heavy aggro or devoted combo decks, such as Red Deck Wins and Splinter Twin. Burn and Affinity are often turn 4 kill decks, so even if you can Pyroclasm or Oblivion Stone away some threats, Affinity will often have the Blinkmoth Nexus to finish you (that only Karn can hit) and Red Deck Wins is even harder to beat because the only way you can gain life and stabilize in that matchup is a Turn 3 Wumcoil, which takes a lot of luck to drop. It struggles against combo because it is not very interactive - the only way you could remove a Deceiver Exarch/Splinter Twin from play would be an untapped Oblivion Stone, which is hard to resolve anyway.
To handle combo decks, Rending Volley or Combust in the sideboard can handle Splinter Twin, Amulet of Vigor + Summer Bloom combo is an interesting matchup that is usually a race to 7 mana (them dropping Primeval Titan/Hive Mind vs. you dropping Karn/Wurmcoil), against Scapeshift decks it's a race to Turn 7/8 (if you can land an Emrakul before they resolve Scapeshift and Valakut you). Sideboarding Slaughter Games works great against Twin and Scapeshift if your meta is heavy in that.
To handle aggro/burn, Leyline of Sanctity works really well but only in the opening hand. For affinity, sideboarding several Nature's Claims and Ancient Grudges usually does the trick. I was thinking about sideboarding some Feed the Clans for RDW because it's cheap and buys you time, and will win you the game if cast with a Wurmcoil in play, but I haven't tested that yet.
Hope this helps you get ready for September!
|Avg. draft pick||12.84|
|Avg. cube pick||13.76|
|Commander / EDH||Legal|
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