Ancient Grudge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Innistrad (ISD) Common
Time Spiral (TSP) Common
Promo Set (000) Common

Combos Browse all

Ancient Grudge

Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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MM3

ISD

TSP

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Recent Decks

Ancient Grudge Discussion

Pervavita on Modern Werewolves

6 days ago

Unclaimed Territory you should think about also for your mana base.

As your playing red I would consider Lightning Bolt.

for sideboard on theme I would look at creatures and instant speed items to be able to diversify when you cast spells or to directly impact the board. Ancient Grudge if you think artifacts are an issue. Feed the Clan to hose agro decks, Damping Sphere for Tron and Storm, Spellskite may not be bad though your meta may make it not as good. Scavenging Ooze for graveyard hate.

clayperce on Mwonvuli Takeover

1 week ago

StoryArcher,
First, the deck looks really fun. A few thoughts though, in no particular order:

  • Land Destruction is not a wincon. If it's working for you, that's awesome. But I worry that 1x Thrun, 1x Nissa, and 1x Strombreath may not be enough to actually close out the game.
  • Your mana- and dork-base would benefit a little from -3x Forest, -1x Birds of Paradise, +3x Green Fetchlands (Windswept Heath are the least expensive, but any of them are fine). Because the Fetches allow us to grab Stomping Ground as well, they give us a slightly better chance of getting the 2R we need to cast Blood Moon on Turn 2, which would allow you to drop a Bird for something better in the late game. Here's a piece on our Ponza Mana Simulator if you'd like to play with the numbers yourself.
  • I like Ancient Grudge better than Artifact sweepers, personally. But if your meta demands sweepers, Shatterstorm is strictly better than Creeping Corrosion.
  • Unless your meta is just overrun with Tron and Titanshift, 4x Crumble to Dust may be excessive. Surgical Extraction is another similar(ish) option, which is great in other match-ups as well.

Also, I TOTALLY get the desire to make a deck competitive "without necessarily carbon copying someone else's card list", but I always recommend starting with other lists and then tweaking (sometimes drastically) to fit our meta and playstyle. If you haven't already, I'd strongly recommend looking at these:

Good luck (and good skill) with the deck!

GoblinsBeatElves on 2048 Burn

1 week ago

Wow, Smash to Smithereensis much better than Ancient Grudge in this deck. Can’t believe I forgot about that card.

TrueTribal on 2048 Burn

1 week ago

Wow, this looks super powerful. My only suggestion would be Smash to Smithereens instead of Ancient Grudge, because you aren’t playing green.

Midnightcarnival on 4c Traverse Shadow (sans White)

2 weeks ago

A few more updates.

Liliana of the Veil has been moved back to the maindeck while an Inquisition of Kozilek has been trimmed. 2 Ancient Grudge are on the sideboard as well now.

Midnightcarnival on 4c Traverse Shadow (sans White)

1 month ago

Humans feels like a more important match up to hedge against rather than affinity. Abrade is in over Ancient Grudge.

ParadoxRift on Goreclaw Superion

1 month ago

Hey again! Coming back because I see this sweet list is still being worked on :D

Those big hexproof dudes would definitely be cool against removal-heavy decks in the side.

I notice that at the time of this comment, you have 6 sideboard options for removing artifacts with the 3 Ancient Grudge and 3 Natural State. I would say pick one of those and play 3-4 to allow more options to make the sideboard. If the decks you are worried about rely heavily on enchantments, play Natural State - but most decks in modern that the card would be good against are artifact-based and I think 3-4 Ancient Grudge would be better.

If you only have 3 Lightning Bolts in the main, consider having a fourth one in the sideboard to bring in against decks that need their creatures killed at all costs (think storm, tribal decks with lords like elves & merfolks, infect...).

Finally, with such a graveyard-heavy meta, I would recommend Surgical Extraction (if it's within your budget) as a 3rd graveyard hate piece. It's great at shutting down combo decks as well as making Snapcaster Mage sad and being a turn 0 answer to the Vengevine nut draw. Otherwise a third Relic of Progenitus might be enough.

This is all just my opinion though, so whaddaya think?

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

1 month ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

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