Ancient Grudge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Innistrad (ISD) Common
Time Spiral (TSP) Common
Promo Set (000) Common

Combos Browse all

Ancient Grudge

Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

MM3

ISD

TSP

Ebay

Ancient Grudge Discussion

JaviGar on Golgari Graveyard deck

5 days ago

joeandr802 didnt knew that card, surely will be better to put 2 over Ancient Grudge. Thanks man.

joeandr802 on Golgari Graveyard deck

6 days ago

Two Oxidize might be worth running over two Ancient Grudge so you can play it out of your hand if need be. In addition, the anti-regeneration effect is relevant against some kinds of Affinity, as well as a couple other decks.

Spazik008 on Risky Jund

1 week ago

Now that I look at it, what are your thoughts on changing the Ancient Grudge to a 3rd Kolaghan's Command? They both hit artifacts, and the trade off would be "better against artifacts" for a better generalist card.

clayperce on Gruul Balls to the Wall

3 weeks ago

M_Malcom,
Sorry I'm just now getting to your question about sideboarding!

I'm not sure on sideboarding for this deck, as it's much more Aggro than Ponza (which is my normal RG deck). But here are a few cards you may want to playtest:

Also, though these aren't really part of your meta atm, here are a few more thoughts:

Compared to your current sideboard, I'm not honestly sure if any of these would fit better in your deck, playstyle, or budget. But it's some things to think about at least :-)

Draw well!

mrfab13 on Modern Werewolves

3 weeks ago

Ancient Grudge Atarka's Command seem like well rounded SB cards.

i feel like the deck will struggle against control if they are hitting board wipes like terminus, cryptic tap, and all the generic control BS sadly i dont know any cards that will just let you beat this Guttural Response and Savage Summoning. Changeling Berserker is interesting, a big hasty warewolf that gives you ressiliance to every single removal card but can elad to blowouts i really dont know if there is a 'i win' card, mabey some more gas like Nissa, Vital Force or Tireless Tracker but idk, you definity need somthing though

ksuKaliber on Competitive Dredge Modern

1 month ago

MB Changes:

-2 Dakmor Salvage or -1 Dakmor Salvage and -1 Blackcleave Cliffs
-2 Ghost Quarter
-2 Insolent Neonate
-2 Thoughtseize
-1 Assassin's Trophy
-1 Lightning Axe or -1 Golgari Thug
+4 Shriekhorn
+1 Narcomoeba
+1 Life from the Loam
+4 Creeping Chill


SB Changes:

-1 Ghost Quarter/Lightning Axe/Tormod's Crypt
+1 Nature's Claim
-2 Something
+2 Thoughtseize
-1 Something, maybe Ancient Grudge or Lightning Axe
+1 Assassin's Trophy (If so desired, not necessary due to number of removal and LD cards already present)



Game 1 is a sprint for Dredge, don't put ankle weights on and dilute your deck with SB cards in game 1. You're a linear aggro deck that acts like a combo deck, you don't want to react, you want to end the game before the opponent can win or react. The cards you actually lose to in MB right now are generally cards that are difficult to hedge against with Thoughtseize. Things like Terminus are never in the hand, Ugin, the Spirit Dragon only needs to resolve after being hit with Ancient Stirrings, and other boardwipes you can play through due to recursion. You should be going wide enough that most creatures/cards don't bother you with board presence. After G1, sure, side in your Thoughtseizes and removal such as Assassin's Trophy, because then you're not hedging a select amount of cards, you're answering the SB hate cards that are sure to come.
And 23 lands is about 3-4 too many, every list I've seen in the past week since the resurgence of Dredge due to the printing of Creeping Chill has run 19, and the Ghost Quarters seem out of place MB anyway (Also, the past week is relevant. Dredge has seen as many/more results in the past week than the past month. Even before that, the max I saw was 21 lands). Your deck needs to be gas and running that many lands isn't good for what is essentially an aggro deck. Life from the Loam is what fills your hand with lands to pitch to Conflagrate, running too many is going to cost you speed and consistency of hitting your Dredgers.

theETG on Cosmic Wolves

1 month ago

This looks like a really good first draft! There are a few suggestions I'd like to make.

First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.

I also think you're running too many lands. You should probably only have between 38-42. If you're worried about mana problems, run a few ramp spells, like Cultivate and Explosive Vegetation.

Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder  Flip, Afflicted Deserter  Flip, Scorned Villager  Flip, Wolfbitten Captive  Flip, and Kessig Forgemaster  Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.

I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.

Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.

Liquidbeaver on Argent Moon: Liquimetal Control

1 month ago

After doing a bunch of playtests where I tried to Jeskai as well, I concluded that the deck is a lot more solid as predominantly Izzet, with a tiny splash of green just because Ancient Grudge is ridiculous.

Also decided on a transformative sideboard, and brought in the Saheeli Rai infinite mill and infinite damage combos. Normally decks pulling off this combo just shoehorn the Liquimetal Coating in and try to stall until they get their combo out. With mine I can actually use the Coating while I wait, and Argent Mutation can also get the combo started.

Going Izzet also allows me to drop a few lands and add Field of Ruin for even more land control.

I am very happy with how the deck is progressing, and hope to have it in a solid enough place soon to buy it and take it to FNM!

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