|Commander / EDH||Legal|
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Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ancient Grudge Discussion
2 days ago
equals out to about 22.93 to 22.82 in my favor. Think I should have a Smokebraider in my commons box I could throw in if I locate it.
2 days ago
Sideboards are so meta-dependent, I couldn't really say. Your sideboard is actually quite similar to mine though so for what it's worth: I play 2 Destructive Revelry and 1 Ancient Grudge because Grudge is better against Lantern Control. I play 3 Molten Rain because there is a lot of Tron and Scapeshift at my LGS. I also run 3 Path to Exile. I like Tormod's Crypt for graveyard hate because you can surge Reckless Bushwhacker off of it, but I also run a Rest in Peace because it's much more powerful than Crypt. Ex: Crypt can stop Storm, but you might need RIP for Dredge. I don't run Scavenging Ooze so your deck is probably much better vs. Tarmogoyf than mine. I've also got a Pithing Needle and a Phyrexian Revoker for utility. I like Needle because it's easier to surge off of, but I also like Revoker because it's got a body. I've also got a Stony Silence and I've been running Pyroclasm ever since losing to Abzan Company.
3 days ago
Well at the time of the original combo I was unaware of the mana ruling on Stony Silence. So I need mana from somewhere and then it'll work.
LE resolves, you dont sacrifice anything unfortunately because of Sigarda, Host of Herons. But I get ENGC and Harbinger onto the field without casting them. At the end of that first turn your creatures are at -2/-2. I pass back and you pass back. On my upkeep Harbinger triggers and your creatures are at -3/-3. This kills Angel of Jubilation, Gaddock Teeg and the unimportant infect guy.
At the end of my turn I madness out Biting Rain. Again it isn't cast from my hand and its the only spell of mine for this turn to satisfy Rule of Law. That puts you creatures at -5/-5. Which kills off Teferi, Mage of Zhalfir and Leonin Abunas removing Hexproof.
From here it becomes much simpler. On your turn I flashback Ancient Grudge to remove your Orbs of Warding. Now I can target you. Then on my turn I can flashback Increasing Confusion or any other kill method that doesn't come from my hand.
The much quicker method that I found earlier dodges even the mana problem. Discard 3 Elvish Spirit Guides to make 3 mana, then suspend Hypergenesis and put Humility or Energy Flux (or both if you play something) into play or any other number of enchantments with similar effects. From there your deck is annoying, but far more manageable.
4 days ago
Sorry for all the edits, I realized you still have hexproof from Orbs of Warding so after the Biting Rain all of your 5 toughness creatures are gone removing hexproof from your artifacts allowing me to flashback Ancient Grudge on your turn and then flashback any kill condition on my turn such as the aforementioned Increasing Confusion.
5 days ago
1 week ago
I think Sharuum the Hegemon would be a better commander, she can recycle your robots, and I think she fits slightly better into the theme. I also think that Sphinx of the Steel Wind would do well to, She's an amazing beater and defender that has some protection from targeted hate (stuff like: Shatter Ancient Grudge Fiery Confluence) and more, red and green don't like fancy-pants robotics and technology.
2 weeks ago
The thing is that you really need tutors or card draw on low mana cost in red-green. That's nearly impossible.
Either you add black and 4 Demonic Tutor and 4 Sign in Blood or you take what you get in those colors and the best thing to get to the combination of cards you need are cycle cards like Faithless Looting.
You need to play with risks for your plan to work.
Another option is to include blue. This seems to be the best idea including cards like Brainstorm and the likes.
Either way you should cut green. I don't see a lot of value using it in your build since your relevant and most cards too are red.
I would even cut Ancient Grudge since you aim for the blast and not for the grudge.
2 weeks ago
I'm not sure that four is the right number of Bedlam Revelers. Drawing two is very bad unless your opponent counters the first, and Mana Leak and friends are at an all-time low. 2 sounds reasonable to me.
Might be worth trying -2 Reveler, -1 land and adding Apostle's Blessing back in or playing Sleight of Hand. Even splashing green for Become Immense doesn't sound so bad, and that lets you play Ancient Grudge and even Blossoming Defense if you're feeling it.
Also, I really like Spirebluff Canal and think it's nuts not to play four. I think the best manabase is something like 4 Canals, 2 Steam Vents, 4 Scalding Tarn, 4 Misty Rainforest, 3 Island, 1 Mountain. If you go for the green source instead, I think going down to two Islands is fine.