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Ancient Grudge Discussion
2 hours ago
BryanAnthony, I like the idea of Gurmag Angler. It's definitely something I'll have to test and consider. I'm hesitant to remove Lotleth Troll for two reasons. The first is that he's a zombie, so it makes casting Gravecrawler from the yard easier. The second is that it's a secondary method of tossing Vengevine in the yard if I don't have faithless looting (and getting a free counter to boot).
Killkow, Faithless Looting is essential. It's the main way that you put Vengevine into the graveyard and its flashback utility is great. I also want to throw Gravecrawler and Bloodghast into the yard. It also lets you get rid of excess lands (or find a land hopefully if you need one).
Ancient Grudge is the deck's best way of dealing with Affinity in particular, and it helps us slow down Tron's search for their lands by hitting things like Expedition Map or Chromatic Star so they might not be able to cast Pyroclasm if they don't draw Grove of the Burnwillows.
Tymaret, the Murder King is kind of one of my own choices, I haven't seen many people run him. I like the ability to push through damage at my opponent's face. I've actually won the game with him multiple times in board locked situations. He's also a zombie, which is important for Gravecrawler. Even though he's a 1-of, he often winds up in the graveyard with this deck and then I can recast him from there.
There are a couple of problems with Fauna Shaman, and this is probably the reason people haven't run him successfully in this archetype before. The first is that he's easy to remove, being a creature. Also, you can't use him until after the turn he comes out, and I could only use him once per turn.
I can use Evolutionary Leap however many times I want, and as you mentioned, it's less likely to get removed. At least, that's how I'm looking at it.
Thanks for the comments and questions, keep them coming!
2 hours ago
I'm not very experienced with the Dredgevine archetype, but looking at a glance, is the red splash really necessary for Faithless Looting, Tymaret, the Murder King, and Ancient Grudge? Wouldn't the consistency be better, or is looting just that good?
1 day ago
hey im trying to build the deck now. do you have any suggestions? im deciding between splashing red or keeping it b/g. looting and Lightning Axe make the biggest case to splash, as well as side board Ancient Grudge. what's been good for you? what hasnt worked at all?
1 day ago
In my opinion, you want both Ancient Grudge and Stony Silence in your board. Stony Silence keeps Affinity from using its nasty tricks, like Arcbound Ravager, Cranial Plating, and Steel Overseer, but it won't help you if that stuff is already online. Ancient Grudge is a 2-for-1 waiting to happen against them, but it won't help you if they just play another copy of whatever you happened to blow up. Hence, both is the way to go if you ask me (plus that increases your odds of pulling at least 1 in a game).
In addition, both of them have legs against other matchups - Ancient Grudge can slow down Merfolk by blowing up their AEther Vial, and Stony Silence keeps RG Tron from deploying one of their big scary sweepers Oblivion Stone, as well as stuffing things like Expedition Map. I'd trim Spirit of the Labyrinth or Ajani, Mentor of Heroes and a Leyline of Sanctity (how do you expect to cast this...?) for it.
1 day ago
Sorry guys, I copied the deck badly at first. This is the current version.
rothgar13 a lot of people say that, but the thing is that I'm never unhappy to see multiples of either of those cards in hand. Scavenging Ooze gets removed most of the time, so having another in hand is a nice suprise for your opponent, and pridemage is stronger than voice in the main definitely, since it's great for the beats and is mainboard hate for a lot of decks.
I've been thinking about siding some voices, but I'm not all too sure what I'd put them in against where Thundermaw Hellkite wouldn't work better. Getting the voices isn't an issue since I already have a couple laying around at home.
2 days ago
Ouch,that doesn't sound like a fun night. It's pretty rough that your friends are making meta choices and including cards like Torpor Orb in their decks just to mess with you. I guess that is what happens though when you establish yourself as a major threat within your group though.
If you are facing Merieke Ri Berit, then Viashino Heretic and Hellkite Tyrant aren't the best answers you could have for artifacts. The Viashino is too slow and the dragon doesn't actually get Torpor Orb and Portcullis off the table. Running Ainok Survivalist and Nantuko Vigilante would work out better for you, since at most you would need to wait until you had 5 mana but you would still be able to take out either Torpor Orb or Portcullis with them. You may also need to meta your deck a bit and run some non-creature answers to artifacts. Creeping Corrosion, Shatterstorm, Ancient Grudge, Vandalblast, and Shattering Spree are all decent options to include if your meta is that artifact heavy, with my personal preference going to the last three.
Maybe you should build another deck to run for a while? It will become less viable for opponents to meta their decks against Animar if half the time you are running a second deck that plays differently.
3 days ago
Why didn't someone tell me that Gifts Ungiven was legal earlier?
|Avg. draft pick||12.77|
|Avg. cube pick||13.63|
|Commander / EDH||Legal|
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