|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
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Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ancient Grudge Discussion
1 week ago
I appreciate you trying to stay budget, so some of my suggestions are probably not going to be exactly what you're looking for budget wise, but should probably be considered in the future for your deck.
Sideboard: Ancient Grudge
2 weeks ago
In an effort to fight combo the deck needs more instants in the side. For next time I’m going to try -1 Ancient Grudge, -3 Anger of the Gods, +2 Abrade, and +2 Volcanic Fallout. This adds 4 removal spells for the creature combo enablers. Another option I’m considering is -1 Scavenging Ooze +1 Surgical Extraction to give us some instant speed GY hate.
1 month ago
I'm wanting to get into dredge in modern and am updating my binder for the first time in a while. The cards I am looking for are: 2x Bloodstained Mire 1x Wooded Foothills 1x Dakmor Salvage 1x Stomping Ground 1x Blood Crypt 3x Bloodghast 2x Golgari Thug 1x Haunted Dead 4x Insolent Neonate 4x Narcomoeba 4x Prized Amalgam 2x Darkblast 3x Conflagrate 4x Faithless Looting 3x Life from the Loam 2x Ancient Grudge 2x Collective Brutality 2x Damping Sphere 1x Lightning Axe 2x Nature's Claim 2x Thoughtseize and here is my binder.
1 month ago
1 month ago
Depends on what you expect to go up against...
I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.
If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)
Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.
I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)
If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).
Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.
In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....
If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.
1 month ago
Here's my closing thoughts on Gruul monsters in modern:
If you're willing to take a hit and lose the ability to interact with your opponent outside of stuff like Lightning Bolt and maybe even Blood Moon, Gruul is actually a pretty decent fair midrange deck. In modern, being fair isn't really what you want to be doing, but it's perfectly serviceable.
I would HEAVILY suggest topping the curve off at 5 mana with an evasive hasty threat. The two perfect examples are Stormbreath Dragon and Thundermaw Hellkite. For your other creatures, look to get some number of Tireless Tracker, Ghor-Clan Rampager, etc.
If you don't want to use those types of cards, its' also possible for you to play a gruul ramp/land destruction deck called Ponza. It can fire out big boys like Inferno Titan while making sure the opposition can't play spells.
1 month ago
1 month ago
While there is no official sideboard there really isn't anything to stop you from changing your deck list in between games (unless your in some form of tournament setting.).
Though I agree any changes you make should apply to the deck as a whole rather than a sideboard.
For avacyn I'd suggest playing more artifact/enchantment removal for her accelerants to make her play fair cards such as Ancient Grudge and Nature's Claim are very efficient answers as well as Caustic Caterpillar and Reclamation Sage.
as for boardwipes being a problem maybe play something like Phyrexian Reclamation as repeatable recursion.
As for progenitus I noticed you didn't really have any wraths of your own. I won't really suggest specific ones here just use the ones you think are the most useful to you. Just remember Languish effects reduce the number of counters Kresh will get.