Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
I like the deck you can add Daybreak Ranger Flip to deal with flying or Plummet in your side Ancient Grudge can also be added to the side board for artifacts. +1 I really like the deck! If you have time please check out my decks as well! :)
I like the idea behind your version. I also like the Damnation main board. I hadn't really thought of that for mine, as the bridge should do enough work to not attack. I also like the idea of Agent of Bolas as a finisher, although I do like Tezzeret the Seeker for his untap ability. It speeds up the mill clock, and still gives access to mill on your opponent's turn. On top of that, he is also a fetch for any of the millers, and can be a blowout finisher with his ult should the Bridge go away or if you have 5 cards in hand.
I also noticed you made your combo with the ruins to throw off your opponents and make them think they are playing slaver lock.
Some ideas on how to change it up a little bit though, I would go down to a 2 of at the most on the Memento. As nice as having great life gain from milling creatures is, its a dead draw if your opponent runs 5 or less creatures. In its place I would go up either 1 more Pyxis or The Rack. The main reason I suggest the Pyxis is because of cards like Ancient Grudge .
Another thing to remember is because you are playing with blue, you also have the option for Dimir Charm . It may seem a little strange, but it is a removal spell as well as deck fixing for both sides.
Last thought is running Raven's Crime . As strange as it is, the deck only needs 4 mana to play perfectly, and anything beyond that is almost considered a dead draw. Running the Crime gives you an option with said land instead of it just being a dead draw. I would honestly suggest removing 1 Thoughtseize, and putting it in the side.
As for the white splash for basic hate, I am sure between the two of us we can find suitable subs for enchantment hate that are not in white. There is bounce effects as well as board wipe effects: Boomerang /Oblivion Stone , just to name 2.
Other than that, I like the deck. It seems very solid, and I will make my Blue Splash version on here soon and we can compare notes. I really like the Pixie Sticks deck and I bet we can make this a tier 1 deck in no time!
See, I took your deck idea and have been experimenting for awhile now on a way to splash red for maybe cards like Goblin Electromancer , Ancient Grudge , or Destructive Revelry . I can never get the mana to come out that i want though and shock lands are a big no-no with this deck since you want to keep as much life as you can while you get what you need. Ring of Three Wishes NEEDS ramp. :/ I cant think of any alternatives off the top of my head though. It's hard to mess with this deck because sometimes, it does what it needs to flawlessly (turn 2 liquimetal w/ destruction and maybe even a fabricate to grab isochron) and then sometimes, their field gets flooded to the point that it doesn't even matter. So, I figure, it needs more artifact conversion AND destruction. But, what can you really even take out? Dx lol It's hard to take out what you're putting in. x) I love this deck though! My girlfriend calls it "You're Not Getting Any Tonight". :P +1 by the way.
A lot of UR Twin lists splash a one or two Gx shocks just for Ancient Grudge out of the board. They did this during the summer at least.
Remember some of what I am saying is just preference but yeah it's all fine. Especially the sideboard, I can talk about it all day but I don't know what you are planning on playing against or normally see. Ancient Grudge is sweet against the mirror, maybe something like Wear for versatility against other types of decks. I am not suggesting for either one for necessity, just what you want. The mainboard is pretty solid I think, obviously I am not going to tell you to copy my 18 land choice and my other choices or for example. I would play this at some level and see how it does before making any further changes from anyone.
Thanks for the input! I think your suggestions are valid for the most part and I will test them.
Here's where I disagree; With the fetch lands often being played out on turn one and turn three with brainstorm/fetch up, I think 4 exclude, while optimal, is a little too greedy... Miscalc is the Ideal answer for this deck against the decks with lower land counts. Having game against those decks early is crucial. After board they get a bit worse and likely get boarded out in a lot of cases, but the matchups where they are good, they are really good... I like prohibit against these decks better as a counter spell, but there are a ton of decks where it counters absolutely nothing of relevance. The fact that it cycles often means it will likely fuel a cruise a turn earlier. Flame Slash numbers fluctuate with the metagame, along with all of the reactive spells not named Skred . 4 Cruise/4 FishBird are how you go over the top of everything else... I've tested probably 20 matches so far with the deck, and have not had a problem casting cruise for 2 or less whenever I need to... The beautiful thing about 4 Cruise/4 Drifter, is that I don't have to run clunky or mediocre options like Deep Analysis or Compulsive Research . 4 slots for drifter also contribute to the win conditions. Having this powerful draw engine which doesn't clog up the deck has been amazing so far...
I did have 3 shamans to start when I first constructed the board, and those will re-enter the sideboard again at some point. A forest plus Ancient Grudge
s might happen if I'm ever forced to run something like Serene Heart
. I think you're probably right about the 3 electrickery, but it's my only game vs. hex. This number was probably a little paranoid, and should more likely be 2 most of the time... In my initial testing, I was running into a ton of u/b creatureless control and mono black chalk full of edict effects, so that's why the triple Stormbound Geist
currently. Geist has won me more matches than any card not named Treasure Cruise or Mulldrifter...
Thanks again for taking the time to comment!
A transformative sideboard isn't something you do just to trick your opponent. You do it because certain matchups hose your deck and you have to switch gears.
For example, Splinter Twin will transform into a tempo deck by boarding out all of its Splinter Twin s and several of the combo creatures. It then boards in cards like Obstinate Baloth or Thrun, the Last Troll . The reason you'd want to do this is against a deck where the combo just isn't a viable option. Jund, for example, will tear apart your hand with enough spot removal to stop you from going off. By boarding out Splinter Twin and bringing in more disruption of your own, you're able to grind them out since your deck plays value cards.
Against a deck like Affinity, Splinter Twin stays in. Affinity has limited disruption to stop the combo. You're more focused on blowing them out with Ancient Grudge or Anger of the Gods . Then, it's "Untap, kill you."
This is a really specific example, but you can extrapolate the concept to other decks. I had such a horrible time against U/W/x Control this past Standard season playing Dredge. What I did was is board in something like 14 cards and turned my deck into Golgari Aggro.
The transformative sideboard has to have a specific purpose, other than "Hahaaha I can confuse my opponent!" Some matches, you have such as shitty winrate that you have to switch decks against them.
Why not Ancient Grudge in the sideboard over Destructive Revelry ? It's an instant speed two for one that you don't have to force the green mana early in the game for. I think getting that extra value to slow down affinity is much better then pushing for a little extra burn.
|0.08 TIX||0.18 TIX|
|Avg. draft pick||12.89|
|Avg. cube pick||14.14|
|Commander / EDH||Legal|