Ancient Grudge

Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Ancient Grudge Discussion

kohlberticus on Small zoo, my first modern deck! *Advice welcomed!

2 days ago

I disagree with Amarin1492. Zoo decks (especially "small zoo" decks) are very aggro. To not run Loam Lion and Kird Ape would turn your deck into a midrange type deck, one that your mana base is not built for, and therefore become less aggro. However, if you are looking for a replacement for Tarmogoyf I would Suggest Vexing Devil. It usually doesn't stay but that means you have dealt 4 damage for 1 mana or will draw out their kill/burn which will save your life or save other creatures. Vexing Devil is also only $10.

Other cards to think about: Ancient Grudge, Ethersworn Canonist, Kataki, War's Wage, and Rest in Peace

EpicBrownie on Twinseize

3 days ago

Yeah, it's been pretty good so far. I wanted a card that would hit stuff like Cranial Plating and Spellskite. I don't want to splash into a 4th color for Ancient Grudge, and the charm is situationally useful in enough areas to warrant at least one slot. Thanks for the comment. :)

twospires on Treasure Cruise -Rakdos's 8RΔCK-

4 days ago

I want to point out that kmcree suggested Ancient Grudge to deal with Leyline of Sanctity, which is an enchantment, not an artifact. Of course, Grix is the three colors that have a hard time dealing with enchantments, so you've got that going for you, which is nice.

kmcree on Treasure Cruise -Rakdos's 8RΔCK-

4 days ago

You need an answer to Leyline of Sanctity and other enchantments. Abrupt Decay won't hit some of the most troublesome ones. Maybe swap 1 Decay and the Blood Moon out for 2 Ancient Grudge? I think Blood Moon hurts you more than it helps.

Boza on werewolf

1 week ago

What a great tribal deck! I loved Innistrad wolves and they continue to be great. However, the deck is mediocre at best: It does not work without aether vial with only 20 lands and no card draw. There are some card choices which are really weird, but we can it work better. Aether Vial is a greatly underrepresented modern card and it should be part of more decks.

23 lands:

4 Stomping Ground, 3 Rootbound Crag, 4 Karplusan Forest, 6 Forest, 6 Mountain

Any deck upgrades should always start from the manabase; for a midrange aggressive deck like yours, this is the best option for non-CIPT lands. 37 cards to go:

Non-creature spells:

4 AEther Vial, 4 Lightning Bolt, 4 Full Moon's Rise, 2 Moonmist, 1 Domri Rade - bolt will give you some needed reach and turn 1 plays. 22 cards to add.

Creature spells:

4 Huntmaster of the Fells  Flip - the best wolfy out there.

3 Immerwolf - a good effect to have around

2 Reckless Waif  Flip - a one drop.

2 Wolfbitten Captive  Flip - a one drop.

4 Mayor of Avabruck  Flip - the general has to be present as full four copies.

2 Kruin Outlaw  Flip - the best werewolf card.

3 Gatstaf Shepherd  Flip - I love the flavor, plus it is a 2 drop.

2 Ghor-Clan Rampager - pushes through the final points of damage when needed. Works well with transformation.

This deck plays like a solid midrange deck with sufficient aggro options to provide early pressure and setup the 3 and 4 CMC cards. Just a couple of unanswered card can spell the doom for the opponent. Aether vial is the card that solves the werewolves problem. I really like this deck and I will be trying to acquire and complete it - you made me love werewolves in Modern!

For the sideboard:

3 Daybreak Ranger  Flip - for the fliers.

2 Moonmist - for aggro decks.

2 Ancient Grudge - it is quite useful.

1 Domri Rade - vs control decks.

4 Eidolon of the Great Revel - i cannot state the amount of matchups where this will be useful. The pricetag is prohibitive though.

3 Wrap in Vigor - vs wrath of god.

TheWanderer123 on Huntmaster Jund (Modern)

1 week ago

Nice deck, +1 and it fits a reasonable budget! Nice! What about Olivia Voldaren in here as a one of? She can be very strong sometimes, or maybe as a sideboard option. For lands, some Blackcleave Cliffs or some of the Shadowmoor lands like Graven Cairns / Twilight Mire as a one of. For sideboard Fulminator Mage could be good against tron, but he is also a little pricey. A nice land to deal with tron decks or to disrupt land could be a one of Ghost Quarter / Wasteland in the main. If you want an option to replace Young Pyromancer you could splash some Vampire Nighthawks in there though the double black can be restrictive sometimes. Thrun, the Last Troll is always a good sideboard card, and Thundermaw Hellkite could be thrown in the sideboard as well. For some more sideboard, a one of Batterskull can always be good, some Torpor Orb and Grafdigger's Cage (the normal), Sowing Salt for tron / scapeshift hate (Valakut, the Molten Pinnacle), some other standards like Chalice of the Void and Ancient Grudge. Ghor-Clan Rampager could also be a nice creature because 4/4 for 4 mana with trample, but the blood-rush ability can make some smaller threats hit like a truck. Vexing Devil could also be good as it is an extremely cheap 4 damage burn or huge threat. Rancor and Maelstrom Pulse could also be good cards to consider as Rancor pumps up threats and Maelstrom Pulse is just strong. Dismember is never bad in the sideboard even as a one of, Surgical Extraction too. Pithing Needle / Slaughter Games for side-board hate, and Phyrexian Obliterator could be a good sideboard option against decks that don't run Treasure Cruise. These are all just some suggestions for you to consider, sorry for the long comment, great deck :D.

Ancient_Sentinel on Better Than Stars and Stripes

1 week ago

I know that this isn't really the goal of this deck... but another direction you could take with this "DRAGONS!" idea is a deck using either BlueRed or BlueWhiteRed with Dragonstorm. What I like about Dragonstorm is that you can do multiple rituals (Pyretic Ritual, Seething Song, Desperate Ritual, etc.) into a Dragonstorm for about 3 or 4 and just get tons of sweet dragons. Runeclaw Bear in mind (haha, pun intended...) that this deck goes off turn 4-5, but cannot bear (okay, I will stop now) counter-heavy decks or decks with hand attack (I'm looking at you, 8Rack). To improve this deck, though, I would suggest Arbor Elf as it gives us access to more colors, fewer Steel Hellkites and more ramp (Rampant Growth, Cultivate, etc.) Journey to Nowhere or Oblivion Ring could maybe work in the sideboard too. Slagstorm/Pyroclasm/Volcanic Fallout and some Ancient Grudge in the SB while you're at it. If you are using Sakura-Tribe Scout, maybe either use fewer than 4 or add more lands; up to 27 is fine since you are doing tons of filtering. Also, "fetches" like Evolving Wilds and Terramorphic Expanse help take lands out of your deck. Lifelands from the Khans set could help us a bit since we are pretty slow getting started; maybe try 3-4 of Wind-Scarred Crag/Blossoming Sands/Rugged Highlands. Just test it out and see what works. Sweet deck though, +1

TCGPlayer.com Price

Low Avg High Foil
$0.05 $0.18 $0.9 $1.3

Cardhoarder (MTGO) Price

Normal Foil
0.08 TIX 0.18 TIX
Color(s) Red
Cost 1R
Converted cost 2
Avg. draft pick 12.89
Avg. cube pick 14.14

Legality

Format Legality
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal

Printings View all

Set Rarity
Innistrad Common
Time Spiral Common
Promo Set Common

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