Ancient Grudge

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Innistrad (ISD) Common
Time Spiral (TSP) Common
Promo Set (000) Common

Combos Browse all

Ancient Grudge

Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Ancient Grudge Discussion

cmsrDPM on We shall be Reborn Anew

4 days ago

You may also like to run Inkwell Leviathan, Sphinx of the Steel Wind, or Wurmcoil Engine. Obviously none of them just win, but they are all hard to remove threats are almost unstoppable. Right now your opponent can simply Ancient Grudge and be fine.

Still cool deck.

Pheardemons on Garruk Green Devotion (w/ Combo)

1 week ago

I see Abrade in the sideboard, but I feel like you could have other cards that could fit better. Ancient Grudge can destroy twice as many artifacts than Abrade. I don't exactly see where the 3 damage would become relevant being that you're a creature heavy deck to block most of the creatures in modern. If you decided to go with Ancient Grudge, you may not need Creeping Corrosion since you can destroy quite a few artifacts, which opens up a spot for another card.

Also, you kept mentioning Cloudstone Curio in your description, but there is no Cloudstone Curio in your decklist. Did you take it out?

AestheticMana on Temur Dragons

1 week ago

Curve is way too high without ramp. I'd say cut blue entirely, since the only blue cards you're running are Temur Ascendancy and Sarkhan. Harbinger of the Hunt is boltbait, and not even good boltbait at that. Reclamation Sage is more of a sideboard card, but Ancient Grudge is much better for that purpose.

Overall, my suggestions:

-4 Temur Ascendancy, -1 Sarkhan Unbroken, -1 Crucible of Fire, -4 Frontier Bivouac, -2 Island, -4 Thornwood Falls, -2 Harbinger of the Hunt, -2 Savage Ventmaw, -4 Reclamation Sage (move to side), -2 Stormbreath Dragon (move to side), -3 Mountain

+4 Sakura-Tribe Elder, +4 Search for Tomorrow, +4 Rampant Growth, +2 Farseek, +2 Explore, +4 Cinder Glade, +4 Rootbound Crag, +3 Forest, +2 Game Trail

This will make your mana base more consistent, and allow you to get into your dragons faster and more often. Hope this helps!

filthyc4sual on A different kind of game

2 weeks ago

Granted, but the meta shifts so everyone is plying a playset of maindeck Stony Silence and Ancient Grudge.

I wish the protesters would go away.

Marcus_Licinius_Crassus on Pauper Domain Zoo (Modern-ized)

2 weeks ago

+1 Upvote

I do have some advice on the side board (trimming it down):

+2 Exotic Curse because Gurmag Anglers are threats you realistically have to deal with.

+2 Drag Down This is Exotic Curse at instant speed.

+4 Ancient Grudge because you have access to both sides and you hit affinity and urzatron with this card, not to mention some bonesplitters and some other random artifacts in the pauper format.

+4 Aura Gnarlid because you need the Goyf of Pauper to be a big dumb green creature.

+3 Ray of Revelation because it is a card you leverage both sides and this is your answer to bogles, TortEx, gift of Orzhova, and other game changing enchantments (including Oubliette out of mono black).

sylvannos on Please help with my high-speed ...

2 weeks ago

You really want more 4-ofs. There's almost never a situation where you don't want Hidden Herbalists off of a turn 1 Experiment One.

Do you have a budget to get fetchlands? Wild Nacatl is really good in this deck, even if you're not playing any white cards. They trigger your Experiment Ones more consistently and create a faster clock. The only thing you need is around 8 fetchlands, a single Temple Garden, and a single Sacred Foundry.

I've found Goblin Bushwhacker to be kind of "meh" in this deck because it can be difficult to get the if you don't have a Manamorphose. Flinthoof Boar can be cast off of Burning-Tree Emissary and Hidden Herbalists, so I'd suggest that as the replacement.

I second Ghor-Clan Rampager. It's an uncounterable 4 damage. It evolves Experiment One. And sometimes, you just want a 4/4.

I disagree with Vexing Devil. You don't have the slots. You're also a deck that can't really do much past turn 4 if you haven't won the game. Giving your opponent choices with Vexing Devil means they can pace their resources to prolong the game.

Lastly, the sideboard: Affinity is your worst matchup, by far. 4 Destructive Revelry is mandatory. You may even want to add in some Ancient Grudges (depending on your meta). These also do double duty against Tron and Infect (hits Inkmoth Nexus), your other terrible matchups. The rest of your sideboard can be land destruction, Blood Moons, uncounterable bullshit/control hate, and Scavenging Oozes. If you have the white for Wild Nacatl, Condemn, Stony Silence, and Path to Exile are also options.

Oloro_Magic on Temur deck help (Artifact Hate ...

3 weeks ago

Ancient Grudge is probably the best targeted artifact hate available outside black and white, Abrade is good but you get tons of value from Ancient Grudge as it has the flashback built in which is king versus affinity as you don't have to commit a Snapcaster Mage.

Also, since you have access to blue Hurkyl's Recall is another great option.

Xica on Lethal Experiment

3 weeks ago

I am also building a very similar deck


Blood Angel's Pact

Modern Xica

SCORE: 2 | 897 VIEWS | IN 2 FOLDERS


It would be nice to have someone to brainstorm the deck with, so here are my two cents:

Flinging the Death's Shadow (or even including it in the deck) is a mistake.
Death's Shadow will not be bigger than 13/13, even if you have negative life total since the recent rules change

The problem is that once you play Madcap Experiment the game changes, the opponent wins on the spot if they are able to bounce, exile, or kill Platinum Angel so you have to hope they don't have more counters + relevant removal (like Path to Exile) than you have counters.
Remand is not a counterspell in this context, it only delays game loss a single turn.
Thoughtseize, like any other discard, is only good early game, late - mid game removal topdeck will slip by it and cause a game loss. (It gets worse the more cards the opponent draw, Dark Confidant can make it pretty much useless)

Pyretic Ritual's & Simian Spirit Guides are a recipe for disaster. Playing Madcap Experiment early, without counter back up is as bad as it gets.


In the end you have to decide. If you wan't to run a tempo list go with Platinum Emperion (maybe some Blood Moons), in rakdos, or izzet.
If you want to play Platinum Angel, you need to play control to do it effectively.
Of course it brings a whole bag of goodies with it Pact of Negation, Glorious End & Earthquake.
(It seems you don't realize the true potential of Glorious End it exiles the stack, meaning stuff like Supreme Verdict doesn't resolve, including abilities (so why Trickbind?), or when up against some crazy fast tunnel vision matchup like infect, it can be a Time Walk).

So in my experience Platinum Angel mandates a good counterspell package (preferrably hard counters), ways to prevent or deal with problematic permanents that can kill the angel once its on the field like:
Liliana of the Veil; Chandra, Torch of Defiance; Karn Liberated; Oblivion Stone
Against which Spell Pierce & Logic Knot do wonders.
Grafdigger's Cage and the combo of Aether Vial + Harbinger of the Tides/Flickerwisp
mandates some artifact removal
While Qasali Pridemage asks for creature removal
Abrade can play both role - but i have no plan for Seal of Primordium outside getting lucky by drawing one of my 3 Spell Pierces, however its not the most common hate.

The other bogey man of the deck is the draw-go control matchup since they can always win counter wars by having more removal + counterspells, than what this deck will ever be able to match (due having to devote spots for the angel and a way to put it in play).
The solution is to bait out some of the removal or counterspells then Extirpate it.
As an added benefit it also works on stuff that can be recurred from the grave like second casts of Ancient Grudge.

Blood Moon is good in this version too since it prevent stuff like Valakut, the Molten Pinnacle killing the angel, beside being a big hindrance to most deck in the format.

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