Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ancient Grudge Discussion
3 hours ago
What would interest me more than the Nature's Claims even would be cool basic forests. Not full art. Let me know man
4 hours ago
14 hours ago
So (like in the comment above), Lantern's bad matchups are the ones where there are too many relevant cards we need to get rid of. With Jund, there relevant cards pre-board are Liliana of the Veil, Scavenging Ooze, Dark Confidant, Abrupt Decay, Lightning Bolt, Inquisition of Kozilek, Thoughtseize, Kolaghan's Command, and Maelstrom Pulse, and possibly something like Pia and Kiran Nalaar.
So, in the average Jund deck, that's somewhere in the region of 26 cards that require an answer, and they require varied answers. Pithing Needle answers some, but not all, Abrupt Decay answers some, Spellskite answers some, but they're so disruptive that our lock is harder to achieve, and have a fast clock in the form of Tarmogoyf that it becomes difficult to get anything going.
Is it impossible? No, not at all. Post board something like Leyline of Sanctity answers a number of those cards, and makes getting things going much easier. But we've still got to deal with additional cards like Ancient Grudge and Vandalblast-effects which keep the number of cards we've got to worry about reasonably high.
1 day ago
1 day ago
Liquimetal Coating and Splinter is a cool combo but I don't really get the rest of the deck. Augur of Bolas is alright but not great in this format and terrible when only 1/10 of your deck is an instant or sorcery. Orochi Leafcaller is only good for fixing and you don't need fixing in a two color deck. Oran-Fief Hydra is too slow for modern.
Also blue seems completely tacked on since it doesn't support your main strategy at all.
Red would be a much better color to support your combo since it offers the best artifacts removal cards with Shattering Spree, Vandalblast, and since you are running green Ancient Grudge. Also of course you could run Mycosynth Lattice and/or Myr Landshaper.
2 days ago
bacchist Yo! :D Welcome to MtGO bud, I hope you're enjoying your experience with it!
As a wide-style player like yourself (I've also got a spawn deck :P), Boza has got the right idea- cards like Rolling Thunder, Dragon Fodder, and Bequeathal can be good, but they aren't optimal for a deck such as this, so it'd probably be best to axe them. (unless you like playing with them of course- remember, having fun is a huge part of playing, and you should play what ya love!)
A few cards that I'd recommend for mainboard (some of which Boza and I have actually been going around and around on :P) would be Spawning Breath, Massive Raid, and Echoing Courage, and for your sideboard Luminescent Rain, Ancient Grudge, Sylvok Lifestaff, and Spidersilk Armor are all really good cards that work really well with the deck. (Ancient Grudge being the one exception since it has absolutely no synergy with your other cards- it's just the best artifact hoser in Pauper, lol!)
2 days ago
Yuri200X :P I totally can't believe that I'm about to make some suggestions here, as I'm one of those aforementioned swarm players that this deck would totally wreck, but! let it not be said that I'll not help a fellow player in need! lol.
For your bad matchups, which are representative of large bodies on the ground, probably the best, most criminally underused sweeper in Pauper right now is Swirling Sandstorm. It only hits creatures on the ground (and then, only if you have threshold, lol) but it feels like your deck could reach threshold very easily anyway, and there are very few non-fliers that can survive the sandstorm.
Now, as far as your weakness to artifacts goes, red generally can take care of artifacts pretty well anyway, but what about splashing green? This would not only give you Ancient Grudge, which has proven to me time and time again to be pauper's all-star artifact killer, but it also gives you access to green's plethora of enchantment removal, which red is SUPER weak against, as well as lifegain options. (Burn is a deck after all!)
6 days ago
Well, after drawing a few sample hands, and observing the way the mana comes down... I know this suggestion might seem rather contrary, but scaling down on your lands might be for the best- take out the depletion lands and guild lands, as well as Khalni Garden for playsets of both Evolving Wilds and Terramorphic Expanse 1 each of Blossoming Sands Rugged Highlands and Wind-Scarred Crag, and an even split of 4 Forest, 4 Plains, and 4 Mountain. The reason why I suggest this is because 23 lands is a good count for a deck like this, the fetches and duals will ensure that you get the color you need, and the only time you'll want a land to come into play tapped is turn 1 and turn 3, since you aren't running the sisters.
Another mainboard suggestion I'd like to make is Raid Bombardment. For a deck like yours, it's a real killer that will buzz-saw through your opponent's life total. I'd suggest... 3, taking out the Trumpet Blasts. (You'll already have 1 open card slot if you follow my lands suggestion.)
As for the sideboard, the hardest decks for you to compete against will be Mono-Green Stompy, Kuldotha Jeskai, Affinity, and Burn, and the singular cards that you'll have to worry the most about are Electrickery and Cuombajj Witches which will wreck your board, so I'd suggest a sideboard as such- 3 Spidersilk Armor 4 Ancient Grudge 4 Congregate 2 Luminescent Rain and 2 Moment's Peace
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