Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ancient Grudge Discussion
2 days ago
@inte17: I would straight-up cut Frontier Bivouacs out of your deck and replace them with your 4 painlands (Yavimaya Coast, Llanowar Wastes, and Shivan Reef). Life is a resource and the only point that matters is the last. It's better to take 1 damage so you can cast Temur Charm than it is to take 7 damage from the Siege Rhino you couldn't counter because your land came into play tapped.
Collected Company is good but you really have to build around it. It's a good card to trade with. If you can get some Modern staples, this would be the best thing to do it with if you're on a tight budget. Trading it for 2 Stomping Grounds would be ideal.
Ojutai's Command is also a no-go because you probably want to start trimming down on colors that are not red or green. If you take a third color, black is definitely what you'd want. I'd try and trade this for some Lightning Bolts or ramp spells.
Pyromancer's Goggles is interesting. I think if you have enough ramp to go with it (Utopia Sprawl, Sakura-Tribe Elder, etc.) and can cast it on turn 3, you can do some really powerful things. Double Lightning Bolt, Molten Rain, Pyroclasm, etc. is absolutely insane for Modern. However, at 5 mana, you may just want to play Goblin Dark-Dwellers or Thundermaw Hellkite. Trading Pyromancer's Goggles while its price is high for Standard might be a good idea.
Here's a budget list that's about ~$150 total, not taking into account things you already have:
You'd want to playtest around with this, then figure out which cards you want to add and which ones should be cut. Atarka, World Render, Dragonlord Atarka, Mistcutter Hydra, Atarka's Command, Sarkhan's Triumph, and Outpost Siege probably can find room in there somewhere, but I didn't want to add them so I could figure out the cost of buying the deck outright. Wooded Foothills should obviously be added, in which case you'll want to cut a Mountain. You may also find Pyromancer's Goggles is stronger than Goblin Dark-Dwellers in this list.
6 days ago
I never said dweller was bad I just feel your build doesn't maximize its potential. I would rather use dweller in a grixis list than jund because I feel their are more spells in blue red that benefit from dweller than in black and red or green and red. Dweller has a lot of power in its body but I wouldn't want to play him over Pia and Kiran Nalaar when I can have more evasion through their 3 creatures in one card than dweller. Also curious to your sideboard having so many fulminator mages. What match ups do you feel you need the playset to come in agaisnt? The only match up we really suffer agaisnt was green red tron and that had Eye of Ugin banned cause of eldrazi thus making their ability to find any awnser reduced. And I feel you have too many cards dedicated for affinity match ups in your side. Shatterstorm is really over kill when you have Abrupt Decay and Kolaghan's Command with Ancient Grudge covering artifact removal already.
1 week ago
I could put some more hand disruption in my SB. Since MB'ing could result in many dead draws in the late game. As it stands it looks like I have a pretty decent removal package going on in the MB
1 week ago
It looks like the deck's goal is a bit fragmented here. Traditionally, Affinity plays a quick Combo-Aggro strategy: Drop 3-4 threats ahead of curve, then Cranial Plating as a finisher. It's quite capable of consistently killing by turn 4 (even on a budget). You want to remove cards that don't greatly assist this strategy.
I would suggest removing:
-2 Arcbound Stinger - Vault Skirge is better and comes down earlier
-3 Arcbound Worker - Memnite is better as a 0-drop
-1 Darksteel Colossus - You should end the game before turn 5, you'd rather another card in your hand than this guy
-2 Etherium Sculptor - Cutting non-affinity creatures makes this guy a vanilla 1/2
-4 Mycosynth Golem - He's too slow
-1 Platinum Emperion - Your life total doesn't matter. Your opponent's will drop faster :)
-1 Shimmer Myr - Too slow for Modern
-2 Ancient Den - Affinity has an insanely low manacurve
-1 Infiltration Lens - My suggested additions include several evasive creatures
- -0-2 Thirst for Knowledge - Affinity is pretty consistent, even without card draw
+1 Frogmite - Fits the theme well
+1-2 Memnite - A free 1/1 that doubles as an accelerator? Yush!
+4 Vault Skirge - Evasion is important (ALWAYS worth the 2 life to play on T1)
+4 Signal Pest - Awesome for swarm strategies
+4 Springleaf Drum - Great accelerator!
Other good additions:
Awesome, but more expensive additions:
As for the Sideboard... I can't help too much with that since it's been a few months since I've played any Modern. I assume that Etched Champion, Spellskite, Ancient Grudge, Thoughtseize, Dismember, Whipflare, and Spell Pierce are still generally good.
Important Note: If you ever want to play an Affinity list in a sanctioned event, you need to know that Ancient Den, Seat of the Synod, and Vault of Whispers are all on the Modern ban list. Unfortunately, making this deck both Modern-legal and competitive means overhauling the entire thing (since your lands are no longer artifacts, Frogmite and Myr Enforcer become too slow...)
For that route, I would suggest searching around for "Modern Affinity" or "Modern Robots"
1 week ago
Affinity will be the test. Unlike Twin affinity is very easy to understand and is (not to play, but the wincon is and remains fairly straightforward) and it is a "fair" deck (It's completely unfair and a combo deck, but since it has to win through normal old combat steps with already cast creatures we'll call it "fair" in this context) so its banning would explicitly reveal that WOTC is intentionally banning cards to make the PT more exciting. It is because of this that I think Affinity is safe. Affinity is a sort of threshold, or line in the sand in modern, it is powerful but literally could not be any easier to completely cripple. Stony Silence, Kataki, War's Wage Vandalblast and Ancient Grudge are just a few of the very many cards that can shut affinity down. If Affinity gets something banned that means that it doesn't matter if you can answer a deck or card, it's still going to get banned if it's good, which would be a shame. I would much rather play in a format where there is at least some expectation that the player can answer cards without the ban-hammer having to come in and do it for them. One other important thing about affinity is it doesn't stifle the meta, it's not like there are a bunch of other artifact based aggro strategies out there, and it can't be grafted onto other deck like twin or pod reportedly was.
1 week ago
EDIT: For some reason I failed to notice that Ancient Grudge has as it's flashback cost. With the recent discovery, I'd need to splash green. That said, I'd still be interested in what is being discussed.
Hey guys, I'm not sure where to post this, so hopefully this is the best spot as I'm looking for another possible answer to this legacy combo. I mostly play casual with modern decks, but I have a friend who runs this combo; that said, I'm looking for additional answers to it.
My deck is black/red modern vampires with the various cards to deal with this combo being Surgical Extraction on Grindstone when it is removed via Duress, Rakdos Charm, or Ratchet Bomb. Also there is Pithing Needle, and of course various removal cards against Painter's Servant which can then be surgically extracted as well.
I am curious, however, if there is a way to make a last-ditch fail-safe at getting rid of the combo with Ancient Grudge. What I'd need to make that happen, though, is an instant spell that has a flashback cost and returns cards from the graveyard to the library; as of yet I haven't been able to find anything that does this with the searches I've made (granted my searching has been limited to sifting through Google results). Also, the card would need to be black/red. Does anyone know of a card like this?
The thought here is that after Grindstone has resolved and it becomes my turn, during my upkeep I would be able to cast Ancient Grudge from my graveyard to get rid of Grindstone, followed by a flashback spell to give me a library to draw from before the draw step. Obviously the effectiveness of this strategy would be governed by the amount of cards returned to the library, as well as their types, but I'm willing to start with anything that works on this mechanic as a last-ditch effort.
1 week ago
3-0ed my Event today!!
- Boggles (2-0)
- RW Eldrazi (2-0)
- Lantern Control (2-0)
This game is interesting. G1, the opponent didn't manage to draw Ensnaring Bridge and got overwhelmed by my army. G2 he had the bridge and Spellskite but I had an Ancient Grudge on top of the library. Basically he played a small mistake by not reshuffling my library, but with that played out, he scooped after being unable to remove the grudge from top of my library.
Bonus (Outside the event pairings, without sideboard)
- Sultai Zombies (2-1)
- BW Eldrazi (4-6)
3 weeks ago
V3 Changes 4/10/16
As I discovered there is a LOT of burn in the field. This typically happens when the meta is not settled and people default back to burn.
To combat this the following changes were made to the Sideboard:
- -2 Spellskite
- -1 Ancient Grudge
- -1 Elspeth, Knight-Errant
- +3 Kor Firewalker
- +1 Thalia, Guardian of Thraben
Here is the rational:
I found that the Spellskite was just being used to block and they would burn it down anyway. While this would save me from one burn, it overall was not that effective. The Kor Firewalker provide immediate relief against Goblin Guide and Monastery Swiftspear, not to mention the added life gain is substantial even if it is 1 life at a time.
There is not simply enough room for the Elspeth and a second Grudge. With the extra Pridemage in the main and 2 Stony in board, I found I was diluting myself too much to dedicate another artifact hate.
On the fence issues:
As always I'm open to any suggestions or tips about these or the deck as a whole.
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