Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Thanks for the input! I think your suggestions are valid for the most part and I will test them.
Here's where I disagree; With the fetch lands often being played out on turn one and turn three with brainstorm/fetch up, I think 4 exclude, while optimal, is a little too greedy... Miscalc is the Ideal answer for this deck against the decks with lower land counts. Having game against those decks early is crucial. After board they get a bit worse and likely get boarded out in a lot of cases, but the matchups where they are good, they are really good... I like prohibit against these decks better as a counter spell, but there are a ton of decks where it counters absolutely nothing of relevance. The fact that it cycles often means it will likely fuel a cruise a turn earlier. Flame Slash numbers fluctuate with the metagame, along with all of the reactive spells not named Skred . 4 Cruise/4 FishBird are how you go over the top of everything else... I've tested probably 20 matches so far with the deck, and have not had a problem casting cruise for 2 or less whenever I need to... The beautiful thing about 4 Cruise/4 Drifter, is that I don't have to run clunky or mediocre options like Deep Analysis or Compulsive Research . 4 slots for drifter also contribute to the win conditions. Having this powerful draw engine which doesn't clog up the deck has been amazing so far...
I did have 3 shamans to start when I first constructed the board, and those will re-enter the sideboard again at some point. A forest plus Ancient Grudge
s might happen if I'm ever forced to run something like Serene Heart
. I think you're probably right about the 3 electrickery, but it's my only game vs. hex. This number was probably a little paranoid, and should more likely be 2 most of the time... In my initial testing, I was running into a ton of u/b creatureless control and mono black chalk full of edict effects, so that's why the triple Stormbound Geist
currently. Geist has won me more matches than any card not named Treasure Cruise or Mulldrifter...
Thanks again for taking the time to comment!
A transformative sideboard isn't something you do just to trick your opponent. You do it because certain matchups hose your deck and you have to switch gears.
For example, Splinter Twin will transform into a tempo deck by boarding out all of its Splinter Twin s and several of the combo creatures. It then boards in cards like Obstinate Baloth or Thrun, the Last Troll . The reason you'd want to do this is against a deck where the combo just isn't a viable option. Jund, for example, will tear apart your hand with enough spot removal to stop you from going off. By boarding out Splinter Twin and bringing in more disruption of your own, you're able to grind them out since your deck plays value cards.
Against a deck like Affinity, Splinter Twin stays in. Affinity has limited disruption to stop the combo. You're more focused on blowing them out with Ancient Grudge or Anger of the Gods . Then, it's "Untap, kill you."
This is a really specific example, but you can extrapolate the concept to other decks. I had such a horrible time against U/W/x Control this past Standard season playing Dredge. What I did was is board in something like 14 cards and turned my deck into Golgari Aggro.
The transformative sideboard has to have a specific purpose, other than "Hahaaha I can confuse my opponent!" Some matches, you have such as shitty winrate that you have to switch decks against them.
Why not Ancient Grudge in the sideboard over Destructive Revelry ? It's an instant speed two for one that you don't have to force the green mana early in the game for. I think getting that extra value to slow down affinity is much better then pushing for a little extra burn.
I don't think I actually should sideboard Negate vs. Birthing Pod . I prefer just bringing in Ancient Grudge to kill it, because against a deck with 25-29 creatures Negate isn't necessarily where you want to be.
Your thoughts on playing Wurmcoil Engine over Batterskull to deal with the Jund? It's generally a little worse IMO, but it's a bit better against Jund. I'm also thinking of playing a small number of Peer Through Depths main, and would love your thoughts on that.
I'm well aware of the problem Blood Moon can impose, but if I get hurt by it, it is solely my fault for not expecting it. I also have 4 Qasali Pridemage between my main and side already to deal with enchantments. Each Ancient Grudge is like two wear, and I have thought about Kataki, War's Wage in the past. If I do anything, it would be to go down to 1 grudge, add two Kataki, and add one wear/tear. Which does not sound like a bad idea in the slightest.
Blood Moon can be a problem. I think Wear / Tear is simply better than Ancient Grudge because of the utility it provides in that it can kill enchantments as well. If you want creatures for artifact hate, there's always Kataki, War's Wage . It's not a huge creature but it gets work done.
I'll try to respond to everything everybody said that was relevant. Here goes.
@XTowelie 25 lands is working pretty well for me, as I figure that if I am a deck centered around getting to 7-8 lands, I better maximize my chances of doing that. Regarding Telling Time , I am liking the card still, and it fits well in the deck. I may choose to try some Peer Through Depths in the event I am playing in this coming weekend.
Affinity actually is pretty bad for this deck, as they too win on turn 3-4 and G1 I can't usually do enough to stop it. Postboard I need to find my hate and that is how I win the game, so it's kind of hit or miss there. I am worried about the Jeskai combo deck, but am not sure about what exactly to sideboard. Spellskite seems pretty strong to redirect the Blood , and so do the counterspells, but I'm not sure if I want to play things like Engineered Explosives in addition. I haven't played against that deck yet.
@xlaleclx Ancient Grudge is very good against Birthing Pod , because it kills the only ways they can win (Spellskite and the actual Birthing Pod ). They can only really kill you by comboing off or presenting incredible amounts of pressure, and Grudge stops the former while Cryptic Command and Anger of the Gods do a fine job on the latter.
|0.08 TIX||0.18 TIX|
|Avg. draft pick||12.89|
|Avg. cube pick||14.14|
|Commander / EDH||Legal|