Ancient Grudge

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Innistrad Common
Time Spiral Common
Promo Set Common

Combos Browse all

Ancient Grudge

Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Ancient Grudge Discussion

Panas on Chemo Ramp

4 days ago

Alright! I gave the deck a quick look and it looks relatively good overall. I understand you are not in a very competitive meta (or at least, not a very cutthroat one at that) and that budget is a concern albeit not a very crazy one.

I see enough card draw and cards that replace themselves. I also liked that you built the deck accordingly, avoiding enchantment and artifact inclusions to fit the theme of blowing all of them up.

With that said we reach the greatest flaw in the deck. Without any strong, early ramp and so many high costed cards doing what you want, your deck is left slow and clunky and will often durdle and fold to early advantage gained by other people through the same things you hate. Breaking a Sylvan Library on turn 5 means that opponent already has gained all the value in the world out of it and probably doesn't care too much that it's being destroyed.

A second point I want to make is that although you do have a lot of big mana plays, a LOT of them are inefficient considering the resource investment into them (mana cost Vs effect + P/T). Here's a list of which ones I didn't like too much and the reasoning behind it:

  • Avatar of Might is a vanilla trampler in your deck. Unless you are facing against a fast aggro deck or token generator, you are the one playing the creature deck so I wouldn't expect to cast it on the cheap side often.
  • Deus of Calamity is an awesome card but it needs the proper enablers (double strike/constant buffs) for it to work as intended and even then it's a "win more" card. In effect it does a hell of a lot under certain conditions, but those are hard to come by and when you are behind you'd prefer playing something else.
  • Domesticated Hydra a very high investment just to get a trampler. Evasion is good but when you compare these kind of cards with enablers like Thunderfoot Baloth and Siege Behemoth they are very lackluster.
  • Havenwood Wurm: 7 mana for a 5/6 trampler? You can do a lot better than this. The instant speed doesn't warrant this investment as it is essentially asking you to skip your turn to play this.
  • Stonebrow, Krosan Hero would be a lot better in a shell where mass trample and Overrun effects ran rampant. This is not the case so quite often he will be giving you an extra 2-4 damage on swing. He's not that bad though.
  • Blunt the Assault is a heavy costed fog effect. If life gaining is that important, running Shamanic Revelation is better. If the fog is really needed then just run Fog or Lull or Respite or Winds of Qal Sisma.
  • Devil's Play is a very flavourful card and I do like it, but I think it's a bit small for commander. Fall of the Titans or even better Comet Storm do a much better job at finishing people.
  • Scrabbling Claws is not good enough for graveyard hate. There exist much better alternatives (i.e. Relic of Progenitus)!

And here are my suggestions for you, including some notable omissions. Some have already been mentioned by others.

I would choose a number of these as replacements prefering their versatility, efficiency and power.

Those are my thoughts. :)

ps: since tappedout doesn't let me mark my most suggestions through the checkboxes for some reason, i'll put an exclamation mark next to them...

plusmental on Table of Terrors

5 days ago

Its great to see a budget version of this deck.

If you're running Funeral Charm purely for removal I would drop it in favour of Tragic Slip as it pairs with Augur of Skulls quite well.

I would consider Grasp of Darkness over Victim of the night, but this is dependent on your meta, if many people are playing Huntmaster of the Fells  Flip in your meta or Gravecrawlers it could be worth it.

Sideboard tech -

Lost Legacy can deal with Ancient Grudge or any enchantment/artifact hate you see

Liliana's Specter helps your win condition and defends against flyers, can be handy against any deck running Lingering Souls

Dragonzbeast7 on Akazi

5 days ago

can't run Ancient Grudge, its flashback has [g] in its cost

Metamorphic1992 on Modern Goblins

5 days ago

BottropBob I need green b.c without Heroic Intervention, I can easily be board wiped and it's over, I use Ancient Grudge against affinity which is why I prefer it over other options. I thought of Goblin King but idk if it's worth the card slots for mountainwalk b.c Blood Moon is a sb. I don't have any gravehate, are you pointing out the lack of an answer for graveyard shenanigans? I would consider Relic of Progenitus.

BottropBoB on Modern Goblins

5 days ago

Hi,at first i love goblin decks an play it too. How good work this list?

What I think, Legion Loyalist must in main deck, he is not so stron as a first drop like Foundry Street Denizen, but he harmonizes in midgame better whit your other goblins, especially white Goblin Piledriver.

Warren Instigator its strong but slow, when uyou play him use his strange to cast Krenko, Mob Boss or Siege-Gang Commander.

Reckless Bushwhacker its good bus not so good like Goblin Bushwhacker. To cast him for his surge coast you need to cast another card befor, its possebel in turn three or four, but in this stadium in game I am most in topdeck modus.

You dont need the green splash, your landbase coast too much live, better play 4 Mutavault. Ancient Grudge can destroy 2 artefacs, sure its good but white green splash its Destructive Revelry better, yes its bubry only one artefact but its deald damage. Or play Smash to Smithereens or Shatterstorm in a only red list.

Blood Moon its so good and its synergizes so good with Goblin King (King its only as one of in SB, I like him but its not for everyone).

Whats is with your gravehate?

greatdevourer on Dredge

1 week ago

Here's some changes I would make to this list (as always, depending on budget and collections):

+4 Gravecrawler in order to get the Vengevine triggers to work for you.
-2 Phantasmagorian, you have enough other discard with the Cathartic Reunion and Faithless Looting
-3 Shambling Shell, there's enough other dredge cards to work here, let's get something else+2 Demon of Death's Gate, getting a couple of heavy hitters, that cast for no mana
+2 Conflagrate, for direct damage to a target.-2 Life from the Loam, from the mainboard
+1 Life from the Loam, in the sideboard
+2 Ancient Grudge, in the sideboard

+3 Overgrown Tomb or something similar
+3 Blood Crypt or somethign similar
+4 Savage Lands, depending on how fast you want the deck to run
-8 Mountain, to make room for the new lands
-6 Forest, to make room for the new lands
+3 Swamp, to support cast the black spells

Additionally, the deck needs to get cut down to 60 cards. I've never had a lot of consistency from decks bigger than 60 cards. Take a look and let me know what you think.

Peisistratos on Competitive Modern Mill

1 week ago

plusmental thanks for your comment.

As for the control matchup, it is so good (a good reason to play this deck, actually) that what defence card you run is not relevant: you can easily afford to have 7 dead cards (your fogs) in the matchup, and you can still switch them post side.

Of what you have to draw multiples? Of mill spells against control? That is not a problem, since they hardly put any pressure and they cannot run a lot of counters. Of fogs against aggro? The deck should be built so as to win after the first fog (or to cast another one, in case).

It is impossible to lose against dredge with all your fogs and grave hate. I see an argument for Ensnaring Bridge against reanimator, but a fog against Griselbrand is pretty effective and at 3 mana you also have Crypt Incursion, but you should be dead in any case on turn 3 (you should not be able to cast Ensnaring Bridge in any case.

Aura is quite even preside, and near impossible post side. I understand you have Ensnaring Bridge and they need to draw a removal fo it, but you (almost surely) need to draw your own removal for Leyline of Sanctity meanwhile: it is at best even post side and Aura is not widely played, so it not really a great reason for running Ensnaring Bridge. As for playing Surgical Extraction on their answer to Ensnaring Bridge, you are assuming that they are not diversifying their answer, that you are milling (against a Leyline of Sanctity), that you mill a specific card played in few copies, that they haven't drawn it meanwhile and already destroyed your Ensnaring Bridge, all thi assuming too that you drew an early Set Adrift and an early Ensnaring Bridge with sufficient lands (and a mill spell for Set Adrift). These requirements are not realistic.

In general against other decks, even when the stars align and you meet the relevant conditions I just remebered, pointing Surgical Extraction at their answers to Ensnaring Bridge only works half of the time because near half of the aggro decks run Ancient Grudge. So this plan is heavily flawed, and we have better to do anyway.

Mind Funeral is a concession to all the Jundish decks in the metagame; the mere possibility of milling more than 5 (i.e. more than Tome Scour) is worth the steep cost against those decks.

I find Archive Trap pretty underwhelming on its own; I would never pay 2 mana more for this effect.

Dimir Charm. I have an hard time figuring how to make a 2-mana defence card work since you have that spot on the curve crowded. And it does not solve any problem at all.

Hope you have a good mill. ;)

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