Ancient Grudge

Ancient Grudge

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Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Ancient Grudge Discussion

rolypolyguy on Grixis Delver

2 days ago

first off the two mana can be anoying for Ancient Grudge. plus the vintage meta revolves around one and zero drop counters and most of those counters are noncreature. thus i elected to run Ingot Chewer over grudge. plus i i run 1 grudge MB anyway

TheUnspeakable on Grixis Delver

3 days ago

Just curious, do you run Ingot Chewer over Ancient Grudge because Ingot Chewer is a noncreature spell and immune to some counters? Evoke still involves "casting" a spell, so it can still be countered, while Ancient Grudge activates Young Pyromancer and can be Snapcaster Mageed. If noncreature counters are a big deal, than Ingot Chewer is better, but if not Ancient Grudge seems better to me

JPODS0717 on Dark kiki-pod

3 days ago

I think you should run at least 2 Ancient Grudge side because Grafdigger's Cage ruins your deck

Hobbswherescalvin on Obliterator Rock

4 days ago

Played against pod, sided out IoK, Thrun, the Last Troll and Liliana of the Veil for Anger of the Gods Ancient Grudge and Batterskull. He concieded both games we played, in the first he was all the way up to 30 life and still concieded when i brought out 2 Scavenging Ooze and an Phyrexian Obliterator out using Domri Rade. I used one anger of the gods on a Kitchen Finks rhino and mystic. And beat face with a Batterskull second game with Domri Rade pit fighting his creatures

sylvannos on Is Tribal zoo any good ...

5 days ago

@AvatarDante: You don't need Scalding Tarns because you're not playing any lands in Burn that aren't Mountains. You just need the red fetch lands, which you already have (Arid Mesa, Wooded Foothills).

An example deck would be:

4x Arid Mesa
2x Blood Crypt
2x Bloodstained Mire
3x Mountain
2x Sacred Foundry
2x Steam Vents
1x Stomping Ground
4x Wooded Foothills
-----------------------------------
20 Lands

4x Goblin Guide
4x Monastery Swiftspear
-----------------------------------
8 Creatures

4x Boros Charm
4x Bump in the Night
4x Lava Spike
4x Lightning Bolt
4x Rift Bolt
2x Searing Blaze
2x Skullcrack
4x Treasure Cruise
4x Tribal Flames
-----------------------------------
32 Other Spells

2x Ancient Grudge
2x Combust
4x Geist of Saint Traft
2x Searing Blaze
2x Skullcrack
1x Smash to Smithereens
2x Wear / Tear
-----------------------------------
15 Sideboard Cards

kameenook on US Postal Service

6 days ago

For the Affinity Matchup, Shatterstorm as a 4 drop? Blood Moon is pretty good, you just need some effect to get rid of their Cranial Plating. At the risk of losing cascade, or maybe for the better, Ancient Grudge or Shattering Spree

vault on st.traft help protect the zoo! (Tribal zoo)

1 week ago

You may want to go with Wear / Tear after all. More often than not, you won't need to destroy more than one artifact. If you have an affinity heavy meta, then you may want to go with Ancient Grudge. Delver is very popular right now (SBs Blood Moon and I believe Jeskai Ascendancy is going to get popular soon due to its performance in the World Championships. For those reasons, Wear / Tear may be the better choice at the moment.

AvatarDante on st.traft help protect the zoo! (Tribal zoo)

1 week ago

OpenFire

Thanks for the advice! appreciate it but here are my concerns:

  • What would I take out for Steppe Lynx? Noble Hierarch has been amazing in this deck, with her I either swing witha 4/4 Wild Nacatl or a 3/3 Goblin Guide turn 2, and I can cast Geist of Saint Traft turn 2. Lightning Helix not only bolts my opponent/ blockers but I also gain life, which is big since I tend to shock myself a lot in this deck. Path to Exile helps me deal with threats with recursion/ to big for bolt, allowing me to save my Tribal Flames for the opponent. Snapcaster Mage allows me to reuse tribal flames on my turn, or I can cast him on my opponents turn, bolt him and then have a swinger next turn. I know I potentially can get Steppe Lynx 4/5 but that would require me to fetch the land on my turn, and I usually shock myself as I need the mana (I play aggressively, turn 4 or 5 I can usually win), The big problem is I always crack my fetch lands, I never leave more than one on the field because I need the mana (i try to fetch at the ends of my opponents turn but a lot of the time I crack it on mine, especially the beginning). If I crack one on my turn I'll be dealing 3 damage to myself for a creature that can be Path to Exile, Lightning Bolt in response to me cracking my fetch or he can just chump black since Steppe Lynx doesn't have trample (at least this is how I see it)

  • As for Unified Will, the only reason I play Swan Song is that it's a one mana that can save me from things like Blood Moon , Genesis Wave, Jeskai Ascendancy, Pyromancer Ascension. One mana can make a lot of difference, and usually the decks that I sideboard swan song in would use the bird as chump block. For me that extra one mana could make a huge difference (like casting snapcaster to bring back bolt, or getting another creature out). Again you may see things differently and if so would love to hear it (Not sarcastic I promise haha)

Fulcrum

Thanks for the advice! I'm stuck between Ancient Grudge and Wear / Tear, though grudge has recursion it only hits artifacts while Wear / Tear hit artifacts and enchantments, I'm leaning toward Ancient Grudge but the problem is Jeskai Ascendancy, Blood Moon and Pyromancer Ascension if I don't counter them. Thoughts?

Color(s) Red
Cost 1R
Converted cost 2
Avg. draft pick 12.89
Avg. cube pick 14.14

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Innistrad Common
Time Spiral Common
Promo Set Common

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