Root Snare


Format Legality
Pre-release Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Legacy Legal
Leviathan Legal
Casual Legal
Unformat Legal
Pauper Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Root Snare


Prevent all combat damage that would be dealt this turn.

Price & Acquistion Set Price Alerts



Recent Decks

Root Snare Discussion

Murphy77 on Duplicity of M19M Elves

1 hour ago

Hi multimedia,

Thanks for the feedback. Yes, in the deck that I sleeved for FNM I replaced Root Snare with Blossoming Defense. I am a bit betwixt and between over whether to go for the blanket fog or protect a single card that could be more valuable in the long run - might need to test options.

Blanchwood Armor is a bit of a win-more card if I am stalling, but is fun if your opponent can't get rid of it immediately. If nothing else it forces your opponent to play out their counter spells and enchantment removal and if you have surplus mana and card advantage that is not a bad thing.

The point in adding Llanowar Scout to the stall deck is that you get a free tap to do damage with Throne of the God-Pharaoh. Yes, against control Thorn Lieutenant could end up generating a lot of tokens that give you another win-con and if I could also play something like Cryptolith Rite, he would certainly be in the deck. It seems that I have a lot to think about and various options to test.

As far as Vine Mare goes, what can I say - that card is broken. For now I want to try and keep to elf tribal, but have been considering building a horse deck with Vine Mare, Crested Sunmare and a mix of elves and cats, but still need to work out a few ideas.

TheTrueSchmamook on Sappy Bois

6 days ago

I forgot Root Snare is combat damage and not Blinding Fog I was running before I got Root Snare D:

I say Costly Plunder so you don't have to worry about card rotation come October and it's guaranteed card draw from hand at instant speed on your opponents turn.

I am gonna build this and see how they play against each other. Best thing about my Sacroling deck is the price lol.

LuxuryBall on Sappy Bois

6 days ago

TheTrueSchmamook Thanks for the advice! There's already a few cards in place to address some draw power. Driven is a nice 2 drop that can really ramp your draw in a turn, along with hitting face for a few points. Enter the Unknown can get you that explore to more or less scry, plus played with an additional land in hand gets you that mana advantage very early. If you need more draw power, you can go ahead and sideboard in the Fungal Plots. With Slimefoot, the Stowaway out on the field, your draw will also do a bit extra.

Root Snare is a nice idea to protect against Goblin Chainwhirler, but unfortunately it won't work, seeing as how it's protection again COMBAT damage. Chainwhirler's ETB ability isn't combat damage. A few ways around it is to either Harsh Scrutiny the chainwhirler, or just have one of your lords out to beef your sappy bois.

Gruesome Fate on the other hand, I like that idea. I'm gonna try to find a spot to fit 2 in and see how it runs.

I like your Sacroling deck quite a bit, but I can see the differences between yours and mine. Yours is about generating and using them for bigger things while mine is just flooding the field with all the little bois and manipulating with them. It would be very interesting to see the two fight each other hahah.

TheTrueSchmamook on Sappy Bois

1 week ago

Not bad! Check out my Sacroling - under $30 - [M19] deck for some fun inspiration. Consider Costly Plunder for draw power or even Gruesome Fate to just slap them for like 8 damage if you have a bunch of saps out, seeing as you populate more saprolings in this deck. You also might want to consider Root Snare to help keep them alive from Goblin Chainwhirler and the likes. I might just build a this full tribal one for kicks. Saps are super fun and strong. I want to say about it's about a 85% win-rate on the Sacrolings.

multimedia on BRAWL-Breaking Down Muldrotha into Multiple ...

1 week ago

Hey, Muldrotha is the only Sultai legendary creature choice for current post rotation Brawl. Not a lot of choices in the two colored guilds either. There's only two Golgari legendary Slimefoot, the Stowaway and Vraska, Relic Seeker, three Simic: Kumena, Tyrant of Orazca, Tatyova, Benthic Druid, Tishana, Voice of Thunder and one Dimir Rona, Disciple of Gix.

If you're bored with Muldrotha then you'll most likely also be bored with tribal (Slimefoot and Kumena) since it forces you to play even more narrow cards. In my opinion the only choice who's worth building around is Tatyova, although Slimefoot does seem fun.

Tatyova is getting a lot of support in M19 with Crucible of Worlds, Scapeshift and Reliquary Tower as the standouts, but also Nexus of Fate, Dryad Greenseeker, Elvish Rejuvenator, Exclusion Mage, Root Snare, etc.

My advice is to wait until Guild of Ravnica. Golgari and Dimir are guilds in the set, they will have a lot of support most likely at least one new legendary creature for each guild. Other guilds in the set are Izzet, Selesnya and Boros.