Root Snare

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Root Snare

Instant

Prevent all combat damage that would be dealt this turn.

Price & Acquistion Set Price Alerts

M19

Ebay

Have (3) Xayzn13th , hosshughes , Myllyes314
Want (2) Mtang8264 , phox321

Root Snare Discussion

vomitpile on 2018 Standard Maze's End

1 week ago

I feel like you're going to need more going on than just winning through Maze's End, you need at least 11 lands in play at that point and every land in the deck enters tapped which puts you behind also. Something like Multani, Yavimaya's Avatar can at least get huge and block, or swing for giant chunks, and you definitely need boardwipes/spot removal because anything aggressive will run this over. Deafening Clarion and Cleansing Nova are both good options, you could also add in fogs like Root Snare to help disrupt aggressive decks as well. I would suggest Pelakka Wurm, Knight of Autumn and Carnage Tyrant as good additions, they can singlehandedly swing games in your favor. Going for a bant (blue, green, white) core splashing red (Banefire, Deafening Clarion Lava Coil) and black (Assassin's Trophy, Ritual of Soot, Vraska's Contempt) seems like the best approach to this archetype. I wouldn't be surprised if some kind of mazeshift thing exists in standard but going so all in leaves you cold to basically everything that currently exists and I wouldn't expect the next set to change that. Good luck!

5c0r910n on Trample them to Dust (Advice Needed)

3 weeks ago

i think Elvish Rejuvenator really isn't that good, but that my opinion, i think you want more Goreclaw, Terror of Qal Sisma, the ramp from him is really good.

I believe you are setting your curve pretty high, Impervious Greatwurm, Arboretum Elemental and Aggressive Mammoth are pretty ambitious, and Hungering Hydra isn't that great either. Good replecements are cards like Carnage Tyrant, Nullhide Ferox, and Vine Mare. Vine mare doesn't seem that good but in the end it hits for five, killing your opponents pretty quick. I like the idea of Elvish Rejuvenator, seeing that playing a Llanowar Elves turn 1 increases your chances of winning immensely, the druid should do a similar thing.

I think that Broken Bond in the main board doesn't make alot of sense, but it depends on what your facing often. I suggest swapping it out for your Adventurous Impulse.

Crash the Ramparts is a questionable card in this deck, its a dead card in hand most game, given that more of your creatures alreadly have trample or are given trample by another creature.

Root Snare also doesn't make any sense, its a very defensive card in a very aggresive deck. The idea of the mono green is to tempo enough pressure to force your opponent to stay on the defensive. If you think it work really well against what your facing maybe sideboard it.

I think Prodigious Growth is definitely interesting, but i feel like if you want the stats on its your could play a better six drop creatures, and if you want some burst to finish your opponent off, just play Bounty of Might

Vivien Reid is another card that requires a defensive strategy to pay off, and yet its in this deck. If it is value you are looking for i suggest Find / Finality Even thought you can only cast the first half its still pretty good in the late game

Also mono green want more lands, i suggest 22-23 lands

Wizardhat91 on Hugs For Everyone!

1 month ago

Fog and Defend the Hearth are better than Root Snare.

RzrBladeMontage on Wall Tribal (Best Defense = Best Offense)

1 month ago

Thanks for replying so quick DangoDaikazoku! I have indeed watched After Story. No lie, I sobbed.

Thanks for your recommendations on the 3 drops, I was thinking a few of those as well. After looking over some more cards on Gatherer, I came up with a couple more ideas as well, if you wouldnt mind giving me your opinion? I know you're not used to the standard meta, which is totally fine.

The ones I'd like feedback on, and why I chose them, are these:

Main Board:

Chromatic Lantern, replacing 2 Pillar of Origins, opening another two 2 drops, which I would replace with Amulet of Safekeeping, Blink of an Eye, Board the Weatherlight, Discovery / Dispersal, Find / Finality, Revitalize, Root Snare, Search for Azcanta  Flip, Song of Freyalise, Thaumatic Compass  Flip, or I could add back some more walls.

March of the Multitudes, with the ability to convoke, this could be an alternate win condition, just in case my Arcades, the Strategist gets taken out somehow.

Militia Bugler, this allows me to scry 4 and grab any Wall I want, or Tetsuko Umezawa, Fugitive.

Quasiduplicate, for extra Walls, plus Jump Start.

Ritual of Rejuvenation, for life gain plus card draw

Wayward Swordtooth, land advantage, plus possible win condition

Side board:

Sinister Sabotage, counter spell, plus surveil to potentially get rid of something I dont need.

Slaughter the Strong, could potentially board wipe my opponent

Sprouting Renewal, convoke, plus 2/2 creature, or artifact/enchantment removal

Sylvan Awakening, potential alternate win condition

Unwind, counter plus untap lands

Broken Bond, artifact/enchantment removal, plus land advantage

Boza on Do fog effects prevent loss ...

1 month ago

Angrath, the Flame-Chained and Raiders' Wake cause loss of life, which is notably not damage. Cards like Root Snare or Moment's Peace or Fog usually prevent combat damage, so no interaction with life loss at all.

Damage has different variants, most often divided into combat damage (damage done by creatures as a result of combat) and non-combat damage (any other damage). Saskia the Unyielding is a great example - she says that whenever a creature you control deals combat damage to a player, it deals that much (non-combat) damage to the chosen player.

Loss of life is present on a few cards, mostly as a way to flavorfully change what damage is. However, it does have practical applications as well - all damage causes loss of life, so for example Exquisite Blood will trigger from attacking and dealing combat with a creature or by playing Corrupt on a player.

Oldschool930 on Boros Star

1 month ago

SynergyBuild, good call! I do want to protect Truefire Captain more than myself, and I was really trying to find hexproof cards. Root Snare is one mana less though...I like it!

SynergyBuild on Boros Star

1 month ago

Blinding Fog only protects creatures, not you, so it doesn't really work... Root Snare?

Load more