|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Common|
|Core Set 2019 (M19)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
|Have (5)||Xayzn13th , FiggyMadison , , orzhov_is_relatively_okay819 , MikeLaserbeam|
|Want (6)||Mtang8264 , phox321 , Gilzane64 , AquaDave , foxes101 , JimboRich|
Root Snare Discussion
3 weeks ago
Ok so my question relates to any effect that causes a card to be "face down" in an otherwise public zones e.g. Gonti, Lord of Luxury , Thief of Sanity , Bomat Courier or any manifest. Say I was playing against UB at the protour and got royally mana screwed game 1. Nothing really happened in the entire game except I played an Island and he plays a Thief of Sanity hitting me once before i concede. Say the thief hits me and sees 2 islands and a Root Snare and he exiles the fog and puts the islands in my bin. Taking into account the competitive setting am I allowed to look at the exiled card before shuffling it into my deck seeing as it could give me vital information as to whether my opponent knows about what I'm playing for game two? Also is this the same for other similar effects I mentioned?
P.S. I am aware that morphed creatures need to be revealed between rounds.
3 weeks ago
Thanks spacecoyote1313. Yes, Root Snare is cheaper, but I like that, with Convoke, Pause for Reflection may only cost me 1 mana since I'm playing a lot of creatures. And I like the Hexproof part of Blinding Fog .
1 month ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
1 month ago
Great deck! As a suggestion, I think that you may add 4 Nexus of Fate to the mainboard to play this deck like a bent nexus deck: Wilderness Reclamation remplaces the Teferi, Hero of Dominaria first ability, and the best finisher for this idea is the Ral, Izzet Viceroy emblem. If you like this idea you may add any Root Snare appart of your counters.
2 months ago
- First of all, this deck should not have the Standard tag as it includes numerous cards illegal in the format, so I'm going to assume you meant it as a Legacy build.
- I feel that Blossoming Defense is superior in pretty much every way to Dive Down for its offensive capability.
- Also, if indeed this is a Legacy build and not Standard, you could upgrade Root Snare to Fog and save 1 mana to obtain the same effect.
Root Snare occurrence in decks from the last year
All decks: 0.13%