Root Snare


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Common
Core Set 2019 (M19) Common

Combos Browse all

Related Questions

Root Snare


Prevent all combat damage that would be dealt this turn.

Browse Alters

Root Snare Discussion

stensiagamekeeper on Hidden information in Bo3

3 weeks ago

Ok so my question relates to any effect that causes a card to be "face down" in an otherwise public zones e.g. Gonti, Lord of Luxury , Thief of Sanity , Bomat Courier or any manifest. Say I was playing against UB at the protour and got royally mana screwed game 1. Nothing really happened in the entire game except I played an Island and he plays a Thief of Sanity hitting me once before i concede. Say the thief hits me and sees 2 islands and a Root Snare and he exiles the fog and puts the islands in my bin. Taking into account the competitive setting am I allowed to look at the exiled card before shuffling it into my deck seeing as it could give me vital information as to whether my opponent knows about what I'm playing for game two? Also is this the same for other similar effects I mentioned?

P.S. I am aware that morphed creatures need to be revealed between rounds.

BubbleMatrix2357 on Explore this, Bitch!

3 weeks ago

Thanks spacecoyote1313. Yes, Root Snare is cheaper, but I like that, with Convoke, Pause for Reflection may only cost me 1 mana since I'm playing a lot of creatures. And I like the Hexproof part of Blinding Fog .

spacecoyote1313 on Explore this, Bitch!

3 weeks ago

Root Snare is a cheaper fog

The7thBobba on Hibernation Reclamation (rough draft)

1 month ago

also: why Root Snare and not regular Fog ?

blakeivey12 on Grandma, what big teeth you have..

1 month ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

HydraOoze on Atraxa Superfriends

1 month ago

Instead of Root Snare you can use Fog .

TheSimikBOat on Temur Control

1 month ago

Hey Rushhy,

Great deck! As a suggestion, I think that you may add 4 Nexus of Fate to the mainboard to play this deck like a bent nexus deck: Wilderness Reclamation remplaces the Teferi, Hero of Dominaria first ability, and the best finisher for this idea is the Ral, Izzet Viceroy emblem. If you like this idea you may add any Root Snare appart of your counters.


TheSimikBOat :)


2 months ago
  • First of all, this deck should not have the Standard tag as it includes numerous cards illegal in the format, so I'm going to assume you meant it as a Legacy build.
  • I feel that Blossoming Defense is superior in pretty much every way to Dive Down for its offensive capability.
  • Also, if indeed this is a Legacy build and not Standard, you could upgrade Root Snare to Fog and save 1 mana to obtain the same effect.
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Root Snare occurrence in decks from the last year


All decks: 0.13%