Grow from the Ashes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Related Questions

Grow from the Ashes

Sorcery

Kicker _(You may pay an additional as you cast this spell.) _

Search your library for a basic land card, put it into the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts

DOM

Ebay

Grow from the Ashes Discussion

hydrothermia on Cheap, Effective, Generic: 5c Manabase

2 weeks ago

Drover of the Mighty can be a cheaper alternative to Utopia Tree. Grow from the Ashes isn't as good as Cultivate, but it's another land search sorcery. I could also see the use of the Explore mechanic from Ixalan/Rivals Enter the Unknown and Path of Discovery.

hkhssweiss on Tatyova, everithing I do is just ramp

3 weeks ago

JavierOlivares

Some cards I recommend cutting: Boundless Realms, Grow from the Ashes, Primal Growth, Coiling Oracle, Budoka Gardener.

You can also replace the mana dorks since you will eventually ramp a lot more with the land drops. I would recommend Burgeoning as well as Ghost Town as a reuseable land drop. Mana rock accelerants would do a lot better than dorks in this scenario as you want Tatyova out as soon as possible.

Hope that helps!

MillersEdge on Atraxa Superfriends

4 weeks ago

Pretty sweet list. Always happy to see another superfriend ;D

For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.

Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.

Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass  Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.

Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.

Some other budget friendly things i can recommend are:

Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.

Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.

Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.

If you have any questions feel free to ask, good luck and have fun building and playing!

Outlawful on Grave Robber

1 month ago

It is based off undergrowth :). Its cards I currently have but I do have multiples of most of them. I have played it multiple times and it's only lost twice both times due to bad pulls. (Once too much mana, and once not enough.) Admittedly though that win record doesn't mean a lot because the people that I'm playing against are mostly beginners like me. Llanowar Elves and Golgari Locket help with the mana issue as well as Glowspore Shaman and Grow from the Ashes. Budget isn't really an issue within reason. To kickstart my collection I've probably collectively spent around $500. (my fiance and I started playing together so we buy a lot then split the cards.) Mostly what I want to find out is are there cards in the deck that I don't really need or aren't doing any good. I seem to have a bad habit of shoving cards into decks just because I like the card or I'm excited about it i.e. Phylactery Lich. Also I'd like to know if there are cards that I should put more of in this deck or cards that I should add that would strengthen it. I have a limited pool of people to play against so I can't really get a thorough testing. I'm also going to add this post to the description somewhat in order to increase the intuitiveness of my request. Thanks for the help!

Natalbee on Simic Dino Ramp

1 month ago

Surprised you don't have Wayward Swordtooth or Ranging Raptors in here. If you put in a Llanowar Elves like previously mentioned, that would be your 3-drop. With a Swordtooth, you could have 6 mana and play your Carnage Tyrant on Turn 3.

Circuitous Route could probably be Grow from the Ashes, in my opinion. It scales, and if you kick it you can still have mana up to play counter spells as the lands come in untapped.

Also should have Deathgorge Scavenger in the sideboard. And Dive Down could be useful... And Savage Stomp/Blink of an Eye are good removal.

GoblinsBeatElves on Hallar, Kicker of Spells

1 month ago

Thanks for the suggestions, Argy. I see what you’re saying about having ramp instead of extra lands, and you’re probably right. I’ll add some more ramp into the deck, in place of the lands and Grow from the Ashes.

I agree with your statement about Verix Bladewing being a very good card. I run them in my own casual dragon deck, and it is very powerful. While I would like to add more, I don’t particularly like the idea of cutting dorks, because the ramp is very needed. I think I’m going to cut Grunn, the Lonely King for it, as he has been a bit underperforming for me.

Again, thanks for the advice.

Argy on Hallar, Kicker of Spells

1 month ago

I couldn't work out why you had so many lands, then it occurred to me that you might be squashing more in to pay for later Kicker costs.

A better way forward would be to have lots of Creatures that help you Ramp (mana dorks). Perfect for this deck, where you want to be able to Kick things as early as possible.

You've got 4x Elfhame Druid, which is a good start.

I would lose 2x Evolving Wilds and all of the Grow from the Ashes.

From my perspective Grow from the Ashes comes into the game too late to help with a Ramp strategy. Two extra lands on Turn 5 is worse than two extra mana by Turn 4.

In their place I would try 3x Llanowar Elves (the most Rampiest Ramp Creature there ever was) and 3x Skirk Prospector (killing itself for glory, like all good Goblins). You might need to play around with the numbers after some testing. It might be more like 4x Elves / 2x Skirks.

I run 4x Verix Bladewing in a Dragon deck and the thing is INSANELY good. You might think about running 3x. If you do, drop your mana dorks back by one.

If you make any changes let me know, and I'll take another look at this.

Hope that helps.

VarietyBlack on Budget Standard: Sylvan Awakening

1 month ago

Sylvan Awakening is one of my favorite cards in Magic, so I can appreciate you trying to make it work! I like Tatyova, Benthic Druid in my Awakening decks, especially in conjunction with Grow from the Ashes and Circuitous Route; the card draw and life gain are just so nice.

Maybe consider Dryad Greenseeker in place of Llanowar Scout. A 1/1 for 2 mana that does nothing if you have no lands in hand - and worse, empties your hand with no real way to replenish - isn't a great card, in my opinion.

Keep up the fight, though! I know there's a Sylvan Awakening deck that can compete out there.

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