Grow from the Ashes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Related Questions

Grow from the Ashes

Sorcery

Kicker _(You may pay an additional as you cast this spell.) _

Search your library for a basic land card, put it into the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the the battlefield, then shuffle your library.

Grow from the Ashes Discussion

livingrock on Gishath Commander

2 weeks ago

Grow from the Ashes is not as bad as Fertilid but is still too slow. Since you have plenty of ramp and discounters, I would add Reinforcements . If you are dealt a board wipe, Gishath will let you get 3 of your best dinosaurs back out of the graveyard.

Harmonize is expensive mana-wise, and really we don't want to draw so much once Gishath is out, since she's gonna be getting stuff onto the field for us. I think you'd much rather have Gods Willing , which will make Gishath unblockable from the color of your choice, and you can even Scry 1 to potentially get a non-dinosaur out of the way for when Gishath goes off. Unquestioned Authority is great for similar reasons. I would cut Wakening Sun's Avatar . Not only is it eating your budget, it really wants to be cast out of your hand, which isn't what Gishath does, and it's very expensive so cast if you manage to get it in your hand.

the__odysseus on Omniflowing Insight

1 month ago

You're running 4 Grow from the Ashes , but only 2 basic lands. Also, Nexus of Fate for after you draw your deck with Overflowing Insight

Osbert on Maelstrom Wanderer Aggro

1 month ago

Better ramp options than burnished hart: Grow from the Ashes, Khalni Heart Expedition, Hunting Wilds, Skyshroud Claim, Circuitous Route, Boundless Realms, Wood Elves, Farhaven Elf. All of those have a better return for investment than : Get 2 basics tapped in my opinion.

hydrothermia on Cheap, Effective, Generic: 5c Manabase

2 months ago

Drover of the Mighty can be a cheaper alternative to Utopia Tree. Grow from the Ashes isn't as good as Cultivate, but it's another land search sorcery. I could also see the use of the Explore mechanic from Ixalan/Rivals Enter the Unknown and Path of Discovery.

hkhssweiss on Tatyova, everithing I do is just ramp

2 months ago

JavierOlivares

Some cards I recommend cutting: Boundless Realms, Grow from the Ashes, Primal Growth, Coiling Oracle, Budoka Gardener.

You can also replace the mana dorks since you will eventually ramp a lot more with the land drops. I would recommend Burgeoning as well as Ghost Town as a reuseable land drop. Mana rock accelerants would do a lot better than dorks in this scenario as you want Tatyova out as soon as possible.

Hope that helps!

MillersEdge on Atraxa Superfriends

2 months ago

Pretty sweet list. Always happy to see another superfriend ;D

For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.

Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.

Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass  Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.

Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.

Some other budget friendly things i can recommend are:

Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.

Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.

Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.

If you have any questions feel free to ask, good luck and have fun building and playing!

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Grow from the Ashes occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.07%

Gruul: 0.12%

Selesnya: 0.03%

Golgari: 0.05%

Simic: 0.08%

Naya: 0.08%

Jund: 0.05%

Bant: 0.02%

Temur: 0.04%

Sultai: 0.03%

Rainbow/All: 0.04%

Standard:

All decks: 0.12%

Green: 0.39%

Gruul: 0.66%

Simic: 0.45%

Golgari: 0.19%

Temur: 0.76%