Grow from the Ashes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Related Questions

Grow from the Ashes

Sorcery

Kicker _(You may pay an additional as you cast this spell.) _

Search your library for a basic land card, put it into the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts

DOM

Ebay

Recent Decks

Grow from the Ashes Discussion

Meurth on Wolf Tribal MTGO

2 weeks ago

Predator's Howl seems good here. Also, I'd play Kodama's Reach over Grow from the Ashes every day.

Dashiva7 on CMC and Kicker

2 weeks ago

Example: If I cast a Grow from the Ashes with Kicker, does the spell have a CMC of 3 or 5 while on the stack? Can it be countered by Disdainful Stroke?

TheAlphaRogue on All I Want For Christmas Is Dragons

2 weeks ago

Further updates: Have not brought this deck to FNM for a while, making the most out of my Second Sun deck before it rotates. There have been some edits. Figured this did a lot better as mid-range than trying to mix a lot of burn into it. Took out the Guttersnipes and made complete sets of Llanowar Elves and Viashino Pyromancer. Removed the Shocks and added in an additional Dragon's Hoard and Grow from the Ashes.

After the Guilds of Ravnica rotation this will be one of my main decks along with my The Flame of Keld burn deck.

TheKing8426 on MonoGreen Dominaria Stomp

3 weeks ago

Hey, nice deck!

The advice I have is to play 4-ofs of both Adventurous Impulse and Grow from the Ashes. You have a very top-ended top end, and I think Chainwhirler will still be good enough to punish you for playing 4 Llanowar Elves. I'd personally take out the two Pounce, citing the fact that you don't care about playing answers because you're a stompy style deck, as well as 1 of each Aggressive Mammoth and Carnage Tyrant, since playing 6 5-CMC> game ending cards is a lot (I'm also throwing Vivien Reid in the game ender category, because, well let's be honest, she's nuts).

You talked about your worry about price in another comment, but it might be worth it to buy a playset of Hinterland Harbor to flex into UG Stompy, with Negate/Spell Pierce disruption and possibly Nezahal out of the board. Anyways, that's all, so good luck on your build!

TheKing8426 on My first commander deck

1 month ago

To add on, I think you can reasonably get rid of the vivid lands for just a basic of every type. That gives you 1) 5 more lands that come in untapped, and 2) 5 more lands you can search with cards like Evolving Wilds and Explosive Vegetation. Also, the more basic lands you play, the more you're able to play cheap ramp, such as Rampant Growth and Grow from the Ashes to go along with Explosive Vegetation.

iNaturalize nailed it about the land and instant/sorcery problems you have: counterspells are not your friend here, and the checklands (Hinterland Harbor and the like) are a great and cheap way to have untapped lands.

I think your deck is going in the right direction, just keep it focused. +1 on iNaturalize's comments and +1 the deck; I like it a lot

catar2 on Life is Like A Hurricane

1 month ago

Hi there, you seem to be an eager deckbuilder ^^

This deck seems to rely heavily on Tatyova. How do you protect her? Do you even care about protection? You seem to rather invest in the ramp slot and recast her, than to invest in drawing cards and protection spells, am I right? My personal playstyle is to protect my commander therefore I'd add Swiftfoot Boots.

If you are in the unlucky position to be able to play your wincon, but you would die as well, you would like to have Zuran Orb in your deck.

Mana Breach might give you an advantage for your landfall and slow down everyone else.

How about Urban Evolution and Gush, they draw you cards and overlap with your strategy? The same is true for Deprive, it counters and overlaps with your strategy.

You said you don't like symmetrical effects. However Horn of Greed will become asymmetrical as you are likely to be the player with the most landfall.

Words of Wind is not a good removal, because you cannot chose what to remove. How about Broken Bond? Grow from the Ashes might be better than Rampant Growth as the lands come in play untapped or go for Nissa's Pilgrimage as it is likely that you will have spell mastery.

Depending on you meta, you might want to play Carpet of Flowers. I usually have blue opponents and it ramps me like nothing else.

Regarding your argument for Stroke of Genius over Blue Sun's Zenith: Baral reduces also the X cost. If you blue sun for two ( you will draw three cards. Blue sun is therefore better, because you will shuffle it in your deck after casting it, draw it again and mill the next opponent out of the game.

Sylvan Library might be good for card selection in combination with your fetchlands.

Meloku the Clouded Mirror, Titania, Protector of Argoth, Seedborn Muse, Thrasios, Triton Hero,Constant Mists might be good in your deck.

I might have overlooked it, but where is your combo? I only see synergy.

Btw, are you around in Germany? I'd like to play against you sometime.

Amari_Amirite on Mono Green Rotation-Proof Stompy

1 month ago

draaien, thanks for the recommendations! I definitely agree with the Vine Mare and have several of them already on order. Now I just have to whittle down a bit to fit them :) A big part of my problem is I like Multani and Grunn because they're quirky and fun (and with my Grow from the Ashes Multani can grow pretty big), but I definitely see the case to exchange them, especially now that I've got Carnage Tyrant and Ghalta (and potentially Gigantosaurus)

I'll absolutely add a Colossal Majesty, probably exchanging a Growing Rites of Itlimoc  Flip, but I'm inclined to keep Grow from the Ashes for guaranteed lands rather than the merfolk for possible lands. The fact that it brings in lands untapped keeps coming in clutch and often can land a 2 land + Thorn Lieutenant combo play. Maybe I'll lose some FNM matchups and decide I need to switch to explore mechanics.

Really appreciate the help! Stand by for updates!

jk_nobody on Tatyova Simic Ramp

1 month ago

Elfhame Druid might be better than Druid of the Cowl. Lower P/T, but adds an extra mana to cast kicked Grow from the Ashes sooner.

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