Windgrace's Judgment

Windgrace's Judgment

Instant

For any number of opponents, destroy target nonland permanent that player controls.

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Set Rarity
Commander 2018 (C18) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Windgrace's Judgment Discussion

CaptainToll on Silumgar's Choker - Control me hard, Daddy

2 months ago

zapyourtumor thanks for your suggestions! So Sultai Charm is a bit too colorintensive for what it does, albeit being versatile. Windgrace's Judgment I don't have, and Silumgar's Command I will need to try. The other cards are being played, I just tend to mix them up. Force of Despair for example is a supernice card and already has a home in my "All Nicol Bolas flavor" deck. Thanks again and have a nice day :)

zapyourtumor on Silumgar's Choker - Control me hard, Daddy

2 months ago

Some controlly card suggestions: Sultai Charm (noice and versatile, plus it fits flavor), Miscast, Putrefy, Windgrace's Judgment, Force of Despair, Silumgar's Command (how could you not have this bad boy??), Ultimate Price (fits theme but not quite as good in edh)

criscofieldsforever on Dicktouch

7 months ago

My thoughts on removing cards is pile them in their uses, card advantage, ramp, utility and cut too much redundancy. I'd suggest cards to cut being Black Vise, Paralyze and the Wellsprings because they aren't too great. You do need some other ramp and card advantage as well. Sign in Blood and Cultivate are all-stars in this format. Harmonize too. If your play group has heavy lands that need to be removed keep in the Sinkhole but if not it is a dead card in hand. Also targeted removal of problem artifacts or enchantments may help the deck. Windgrace's Judgment in your colors is great. I'd suggest cutting some of the one drop 1/1s because you have a bunch. A lot of deck building comes from your meta (who you play) so design decks to hose your "friends".

kingtuf on Glissa the Traitor needs some help

8 months ago

Any Glissa, the Traitor deck rude enough to play Mindslaver should be running Forbidden Orchard. These three cards form a perma-lock on a single player so long as you are not disrupted. Also, consider looking into some self mill. With Glissa, your graveyard becomes a toolbox/hand-extension that you really want to see filled. Dakmor Salvage, Stinkweed Imp and Golgari Thug are all cheap dredgers that can turn one card draw into 2-5 in the graveyard. Hell, even Golgari Grave-Troll is cheap now that it's banned in modern. If you want to break the bank a bit, Life from the Loam and good utility lands like Strip Mine, Urborg, Tomb of Yawgmoth or Cabal Coffers are all very happy to live in this deck. If you're looking for cards to drop, I know they can be fun and are a little safer to use with Glissa's ability, but cards like Nemesis Mask and Viridian Longbow are so, so much better off as instant speed removal spells like Putrefy or Windgrace's Judgment. Golgari removal spells hit a wider range of targets and many run at instant speed, making them far more versatile than the cheeky equipment shenanigans Glissa can do. Remember, all she cares about is seeing a creature die, she doesn't need to be the one to do it! Hope something here helps you out. I have a 75% Glissa deck that runs several of the cards I mentioned here and I have to say she is easily my favorite commander. Best of luck!

SideBae on

8 months ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

Umpherio on Lord Windgrace's Realms

10 months ago

CHANGELOG 09/12/2019

Removed

Added

SideBae on

11 months ago

So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.

  1. I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .

  2. You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.

  3. I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.

  4. You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.

  5. Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .

  6. Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.

  7. I'm assuming control is a large element of this deck -- have you considered Counterbalance ? You've already got Sensei's Divining Top , Brainstorm and Scroll Rack to make it good.

  8. I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).

  9. If you don't want to go artifact-heavy, I suggest running more dorks and putting in some artifact hate. Both Null Rod and Collector Ouphe are frequently one-card-wins.

  10. There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.

  11. Lim-Dul's Vault is a tutor to consider.

  12. I'm not sure, but Null Profusion and Recycle seem pretty dumb in this deck. Damia, Sage of Stone will get around the 'skip draw step' clause pretty well.

  13. Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.

Good luck!

SideBae on A Treasonous, Toxic Temptress Treasures Trinkets!

1 year ago
  1. I agree with the previous comment: Llanowar Elves , Elves of Deep Shadow , Deathrite Shaman , Elvish Mystic , Fyndhorn Elves , Birds of Paradise and Arbor Elf are all good enough to run. I suggest running at least four of them, if not more.

  2. Outside your enchantments, you seem rather light on card-draw. Including the Diabolic Intent from the Maybeboard would begin to solve this problem, as would running other tutors like Demonic Tutor , Diabolic Tutor , Dark Petition , etc. Other ways you can combat this are by running things like Night's Whisper , Sign in Blood and Sylvan Library . Thought that last one is expensive nowadays, you can combo it with Underrealm Lich and get three cards a turn (the replacement effect means you never actually 'draw' a card).

  3. Veil of Summer is an excellent second-order counter to include in a green deck.

  4. You may have luck with Pox / Smallpox killing your opponents' creatures. As far as I can tell, Smallpox is a lot better in that it doesn't decimate you the way Pox does (thus it's easier to build around), but Pox can be funny, too. Innocent Blood is similar.

  5. Nature's Claim is a very efficient piece of spot removal you may want to run in addition to your Krosan Grip .

  6. Depending on whether you want to be a dork (and how blue-heavy your meta is), consider Choke . Carpet of Flowers and Tsunami are similar.

  7. Windgrace's Judgment and Casualties of War are good multi-for-ones.

Good luck!

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