|Commander / EDH||Legal|
Printings View all
|Mercadian Masques (MMQ)||Common|
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Enchantment — Aura
Pay 2 life: Regenerate enchanted creature.
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Soul Channeling Discussion
1 month ago
for starters you could cut down on creatures like: Aether Poisoner, Child of Night, Daggerdrome Imp, Deathgaze Cockatrice, Farbog Revenant, Feral Abomination, Fetid Imp, Flensermite, Giant Scorpion, Hand of Silumgar, Hired Poisoner, Markov Patrician, Maze Abomination, Moonglove Changeling, Moonglove Winnower, Nirkana Assassin, Queen's Agent, Rancid Rats, Ruin Rat, Scrounger of Souls, Sidisi's Pet, Skittering Heartstopper Vampire Champion and replace others for: Black Cat, Burglar Rat, Cadaver Imp, Liliana's Specter, Ravenous Rats, Twisted Abomination, Gurmag Angler but would compite with Shambling Attendants for the gy. some usefuls spells you might replace or add cound be: Blessing of Leeches, Sadistic Glee, Soul Channeling, Ashes to Ashes, Evincar's Justice, Shred Memory, Dark Bargain, maybe Crypt Incursion. im out of ideas for cards, for now, and you could add more artifact ramp or artifact that can be creatures like Guardian Idol, Wayfarer's Bauble is in every deck i play, Relic of Progenitus and Nihil Spellbomb are always good gy hate.
3 months ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.
5 months ago
Looking good so far I'll just add a few notes if thats ok. Probably replace one of those Acquire with Bribery. Coalition Relic is strictly better than Obelisk of Grixis. While Dragon Blood isn't the worst I think Unspeakable Symbol is most likely better (6 mana for the first +1 counter is rough) especially since you need kinda low life to trigger dethrone. Feast on the Fallen is a card that seems good but that I don't super like since to get max value out of it relies on your opponents attacking each other instead of you. Finally Fork or Twincast are always better than Doublecast.
I did not know this until today, not only does Marchesa's ability effect herself but it still triggers if she herself isn't on the battlefield so wrath effects like Damnation,Toxic Deluge and Blasphemous Act will basically only effect your opponents.
Soul Channeling is some sweet old school tech but I'd rather get haste so you can get those counters on asap since once they're on your team is safe, Fervor and Lightning Greaves are classics, Bloodsworn Steward, Urabrask the Hidden, and Dragonlord Kolaghan are also fair options.
On the creature front I won't say too much more other than maybe cosider a few cards that just get +1/+1 counters in other ways like Scourge of the Throne, Markov Blademaster, and Taurean Mauler. Although none of those are compulsory inclusions by any means.
ps. you might like Wild Ricochet
6 months ago
What's your opinion of Soul Channeling?
Can be used on Marchesa to save her if and when need be, regardless of a counter being on her or not. Soul Channeling would also stay on her when you regenerate her.
Also, the pay 2 life is another nice way to manipulate your life total to be below the highest life total on the board.
9 months ago
wraya2 Seems like you don't get it!
- Put Soul Channeling on ANY target
- Activate regeneration maximum times to lose all life except 1 or 2
- Turn second ability of Vizkopa Guildmage
- Sacrifice Children of Korlis
Thats how all opponents lose all life!
1 year ago
A friend pointed me over her to you my take on this deck. I don't know what your goal for the deck is, but I will give you some insights into how I believe you can optimize Oloro by using life as a resource rather than a win condition. Great additions in this realm include Necropotence , Soul Channeling , Toxic Deluge, Unspeakable Symbol , Phyrexian Arena. Additionally you will want Urborg, Tomb of Yawgmoth to lighten the burden for black mana. And for a surprise add cards that swap life totals i.e. Soul Conduit, couple in an Angel's Grace or Platinum Angel to get an instant knock out. Gaining too much life with Oloro tends to make you a target in a multiplayer setting and very vulnerable to Voltron strategies. Cards such as Ghostly Prison , Propaganda , and Vow of Malice are useful dodge attacks. Secondly, Luminarch Ascension is a great addition with these types of effects. For the rest of the deck, you'll want the some mana rocks, creatures with good enter the battlefield effects and Eldrazi Displacer and or Flickerwisp to get repeated triggers off of a creature.
I don't want to tell you everything to use, just give some ideas. I typically don't like lifegain as a strategy, but I do like the prospects of having passive lifegain as a tool as well as some drain effects Bloodchief Ascension as a way to have a tempo advantage chipping away at your opponents while remain relatively unharmed. Let me know what you think, or how you want this deck to operate.
1 year ago
Hey man back again I can't stay away. Cruel Bargain and Infernal Contract want to see play in a deck like this, casting them at 1 or 0 life would be awesome! Wretched Confluence belongs. Soul Channeling is flavorful protection for Platinum Angel.
2 years ago
Hi There! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).
I might recommend Sadistic Glee or Blade of the Bloodchief instead of Midnight Covenant and Dark Privilege or maybe Ring of Xathrid instead of Soul Channeling. I like Nightmare but Swarm of Bloodflies gets bigger fast.
Maybe consider Smothering Abomination or Harvester of Souls over Dark Prophecy. I'd consider some more sac outlets too, since many of yours make creatures get stronger (which stops Shirei's ability): Ashnod's Altar, Spawning Pit, or Viscera Seer are good options.