Soul Channeling

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Common

Combos Browse all

Soul Channeling

Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

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Soul Channeling Discussion

PopeAwesome on Possessed Roses in Full Bloom

1 month ago

Looking good so far I'll just add a few notes if thats ok. Probably replace one of those Acquire with Bribery. Coalition Relic is strictly better than Obelisk of Grixis. While Dragon Blood isn't the worst I think Unspeakable Symbol is most likely better (6 mana for the first +1 counter is rough) especially since you need kinda low life to trigger dethrone. Feast on the Fallen is a card that seems good but that I don't super like since to get max value out of it relies on your opponents attacking each other instead of you. Finally Fork or Twincast are always better than Doublecast.

I did not know this until today, not only does Marchesa's ability effect herself but it still triggers if she herself isn't on the battlefield so wrath effects like Damnation,Toxic Deluge and Blasphemous Act will basically only effect your opponents.

Soul Channeling is some sweet old school tech but I'd rather get haste so you can get those counters on asap since once they're on your team is safe, Fervor and Lightning Greaves are classics, Bloodsworn Steward, Urabrask the Hidden, and Dragonlord Kolaghan are also fair options.

Control Magic is a powerful effect but if you're only gonna include 1 it might as well be either Treachery or Corrupted Conscience.

On the creature front I won't say too much more other than maybe cosider a few cards that just get +1/+1 counters in other ways like Scourge of the Throne, Markov Blademaster, and Taurean Mauler. Although none of those are compulsory inclusions by any means.

ps. you might like Wild Ricochet

RobsJourney on A Game of Marchess

2 months ago

What's your opinion of Soul Channeling?

Can be used on Marchesa to save her if and when need be, regardless of a counter being on her or not. Soul Channeling would also stay on her when you regenerate her.

Also, the pay 2 life is another nice way to manipulate your life total to be below the highest life total on the board.

LostDragon01 on Vizkopa Guildmage - heal to win PDH

5 months ago

wraya2 Seems like you don't get it!

  1. Put Soul Channeling on ANY target
  2. Activate regeneration maximum times to lose all life except 1 or 2
  3. Turn second ability of Vizkopa Guildmage
  4. Sacrifice Children of Korlis

Thats how all opponents lose all life!

cuff822 on

9 months ago

A friend pointed me over her to you my take on this deck. I don't know what your goal for the deck is, but I will give you some insights into how I believe you can optimize Oloro by using life as a resource rather than a win condition. Great additions in this realm include Necropotence , Soul Channeling , Toxic Deluge, Unspeakable Symbol , Phyrexian Arena. Additionally you will want Urborg, Tomb of Yawgmoth to lighten the burden for black mana. And for a surprise add cards that swap life totals i.e. Soul Conduit, couple in an Angel's Grace or Platinum Angel to get an instant knock out. Gaining too much life with Oloro tends to make you a target in a multiplayer setting and very vulnerable to Voltron strategies. Cards such as Ghostly Prison , Propaganda , and Vow of Malice are useful dodge attacks. Secondly, Luminarch Ascension is a great addition with these types of effects. For the rest of the deck, you'll want the some mana rocks, creatures with good enter the battlefield effects and Eldrazi Displacer and or Flickerwisp to get repeated triggers off of a creature.

I don't want to tell you everything to use, just give some ideas. I typically don't like lifegain as a strategy, but I do like the prospects of having passive lifegain as a tool as well as some drain effects Bloodchief Ascension as a way to have a tempo advantage chipping away at your opponents while remain relatively unharmed. Let me know what you think, or how you want this deck to operate.

bankrupt_on_selling on Saskia the Unyielding Suicide -- Budget EDH

1 year ago

Hey man back again I can't stay away. Cruel Bargain and Infernal Contract want to see play in a deck like this, casting them at 1 or 0 life would be awesome! Wretched Confluence belongs. Soul Channeling is flavorful protection for Platinum Angel.

SmokeyBear15 on Shirei's Cursed Graveyard

2 years ago

Hi There! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).

I like your inclusion of Fallen Ideal. I haven't considered that before, but it could help protect Shirie from -X/-X removal and damage. Plus it doubles as a sac outlet. Wall of Souls is neat too.

I might recommend Sadistic Glee or Blade of the Bloodchief instead of Midnight Covenant and Dark Privilege or maybe Ring of Xathrid instead of Soul Channeling. I like Nightmare but Swarm of Bloodflies gets bigger fast.

Maybe consider Smothering Abomination or Harvester of Souls over Dark Prophecy. I'd consider some more sac outlets too, since many of yours make creatures get stronger (which stops Shirei's ability): Ashnod's Altar, Spawning Pit, or Viscera Seer are good options.

Zigmata on

2 years ago

Hello! I am also a fan of lifegain, and while I have yet to build a deck in cardboard I've theorycrafted quite a few! Here are some thoughts:

Oloro is nice in that you can count on lifegain each turn, but your deck doesn't take too much advantage of that. As K34 put, Karlov of the Ghost Council is much more suited for your deck, especially since you're not using any blue cards! If you insist on keeping Oloro, take a look at more cards that trigger on lifegain, such as Ajani's Pridemate, Bloodbond Vampire, Archangel of Thune, and Drogskol Reaver. If you switch to Karlov, you can take a more aggressive lifegain stance and make your commander huge to either swing with or exile problems. If you don't plan on adding blue to your deck, Karlov will provide a lot more utility.

General lifegain enablers include Ajani's Mantra, Path of Bravery, Angelic Chorus, Proper Burial, Noble Purpose, Tablet of the Guilds and Exquisite Blood. Exquisite Blood will trigger without requiring you to do anything in a multiplayer game, and can combo with Sanguine Bond to kill the whole table. Repay in Kind also combos with Exquisite Blood to tip the game unfairly in your favor.

Solid cards in any WB lifegain deck include Gray Merchant of Asphodel, Well of Lost Dreams, Rhox Faithmender, Alhammarret's Archive, Boon Reflection, and Angelic Accord.

Gaining all that life is no good if you're not going to use it! Aside from trying to win with Felidar Sovereign, use that life as gas for cards like Killing Wave, Bond of Agony, Hatred, Slaughter, Soul Channeling, Inner Sanctum, Phyrexian Reclamation, and Toxic Deluge. Turn your life into cards with Erebos, God of the Dead (also counters other lifegain decks!), Greed, Necropotence, and if you've got the cash, Dark Confidant.

As you can see, many good lifegain cards are enchantments. You'll want to build around that too so you can get what you're looking for (Enlightened Tutor, Academy Rector), or bring it back from the graveyard (Tragic Poet, Argivian Find).

RoarMaster on Who has ideas for a ...

2 years ago

I have a pretty good mono-black drain/gain deck meant for multiplayer as well. It uses Crypt Rats, combined with things like Basilisk Collar to burn every living thing in the game and gain you insane amounts of life at the same time, meanwhile protecting/recurring those rats with stuff like Unearth and Soul Channeling. Lots of redundancies with backup cards such as Vampiric Link, Blessing of Leeches, and Thrashing Wumpus means you can play up to 8x each of your 'combo' pieces, and since they are all 3 cost or less they are easily searchable with Beseech the Queen. The more players in the game, and the more creatures in play, the bigger your lifegain. Multiplayer games to be a bit slower with more stalled game states due to creature filled battlefields, and this deck takes wonderful advantage of that fact.