Creature — Elemental
, , : Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Iconic Masters (IMA)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Vent Sentinel Discussion
2 months ago
I mean, high toughness by itself is not typically a win condition. If you're using cards like Doran, the Siege Tower or Assault Formation to then turn them into beats then that hub should be named after those cards. If you're using defender matters cards (generally walls) with stuff like Vent Sentinel then the hub should be "Defender". But high toughness without one of those outlets is just "Pillow fort", which we alrady have.
If you did want to have a hub for Doran and Formation though, I would personally go with "Sir Mix-a-lot", but that's just me.
7 months ago
Vent Sentinel is a great inclusion here NighNoNot, I'll be sure to add it. Joe_Ken_ while Assemble the Legion and Sun Titan are great cards I was struggling to find things to take out as a replacement. Got any suggestions?
1 year ago
Some creature changes you might consider are Guardian of the Ages , Colossus of Akros and Golden Guardian Flip. I feel your main way of winning via Vent Sentinel is not enough on its own but I will have to think of some ways to enhance it.
1 year ago
Yes, I just put Axebane Guardian in last night and game testing it. It made a huge different in the deck! X any colors of mana is a super helpful on mana fixing! Totally agree with you.
Doorkeeper and Vent Sentinel can be a good one to add in for extra winning condition, I had try to put in different type of defender with color mana, but still colorless wall feels more consistent to me, if you have any idea to adjust to deck so that I can play different color defender would be great.
Currently I am thinking about going for life gain defender, which is focus on white. such as Fortified Rampart, Jeskai Barricade, Order of the Stars, Perimeter Captain, Pride Guardian, Stalwart Shield-Bearers, Wall of Essence, etc.
1 year ago
1 year ago
kamarupa Heroic Intervention is very good card but also pretty expensive one. I have 2 copies in mine main deck. If you look in my sideboard you can see that I have other wincon. there. After the first round you can change your combo for example to this one Vent Sentinel + Freed from the Real. I have also some other possibilities there such as Ajani's Presence or Sheltering Word to save my board and Assault Formation to deal some damage. But you give me some better options. So thank you and I hope that this deck will destroy modern!
1 year ago
Hey dude, thought I'd comment it on here.
So let's round out my observations before we move to my opinions.
Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.
Tokens- Coral Barrier , Hornet Nest , Golden Guardian Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.
Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.
Card Draw- You're covered here. I think you have enough card draw.
Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.
Ok so now I'll start by suggesting things you could add to this deck.
Wall of Denial - My favorite Wall.
Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.
Kodama's Reach - good solid ramp.
Cultivate - Same as above.
Comet Storm - You have ramp, play a ramp board clear.
Kindred Summons - Pick wall.
Fireball - Very versatile in rampy decks.
Vandalblast - You have red, you need good artifact hate.
Supreme Verdict - Favorite Board Wipe
Wrath of God - AKA the Reset Button
Azorius Signet - Ramp
Izzet Signet - Ramp
Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.
Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.
Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.
Now we move on to cards I suggest removing.
Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.
Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.
Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.
Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?
Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.