|Commander / EDH||Legal|
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Overseer of the Damned
Creature — Demon
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
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Overseer of the Damned Discussion
3 days ago
Was looking at your deck some more, and I have a few more ideas, like upping your demon count and a few reanimation spells liiiiike.....
stuff like that...then you could put in reanimation spells like
Maybe a zombie sub theme and add in Shepherd of Rot
If anything definitely add Anger to your deck
or just throw in 30 Shadowborn Apostle haha
If I repeated any cards already in your deck, I apologize. Either was happy building and kick some ace!!
6 days ago
Beseech the Queen Increasing Ambition Enlightened Tutor Diabolic IntentResolute Archangel Subjugator Angel Sublime Archangel Angel of Finality Archangel Avacyn Flip Crypt Angel Exquisite Archangel Blinding AngelAvaricious Dragon Dragon Mage Dragonmaster Outcast Dragonlord KolaghanHoard-Smelter Dragon Knollspine Dragon Mana-Charged Dragon Siege DragonIndulgent Tormentor Overseer of the Damned Razaketh, the FoulbloodedSire Of Insanity Reya Dawnbringer Gamble Mortify Legion's InitiativeBuried Alive Animate Dead Twilight Shepherd Disciple of BolasPath to Exile Razia's Purification Fellwar Stone Coldsteel HeartTalisman of Indulgence Sunforger Sphere of the Suns CataclysmDesolation Angel Chrome Mox Clifftop Retreat Exotic OrchardHall of the Bandit Lord Nomad Outpost City of Brass Mana ConfluenceSpinerock Knoll Tainted Field Tainted Peak Rocky Tar PitPhyrexian Reclamation Entomb Dance of the Dead Necromancy Mimic VatReforge the Soul Magus of the Wheel Winds of Change Sensei's Divining Top Flamekin Village Toxic Deluge Damnation Crux of FateReflecting Pool Forbidden Orchard
3 weeks ago
TDK: OMG, i know its stupid but had to comment on how great of a suggestion cutting Chromatic Lantern for Phyrexian Altar is, just wow. Opens up combos and still serves the mana purpose, just thumbs up man.
VexenX : First of all, congratulations on the best zombie EDH deck on tappedout, you deserve it for putting this much work into it :) And i am also going to build one zombie deck with scarab god, it might be an exact copy of this deck, why mess with the formula ;). Love the amount of zombies, not to many but not to few, great token abilities, not only clean 2/2 zombies but zombie token with abilities :D And can win without its commander which is so nice to be able to do either through draining life, milling or just smash them in the face with zombies.
Now on your recent update.
First of all Phyrexian Altar, im glad to see you adding it soon, it goes so well with Gravecrawler and unlocks so many combos, most have already been posted but my list is over 20 combos with the two of them, crazy. And with The Scarab God Scry ability, you will find those two so freaking fast.
Chromatic Lantern out for Damnation: Agree, Not that useful in 2 colours, you will rarely start with mono coloured mana in your hand. Damnation is a great boardwipe, and there should always be included board wipes in EDH decks, and as you mention it fills the grave. There is still the Zombie friendly board wipe with Noxious Ghoul you could consider if you think about replacing a zombie.
Overseer of the Damned out for Fleshbag Marauder: Sad to see Overseer of the Damned go, it such a good card, but because of the CMC it just doesn't work. It is very expensive and not a zombie which also takes it a bit down. Fleshbag Marauder on the other hand is a zombie, removes more than Overseer of the Damned on the enter the battlefield effect, even though you dont get to choose, but playing it early will not often give other players a choice :)
Risen Executioner out for Undead Alchemist: Great swap. Risen Executioner as you say is the most expensive and worst lord. Completely agree on the arguments about Undead Alchemist, if only the exile had just let them stay in the graveyeard it would have been nuts. But it is still powering up your commanders triggered ability which seem more mana friendly than the activated ability, and a bit more healthy for you being one step ahead in both life total and knowing what you will be getting from your topdeck the next several turns. And if somebody removes it for the life drain effect, oh no what will i do with my 20 zombie tokens...swing.
Nim Deathmantle out for Gempalm Polluter: Yeah, the mana needed for Nim Deathmantle always seemed to high for me, awesome effect but for 6 mana there are better things to use the mana on. Gempalm Polluter seems really good, if only for its cycling its still amazing it can be a instant target player dies :)
Psychic Strike out for Rewind: I would say strictly better counterspell, great swap. Nice having four mana open, and it will also be able to generate an extra mana with Dimir Aqueduct or if you included Temple of the False God could in a rare instance generate 2 more mana :)
Dictate of Erebos out for Curtains' Call: Seems like a fine swap, more removal is always good, and Dictate of Erebos always seems like a little to expensive and you already have the same effect with Grave Pact.
4 mana for the ability = 1 trigger (4 mana total)
+2 additional trigger = 2 triggers (6 mana total)
+2 additional trigger = 3 triggers (8 mana total)
+2 additional trigger = 4 triggers (10 mana total)
+2 additional trigger = 5 triggers (12 mana total)
+2 additional trigger = 6 triggers (14 mana total)
4 mana for ability + extra trigger = 2 triggers (4 mana total)
4 mana for ability + extra trigger = 4 triggers (8 mana total)
4 mana for ability + extra trigger = 6 triggers (12 mana total
But yeah, great swaps :)
My last considerations is Noxious Ghoul for the zombie friendly board wipe.
Phyrexian Altar which you are going to include, which is good :D
Yeah, thats all i got, great deck, thanks for the appreciation of the suggestions, really nice to see one appreciating them :)
3 weeks ago
I am VERY impressed with all of the suggestions! The problem that I am facing with this deck is how many ways there is to build and play it!!! Although you can easily cut most/all zombie lords and just focus everything on The Scarab God's ability, that is not what I am trying to do in this build quite yet. This list can win without him in play, with a horde of zombies. However, this does not mean other versions of this deck are not viable! I am just giving this tribal thing a try before I make any crazy changes.
Paradox Haze just wins, hands down. After much playtest, it is here to stay.I am almost never upset with drawing it, and a card that says "remove me now, or I win" is a dang good card if you ask me!
Odysseus_97, mikeintosh and man1ac: Thank you SO much for the well throughout comments to my update! I weighed them heavily as I did this update! You guys are truly amazing for taking the time out to write so much on this list! What are your thoughts on my final changes???
4 weeks ago
I do agree with a good bunch of your cut considerations
Chromatic Lantern: I agree on this cut, it is a very nice and good card, but is better used in decks with 3-5 colours for it to really have value. How often do you begin a game with a hand that isn't able to produce both blue or/and black mana in this deck, you have lots of dual coloured lands so my guess is not that often :)
Risen Executioner: Its not really the best zombie lord, the +1/+1 is nice, but it cant block and the ability to play it from the graveyard is too big of a mana cost since your grave will have a good amount of creatures, especially from board wipes, it is commander after all. So yeah, propably the first thing to cut. Maybe add Patriarch's Bidding as it cost 1 more mana but return all your zombies which might be better when you have 5 mana available.
Nim Deathmantle: Its abilities is pretty expensive, 6 mana to even use an equipment is quite a lot if not the equiment is game changing, and it does not really seem that gamechanging, its a nice effect and nice to have reanimation, but there is already a good amount of reanimation and your commander benefits from your graveyard as well as the other players graveyard, and it makes them zombies and might buff them up to a 4/4 for only 4 mana and is on a stick, so it is a fine pick to cut. If you put in Noxious Ghoul in the deck at some point, it might be worth since it will protect your commander or one of the other 5 non-zombies you have.
Rooftop Storm: I am a little against cutting this one, i have not playtested this deck so have not seen how it performs. I understand that it has a high CMC, and you will rarely have that many zombies in your hand for this to have an strong effect. But if you end cutting a little more non-creatures and add some more zombies, it might be good to keep in. You do only have 17/18 zombies so i see the reason of maybe cutting it, but maybe it just the fact of free zombies that makes one want to keep it.
Dictate of Erebos: Same effect as Grave Pact but with flash and 1 more in CMC, depends on how useful Grave Pact is, and for me 5 mana and a flash card seem a bit expensive, even though you probably have a good amount of lands untapped. But Leyline of Anticipation and Vedalken Orrery will give Grave Pact flash. It really comes down to if the effect is worth having 2 card slot taking the up the same affect to make sure you get it.
Psychic Strike: Its nice for a counterspell to mill an opponent since it ups your commanders target for eternalize effect, but for a counterspell it seems a bit weak, and other cards might have a bigger impact.
Overseer of the Damned: Too expensive, completely agree. Combos well with Grave Pact, but tapping out 7 mana for this effect is saddening since it will likely be a big target the second it comes out. And if you draw it early game it feels like a set back, even though you will scry away from it very quickly.
One Land: How is your experience with you mana availibilty? You have a 3.08 Average CMC which is a bit but nicely low for a zombie deck, might be another reason to cut Rooftop Storm. The most common and spread mana base for a commander deck is 46 mana sources (38 lands and 8 accelerants) You have 36 lands and 7 accelerants, so a bit less. It might work but for me it seems like it should rather have an extra land instead of cutting one :) But if yuo want to cut one, i have a hard time seeing how good Winding Canyons is in this deck.
But these are all my considerations on your possible cuts.
4 weeks ago
Card that I am thinking about cutting (Potentially):
1 month ago
I think your curve is very high for a deck that's looking to be optimized. A lot of those high cost creatures are going to be dead if they're in your hand. And honestly, what does Noxious Gearhulk or Overseer of the Damned do better than Fleshbag Marauder in cEDH?
You should only be looking to reanimate the creatures that win you the game (Razaketh) or provide massive advantage (Jin-G) otherwise you're just going to be slowing down your deck with unnecessary cards.
1 month ago
If you know me, you know that I've been one of the biggest Scarab God EDH enthusiasts since it's spoiling. Along the way, I've come up with 2 brews for him, one more competitive than the other.
I did not get the chance to go to prerelease today, but I am already assembling an irl Scarab God EDH, and it would really help if I had the commander, The Scarab God.
My other top wants are:
Check: The More the Better - Scarab God Creature Control for other wants, I'm still missing many of the cards, especially the tutors and the mana rocks.