Creature — Zombie Wall
Cycling (, Discard this card: Draw a card.)
Printings View all
|Hour of Devastation (HOU)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Moaning Wall Discussion
2 months ago
GnuofDeath, I started off with similar numbers during the deck building process. I have Village Rites in the sideboard instead of Moaning Wall. I think it should be in the main deck but I don't know what to trim to fit the two copies. The deck looks sweet though!
6 months ago
The cycling sub-theme seems like a lot more investments than payoffs.
2 years ago
The instant cards you have for control are on the expensive to cast side for effect. While Venom can be fun to play as you watch your opponent figures out how to resolve the effect, it is not always going to guarantee a kill on something. As for Splendid Agony, this card is very weak in general and would highly recommend replacing with either cheap sorcery speed options like Trial of Ambition or Never. Some instant speed options if you are on a budget Hour of Glory or Unlicensed Disintegration (since you said you are adding red).
Another card you may want to consider for the deck Liliana's Mastery. The card buffs all your current zombies and provides you with effectively two 3/3 creatures the first time you cast it.
For your side deck you will want to have copies of Lost Legacy if you run into any decks that rely on one card to win them the game like Approach of the Second Sun, Marionette Master, or Torment of Hailfire.
I do not see a reason for the red in your deck. You are putting them into your side with only 4 red sources and 1 of them requires double red to be played. Seems like too much risk, not enough reward for a creature that is a big body Neheb, the Eternal and another on that does not do much for your deck Wildfire Eternal. If you want to include Neheb then I think you need to be more willing to use red in the main board as well. You would want to include cards like CutRibbons so you can take advantage of his mana production effect. As for Wildfire Eternal I would probably not bother with him as you do not play any big spells worth tricking out with his effect and once your opponent knows they wont bother blocking him because he only does one damage then.
Hope these comments are helpful.
2 years ago
You've got a lot of cards in here that seem to have made the list simply because they're zombies (Blighted Bat, Carrion Screecher, Moaning Wall , etc). I would cut anything that is basically a pile of stats with the zombie tag and add some more synergistic zombies. Some great ones that aren't currently included are Cemetery Reaper, Lord of the Undead, Gravecrawler, Cryptbreaker, Gray Merchant of Asphodel, Relentless Dead, Plague Belcher, Noxious Ghoul, Corpse Harvester, and Vengeful Dead.
In addition, I'd run a lot more lands than 26. 36-40 is a good guideline in my opinion for any non-green edh deck. You might also want some sacrifice outlets in order to exploit Athreos's ability when you have an opponent with low life. Finally, you might want to explore some creature-based removal instead of instants/sorceries to further synergize with Athreos. Wispmare and Shriekmaw are some good cards for that slot.
3 years ago
I have a version of this deck it makes them discard their hand and then uses Torment of Hailfire to win.
3 years ago
3 years ago
Argy Funny enough I was making this same interaction and came across some stuff that might help. So removal is always good but its important to have some creatures. My suggestion would be Moaning Wall. good defense to stall for Liliana, the Last Hope to make it to 10 and for you to get Scarab out.