|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Common|
Combos Browse all
Blessing of Leeches
Enchantment — Aura
At the beginning of your upkeep, you lose 1 life.
(0): Regenerate enchanted creature.
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Blessing of Leeches Discussion
4 months ago
8bitmadness: Mystic Decree has too high of a mana cost :(
FlabbyGabby: Spirit Mantle seems fun enough, but several of my cards revolve around opponents choosing which creature to block Zur with! This is why I have cards like Hyena Umbra, Blessing of Leeches, and Charisma!
WithengarUnbound: I totally thought about those because I considered them strongly for my dragon deck. Here's my take on them, particularly for this deck: Notice how Semblance Anvil only comes into effect when the thing I'm casting is a spell! When Zur attacks, I throw the enchantment directly onto the field, completely bypassing the spell casting step. This is why, even with cards like Diplomatic Immunity affecting Zur, I can still put enchantments onto him via his ability.
Furthermore, for a card like Cloud Key to be effective in my deck, I would want it to reduce the cost of enchantments across the board, affecting the cards in my deck before they even see play. This is unfortunately not the case because of the keywords "Spells you play" T.T
5 months ago
so i have a Daring Apprentice on the battlefield enchanted with Blessing of Leeches if a tap and sacrifice Daring Apprentice and pay 0 to regenerate him with Blessing of Leeches would he become untapped?????
5 months ago
@TehGrief: Your explanation of the Regeneration effect are not entirely accurate. You write...
The Regeneration ability works to remove Damage, or prevent effects that would say "Destroy"
...which isn't accurate. Regeneration means, as you quoted, that the next time a creature would be destroyed, instead it's regenerated. It doesn't somehow remove damage by arbitrary rules, it only ever kicks in if the creature would be destroyed.
Blessing of Leeches can prevent damage effects (...)
This is wrong for the same reasons, on top of which, "damage effects" is something that's not coined within the rules. Interpreted freely, I'm thinking of effects that modify damage dealt, such as Deathtouch, Infect, Wither, or Lifelink - Regeneration doesn't prevent those effects whatsoever, it only ever changes what the outcome might be:
- Infect/Wither damage still puts -1/-1 counters on the creature instead of dealing damage. Regeration will never affect anything here, as the creature is never destroyed (similar to Elesh Norn in the question)
- Lifelink will still gain the creature's controller that much life, because Regeneration doesn't prevent damage
- Deathtouch also still applies in the sense that any amount of damage is enough to destroy the creature dealt damage. Now, because this is a destroy effect, Regeneration is able to "save" a creature from being destroyed this way, but the damage being dealt is still not affected.
5 months ago
However, I can regenerate him, which will leave him tapped, but then the Norn's ability would still be in effect, so he'd just die again? It seems to me this then becomes a "regeneration loop" where the Creakwood Liege is now constantly tapped, but can otherwise remain there forever? But what about the Creakwood's abilities? The regeneration action doesn't remove it from play, right (it's not like it's flickering in and out of existence)? So it will still be on the battlefield for the beginning of my upkeep's trigger to happen?
10 months ago
Also 50 lands is pretty excessive. 40 tops but since maralen grabs whatever you need 36 should be fine
11 months ago
Cool deck! I'm surprised you're not running Hero's Blade since it's a voltron-y deck and you've got a bunch of legendaries already.
Sanitarium Skeleton would give you something to pitch over and over again, but 1B for +1/+1 may not be good enough.
Carrionetteis a neat way to get a secondary removal spell, but you have to wait until someone's tapped out or can't afford to spend the mana(good way to force blue players to dump a counterspell's worth of mana)
Underworld Connections gives you safer on-demand card draw vs. Phyrexian arena, but it costs you a land tap in return. Might be worth it since you have ways to cheat in cards anyway.
Blessing of Leeches is one of my favorite budget black protections auras- free regeneration is amazing.
Looks fun! I've actually been meaning to build a Volrath deck, I might take some stuff from this :D
11 months ago
Nemesis Mask might help a lot.
Not sure about how your group feels about this but for a single player, suprise kill...Tainted Strike.
I think Hellkite Tyrant would be pretty amazing here as well.
I have a deck built around an indestructible boss (Dey's all daid Paw!) but its mostly green so a lot of the cards won't work here. (and the link's not working. Maybe i have an extra space in the title or something)