|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Common|
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Blessing of Leeches
Enchantment — Aura
At the beginning of your upkeep, you lose 1 life.
(0): Regenerate enchanted creature.
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Blessing of Leeches Discussion
2 weeks ago
About the specific cards in the set:
Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?
Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.
Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?
Wooly Grazer: this ability would go perfect with Primal.
Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.
Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.
Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.
Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.
Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.
Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.
Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.
Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?
Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?
Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.
Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.
Egg Nabber: Just exile the card, and skip the craziness.
Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.
Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.
Enriching Pitcher Plant: Love it.
Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.
Fangs of the Terrosaur: Perfect equipment for this set.
Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.
Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).
Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.
I'll write some more thoughts later, since I'm only up to F.
carpecanum on Xan V2
1 month ago
Blessing of Leeches could be another "protect Xan spell
Undying Evil can protect her, buff her and give you the option to change target players when she re-enters the battlefield
Unnatural Hunger is just funny
2 months ago
Play Death's Shadow once you get your boss out. (It's like $10 though)
You have to protect your boss from removal if you want him to get counters from all the creatures that die. Aspect of Mongoose, Blessing of Leeches but mostly a Whispersilk Cloak will protect him and let him use those counters without being chump blocked.
Reign of the Pit would give you a huge creature and your boss gets all the counters as well
You don't seem to have any mana heavy cards so I'd go down to about 35 lands, let the cards you replace go for card draw
2 months ago
With flash, its a nice trick. Bag is over costed and taps to use.
2 months ago
Thanks for the insight, I would like to keep both Ob Nixilis because I like the cards too much, I will probably cut Inner Demon and Blessing of Leeches for Maze of Ith and Koskun Falls. I might also keep Blessing of Leeches because it just allows Xantcha, Sleeper Agent to survive through so much, anyways I will consider those cuts!
2 months ago
Inner Demon, Blessing of Leeches, Ob Nixilis, Unshackled, and Ob Nixilis of the Black Oath all jump out to me as either too specific or not really adding to your game plan. I would then throw in Maze of Ith, Koskun Falls, and a couple of basic lands. I think ur artifact ramp amount is just right.
6 months ago
Rite of Consumption DOME 'EM
Slagwurm Armor if you want Yargle to be a 9/9 for the memes
Something to consider might actually be mono-black control with Yargle as a finisher. Maybe I'm wrong and you could just outspeed people with Yargle's IMMENSE POWER but I think he's a bit too high cmc in colours that don't necessarily allow for much evasion/protection to just get in ASAP. Typical mono B control stuff looks like this:
Feel free to disagree tho, 2 swings and Yargle kills someone without any buffs in PDH which is pretty DANK. Just going all in on evasion could probably just do it in some metas. Fear & Intimidate are available in black plentifully to boot. Sleeper's Guile & Traitor's Clutch.
Happy brewing, looking forward to see what you make of it!
6 months ago
I was wondering, what happens in the following situations?