|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
Combos Browse all
Ikra Shidiqi, the Usurper
Legendary Creature — Naga Wizard
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
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Ikra Shidiqi, the Usurper Discussion
2 weeks ago
Forced to choose? I can't say, because I'm not keen on relying on my generals so much. I imagine it'd depend on the player's playstyle.
3 weeks ago
I will list the top ten non-land cards to drop if you want:
Vulturous Zombie - It can get large, but it isn't on its own, and it costs 5 mana, at five mana you could drop a good planeswalker or a real threat like Inexorable Tide, I mean at four mana Triumph of the Hordes kill a player or 2, and at leasts puts a bunch of -1/-1 counters on another players board. It is too slow and clunky in my own opinion.
Duneblast - Ooh how much I want to like this card, it can be a one sided (or three sided in multiplayer) board wipe, and I love those, but at 7 mana? Kindred Discovery and Necromantic Selection both feel better than that (You either choose the creature type of the one creature you want, and it is the same, or save multiple if they happen to share a creature type, or with Master Biomancer you can save a ton, slightly higher ceiling on effect, and easy to get colors for, Necromantic Selection can do the same exact thing, or do more if you can steal an opponents, downside is the creature loses it's counters, but I still like it more), and I don't think a board wipe should even be >4 mana.
Solidarity of Heroes - It can be a single activation of Vorel of the Hull Clade, or an overpriced Deepglow Skate, except it only works on +1/+1 counters, not poison, not -1/-1 counters, not loyalty counters, and even then it isn't that good.
Elite Scaleguard - I love the idea, but a "4/5" for 5 that only helps with evasion feels really boring and unimpressive, not awful, or bad, just it doesn't support this deck too much.
Ikra Shidiqi, the Usurper - Definitely a cool card with interesting design, but in this list it is basically lifelinking all of your creatures on an under-powered creature for 5 mana, which is one mana less than True Conviction.
Citadel Siege - At four mana this isn't actually that bad, I kind of like the first ability, keeping in mind it is a double Thrummingbird-esque effect that is harder to remove, but only effects you creature, but what's cool is it also has the second ability that can lockdown some creatures, which works out really well. I do like choice, but neither of the choices here feel special, and so if you dropped it, it wouldn't hurt.
Abzan Falconer - This is my favorite one of these ten, simply because I like flying, and it is a much better Tuskguard Captain, but your deck deals a lot of damage without it, and I am unsure if it is necessary with your removal, and that many of your creatures have evasion of their own.
Onto some cards I'd run, which actually don't need too much explanation:
1 month ago
bobanderson: Since my whole strategy revolves around creatures dealing damage based on Toughness, Belligerent Brontodon and Assault Formation are intentional redundancy for when Doran gets stolen, transformed or is prohibitively expensive to recast.
Having said that, if you know of another Meekstone-type effect, I'm definitely interested!
Hey NV_1980, your Doran deck looks pretty sweet. A very similar theme to mine. Ikra Shidiqi, the Usurper is pretty cool, but I'm not too focused on lifegain in this deck so I'd pass on it. I tossed in Trostani, Selesnya's Voice for some immediate benefit when I cast my dudes but no real lifegain focus otherwise.
1 month ago
1 month ago
So first thing's first, you need to have a commander for the deck. Some ideas that I found are Sapling of Colfenor (keeps with the creatures matter theme, free draw), Sisters of Stone Death (also creature theme, not exactly free cards but it works), or Ikra Shidiqi, the Usurper (no need to use partner for this, unless you want to).
I would add one land to fill a slot, probably a forest. I prefer 35 lands to 34.
I think you have too many artifacts in the deck, maybe cut it down to about 12? I'd add more creatures, if this is supposed to be a creatures matter deck then you should probably have about 25.
I would like too see more recursion as well. You want the deck to revolve completely around Vitrius and Grom, so you should have ways to bring them back if they die.
That's what my first thoughts are! Ping me if you need any more help!
1 month ago
5 months ago
So the first thing is, your deck is too slow, mainly because of the seven planeswalkers and the low amount of creatures. This type of deck should be geared towards a high amount of creatures and spells to buff them. I also wouldn't recommend Ishai, Ojutai Dragonspeaker as a commander for this, because he only buffs himself. If you enjoy the aggro theme with Ravos, Soultender, then I'd suggest switching Ishai with Tymna the Weaver or Ikra Shidiqi, the Usurper. Sadly, blue doesn't really work with strategies relevant to spamming creatures, so Ishai is probably out of the question.
As for your planeswalkers, you should really only need 1-3 in a deck, so if you go on with replacing Ishai, then you will have to take out Dovin Baan, Jace, Unraveler of Secrets. I'd also take out Sorin, Grim Nemesis, and Elspeth, Sun's Champion.
For your creatures, I'd look to add more anthem creatures, like Ravos, Soultender's +1/+1 effect.
Good luck decking!
5 months ago
Where in the world is the amazing Tempt cycle?? It's almost worth swapping Vial Smasher the Fierce for Ikra Shidiqi, the Usurper to run the Green Tempter. If anyone takes the bait you can get a Dark Depths and Thespian's Stage to teach them the dark side-effects of these Faustian deals.