|Commander / EDH||Legal|
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Creature — Insect
Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Hornet Nest Discussion
20 hours ago
You need Release the Ants, and Wirewood Symbiote is fun, bit too old to be modern legal. If you're going casual, Wirewood Hivemaster is awesome. Ant Queen, and Hornet Queen are great. Fire Ants are horrible but fitting. Hornet Nest isn't too bad, and Skullclamp is also fun.
6 days ago
First of all, thank you for taking the time to look over my deck CelineT.
A lot of the stuff I have in at the moment is temporary, it has been changed a lot since I first posted and will continue to change for a quite a while. Again thank you for all the suggestions. I will definitely be replacing Gruul Cluestone with Gruul Signet once I get one.
As for enchantments, I cut verdant embrace after playing a time or two and agree with you about that one. I like Night Soil for graveyard hate + spawning tokens for 1 colorless mana. I do like the idea of Goblin Bombardment as it would pair well with Impact Tremors.
I also agree with needing more mana ramp and have changed a few creatures and put a few more sorceries and enchantments in that will help with that. I think this is my biggest area of concern at the moment and will soon invest in some better one drop mana dorks.
I think at this point I'm going to almost completely drop the idea of attacking with Ulasht and go all in for spawning tokens. Having two win strategies just seems to leave me with few good options when I'm playing and the token path seems a little more consistent.
I have Dragon Broodmother, Earthcraft, Hornet Nest, Warp World, Craterhoof Behemoth, and Anger on the way. Which will give me some more win options and make the deck play a little more smoothly (also giving me more flying coverage). I think after that I'm going to focus on fixing my mana ramp.
1 week ago
Thank you very much, and thank you for the upvote!
It really is a lot of fun and it's been a blast working on it. I think what I really need to focus on now is solidifying an efficient sideboard, tweaking the quantity of some cards (Scion of Vitu-Ghazi for instance, might consider a full playset), and switching others around (I just don't feel that Hornet Nest is pulling its weight here). If I ever have the time off of work for fnm, I might have to give it a try and see how it fairs then!
1 week ago
2 weeks ago
For lands, I'd take look at adding some haste enablers like Flamekin Village and Hall of the Bandit Lord. Overall the manabase is in pretty bad shape (11 lands that enter tapped!?), but I understand that you want to keep it budget atm. You may not need so many "Enter tapped, produces gruul colors" lands because, with the only early-color-intensive card in your deck is Yavimaya Elder.
You have pretty much everything that works well with this deck, I think. Maybe a Farhaven Elf deserves a spot along with Wood Elves as a ramp spell that can later feed Thromok. Kessig Cagebreakers for a way to quickly generate many creature tokens after a boardwipe.
Urabrask the Hidden could also help with haste, make your Thromok much harder to block, and double as food in a pinch.
Farseek could probably become Nature's Lore in a 2c green EDH deck, given that Farseek can only hit mountains, Stomping grounds, and Cinder Glade, whereas Nature's Lore hits forests, Stomping Grounds, and Cinder Glade and puts them into play untapped. Rampant Growth is also perfectly fine, imo. Same thing applies to Skyshroud Claim over Explosive Vegetation.
Thromok deck's biggest weakness is that they need a large boardstate. I'd cut cards that require a large boardstate in order to do things, as they would often be dead in your hand. Second Harvest and Descent of the Dragons.
Thromok will probably not live for more than one turn at a time, which is the big problem with investing a boardstate into feeding him. Because of this, I steer clear of cards that capitalize on the existence of a large Thromok as often they would end up dead in your hand. So I'd cut things like Elemental Mastery, Selvala, Heart of the Wilds, Xenagos, God of Revels, Overwhelming Stampede, Fungal Sprouting, and maybe Mage Slayer - although Mage Slayer could work with a big Mycoloth, or Omnath, Locus of Rage and Rampaging Baloths.
As much as I want Tana, the Bloodsower to be good, she is just an awful ROI. A 4 mana 2/2 that requires basically unblockable before she can even begin to pay off her mana debt is too risky imo.
I'm on the fence about Hornet Nest. No one in the right mind will swing into it, and giving your opponent's the power to decide when you get your tokens is generally bad... but also... how do opponents deal with it? Is it a green Propaganda effect? I dunno, give it a try but consider cutting it too.
I'd probably cut Skullmulcher as there's better ways to draw cards without directly cutting in to Thromok's food supply. Skullclamp might be a better alternative, as it nets more cards and is more flexible.
I've never been impressed with Dragonmaster Outcast. Not once. Also Fresh Meat is an awkward card to play with. Basically, you have to pass the turn leaving 4 mana up in hopes of getting board-wiped, or plan on a 9+ mana play of Thromok + Fresh Meat. It's got a lot of hoops to jump through to get to work, so I might cut it for consistency's sake.
Perilous Forays also gives you the option of turning your tokens into lands. That combined with hasting creatures and Cryptolith Rite to turn every single one of your tokens into a Sakura-Tribe Elder, which seems pretty sweet.
Cost cuts: Cards are good but don't provide as much value to justify the monetary investment: Azusa, Lost but Seeking, Food Chain, Exploration, Tooth and Nail (until you get a Craterhoof Behemoth) which will reduce the deck cost by close to $75. It's also outrageous that Doubling Season is currently $70 itself...
1 month ago
I don't have a Hornet Nest as of now, but I think I will keep the beetle for now since it is a 1-drop that gives me an xp counter and a creature a +1/+1 counter. I can drop it onto Ezuri and have my Plaxcaster Frogling protect him. Hornet Nest is definitely going in, but I am going to take out Sidisi's Faithful or Sandsteppe Scavenger for it for now at least.