|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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Creature — Insect
Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Hornet Nest Discussion
3 weeks ago
3 weeks ago
I can offer what i have as the Leaders of my top 3 decks if would help.. Death Touch is my new Love.. 1- Hornet Queen , Is one of the best Cards For -1-1 death touch builds. Combined with a recast option to have high mana costs pay for themselves such as Cloud Shift , can really halt and change the game flow fast. 2- Ant Queen , Is an ok cost for a super deadly 5/5 endless token Gen creature. 3- Hornet Nest , Is likely the BEST Card ever printed for Insects, Mostly seen in the insane Nest/Blasphemy Combo. And 2 of these on the field can make the biggest synergy decks grow and still afraid to attack. but it gets seen as just a defender sometimes and funny things can happen, Such as EX: "I blocked a committed attacking 80/80 Double Strike Creature, With 2 Hornet Nest , And game momentum shifted when that gave me 160 Flying DeathTouch Bees on Field." They didnt read the card i think.
Theres tons of quality Bugs..
1 month ago
I see what you mean about wanting to be more aggressive, and didn't realize you were trying to limit power to 2 and under. Vigilance definitely seems like a great ability for this deck too, I hadn't considered it as much. Again, I'm VERY new to commander (literally only played 2 games ever so far, but really enjoyed it), so I'm just spitballing here. Hornet Nest seemed like a great defensive card, something to sacrifice to block a powerful attacker and get a ton of bees, or band with something stronger and milk the bees as long as possible.
On the subject: "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking."
That means that, say you use the Baton of Morale to give creatures banding, that's done during declare attackers/blockers, and even if a destroy is thrown out there on the baton or creature, the band still persists until the end of combat, even if the "banding" effect is taken away. I've had several of those banding cards for years, so it was one of the first things I thought of. But, if there's too much going on in the deck already, it makes sense to cut. It just seems like an ability most folks won't see coming =D
As far as building my own deck, I don't have anything really organized yet, I have an app on my phone that I used to throw together some cards to have in mind for the deck, but there's over 200 in the list before mana, so I'm literally started at the bottom here. I'll probably mirror your deck for most of it, but since i'll have to buy 80-90% of the cards as it is, I wanna keep the price under $200. I was also looking to buy an angel/lifegain deck for my girlfriend for her birthday, since that's her favorite kind of deck, and so I'm very concerned about flyers =P
1 month ago
Balzeron: First of all I would like to say that I am honored that my deck has helped inspire your deck building. Secondly, I have some responses to you comments below:
Amaranthine Wall and Hornet Nest are ones that I am still considering. The indestructibility is definitely a nice ability and being able to make a bunch of 1/1 flying death touchers when someone blocks the nest is pretty awesome.
Fog Bank, Guard Gomazoa, and Mindbender Spores are all great cards if you are going a more defensive route. I chose to exclude them because I am a more aggressive list and I wanted big (4 toughness or greater), cheap walls.
My deck personally doesn't want cards like Manor Gargoyle, Ezuri, Claw of Progress, Woolly Razorback, Plumeveil, Soulbound Guardians, or Fortified Area as all of these cards either have power greater than 2 or pump my creatures power. I rely heavily on staying at 2 power or less so I can abuse Tetsuko Umezawa, Fugitive or Sidar Kondo of Jamuraa.
The same goes for Doorkeeper. Mill is already hard enough to pull off with a dedicated mill deck in EDH because decks are large and there are 3 opponents. I'd rather play either larger walls or defenders with more relevant abilities.
The banding suggestions are interesting. I had to re-read the rules on banding and I did not realize it also affects attacking creatures. Those could be interesting, I'll have to think about that.
Spidersilk Armor and Tower Defense are awesome with Arcades and may very well end up in my final list. Right now I want to try out Hold the Gates over Spidersilk Armor as it has a higher upside and I already have a number of answers for fliers (Wonder, Angelic Wall, Wall of Tanglecord, Wall of Denial and Arcades himself). Since this list is aggressive, I think vigilance is actually a more impactful keyword in my deck. I already have a pseudo Tower Defense in Defender of the Order. I don't think Defender is particularly better than the Defense, but I have an old foil of it from Legions which I just really want to play.
Thanks for the comments and if you ever want another pair of eyes on your deck, let me know.
1 month ago
This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:
Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.
Champion's Helm, Good equipment to keep our commander safe
Doorkeeper, the mill potential is pretty high here
Ezuri, Claw of Progress, since so many walls have 0 power,
Wave of Reckoning, as another board wipe
Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times
Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think
What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.
1 month ago
Hey dude, thought I'd comment it on here.
So let's round out my observations before we move to my opinions.
Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.
Tokens- Coral Barrier , Hornet Nest , Golden Guardian Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.
Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.
Card Draw- You're covered here. I think you have enough card draw.
Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.
Ok so now I'll start by suggesting things you could add to this deck.
Wall of Denial - My favorite Wall.
Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.
Kodama's Reach - good solid ramp.
Cultivate - Same as above.
Comet Storm - You have ramp, play a ramp board clear.
Kindred Summons - Pick wall.
Fireball - Very versatile in rampy decks.
Vandalblast - You have red, you need good artifact hate.
Supreme Verdict - Favorite Board Wipe
Wrath of God - AKA the Reset Button
Azorius Signet - Ramp
Izzet Signet - Ramp
Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.
Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.
Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.
Now we move on to cards I suggest removing.
Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.
Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.
Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.
Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?
Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.
1 month ago
Basically, I’m creating my first EDH deck and I want it to be fun with a slight bit of competitiveness to it. I certainly don’t want a deck no one wants to play against to be my first commander deck, but I will in the future mind you. I got really excited when I saw Arcades, the Strategist and immediately jumped into gatherer to try and pump a mean aggro defender list out. Boy was I disappointed in the lack of powerful defender creatures. Eventually, I gave up on playing an aggro deck and looked into combos with Arcades. The combos in the list seemed extremely hard to piece together and really easy to break apart at first before I realized that that was kinda exactly what I wanted. It’s a fun and janky deck, but it still works and can be very dangerous at times. I’ve added in all the combos, but I haven’t had the time to list them off since I’m on my mobile phone currently and not at my desktop. The only cards that are 100% locked in at this point are arcades cuz he’s my commander duh, and Hornet Nest cuz I seriously love that card. I don’t even have a mana base yet, I’ve only thrown in the lands in the correct colors I had off the top of my head. Any and all suggestions are welcome, thank you!
Commander / EDH*
2 COMMENTS | 21 VIEWS | IN 1 FOLDER
1 month ago
Cut Alluring Siren, Belligerent Brontodon, Cathedral Membrane(wont block), Fog Bank(cant deal damage), Guardians of Akrasa, Jaddi Offshoot, Kami of False Hope, Majestic Myriarch, Primal Clay, Thing in the Ice Flip, The Chain Veil, Doubling Season (Unless you add way more counter/token stuff)
I'd probably run Amaranthine Wall, Assault Formation (For when Arcades isnt around and the +0/+X boost), Guard Gomazoa (since he cant die in combat), Hornet Nest (for tokens and he can be very efficient), Mnemonic Wall (to get back a wrath), Psychic Membrane (if you plan on blocking its awesome), Sprouting Phytohydra, Sunscape Familiar (cause duh), Walking Archive, Wall of Frost (big and a good blocker), Wall of Mulch (value off of an enemy wrath), Wall of Omens, Wall of Roots.