Hornet Nest


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2015 Rare

Combos Browse all


Hornet Nest

Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -20%

0.12 TIX $0.8 Foil

Card Kingdom

$ $2.49 Foil


Recent Decks

Load more

Hornet Nest Discussion

Cerradura on Insects

3 weeks ago

Few comments (finally)

Remove the following:

Zulaport Cutthroat, Blood Artist etc - Unless you are comboing out or sacing 3+ a turn regularly they are a bit slow Blood Artist being the better

Broodhatch Nantuko, Bramblewood Paragon, Hornet Nest, Saber Ants, Spike Breeder are all a bit too cute unless you are planning to abuse them.

From Beyond - If you put in an eldrazi this would work a lot nicer It That Betrays is okay for this. (and cheep)

Malevolent Awakening - Bit slow

Barter in Blood - Better to go for a creature based Fleshbag Marauder can be recured.

Also a few things to look at : Greater Good, Sheoldred, Whispering One, Pox, smokestacks, Also worth looking into a few keywords - Morbid (Tragic Slip) - Threshold - Revolt -

I got a few pieces btw too:Pox - Yavimaya Elder - Sakura-Tribe Elder - Ashnod's Altar - Death Cloud - Harrow - Reyhan, Last of the Abzan - and I know sammy has a few too

MrHighscore on The Hated Tokens of Ulasht

1 month ago

Thanks for all the feedback. These are really good suggestions and I'm incorporating them into the deck...


  • I'll add in all the lands you suggest. I'm taking out mountains, and I am also taking out mountains for dual producing lands to mitigate the hit on my green mana. This makes some of my ramp spells less usefull.



  • Ivy Lane Denizen is a pretty nice combo with Ulasht, but is also quite usefull with the doublers and the theme. He'll get a spot.
  • I should probably just build an Marath, Will of the Wild deck, just to compare before I purchase ;)

Change List

Cheers, and thanks again :)

KongMing on Trostani and the one hundred tokens.

1 month ago

Doubling Season will help you get the most of your Populate and other token generation effects. You should consider Desolation Twin; if Trostani is out you will gain 20 life from casting it, and an additional 10 if you populate the token. Wurmcalling is good for spamming mid-to-late game to spit Wurms onto the field if you want to hold on to cards.

Hornet Nest can help to fend off attacks. Intangible Virtue allows your tokens to swing and gives them a nice buff. Also, Sundering Growth is one option for instant-speed spot removal that also lets you populate.

thethirdmichaelson on HYRDA ON ROIDS

1 month ago

Dude, sweet deck. I love Genesis Hydra. My biggest concern for your deck is that if you cast Genesis Hydra you run the risk of hitting a lot of creatures with X in their cost and 0 toughness, or a tiny Arbor Elf (that you don't need. I don't know how big of a problem this is for you, but I found Genesis Hydra to be more effective with lots of options. For me that's Nylea's Disciple, Acidic Slime, Eternal Witness, Hornet Nest, ETC. That being said, I know you're going for Hydra tribal, which, I have mad respect for.

So my suggestion is to try running some lower cost Hydras to capitalize on that sweet Genesis Hydra trick. Maybe change out some X in the cost hydras for: Managorger Hydra - Grows and is generally terrifying. Scourge of Skola Vale - Defensive by making your opponent have to deal with him before targeting your "Roided" hydras. Polukranos, World Eater - Hydra. Sniper. shoot down those sneaky pacifists.

Also, don't forget Genesis Hydra can hit Artifacts and enchantments! Which is dope! Bow of Nylea has served me well against all sorts of decks! even though I usually sideboard it.

But if I am being honest, I play casual home-brewed magic with my friends. Don't get me wrong! I play a lot of magic, but I am not a pro. I am just a monogreen-loving fool. So follow your dreams kid, be the best hydra-riding, counter-placing, stompy-trampler you can be! Best of luck to you!

TheVectornaut on Damien Dhark

2 months ago

If the brunt of your creatures have deathtouch, fight spells can actually serve as cheap removal. Prey Upon, Ulvenwald Tracker, Setessan Tactics, etc. The larger deathtouch creatures can also synergize with lures like Bloodscent, Revenge of the Hunted, and Roar of Challenge.

If you're trying to play from the grave, return to battlefield is usually gonna trump return to hand. Reanimate, Exhume, and Animate Dead are some classic options. Vigor Mortis and Recurring Nightmare are fine, given a slow enough meta, but I think Soul Stair Expedition is on the weak side. It may be worth begging the question: is reanimation even worth it right now? Bringing back small creatures is pretty underwhelming, even if they have deathtouch. Cards like Ophiomancer, Hornet Nest, and Ogre Slumlord further reduce this need by keeping DT creatures on the board. It might be worth finding some other targets to reanimate, even if they don't have the titular ability. Grave Titan and Hornet Queen are some of the bigger deathtouch creatures I know of. For other options, Griselbrand and Sheoldred, Whispering One are bombs I've faced in reanimator. Of course, if you go in on the strategy, running enablers like Cabal Therapy and Entomb may justify running win conditions from the whole color pie.

Raging_Squiggle on When does the game check ...

2 months ago

Assuming you still died even after reducing the damage dealt to you by 2...

704.3. Whenever a player would get priority (see rule 116, Timing and Priority), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority...

704.5. The state-based actions are as follows:

704.5a If a player has 0 or less life, he or she loses the game.

You will lose the game before your trigger from Hornet Nest even goes on the stack.

Slythe on When does the game check ...

2 months ago

Combat damage resolves all at once. Effects from Hornet Nest would go on the stack after combat damage resolution. Life totals are checked as a state-based action, so you're dead as soon as damage resolves and Hornet Nest never triggers.

Now, if you had hit Hornet Nest with Comet Storm, X=6, during the declare blockers step you could've triggered Warstorm Surge off the 6 1/1 green insects and offed Prime Time before combat damage was resolved.

Load more